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CREATIVIDAD, CULTURA
Y
EDUCACIÓN
UNIVERSIDAD
DE
LAS
TUNAS, JUINO
27
TH -JULIO
1
ST 2013
M
ike
Blam
ires &
Andrew
Peterson
m
b1@cant.ac.uk
¿Qué es la creatividad?
El Consejo Nacional de Educación Cultural y Creativa (NACCE,
1999) ofreció una definición de creatividad que podría ser y ha sido
utilizada por los pedagogos. Esta identifica 4 características del
proceso creativo.
Primero, la creatividad siempre involucra el pensar y el comportarse
imaginativamente. Segundo, que esta actividad imaginativa tiene, por
sobre todas las cosas, un propósito: es decir, esta dirigida hacia el logro
de un objetivo. Tercero, que el proceso creativo debe generar un
producto original.
Cuarto, el resultado debe ser válido con respecto al objetivo. Un
elemento importante de esta definición es que esta contextualiza a la
creatividad dentro de una actividad dirigida hacia un propósito, es
decir, hacer que sea significativa dentro del contexto.
What is creativity?
National Advisory Committee on Creative and Cultural Education (NACCE, 1999;
provided a definition of creativity that could be, and has been, harnessed by
educationalists. This identified four characteristics of creative processes. First, that
they always involve thinking or behaving imaginatively. Second, that this imaginative
activity is, overall, purposeful: that is, it is directed to achieving an objective. Third, that
creative processes must generate something original. Fourth, that the outcome must
be of value in relation to the objective. An important element of this definition is that it
anchors creativity within purposeful activity that is, in turn, given meaning from coming
within a given domain
¿ Por qué la creatividad es importante?
La educación es vista como la cultivadora del talento requerido
para las industrias creativas del Reino Unido.
De manera similar, el informe acerca del “Próximo Gen” de NESTA
ha planteado que las escuelas necesitan cambiar su enseñanza en
TIC con el objetivo de apoyar las industrias creativas de producción
de videojuegos y efectos de cine (Livingstone & Hope, 2011 p 1).
La Política Educativa de Capacitación de la Unión Europea para el
2020, (2012) ha reforzado este punto de vista de enfatizar en la
innovación como un objetivo educativo común.
Why is Creativity Important?` `
Education is seen as a nurturer of talent required for the
creative industries of the UK.
Similarly, the ‘Next Gen’ report of NESTA has stated that
schools would need to change their teaching of ICT in
order to support the creative industries of console game
production and film effects
(Livingstone & Hope, 2011 p 1).
EU Educational and Training 2020 Policy (2012) has
reinforced this view in its emphasis on innovation as a
core educational objective.
` `
Creatividad & Cultura
Un cambio desde teorías que priorizan la creatividad como una propiedad
psicológica individual hacia aquellas que, además del desarrollo cognitivo del
niño prestan atención al contexto social, en el cual la creatividad puede
desarrollarse.
Con respecto a esto, estudios realizados por catedráticos Británicos
prominentes en el tema han enfatizado en que los espacios abiertos,
exploratorios y colaborativos son esenciales para facilitar la creatividad.
(Jeffrey and Craft, 2004; Cremin et al., 2006).
Creativity & Culture
A shift from theories which prioritise creativity as an individual psychological
property to those which, in addition to the cognitive development of the child,
pay attention to the social and contextual environment in which creativity can
flourish.
In this regard, studies by a range of influential scholars on creativity in England
have placed a strong emphasis on open, exploratory and collaborative spaces as
essential to enabling creativity (Jeffrey and Craft, 2004; Cremin et al., 2006).
Seis Mitos acerca de la Creatividad
Los seis mitos identificados por Sharp tienen que ver con la
suposición de que:
(i)la creatividad esta confinada al arte y la cultura, llevando a la
subestimación del papel y la significación de la creatividad en
campos como el diseño, la tecnología, la ingenieria y la ciencia;
(ii) que la transferencia del conocimiento de un campo a otro no
es problemática;
(iii) que la creatividad es sinónimo de diversión;
(iv) que la creatividad es un rasgo de élite, restringido a muy
pocos individuos dotados de talento;
(v) que la educación para la creatividad puede ser proporcionada a
través del juego no estructurado y la actividad sin ayuda; y
(vi) que la creatividad no requiere de altos conocimientos por parte
del sujeto.
Six Myths about Creativity
The sixth myths identified by Sharp are the assumptions that:
(i)creativity is confined to arts and culture, leading to the under-recognition of the role
and significance of creativity in fields such as design, technology, engineering and
science;
(ii) that knowledge transfer across domains is unproblematic;
(iii) that creativity equals fun;
(iv) that creativity is an elite trait, restricted to a few very talented individuals;
(v) that education for creativity can be provided through unstructured play and
unsupported activity; and
(vi) that creativity does not require a high level of subject knowledge..
¿ La necesidad de la creatividad?
Según la definición de ‘información’ aportada por Gregory
Bateson (1973): ‘la información es una diferencia que hace la
diferencia’, se puede argumentar que la creatividad trata acerca
de la identificación y explotación de la diferencia para facilitar la
innovación exitosa.
`
The need for creativity?
Building upon the definition of ‘information’ by Gregory Bateson (1973) as
‘information is a difference that makes a difference’, it might be argued that creativity
is about identifying and then harnessing difference to enable successful innovation.
`
La creatividad en la Educación
La verdadera naturaleza de la creatividad en la educación permanece ambigua.
Hastaque punto la creatividad en la Educación Primaria se concibe como una
sociedad creativa, como lo opuesto a simplemente valorar y fomentar las ideas
de los niños en contextos múltiples, es algo que no está claro. Hasta que punto
se valora la creatividad colectiva y colaborativa como algo contrapuesto al
modelo individualizado, no está claro tampoco, de manera similar, aun existe
confusión entre los términos ‘ enseñanza creativa’, ‘enseñanza para la creatividad’
y ‘ aprendizaje creativo’.
Creativity in Education
The very nature of creativity in education remains ambiguous. To what
extent creativity in primary education is conceived of as involving
creative partnerships, as opposed simply to valuing and nourishing children’s ideas
in multiple contexts, is not clear.
To what extent collective or collaborative creativity is valued as against individualised
models is also unclear, similarly there are still slippages in language between
‘creative teaching’, ‘teaching for creativity’ and ‘creative learning’.
Creatividad & aprendizaje
El Informe de Educación Primaria (2009: 489) ofreció un punto de vista acerca de la
creatividad dentro del discurso cultural, mientras que enfatizaba en el papel activo del
aprendiz.
“La creatividad no se entiende solo como la exposición a empresas artísticas e
imaginativas, sino también como el contribuir a la calidad y capacidad del
pensamiento del niño y a su perseverancia y habilidades de resolución de problemas...
A los niños se les ve ahora como aprendices capaces y competentes, si se les
proporciona el eentorno social y lingüístico adecuado y su enseñanza involucra,
estimula y reta su entendimiento.”
Creativity & Learning
The CPR (2009: 489) provided an elaboration of this process, acknowledging
creativity within cultural parlance whilst emphasising the active role of the learner:
Creativity is understood not only in terms of exposure to artistic and imaginative
endeavour but as contributing to the quality and capacity of children’s thinking and to
their perseverance and problem solving abilities... children are now viewed as
competent and capable learners, given the right linguistic and social environment and
teaching which engages, stimulates and challenges their understanding.
Creatividad & Enseñanza
(i) La creatividad depende de la pedagogía y, como tal, (ii) diferentes
pedagogías dentro de diferentes campos pueden promover o frenar la
creatividad.
(i) creativity is dependent upon pedagogy and, as such, (ii) different
pedagogies within different subject domains may foster or hinder
creativity.
Desarrollar la creatividad
Sternberg (2006: 87-88) la creatividad depende de ‘seis recursos distintos
pero interrelacionados: habilidades intelectuales, conocimiento, estilos de
pensamiento, personalidad, motivacion y entorno’.
Sternberg (2006: 87-88) creativity is dependent on ‘six distinct but inter-
related resources: intellectual abilities, knowledge, styles of thinking,
personality, motivation and environment’.
.
Desarrollar la Creatividad
En “Creatividad : encuéntrala y
promuévela” la QCA (2005) sugirió que es
posible identificar cuando los aprendices
están pensando y comportándose
creativamente en clase a través del
siguiente modelo:
Según “El aprendizaje: los Enfoques
creativos que aumentan los niveles de
desempeño,” Ofsted (2010: p 3) la
motivación de los aprendices, el progreso
y el logro en las escuelas primarias y
secundarias se perfeccionan a través de
enfoques creati vos de aprendizaje , tales
como:
Hacer preguntas y exigir mayor grado de
dificultad;
Establecer conecciones y ver relaciones;
Predecir lo que puede ser;
Explorar ideas, mantener opciones
abiertas;
Reflejar pensamiento crítico con respecto
a ideas, acciones y resultados.
•estimular a los aprendices con
experiencias memorables y actividad
práctica;
•Permitir que los aprendices hagan
preguntas, exploren y confronten las
ideas;
•Animar a los aprendices a pensar
creativamente; y
•Ayudar a los aprendices a reflexionar
acerca de su aprendizaje y evaluarlo
Enhancing Creativity
In Creativity: find it, promote it,
the QCA (2005) suggested that it
is possible to identify when pupils
are thinking and behaving
creatively in the classroom by
using the following framework:
in Learning: Creative Approaches
that Raise Standards, Ofsted
(2010: p 3) pupils’ motivation,
progress and attainment in
primary and secondary schools are
improved by creative approaches
to learning such as
questioning and challenging;
making connections and seeing
relationships;
envisaging what might be;
exploring ideas, keeping options open;
reflecting critically on ideas, actions and
outcomes
stimulating pupils with memorable
experiences and practical activity;
allowing pupils to question, explore and
challenge ideas;
encouraging pupils to think creatively;
and
supporting pupils to reflect on and
evaluate their learning
Las interrogantes relacionadas con la evaluación no son
insignificantes para los profesores que buscan desarrollar
la creatividad en los estudiantes ; en realidad son cruciales.
... La creatividad no se puede desarrollar sin alguna forma
de contenido.
De hecho, la creatividad require contenido – en términos
de conocimientos y habilidades – para proporcionarle un
propósito o desafío y nuevos valores.
¿ Por qué evaluar la creatividad?
Questions relating to assessment are not insignificant for
teachers seeking to develop creativity in pupils; indeed they
are crucial.
... creativity cannot occur without some form of content.
Indeed, creativity requires content – in terms of
knowledge and skills – to provide it with a purpose or
challenge, and to add or to gain value.
Why Assess Creativity?
¿ Cómo evaluar la creatividad?
Ferrari, et al. (2009: 2) propone una serie de requisitos para la creatividad y la
innovación en las escuelas. A estos factores se les ha denominado facilitadores y
son las cirscuntancias o mecanismos de ayuda que hacen que la creatividad y la
innovación puedan desarrollarse. Estos son:
• Evaluación: actividades para animar a los estudiantes a beneficiarse de lo que han
aprendido. juntos con el objetivo de enfatizar en el progreso futuro más que en la
comparación competitiva.
• Cultura: donde los intereses y las opiniones de los estudiantes son bienvenidos.
• Currículo: el que establece un equilibrio entre la flexibilidad y lo preestablecido .
• Habilidades individuales: en la manera en que reconoce que existe un mínimo nivel de
conocimiento.
• Profesores; tienen una función vital en promover o frenar la creatividad .
• Tecnología:estimula formas alternativas de crear conocimiento y establecer significados.
• Herramientas: espacios, recursos y redes de trabajo, con el objetivo de proporcionar
oportunidades de interacción real o virtual y estructuras para la enseñanza y el aprendizaje.
How to Assess Creativity?
Ferrari, et al. (2009: 2) proposes a series of requisites for creativity and
innovation in schools. These factors have been called enablers and are the
circumstances or support mechanisms that make creativity and innovation
more likely to thrive. These are:
‘assessment; activities to encourage learners to benefit from what that have learned together in
order to highlight future progress rather than emphasis competitive comparison
culture; where students' ideas, interests and opinions are welcome.’
curriculum; which balances prescription and flexibility.
individual skills; in a way which recognises that there is a minimum threshold of knowledge
teachers; have a vital role in the kindling or stifling of creativity
technology, stimulating alternative ways of fashioning knowledge creation and meaning
making
tools; space, resources and networks, in order to provide virtual and real interactive
opportunities and structures for learning and teaching
Sources
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Creatividad, Cultura y Educación: Creativity, Culture and Education: for COMUR 2013

  • 1. CREATIVIDAD, CULTURA Y EDUCACIÓN UNIVERSIDAD DE LAS TUNAS, JUINO 27 TH -JULIO 1 ST 2013 M ike Blam ires & Andrew Peterson m b1@cant.ac.uk
  • 2. ¿Qué es la creatividad? El Consejo Nacional de Educación Cultural y Creativa (NACCE, 1999) ofreció una definición de creatividad que podría ser y ha sido utilizada por los pedagogos. Esta identifica 4 características del proceso creativo. Primero, la creatividad siempre involucra el pensar y el comportarse imaginativamente. Segundo, que esta actividad imaginativa tiene, por sobre todas las cosas, un propósito: es decir, esta dirigida hacia el logro de un objetivo. Tercero, que el proceso creativo debe generar un producto original. Cuarto, el resultado debe ser válido con respecto al objetivo. Un elemento importante de esta definición es que esta contextualiza a la creatividad dentro de una actividad dirigida hacia un propósito, es decir, hacer que sea significativa dentro del contexto.
  • 3. What is creativity? National Advisory Committee on Creative and Cultural Education (NACCE, 1999; provided a definition of creativity that could be, and has been, harnessed by educationalists. This identified four characteristics of creative processes. First, that they always involve thinking or behaving imaginatively. Second, that this imaginative activity is, overall, purposeful: that is, it is directed to achieving an objective. Third, that creative processes must generate something original. Fourth, that the outcome must be of value in relation to the objective. An important element of this definition is that it anchors creativity within purposeful activity that is, in turn, given meaning from coming within a given domain
  • 4. ¿ Por qué la creatividad es importante? La educación es vista como la cultivadora del talento requerido para las industrias creativas del Reino Unido. De manera similar, el informe acerca del “Próximo Gen” de NESTA ha planteado que las escuelas necesitan cambiar su enseñanza en TIC con el objetivo de apoyar las industrias creativas de producción de videojuegos y efectos de cine (Livingstone & Hope, 2011 p 1). La Política Educativa de Capacitación de la Unión Europea para el 2020, (2012) ha reforzado este punto de vista de enfatizar en la innovación como un objetivo educativo común.
  • 5. Why is Creativity Important?` ` Education is seen as a nurturer of talent required for the creative industries of the UK. Similarly, the ‘Next Gen’ report of NESTA has stated that schools would need to change their teaching of ICT in order to support the creative industries of console game production and film effects (Livingstone & Hope, 2011 p 1). EU Educational and Training 2020 Policy (2012) has reinforced this view in its emphasis on innovation as a core educational objective. ` `
  • 6. Creatividad & Cultura Un cambio desde teorías que priorizan la creatividad como una propiedad psicológica individual hacia aquellas que, además del desarrollo cognitivo del niño prestan atención al contexto social, en el cual la creatividad puede desarrollarse. Con respecto a esto, estudios realizados por catedráticos Británicos prominentes en el tema han enfatizado en que los espacios abiertos, exploratorios y colaborativos son esenciales para facilitar la creatividad. (Jeffrey and Craft, 2004; Cremin et al., 2006).
  • 7. Creativity & Culture A shift from theories which prioritise creativity as an individual psychological property to those which, in addition to the cognitive development of the child, pay attention to the social and contextual environment in which creativity can flourish. In this regard, studies by a range of influential scholars on creativity in England have placed a strong emphasis on open, exploratory and collaborative spaces as essential to enabling creativity (Jeffrey and Craft, 2004; Cremin et al., 2006).
  • 8. Seis Mitos acerca de la Creatividad Los seis mitos identificados por Sharp tienen que ver con la suposición de que: (i)la creatividad esta confinada al arte y la cultura, llevando a la subestimación del papel y la significación de la creatividad en campos como el diseño, la tecnología, la ingenieria y la ciencia; (ii) que la transferencia del conocimiento de un campo a otro no es problemática; (iii) que la creatividad es sinónimo de diversión; (iv) que la creatividad es un rasgo de élite, restringido a muy pocos individuos dotados de talento; (v) que la educación para la creatividad puede ser proporcionada a través del juego no estructurado y la actividad sin ayuda; y (vi) que la creatividad no requiere de altos conocimientos por parte del sujeto.
  • 9. Six Myths about Creativity The sixth myths identified by Sharp are the assumptions that: (i)creativity is confined to arts and culture, leading to the under-recognition of the role and significance of creativity in fields such as design, technology, engineering and science; (ii) that knowledge transfer across domains is unproblematic; (iii) that creativity equals fun; (iv) that creativity is an elite trait, restricted to a few very talented individuals; (v) that education for creativity can be provided through unstructured play and unsupported activity; and (vi) that creativity does not require a high level of subject knowledge..
  • 10. ¿ La necesidad de la creatividad? Según la definición de ‘información’ aportada por Gregory Bateson (1973): ‘la información es una diferencia que hace la diferencia’, se puede argumentar que la creatividad trata acerca de la identificación y explotación de la diferencia para facilitar la innovación exitosa. `
  • 11. The need for creativity? Building upon the definition of ‘information’ by Gregory Bateson (1973) as ‘information is a difference that makes a difference’, it might be argued that creativity is about identifying and then harnessing difference to enable successful innovation. `
  • 12. La creatividad en la Educación La verdadera naturaleza de la creatividad en la educación permanece ambigua. Hastaque punto la creatividad en la Educación Primaria se concibe como una sociedad creativa, como lo opuesto a simplemente valorar y fomentar las ideas de los niños en contextos múltiples, es algo que no está claro. Hasta que punto se valora la creatividad colectiva y colaborativa como algo contrapuesto al modelo individualizado, no está claro tampoco, de manera similar, aun existe confusión entre los términos ‘ enseñanza creativa’, ‘enseñanza para la creatividad’ y ‘ aprendizaje creativo’.
  • 13. Creativity in Education The very nature of creativity in education remains ambiguous. To what extent creativity in primary education is conceived of as involving creative partnerships, as opposed simply to valuing and nourishing children’s ideas in multiple contexts, is not clear. To what extent collective or collaborative creativity is valued as against individualised models is also unclear, similarly there are still slippages in language between ‘creative teaching’, ‘teaching for creativity’ and ‘creative learning’.
  • 14. Creatividad & aprendizaje El Informe de Educación Primaria (2009: 489) ofreció un punto de vista acerca de la creatividad dentro del discurso cultural, mientras que enfatizaba en el papel activo del aprendiz. “La creatividad no se entiende solo como la exposición a empresas artísticas e imaginativas, sino también como el contribuir a la calidad y capacidad del pensamiento del niño y a su perseverancia y habilidades de resolución de problemas... A los niños se les ve ahora como aprendices capaces y competentes, si se les proporciona el eentorno social y lingüístico adecuado y su enseñanza involucra, estimula y reta su entendimiento.”
  • 15. Creativity & Learning The CPR (2009: 489) provided an elaboration of this process, acknowledging creativity within cultural parlance whilst emphasising the active role of the learner: Creativity is understood not only in terms of exposure to artistic and imaginative endeavour but as contributing to the quality and capacity of children’s thinking and to their perseverance and problem solving abilities... children are now viewed as competent and capable learners, given the right linguistic and social environment and teaching which engages, stimulates and challenges their understanding.
  • 16. Creatividad & Enseñanza (i) La creatividad depende de la pedagogía y, como tal, (ii) diferentes pedagogías dentro de diferentes campos pueden promover o frenar la creatividad. (i) creativity is dependent upon pedagogy and, as such, (ii) different pedagogies within different subject domains may foster or hinder creativity.
  • 17. Desarrollar la creatividad Sternberg (2006: 87-88) la creatividad depende de ‘seis recursos distintos pero interrelacionados: habilidades intelectuales, conocimiento, estilos de pensamiento, personalidad, motivacion y entorno’. Sternberg (2006: 87-88) creativity is dependent on ‘six distinct but inter- related resources: intellectual abilities, knowledge, styles of thinking, personality, motivation and environment’. .
  • 18. Desarrollar la Creatividad En “Creatividad : encuéntrala y promuévela” la QCA (2005) sugirió que es posible identificar cuando los aprendices están pensando y comportándose creativamente en clase a través del siguiente modelo: Según “El aprendizaje: los Enfoques creativos que aumentan los niveles de desempeño,” Ofsted (2010: p 3) la motivación de los aprendices, el progreso y el logro en las escuelas primarias y secundarias se perfeccionan a través de enfoques creati vos de aprendizaje , tales como: Hacer preguntas y exigir mayor grado de dificultad; Establecer conecciones y ver relaciones; Predecir lo que puede ser; Explorar ideas, mantener opciones abiertas; Reflejar pensamiento crítico con respecto a ideas, acciones y resultados. •estimular a los aprendices con experiencias memorables y actividad práctica; •Permitir que los aprendices hagan preguntas, exploren y confronten las ideas; •Animar a los aprendices a pensar creativamente; y •Ayudar a los aprendices a reflexionar acerca de su aprendizaje y evaluarlo
  • 19. Enhancing Creativity In Creativity: find it, promote it, the QCA (2005) suggested that it is possible to identify when pupils are thinking and behaving creatively in the classroom by using the following framework: in Learning: Creative Approaches that Raise Standards, Ofsted (2010: p 3) pupils’ motivation, progress and attainment in primary and secondary schools are improved by creative approaches to learning such as questioning and challenging; making connections and seeing relationships; envisaging what might be; exploring ideas, keeping options open; reflecting critically on ideas, actions and outcomes stimulating pupils with memorable experiences and practical activity; allowing pupils to question, explore and challenge ideas; encouraging pupils to think creatively; and supporting pupils to reflect on and evaluate their learning
  • 20. Las interrogantes relacionadas con la evaluación no son insignificantes para los profesores que buscan desarrollar la creatividad en los estudiantes ; en realidad son cruciales. ... La creatividad no se puede desarrollar sin alguna forma de contenido. De hecho, la creatividad require contenido – en términos de conocimientos y habilidades – para proporcionarle un propósito o desafío y nuevos valores. ¿ Por qué evaluar la creatividad?
  • 21. Questions relating to assessment are not insignificant for teachers seeking to develop creativity in pupils; indeed they are crucial. ... creativity cannot occur without some form of content. Indeed, creativity requires content – in terms of knowledge and skills – to provide it with a purpose or challenge, and to add or to gain value. Why Assess Creativity?
  • 22. ¿ Cómo evaluar la creatividad? Ferrari, et al. (2009: 2) propone una serie de requisitos para la creatividad y la innovación en las escuelas. A estos factores se les ha denominado facilitadores y son las cirscuntancias o mecanismos de ayuda que hacen que la creatividad y la innovación puedan desarrollarse. Estos son: • Evaluación: actividades para animar a los estudiantes a beneficiarse de lo que han aprendido. juntos con el objetivo de enfatizar en el progreso futuro más que en la comparación competitiva. • Cultura: donde los intereses y las opiniones de los estudiantes son bienvenidos. • Currículo: el que establece un equilibrio entre la flexibilidad y lo preestablecido . • Habilidades individuales: en la manera en que reconoce que existe un mínimo nivel de conocimiento. • Profesores; tienen una función vital en promover o frenar la creatividad . • Tecnología:estimula formas alternativas de crear conocimiento y establecer significados. • Herramientas: espacios, recursos y redes de trabajo, con el objetivo de proporcionar oportunidades de interacción real o virtual y estructuras para la enseñanza y el aprendizaje.
  • 23. How to Assess Creativity? Ferrari, et al. (2009: 2) proposes a series of requisites for creativity and innovation in schools. These factors have been called enablers and are the circumstances or support mechanisms that make creativity and innovation more likely to thrive. These are: ‘assessment; activities to encourage learners to benefit from what that have learned together in order to highlight future progress rather than emphasis competitive comparison culture; where students' ideas, interests and opinions are welcome.’ curriculum; which balances prescription and flexibility. individual skills; in a way which recognises that there is a minimum threshold of knowledge teachers; have a vital role in the kindling or stifling of creativity technology, stimulating alternative ways of fashioning knowledge creation and meaning making tools; space, resources and networks, in order to provide virtual and real interactive opportunities and structures for learning and teaching
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