ICT Role in 21st Century Education & its Challenges.pptx
Game concept
1. 1
High Concept Document
Planetization VII
Liam Fryers
High Concept
A high speed, high octane adrenaline rush in the skies over North and South
Vietnam as a fighter pilots fight for air superiority in the second Korean war..
Features
The point of view is a top down omnipresence view
Each nation has different attributes and traits. Some rely on trade while others
depend on their military for survival.
Take over other colonies through trade, force or political persuasion.
Establish trade, research, defence and information agreements with the nations
of other colonies or create coalitions to give your self leverage over smaller
nations.
Lots of action and variety in the missions. Establish mining colonies and
defend them from pirates or research a technology before anyone else.
A vast universe. There may be other nations that are yet to be discovered.
Manage resources and materials. Build infrastructure to keep your population
happy and prevent revolts.
Player Motivation
Players can play through each of the nations, with each having different requirements and
traits. Building a vast military with one nation may make the population unhappy and
cause them to revolt.
Genre
Real time strategy
Target Customer
Real time strategy players aged 13+ looking for a deep, immersive and challenging game
environment
Competition
Civilization 5
2. 2
Unique Selling Points
High detail units and ships.
Realistic damage
Realistic flight characteristics.
Based in the future simulating some of the latest technology.
Active and dynamic based campaign.
Vast multiplayer experience.
Vast and expansive universe.
Target Hardware
Average level PC hardware.
Design Goals
Realistic: A learning experience to the players.
Immersive: Feel like you are in command of your colonies and units.
Fast: High speed high risk gameplay
Exciting: Get into the heat of the moment for the ultimate adrenaline rush.