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DevLearn 2008: Immersive Learning Simulations with Jeff Johannigman, People Type Consulting
Jeff Johannigman ,[object Object],[object Object],[object Object],[object Object]
Jeff’s First Computer – The  Atari 800
I’ve worked on over 25 games from…
 
 
 
[object Object],[object Object],Why Leave the Games Business?
[object Object],[object Object],[object Object],[object Object],Can I make games that teach something useful?
What is this cat doing? ,[object Object],[object Object],[object Object],[object Object],For Example…
Let’s Talk About Game Design “ One of the most difficult tasks people can perform, however much others may despise it, is the invention of good games.” - Carl Jung
Define – What is “Fun”? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Define – What is a “Game”? ,[object Object],[object Object],[object Object],[object Object],“ A series of interesting choices.” - Sid Meier
A game is not… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],What Words Go With “Learning”?
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],What Words Go With “Games”?
Can We Marry “Learning” and “Games”? … or will they just get “ Knocked Up ”?
Survey Says… It works!
Survey Says… We Want Some Help
Survey Says… We Are Using Them More
… but there are two BIG barriers
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],… Management Distrusts “Games”
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],What’s Wrong with “Serious Games”? Conclusion:  “Serious Games” doesn’t explain what it is, just what it isn’t!
[object Object],[object Object],[object Object],[object Object],[object Object],What Do We Want from Games?
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Other Alternatives?
Survey Says… …” Immersive Learning” is close
[object Object],[object Object],[object Object],[object Object],How Do We Sell It? “ A rose by any other name would still smell as sweet, but would a game by some other name sell to the executive suite?” - Jeff Johannigman
… and People are Buying it!
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Why ILS?
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Traditional eLearning vs. ILS
[object Object],[object Object],[object Object],[object Object],ILS Dissected:  Learning
[object Object],[object Object],ILS Dissected:  Simulation
Resources to Manipulate
Systematic Relationships Between Elements
Feedback on Results of Your Actions
ILS Dissected:  Immersive ,[object Object],[object Object]
Is This Immersive?
Is This Immersive?
Is This Immersive?
Is This Immersive?
Is This Immersive?
Is This Immersive?
Is This Immersive?
Your First Step to  Becoming a Game Designer: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Who are these people?
Your Next Steps to  Becoming a Game Designer: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Wide, Wide World of Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
…and Computer / Video Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Types of Learning Games ? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Branching Stories ,[object Object],[object Object],[object Object],[object Object]
Mini-Games ,[object Object],[object Object],[object Object],[object Object]
Interactive Spreadsheets ,[object Object],[object Object],[object Object],[object Object]
Procedural Simulations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Virtual Leader ,[object Object],[object Object],[object Object],[object Object]
SuperCEO ,[object Object],[object Object],[object Object],[object Object]
The Ingredients of a Great Game
1. Interactivity / Decision-Making
1. Interactivity / Decision-Making ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
2. Game Mechanics
2. Game Mechanics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
3. Balanced Levels of Challenge
3. Balanced Levels of Challenge ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
3. Balanced Levels of Challenge
4. Feedback in Game Context
4. Feedback in Game Context ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
5. Goals and Subgoals
5. Goals and Subgoals ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
6. Increasing Options and Abilities
6. Increasing Options and Abilities ,[object Object],[object Object],[object Object],[object Object],[object Object]
7. Resource Management
7. Resource Management ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
7. Resource Management
8. Personalization / Identification
8. Personalization / Identification ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
9. Story Elements
9. Story Elements ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
10. Social Interaction
10. Social Interaction ,[object Object],[object Object],[object Object],[object Object],[object Object]
11. Exploration & Discovery
11. Exploration & Discovery ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
12. Predictable Risks
12. Predictable Risks ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Jeff’s 4-Step Process for Game Creation ,[object Object],[object Object],[object Object],[object Object]
Phase 1:  Analysis – Learning Objectives ,[object Object],[object Object],[object Object]
Phase 1:  Analysis – Learning Objectives ,[object Object],[object Object],[object Object]
Phase 1:  Analysis - Simulation ,[object Object],[object Object],[object Object],[object Object],[object Object]
Phase 1:  Analysis - Simulation ,[object Object],[object Object],[object Object],[object Object]
Phase 2:  Design – Game Structure ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Phase 2:  Design – Game Structure ,[object Object],[object Object],[object Object],[object Object]
Phase 2:  Design - Presentation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Phase 2:  Design - Presentation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Phase 3:  Implementation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Roles on a Typical Development Team ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Typical Game Development Schedule ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Design Document (or Wiki) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Production Spec (or Wiki) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
About Implementation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
“ Tuning is nine-tenths of the effort” Will Wright Phase 4:  Playtest & Balance
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Phase 4:  Playtest & Balance
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Phase 4:  Playtest & Balance
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Phase 4:  Playtest & Balance
Balancing the Challenge
and then… ,[object Object],… until your players can’t stop playing! Design Implement Playtest   & Balance Analyze
Scope & Cost (roughly) FORMAT COMPLEXITY VISUALS PLAY TIME BUDGET Video Games Complex Relationships in Depth 3D Environments Days $2M-$10M PC Games Multiple Interacting Relationships Animated graphics Hours $250K-$2M Web Games Several Interacting Relationships Static images or limited animation Minutes $50K-$250K
So, how do you make  a great learning game? “ Well, that’s a series of  interesting choices.”
Questions? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Appendix A: Recommended Tabletop Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Appendix B: Recommended Computer Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Appendix C: Recommended Books ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Appendix D: Recommended Web Sites ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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