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Design Concepts for
Learning
Presented by
David E. Nettles
2
OBJECTIVES
 Define e-learning and examine varieties
 Explain e-learning and instructional design
 Discuss design perspectives and influences
 Align learning goals and objectives
 Examine various teaching sequences
 Analyze learning activities
DEFINITION
What is E-Learning?
There are several definitions for this term, but
in a general sense e-learning is…
“The use of electronic technologies to create
a learning experience.”
- William Horton, 2012, p. 1
3Horton, W. (2012). E-learning by design (2nd ed.). San Francisco, CA: John Wiley and Sons
VARIETIES
There are multiple forms of E-Learning. For example:
4
Standalone
• Classes taken by an individual learner
• Self-paced
• No interpersonal interaction
Games / Simulations
• Perform simulated activities
• Learning occurs through exploration /
discovery
• May incorporate real world or
hypothetical situations to build skill
Mobile Learning
• Learning on-the-go
• Aided by mobile devices (smartphones,
electronic notepads, etc.)
• Classroom environment may be
conventional or standalone
Social Learning
• Learning through interaction
• Thought sharing and collaboration using
online discussion, blogs, wikis, etc.
Virtual-classroom
• Online courses using formal structure
• Employs traditional learning activities
(e.g. reading, presentations)
• Format utilizes virtual classroom
software (e.g. WebEx)
• Standalone course
• Games / Simulations
• Mobile learning
• Social learning
• Virtual classroom
Design Development
The decision making process
(based on both large and small
questions)
Determines what the material
should help the learner to
accomplish
Governs how decisions will be
carried out
Selecting, organizing, and
specifying learning experiences
Construction of the course
materials and learning resources
CREATING AN EFFECTIVE E-LEARNING PROJECT HAS
TWO ELEMENTS
5
“Unless you get
instructional design
right, technology can
only increase the speed
and certainty of failure.”
- William Horton, 2011
There are many
instructional design
models such as the
Universal Design for
Learning (UDL), or the
Dynamic Instructional
Design (DID) model
shown here.
DESIGN
DYNAMIC INSTRUCTIONAL DESIGN
1. Know the Learners
2. State Your Objectives
3. Establish the Learning Environment
4. Identify Strategies
5. Select Technologies
6. Make a Summative Evaluation
SIX STEP PROCESS:
DID Model Graphic from Lever-Duffy, 2011, p. 52
“Good design makes all
the difference. Designing
e-learning requires more
than traditional
instructional design.”
- William Horton, 2011, p. 66
DESIGN
Design must be applied to all
units of E-learning…
Image from Horton, W. (2011). E-learning by design (2nd ed.). San Francisco, CA: John Wiley and Sons
Understanding these units is critical as
each level influences the design technique
(e.g. selection of activities, media, etc.).
The things that may have an influence on e-learning design
come in a variety of shapes and sizes.
Consider these influential variables:
 Adult learning principles
 Complexity of objectives
 Budgetary constraints
 The audience
 Time
DESIGN INFLUENCES
8
For example, when selecting
the type of media to best
satisfy the overall goal of the
lesson, the decision is directly
influenced by both the power
and complexity of the format.
Image from Horton, W. (2011). E-learning by design (2nd ed.). San Francisco, CA: John Wiley and Sons
9
Training is most effective when aligned with specific goals.
For example, if the company is suffering from low customer
satisfaction scores, the goal may be to improve those ratings by
X% over a defined period of time.
Training efforts aligned with this need help the company
perform better, while enhancing necessary employee skill sets
(e.g. communication, problem solving, conflict resolution, etc.).
10
Design begins with a goal in
mind.
Consider:
Employee turnover affects
efficiency and profitability. Your
organization wants to retain high
performing employees as a
means to increase productivity.
11
Design begins with a goal in
mind. Consider:
Employee turnover affects
efficiency and profitability.
Your organization wants to
retain high performing
employees as a means to
increase productivity.
The company goal is to increase
employee retention by 20% by
encouraging managers to cross
train staff to increase skill and
enhance career interest.
The problem is the managers
do not know how to delegate
tasks effectively.
Designing a Delegation Workshop for
the management staff that will
empower them to develop their team,
demonstrates goal alignment.
Course objectives act as milestones
(e.g. learning to determine what to
delegate and to whom), and are
intentionally designed to incrementally
enhance the manager’s skill to meet
the overall goal.
12
IDENTIFY TASKS
DETERMINE POTENTIAL
TEAM MEMBER
TEACH
COACH
DELEGATE
TEACHING SEQUENCES
Hierarchy of
Objectives
Once the lesson
objectives have
been identified,
the designer must
determine the
order in which
they are to be
accomplished.
This order establishes
the Hierarchy of
Objectives.
The teaching
sequence of these
objectives can be
established in one of
three ways depending
on the needs of the
learner(s).
TEACHING SEQUENCES
Sideways sequencing allows the learners to
explore the material independently, and to satisfy
any prerequisite information as it is discovered.
Horton, W. (2011). E-learning by design (2nd ed.). San Francisco, CA: John Wiley and Sons
Top Down
sequencing
assumes the
learner has the
basic concepts,
allowing them to
review essential
information as
needed.
Bottom Up
sequencing allows
the learner to obtain
fundamental
knowledge/skills in
order to understand
advanced concepts.
Hierarchy of
Objectives
SELECTING LEARNING ACTIVITIES
15
“Activities are necessary to provoke learning experiences.”
- William Horton, 2011, p. 66
To accomplish the established learning objectives, learners
typically require three kinds of activities:
Learners absorb
knowledge by
reading, observing,
or listening
Physical activities
that build skill and
reinforce the
learning objectives
Learners connect
the learning with
real world
performance
SELECTING LEARNING ACTIVITIES
16
Learning activities also enhance the learning event by
incorporating multiple learning intelligences.
Using activities related to interpersonal skills, math and
logic, music, language, spatial relations, self-reflection, the
natural world, or physical activity substantially increases
positive learning outcomes.
Well designed activities enhance
comprehension, retention, and the
ability to build skill.
STEP 1
STEP 2
STEP 3
STEP 4
STEP 5
STEP 6
Reference
Armstrong, T. (2009). Multiple intelligences in the classroom (3rd ed.). Alexandria, VA: ASCD.
Lever-Duffy, J., & McDonald, J. B. (2011). Dynamic Instructional Design Model Graphic retrieved from
Teaching and learning with technology (4th ed.). New York: Pearson Education, Inc.
Lever-Duffy, J., & McDonald, J. B. (2011). Teaching and learning with technology (4th ed.). New York:
Pearson Education, Inc.
Horton, W. (2011). E-learning by design (2nd ed.). San Francisco, CA: John Wiley and Sons
Smith, P. L., & Ragan, T. J. (2005). Instructional design (3rd ed.). San Francisco: John Wiley & Sons/Jossey-
Bass.

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Nettles EDU652 Week 1 - Design Concepts for eLearning

  • 2. 2 OBJECTIVES  Define e-learning and examine varieties  Explain e-learning and instructional design  Discuss design perspectives and influences  Align learning goals and objectives  Examine various teaching sequences  Analyze learning activities
  • 3. DEFINITION What is E-Learning? There are several definitions for this term, but in a general sense e-learning is… “The use of electronic technologies to create a learning experience.” - William Horton, 2012, p. 1 3Horton, W. (2012). E-learning by design (2nd ed.). San Francisco, CA: John Wiley and Sons
  • 4. VARIETIES There are multiple forms of E-Learning. For example: 4 Standalone • Classes taken by an individual learner • Self-paced • No interpersonal interaction Games / Simulations • Perform simulated activities • Learning occurs through exploration / discovery • May incorporate real world or hypothetical situations to build skill Mobile Learning • Learning on-the-go • Aided by mobile devices (smartphones, electronic notepads, etc.) • Classroom environment may be conventional or standalone Social Learning • Learning through interaction • Thought sharing and collaboration using online discussion, blogs, wikis, etc. Virtual-classroom • Online courses using formal structure • Employs traditional learning activities (e.g. reading, presentations) • Format utilizes virtual classroom software (e.g. WebEx) • Standalone course • Games / Simulations • Mobile learning • Social learning • Virtual classroom
  • 5. Design Development The decision making process (based on both large and small questions) Determines what the material should help the learner to accomplish Governs how decisions will be carried out Selecting, organizing, and specifying learning experiences Construction of the course materials and learning resources CREATING AN EFFECTIVE E-LEARNING PROJECT HAS TWO ELEMENTS 5
  • 6. “Unless you get instructional design right, technology can only increase the speed and certainty of failure.” - William Horton, 2011 There are many instructional design models such as the Universal Design for Learning (UDL), or the Dynamic Instructional Design (DID) model shown here. DESIGN DYNAMIC INSTRUCTIONAL DESIGN 1. Know the Learners 2. State Your Objectives 3. Establish the Learning Environment 4. Identify Strategies 5. Select Technologies 6. Make a Summative Evaluation SIX STEP PROCESS: DID Model Graphic from Lever-Duffy, 2011, p. 52
  • 7. “Good design makes all the difference. Designing e-learning requires more than traditional instructional design.” - William Horton, 2011, p. 66 DESIGN Design must be applied to all units of E-learning… Image from Horton, W. (2011). E-learning by design (2nd ed.). San Francisco, CA: John Wiley and Sons Understanding these units is critical as each level influences the design technique (e.g. selection of activities, media, etc.).
  • 8. The things that may have an influence on e-learning design come in a variety of shapes and sizes. Consider these influential variables:  Adult learning principles  Complexity of objectives  Budgetary constraints  The audience  Time DESIGN INFLUENCES 8 For example, when selecting the type of media to best satisfy the overall goal of the lesson, the decision is directly influenced by both the power and complexity of the format. Image from Horton, W. (2011). E-learning by design (2nd ed.). San Francisco, CA: John Wiley and Sons
  • 9. 9 Training is most effective when aligned with specific goals. For example, if the company is suffering from low customer satisfaction scores, the goal may be to improve those ratings by X% over a defined period of time. Training efforts aligned with this need help the company perform better, while enhancing necessary employee skill sets (e.g. communication, problem solving, conflict resolution, etc.).
  • 10. 10 Design begins with a goal in mind. Consider: Employee turnover affects efficiency and profitability. Your organization wants to retain high performing employees as a means to increase productivity.
  • 11. 11 Design begins with a goal in mind. Consider: Employee turnover affects efficiency and profitability. Your organization wants to retain high performing employees as a means to increase productivity. The company goal is to increase employee retention by 20% by encouraging managers to cross train staff to increase skill and enhance career interest. The problem is the managers do not know how to delegate tasks effectively.
  • 12. Designing a Delegation Workshop for the management staff that will empower them to develop their team, demonstrates goal alignment. Course objectives act as milestones (e.g. learning to determine what to delegate and to whom), and are intentionally designed to incrementally enhance the manager’s skill to meet the overall goal. 12 IDENTIFY TASKS DETERMINE POTENTIAL TEAM MEMBER TEACH COACH DELEGATE
  • 13. TEACHING SEQUENCES Hierarchy of Objectives Once the lesson objectives have been identified, the designer must determine the order in which they are to be accomplished. This order establishes the Hierarchy of Objectives. The teaching sequence of these objectives can be established in one of three ways depending on the needs of the learner(s).
  • 14. TEACHING SEQUENCES Sideways sequencing allows the learners to explore the material independently, and to satisfy any prerequisite information as it is discovered. Horton, W. (2011). E-learning by design (2nd ed.). San Francisco, CA: John Wiley and Sons Top Down sequencing assumes the learner has the basic concepts, allowing them to review essential information as needed. Bottom Up sequencing allows the learner to obtain fundamental knowledge/skills in order to understand advanced concepts. Hierarchy of Objectives
  • 15. SELECTING LEARNING ACTIVITIES 15 “Activities are necessary to provoke learning experiences.” - William Horton, 2011, p. 66 To accomplish the established learning objectives, learners typically require three kinds of activities: Learners absorb knowledge by reading, observing, or listening Physical activities that build skill and reinforce the learning objectives Learners connect the learning with real world performance
  • 16. SELECTING LEARNING ACTIVITIES 16 Learning activities also enhance the learning event by incorporating multiple learning intelligences. Using activities related to interpersonal skills, math and logic, music, language, spatial relations, self-reflection, the natural world, or physical activity substantially increases positive learning outcomes. Well designed activities enhance comprehension, retention, and the ability to build skill.
  • 17. STEP 1 STEP 2 STEP 3 STEP 4 STEP 5 STEP 6 Reference Armstrong, T. (2009). Multiple intelligences in the classroom (3rd ed.). Alexandria, VA: ASCD. Lever-Duffy, J., & McDonald, J. B. (2011). Dynamic Instructional Design Model Graphic retrieved from Teaching and learning with technology (4th ed.). New York: Pearson Education, Inc. Lever-Duffy, J., & McDonald, J. B. (2011). Teaching and learning with technology (4th ed.). New York: Pearson Education, Inc. Horton, W. (2011). E-learning by design (2nd ed.). San Francisco, CA: John Wiley and Sons Smith, P. L., & Ragan, T. J. (2005). Instructional design (3rd ed.). San Francisco: John Wiley & Sons/Jossey- Bass.