From my talk at #CFWF18 in September 2018. Explore mediums which are used to tell engaging and innovative stories. We use technology every day but now you can use this engaging medium to tell more robust stories and put people inside your story.
2. Disclaimer:
- I am using the cheesiest example
photos possible
- Some experiences are not as life
like as they may appear in this
presentation
- I am biased towards the
technology because I work in AR
& VR for profit
- You may disagree with me about
the current technology landscape
8. What is VR
the computer-generated simulation of a three-dimensional image or environment that can
be interacted with in a seemingly real or physical way by a person using special electronic
equipment, such as a helmet with a screen inside or gloves fitted with sensors.
- Wikipedia
12. What is AR?
Augmented Reality is an interactive experience of a real-world environment whereby the
objects that reside in the real-world are "augmented" by computer-generated perceptual
information, sometimes across multiple sensory modalities, including visual, auditory,
haptic, somatosensory, and olfactory.
- Wikipedia
18. Resources
FOR CONSUMER/PUBLIC EDUCATION
· Saskatchewan Cattlemen’s Association
o https://globalnews.ca/news/3876005/saskatchewan-cattlemens-association-uses-virtual-reality-to-educate-consumers/
· Farm & Food Care
o http://www.farmfood360.ca/
· Paddock to Plate (Australia)
o http://www.abc.net.au/news/rural/2018-05-11/beef-australia-innovation-to-address-consumer-concerns/9750608
o https://www.youtube.com/watch?v=9pthdmZEs-I
o https://vimeo.com/280179142
· FarmVR (Australia)
o https://www.farmvr.com.au/schools/
19. Loads more will be supplied by the conference….. Or so I am
told.
22. Fossil Discovery
Adventure
- Gamified AR museum experience
- Enhanced existing exhibits
- Developed for Android and iOS
- Attributed to best financial year
ever for CFDC in Morden,
Manitoba
23. Safety VR
- Developed for Google VR
- Android
- iOS
- Implemented in classrooms
across Canada
- Featured on:
- CBC
- Winnipeg Free Press
- CJOB
24. Roadbuilder Safety
Training Systems
- Interactive course built entirely in
VR
- Narration for limited literacy
- 360 degree photos and videos
shot in Manitoba to train
Manitobans about trades
- Interactive hotspots
25. Kohler View
- Developed for ARKit
- iOS, iPad, iPhone
- Developed with Kohler Co.
- Innovative way to bring Kohler
products into your house.
- Integrated with Kohler marketing
and design teams
- Displayed at multiple trade
shows.
27. Oculus Rift
● Owned by Facebook
● Originally started as a kickstarter
● 3 versions
○ DK1 - Initial release
○ DK2 - Most common version available
○ CV1 - Recent release for commercial use
● Owned by valve
● Purposed around room scale VR
● Intended for game use
● Required ultra powerful PC
HTC Vive
28.
29. Oculus Go
1. All in one headset
2. Low Cost
3. No need for a phone or PC
4. Controller for added interactivity
5. Owned by Facebook
6. Built in battery
1. All in one headset
2. Low Cost
3. No need for a phone or
PC
4. Controller for added
interactivity
5. Built in battery
Pico Goblin
30.
31. Google Cardboard
● The most accessible VR on the
market
● Most phones can support it
● Now supports VR through your
iPhone
● All you need is a cardboard helmet
and your phone
● Cheap and easy
● Produced by Samsung for use in their
phones
● Powered by Oculus Rift
● Better than cardboard HMDs
● Requires specific hardware
Gear VR
34. All-In-One
- Hololens
- Created by Microsoft
- Windows 10
- Great device
- $$$$
- Meta
- Low developer support
- Great quality
- $$$
- Magic Leap
- Proprietary
- Silly design
- $$$$
35. Phone Based
- Vuforia
- Great for marker based
AR
- Floor tracking is garbage
- Great for museum and
permanent installations
- ARKit
- Apple proprietary
- Most consumer iPhones
- ARCore
- Android proprietary
- Most modern devices
36. Not quite there yet….*
* This is the opinion of one man who works with a lot of AR
38. Telling Your Story
- Choose the right tool for the job
- Will your users be downloading an app?
- Conference booth?
- Mall installation
- Classroom experience?
- Don’t force technology into the equation
- Remember how people consume content
naturally
- Don’t put all the important content at their
feet or on the air
- Audio is actually really important
Choose appropriate content types:
- 360 video
- 360 Photo
- 3D animated scene
40. Use the medium as an
extension of yourself
- Engage the user, they don’t just
have to passively observe
- Talk to them, prompt
them
- Make them think, feel
- Enhance the reality they are
experiencing