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Dogme ELT




a pedagogy for
virtual worlds
What is Dogme ELT?
•   A movement and pedagogy
•   Alternative to textbooks
•   Low tech focus
•   Communication is central
•   Learning is social
•   Constructivism
Wot no syllabus?
•   No need for set order / syllabus
•   Language learning opportunities emerge
    –   According to students’ needs
    –   According to students’ interests
Dogme ELT Principles
•  Interactivity
  – Engaging learners
  – Co-constructing knowledge
• Communication
  – Language ‘emerges’ via conversation
Dogme ELT Principles
•   Content to engage learners
    –   Engagement enables learning
    –   Learner’s voice (beliefs, knowledge,
        experiences) are valid content in lesson
•   Relevance
    –   Learners provide content to ensure relevance
Virtual World Experiences
•   Social to meet someone
•   Immersive to be somewhere
•   Building to make something
•   Gaming to achieve something
    –   World of Warcraft and other MMOGs
    –   Second Life based exercises
    –   Simulations / Serious Games
        •   Social
        •   Immersive
3D Virtual Environments
Apart from Second Life…
• Google Street View
    –   Virtually visit real places
    –   No avatars, so not social
    –   Just immersive in 3D
•   Hangout
    –   Browser-based 3D spaces
•   Exit Reality
    –   Explore web in 3D
Blended Learning
Mix n match tools & activities
• Use virtual worlds for particular strength
    –   One of 4 experiences
•   Combine with other mediums
    –   Online / offline tools for content
        •   Video
        •   Audio
        •   Text
Implications for using Dogme
•   Language lessons / language learning
    –   Virtual world activities in class
    –   Virtual world activities for homework
•   Focus on enabling language emergence
    –   Virtual worlds as stimulus
    –   Conversations / text work = emergence
•   Students (help) determine
    –   Where to go
    –   What to do
Low Tech
•   Low tech teaching in high tech world
    –   Few tools in Second Life
    –   Little content
    –   Focus on experience
•   Shallow learning curve
    –   Students only need to walk and talk
    –   Teachers as well
Examples of Activities
•   Gaming
    –   World of Warcraft
    –   Collaborative tasks
•   Social
    –   Conversation practice
    –   Purposeful interviews
•   Immersive
    –   Descriptions
    –   Relating to contexts
Examples of Activities
•   Building
    –   Instructions and descriptions
    –   Collaborative building tasks
•   Simulations / Role Plays
    –   Virtual tours in Second Life & Street View
    –   Loosely structured simulations
Example Lesson
•   Dogme inspired
    –   Real life materials
    –   Relevance to student
•   3D immersive experience
    –   Second Life for virtual field trip
•   Combined with other online tools
    –   Content from Lonely Planet & Google
    –   Interactive 2D tools
        •   Whiteboard
        •   Google Docs
More Dogme if…
•   Student chooses more materials
    –   Finds content (eg restaurant descriptions)
    –   Chooses activities
•   Greater social interaction
    –   Interview residents in Second Life
Dogme & Virtual Worlds
•    Dogme
     – Real life materials
     – Engage student for communication
     – Communication for language
       emergence
     – Alternative to teaching with textbook
     – Guide experiences for communication
Dogme & Virtual Worlds
•    3D virtual environments
     – Experiences (immersive, social,
       gaming, building)
     – Limited video/audio/text content
     – Blended learning opportunities
       •   2D online
       •   Offline (physical classroom)
Dogme & Virtual Worlds
•    Dogme guides virtual world teaching
    –   3D experiences as springboards
    –   Engaging and authentic
    –   Lead to communication and emergence
    –   Low tech approach to virtual worlds
Learn more…

Further information on using 3D virtual
     worlds for language education
        available on our website…

www.avatarlanguages.com/howweteach.php
Online Language School
•   One-to-one language classes
    – Spanish
    – English
    – Other languages
www.avatarlanguages.com
Dogme ELT




a pedagogy for
virtual worlds
SLanguages 2009
This presentation was given at
      SLanguages 2009
The Conference for Language
  Education in Virtual Worlds


slanguages.net

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Dogme ELT - a Pedagogy for Virtual Worlds

  • 1. Dogme ELT a pedagogy for virtual worlds
  • 2. What is Dogme ELT? • A movement and pedagogy • Alternative to textbooks • Low tech focus • Communication is central • Learning is social • Constructivism
  • 3. Wot no syllabus? • No need for set order / syllabus • Language learning opportunities emerge – According to students’ needs – According to students’ interests
  • 4. Dogme ELT Principles • Interactivity – Engaging learners – Co-constructing knowledge • Communication – Language ‘emerges’ via conversation
  • 5. Dogme ELT Principles • Content to engage learners – Engagement enables learning – Learner’s voice (beliefs, knowledge, experiences) are valid content in lesson • Relevance – Learners provide content to ensure relevance
  • 6. Virtual World Experiences • Social to meet someone • Immersive to be somewhere • Building to make something • Gaming to achieve something – World of Warcraft and other MMOGs – Second Life based exercises – Simulations / Serious Games • Social • Immersive
  • 7. 3D Virtual Environments Apart from Second Life… • Google Street View – Virtually visit real places – No avatars, so not social – Just immersive in 3D • Hangout – Browser-based 3D spaces • Exit Reality – Explore web in 3D
  • 8. Blended Learning Mix n match tools & activities • Use virtual worlds for particular strength – One of 4 experiences • Combine with other mediums – Online / offline tools for content • Video • Audio • Text
  • 9. Implications for using Dogme • Language lessons / language learning – Virtual world activities in class – Virtual world activities for homework • Focus on enabling language emergence – Virtual worlds as stimulus – Conversations / text work = emergence • Students (help) determine – Where to go – What to do
  • 10. Low Tech • Low tech teaching in high tech world – Few tools in Second Life – Little content – Focus on experience • Shallow learning curve – Students only need to walk and talk – Teachers as well
  • 11. Examples of Activities • Gaming – World of Warcraft – Collaborative tasks • Social – Conversation practice – Purposeful interviews • Immersive – Descriptions – Relating to contexts
  • 12. Examples of Activities • Building – Instructions and descriptions – Collaborative building tasks • Simulations / Role Plays – Virtual tours in Second Life & Street View – Loosely structured simulations
  • 13. Example Lesson • Dogme inspired – Real life materials – Relevance to student • 3D immersive experience – Second Life for virtual field trip • Combined with other online tools – Content from Lonely Planet & Google – Interactive 2D tools • Whiteboard • Google Docs
  • 14. More Dogme if… • Student chooses more materials – Finds content (eg restaurant descriptions) – Chooses activities • Greater social interaction – Interview residents in Second Life
  • 15. Dogme & Virtual Worlds • Dogme – Real life materials – Engage student for communication – Communication for language emergence – Alternative to teaching with textbook – Guide experiences for communication
  • 16. Dogme & Virtual Worlds • 3D virtual environments – Experiences (immersive, social, gaming, building) – Limited video/audio/text content – Blended learning opportunities • 2D online • Offline (physical classroom)
  • 17. Dogme & Virtual Worlds • Dogme guides virtual world teaching – 3D experiences as springboards – Engaging and authentic – Lead to communication and emergence – Low tech approach to virtual worlds
  • 18. Learn more… Further information on using 3D virtual worlds for language education available on our website… www.avatarlanguages.com/howweteach.php
  • 19. Online Language School • One-to-one language classes – Spanish – English – Other languages www.avatarlanguages.com
  • 20. Dogme ELT a pedagogy for virtual worlds
  • 21. SLanguages 2009 This presentation was given at SLanguages 2009 The Conference for Language Education in Virtual Worlds slanguages.net