2. VERSIONS OF MINECRAFT
• Different versions of Minecraft can be understood as appealing to different types of
audience- moving away from creation only narratives, to the inclusion of story and
spectator modes……The different types of Minecraft are the sandbox original and
the spin off games which are the story modes and different chapters within the
game that are sold separately and they can all be played on Xbox pc and
PlayStation and the original can be played on the phone or tablet but the story
mode cannot be played. Also when in the different variants of the game you can go
into different modes like sandbox adventure where you have to survive and also
spectator mode where you have to watch other people build and makes it more a
film or an experience rather than a game which attracts other audiences which help
branch out into more profits.
3. MINECRAFT AUDIENCES
• Circulation refers to the sales of the game and how it is ‘circulated’ or shared
amongst audiences. Minecraft is shared through a number of ways. Originally, it
was accessible only by computers then expanded to mobiles, laptops, Xbox,
tablets, etc. Minecraft targets a large age group due to the concept of the game
which is construction, this is appealing to both genders and can target both
children and adults.
4. THE ABILITY TO CREATE AND CUSTOMIZE THE
GAME HAS BEEN PART OF ITS APPEAL.
• The fact that people can create their own world online really attracts a wide
audience, you can quite literally make whatever suits. Kids, adults and even
elderly can play it and it is all down to your imagination. People love that there is
not limitation to the creativity of the game making the circulation a success.
Minecraft allows you to link with friends and view their own customized world.
• All of this has a positive influence on players instead of a negative like many other
games due to the creativity involved.
5. AUDIENCE FEEDBACK
• Audiences have been part of the feedback process for the game since its creation.
This has allowed the game to improve and also gain a wider audience. This is
because with feedback, the developers are able to take this and use it to their
advantage. They can change and tweak the game to satisfy the negative feedback
and can also understand the success from positive feedback. Minecraft was
created in 2009, therefore people’s needs would have changed and different
technology would allow the creators to change the game. This would also allow
the audience to give feedback on new features to the game.