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Immersive Storytelling Mediums
Virtual Reality (VR) & Augmented Reality (AR)
Disclaimer:
- I am using the cheesiest example
photos possible
- Some experiences are not as life
like as they may appear in this
presentation
- I am biased towards the
technology because I work in AR
& VR for profit
- You may disagree with me about
the current technology landscape
About Dan
Entrepreneur, Technology Founder, VR Business Leader,
Author, Speaker
I make video games for a living
What is VR?
What is VR
the computer-generated simulation of a three-dimensional image or environment that can
be interacted with in a seemingly real or physical way by a person using special electronic
equipment, such as a helmet with a screen inside or gloves fitted with sensors.
- Wikipedia
DIVE IN
Throw your users inside the experience
What is AR?
What is AR?
Augmented Reality is an interactive experience of a real-world environment whereby the
objects that reside in the real-world are "augmented" by computer-generated perceptual
information, sometimes across multiple sensory modalities, including visual, auditory,
haptic, somatosensory, and olfactory.
- Wikipedia
ENGAGE
Bring your story to the real world
Industry Examples
http://www.farmfood360.ca/
https://www.farmvr.com.au/schools/
Resources
FOR CONSUMER/PUBLIC EDUCATION
· Saskatchewan Cattlemen’s Association
o https://globalnews.ca/news/3876005/saskatchewan-cattlemens-association-uses-virtual-reality-to-educate-consumers/
· Farm & Food Care
o http://www.farmfood360.ca/
· Paddock to Plate (Australia)
o http://www.abc.net.au/news/rural/2018-05-11/beef-australia-innovation-to-address-consumer-concerns/9750608
o https://www.youtube.com/watch?v=9pthdmZEs-I
o https://vimeo.com/280179142
· FarmVR (Australia)
o https://www.farmvr.com.au/schools/
Loads more will be supplied by the conference….. Or so I am
told.
Portfolio Examples
Fossil Discovery
Adventure
- Gamified AR museum experience
- Enhanced existing exhibits
- Developed for Android and iOS
- Attributed to best financial year
ever for CFDC in Morden,
Manitoba
Safety VR
- Developed for Google VR
- Android
- iOS
- Implemented in classrooms
across Canada
- Featured on:
- CBC
- Winnipeg Free Press
- CJOB
Roadbuilder Safety
Training Systems
- Interactive course built entirely in
VR
- Narration for limited literacy
- 360 degree photos and videos
shot in Manitoba to train
Manitobans about trades
- Interactive hotspots
Kohler View
- Developed for ARKit
- iOS, iPad, iPhone
- Developed with Kohler Co.
- Innovative way to bring Kohler
products into your house.
- Integrated with Kohler marketing
and design teams
- Displayed at multiple trade
shows.
What is the current
hardware landscape?
Oculus Rift
● Owned by Facebook
● Originally started as a kickstarter
● 3 versions
○ DK1 - Initial release
○ DK2 - Most common version available
○ CV1 - Recent release for commercial use
● Owned by valve
● Purposed around room scale VR
● Intended for game use
● Required ultra powerful PC
HTC Vive
Oculus Go
1. All in one headset
2. Low Cost
3. No need for a phone or PC
4. Controller for added interactivity
5. Owned by Facebook
6. Built in battery
1. All in one headset
2. Low Cost
3. No need for a phone or
PC
4. Controller for added
interactivity
5. Built in battery
Pico Goblin
Google Cardboard
● The most accessible VR on the
market
● Most phones can support it
● Now supports VR through your
iPhone
● All you need is a cardboard helmet
and your phone
● Cheap and easy
● Produced by Samsung for use in their
phones
● Powered by Oculus Rift
● Better than cardboard HMDs
● Requires specific hardware
Gear VR
What about AR!?
All-In-One
- Hololens
- Created by Microsoft
- Windows 10
- Great device
- $$$$
- Meta
- Low developer support
- Great quality
- $$$
- Magic Leap
- Proprietary
- Silly design
- $$$$
Phone Based
- Vuforia
- Great for marker based
AR
- Floor tracking is garbage
- Great for museum and
permanent installations
- ARKit
- Apple proprietary
- Most consumer iPhones
- ARCore
- Android proprietary
- Most modern devices
Not quite there yet….*
* This is the opinion of one man who works with a lot of AR
Creating an effective
experience
Telling Your Story
- Choose the right tool for the job
- Will your users be downloading an app?
- Conference booth?
- Mall installation
- Classroom experience?
- Don’t force technology into the equation
- Remember how people consume content
naturally
- Don’t put all the important content at their
feet or on the air
- Audio is actually really important
Choose appropriate content types:
- 360 video
- 360 Photo
- 3D animated scene
People get sick when you move them around!
Use the medium as an
extension of yourself
- Engage the user, they don’t just
have to passively observe
- Talk to them, prompt
them
- Make them think, feel
- Enhance the reality they are
experiencing
CARE
Use interactive mediums to tell stories that matter...
How can I try it?
360 VR Demo
Come to the demo table and try it out
Visit the inside of a chicken barn and learn about where
eggs come from.
Fin
Find me
https://bitspacedevelopment.com
@CMDannCA
dann@bsdev.ca
TEDx - Reforging Reality

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Immersive Storytelling Mediums

  • 1. Immersive Storytelling Mediums Virtual Reality (VR) & Augmented Reality (AR)
  • 2. Disclaimer: - I am using the cheesiest example photos possible - Some experiences are not as life like as they may appear in this presentation - I am biased towards the technology because I work in AR & VR for profit - You may disagree with me about the current technology landscape
  • 4. Entrepreneur, Technology Founder, VR Business Leader, Author, Speaker
  • 5.
  • 6. I make video games for a living
  • 8. What is VR the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors. - Wikipedia
  • 9.
  • 10. DIVE IN Throw your users inside the experience
  • 12. What is AR? Augmented Reality is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory. - Wikipedia
  • 13.
  • 14. ENGAGE Bring your story to the real world
  • 18. Resources FOR CONSUMER/PUBLIC EDUCATION · Saskatchewan Cattlemen’s Association o https://globalnews.ca/news/3876005/saskatchewan-cattlemens-association-uses-virtual-reality-to-educate-consumers/ · Farm & Food Care o http://www.farmfood360.ca/ · Paddock to Plate (Australia) o http://www.abc.net.au/news/rural/2018-05-11/beef-australia-innovation-to-address-consumer-concerns/9750608 o https://www.youtube.com/watch?v=9pthdmZEs-I o https://vimeo.com/280179142 · FarmVR (Australia) o https://www.farmvr.com.au/schools/
  • 19. Loads more will be supplied by the conference….. Or so I am told.
  • 21.
  • 22. Fossil Discovery Adventure - Gamified AR museum experience - Enhanced existing exhibits - Developed for Android and iOS - Attributed to best financial year ever for CFDC in Morden, Manitoba
  • 23. Safety VR - Developed for Google VR - Android - iOS - Implemented in classrooms across Canada - Featured on: - CBC - Winnipeg Free Press - CJOB
  • 24. Roadbuilder Safety Training Systems - Interactive course built entirely in VR - Narration for limited literacy - 360 degree photos and videos shot in Manitoba to train Manitobans about trades - Interactive hotspots
  • 25. Kohler View - Developed for ARKit - iOS, iPad, iPhone - Developed with Kohler Co. - Innovative way to bring Kohler products into your house. - Integrated with Kohler marketing and design teams - Displayed at multiple trade shows.
  • 26. What is the current hardware landscape?
  • 27. Oculus Rift ● Owned by Facebook ● Originally started as a kickstarter ● 3 versions ○ DK1 - Initial release ○ DK2 - Most common version available ○ CV1 - Recent release for commercial use ● Owned by valve ● Purposed around room scale VR ● Intended for game use ● Required ultra powerful PC HTC Vive
  • 28.
  • 29. Oculus Go 1. All in one headset 2. Low Cost 3. No need for a phone or PC 4. Controller for added interactivity 5. Owned by Facebook 6. Built in battery 1. All in one headset 2. Low Cost 3. No need for a phone or PC 4. Controller for added interactivity 5. Built in battery Pico Goblin
  • 30.
  • 31. Google Cardboard ● The most accessible VR on the market ● Most phones can support it ● Now supports VR through your iPhone ● All you need is a cardboard helmet and your phone ● Cheap and easy ● Produced by Samsung for use in their phones ● Powered by Oculus Rift ● Better than cardboard HMDs ● Requires specific hardware Gear VR
  • 32.
  • 34. All-In-One - Hololens - Created by Microsoft - Windows 10 - Great device - $$$$ - Meta - Low developer support - Great quality - $$$ - Magic Leap - Proprietary - Silly design - $$$$
  • 35. Phone Based - Vuforia - Great for marker based AR - Floor tracking is garbage - Great for museum and permanent installations - ARKit - Apple proprietary - Most consumer iPhones - ARCore - Android proprietary - Most modern devices
  • 36. Not quite there yet….* * This is the opinion of one man who works with a lot of AR
  • 38. Telling Your Story - Choose the right tool for the job - Will your users be downloading an app? - Conference booth? - Mall installation - Classroom experience? - Don’t force technology into the equation - Remember how people consume content naturally - Don’t put all the important content at their feet or on the air - Audio is actually really important Choose appropriate content types: - 360 video - 360 Photo - 3D animated scene
  • 39. People get sick when you move them around!
  • 40. Use the medium as an extension of yourself - Engage the user, they don’t just have to passively observe - Talk to them, prompt them - Make them think, feel - Enhance the reality they are experiencing
  • 41. CARE Use interactive mediums to tell stories that matter...
  • 42.
  • 43.
  • 44.
  • 45.
  • 46. How can I try it?
  • 47. 360 VR Demo Come to the demo table and try it out
  • 48. Visit the inside of a chicken barn and learn about where eggs come from.
  • 49. Fin