3. 2
1. BASIC CONCEPTS
TECHNIQUE: execution of gestures that facilitate the movement for the practice of sport.
TACTIC: attracting information and implementation in the match.
UNCERTAINTY: we do not know what will happen.
2. TRAINING FOR THE IMPROVEMENT OF TECHNICAL-TACTICAL
OFFENSIVE BY INDIVIDUAL SPECIFIC POSITIONS
EXTREME
A. PRELIMINARY CONSIDERATIONS
The physical qualities are determined by the speed and skill of their
actions. Should be a good pitcher, that is, it has to be effective or have a high percentage
of correct answers.
B. TECHNICAL AND TACTICAL ACTIONS.
1. Uncheck.
- Is the offensive action through which a player without being in possession of
ball is outside the possibilities of intervention of his opponent,
guaranteeing the pass line.
- Different types: offensive and support (tactical objective) and, on the other hand, direct
or indirect (form execution).
- The technical factors are producing a good uncheck domain
displacements, stops, changes of direction and changes
rhythm; and motor adaptation to space.
2. Feinting.
- Is the offensive action taken when the ball has, through which the
attacker manages to overcome the situation improving his direct opponent
own goal with respect to obtaining a new situation for
the launch or continue the game having been secured
numerical superiority after the action.
4. 3
- It is done in two phases: pre or deception, to be effective representing
danger to the defender, if the opponent is unbalanced in deception must
refuse to feint. The second phase is the resolution or output where the player
the previous action varies trying to perform another action that surprise your
opponent and hinder their defensive action; the most important thing is that the
output action involve a surprise for the defender.
3. Fixing.
- It is the action of setting an adversary through the attempt to overcome a
opponent. Will be more effective the more credible is the attempt to overcome.
- The tactical factors. Situate in an effective area may already be sufficient to
set (big end who in the bottom line and make your opponent
is moved to that area).
- Technical factors. Mastery of technique pass, feints ... in situations
proximity to the opponent as well as mastery of displacement.
4. The launch.
- It is the most important end action. No use having a quick end
dominate the feint, uncheck, fixations and ... no goal goals. A good
pitcher is one that guarantees a 60-65% effective.
- There are four factors that influence the implementation of release: power,
accuracy, variety and observation.
PIVOT
A. PRELIMINARY CONSIDERATIONS
Need for a high level of mental demands because of the markings on
proximity and continuing imbalances.
5. 4
B. TECHNICAL AND TACTICAL ACTIONS.
1. Movements (uncheck)
- Long for possible collaboration to open defenses and 6 m.
- Short, common, and explosives by the line of 6 m
- Combination of short and long in the line of 6 m
2. Blocks.
- Should not be machined, the tactical concept should prevail before the
basic mechanization of gesture.
- The timing of the performance is decisive.
- They can be static and dynamic.
3. Reception
- It is crucial and must be strong in difficult positions before passing,
indirect or being caught by the defender.
- You can receive any of the positions of attack and is necessary
protection.
4. Coordination with next posts.
- With 1st line. The pivot has a dependency fellow at the beginning of
action depends on the path of the pin. At the last moment and
performance is decisive pivot. Different actions depending on the
defensive type, closed before defenses are coordination smaller spaces instead are wider
spaces before open defenses; this determines the type of action.
6. 5
- With extreme. Complex coordination, there must be complicity
the companion by space both situations. The time of pass is critical to the success of
coordination.
- It is crucial and must be strong in difficult positions before passing, indirect or being
caught by the defender.
- You can receive any of the positions of attack and is necessary
protection.
CENTRES AND SIDES
A. PRELIMINARY CONSIDERATIONS
Two situations from a physical point of view:
Centres: smaller, more skilled and agile
Sides: more height, more power
- Players initiators and creators of attacking higher intake decisions.
B. TECHNICAL AND TACTICAL ACTIONS.
1. Movements
- Domain trajectories and responses to peers attackers (with and without the ball)
- Making effective and smooth direction changes and changes
rhythm (with and without the ball).
- Correct action before the offensive tactical procedures.
2. .The feints.
- Maintenance distance maneuver, not too far, or
too close.
- Realization adjusted change of direction with change
rhythm.
7. 6
- Domain different types of fakes:
With displacements (change of direction) simple and
double, alternating departures strong and weak points.
Launch.
Pass.
- Continuity defensive action after agglomeration and
enable advantage to peers.
3. The releases
- Implementation of diverse types: in the air (jump and suspension) in
the floor (classic, hip, grinding, ...). Attention to the characteristics
physical player.