This document discusses digitization and creative reuse of cultural content. It begins with an introduction to the speaker and the University of Pécs. It then provides an overview of EU policies around digitization, including making cultural heritage available, joint efforts like Europeana, and creating a sustainable information ecosystem. Digitization figures from the ENUMERATE project show progress across Europe. Examples are given of creative reuse of digitized content in apps, education, entertainment, and other areas. Finally, it emphasizes that new business models are needed to support sustainability, and engagement of communities and industries is important for reuse.
6. • Year of foundation : 1367
It is one of the oldest universities in Europe,
established by the Anjou king Louis the Great
• Number of students : 34 000
Foreign students : 1 800
• Number of employees : 10 000
• 10 faculties
Adult Education and Human Resources
Development
Library and Information Science Department
Faculty of Humanities, Arts, Law, Medicine,
Technology, Economics etc.
University of Pécs
7. Why students love us?
• Modern and friendly environment
• Close student-teacher relationship
• Practice-oriented education
• Good infrastructure
• Active Student life
• Educational scholarships (domestic
and international)
7
8. Introduction
Digitisation is easy!
• YES! If you mean scanning a few
pages of books.
• It is the general view on
digitisation by the public.
• „The Hungarian cultural heritage
can be digitised within no more
than 2 weeks!”
(by anonymous politician)
9. Introduction
What is not as easy?
- Finding out what to do
exactly!
- What to digitise?
- How to digitise?
- Who digitise?
- For what purpose?
- For which target group?
- Ensuring sustainability
10. Introduction
“Digitisation” means different things in different
sectors:
In the AV & film community, digitisation is an urgent
challenge of conversion from unstable formats
In the library community, success equates to mass-
digitisation, distributed access and discovery
In the museum community, success is about boutique
digitisation, curated content & end-user experiences
In the archive community, success tends to be about
management, preservation, discovery and connection.
12. EU policies
MSEG on Digitisation and Digital Preservation
1. To monitor progress on the implementation of the
Commission Recommendation of October 2011, on digitisation
and digital preservation.
2. To exchange information and good practices of Member
States’ policies and strategies on the digitisation and online
accessibility of cultural material and digital preservation.
3. To assist the Commission in monitoring developments
regarding the way cultural digital resources can be
innovatively re-used to offer economic opportunities to the
cultural and creative industries.
13. EU policies
Some core ideas:
1. Making available the
European cultural
heritage
2. Joint efforts
3. Creating a sustainable
information ecosystem
14. EU policies
Making the European cultural heritage available
1. Digitising as much as possible
2. Preservation and service
3. Overcoming legal constraints
Public Domain
Orphan works
Out of commerce works
15. EU policies
Joint efforts
1. Europeana
„an internet portal that acts as an interface to millions of
books, paintings, films, museum objects and archival records
that have been digitised throughout Europe.” (Wikipedia)
Building a European identity.
Satellite projects: 1914-1918, Historiana, Inventing Europe
2. Joint projects
Digitisation projects (e.g. European Film Gateway)
Aggregation projects (ATHENA, TEL)
Metadata projects (Linked Heritage)
Research projects (Enumerate)
16. EU policies
Creating a sustainable information
ecosystem
1. Considering the needs of
different user groups:
users,
cultural heritage sector,
creative industries
2. Sustainability – catering needs
(public and business)
Use and Re-use
Partner sectors:
Education, Tourism, Research,
Creative industry
18. Digitisation in figures
ENUMERATE project (2011-2014)
• Objectives:
Community
Methodology
Coordinated surveys
Normalized data and intelligence
• 1 qualitative and 2 quantitative
surveys all over Europe
• 2015 – the 3rd survey began.
27. Use and reuse of digitised content
• The key for sustainability is identifying the needs and
catering them.
• Clear arguments are needed for maintenance.
Why do we need digitised cultural heritage. Maybe it is clear for
us, but is clear for all?
• Europeana lives on:
Member states’ contribution: 1/3 (of which 37% from The
Netherlands)
European Commission grant: 2/3 – this amount will miss soon…
Very little amount from the business sector.
28. Use and reuse of digitised content
• Use
direct use (education,
entertainment, research)
• Reuse
Creating something new
New interpretations
New contexts
• Creative industry
29. Use and reuse of digitised content
An example:
Europeana defined
its target groups in
the following fields:
• End user services;
• Data partner
services;
• Re user services.
32. Use and reuse of digitised content
• Reuse in a „mobilized context” –
apps!
Cultural tour at the sights of Géza
Ottlik: Rooftops at Dawn novel.
Museum guide for a Hungarian poet
Sándor Petőfi. „Who am I?”
Latvian fairy tales iPasakas app.
Latvian folk song app. For joint
singing.
33. Use and reuse of digitised content
• Examples for reuse
(educational purpose)
• Inventing Europe
European Technology
Museums’ cooperation
Curatorship, guided tours
Space for collaboration.
• Historiana
Discussing the past on a
European level
Field for expressing new ideas.
34. Use and reuse of digitised content
• Entertainment
BL Labs: Publishing free images on
FlickR
Users can reuse them for various
purposes
From Puzzle to video games
Competitions
Extreme numbers of use since its start
of 2013.
http://labs.bl.uk
Ajapaik
Geotagging game in Estonia
Gamified crowdsourcing
Socially validated data
35. Use and reuse of digitised content
• Reinterpretations of art works, masterpieces
Van Go Yourself
http://www.vangoyourself.com
36. Use and reuse of digitised content
• Offline reuse
• Jackie Storer: Hidden Stories of the
First World War. London, British
Library, 2014.
Collecting memories via Europeana
network
Storytelling
Publishing a book „reusing” the
stories.
• Certamen Europeana
A Spanish essay writing competition
for secondary school students
37. Use and reuse of digitised content
• 3D developments for reuse
Cyprus: collecting the
images taken at historical
sites
Reconstructing buildings
virtually in 3D
Crowdsourcing of the
documentation of built
heritage.
Selfies „again”
38. Use and reuse of digitised content
• What you get:
• Users:
Cool services
• Creative industry:
Content for making money
• Cultural heritage sector:
Sustainability
• What you give:
• Users:
Activity
• Creative industry:
Creativity
• Cultural heritage sector
Content for free
The more you give, the more you get?
39. Use and reuse of digitised content
• What is needed for this development?
• A more business-oriented approach
Culture is not financed just because it is culture;
A clear value proposition should be developed to all stakeholders.
• Huge amount of free content
The use of copyright protected material is depending on its author. But what
about public domain?
If a cultural heritage institution don’t want or not capable of making money from
its content let it to others.
• Higher level of engagement of
User community
Creative industry
CH sector
40. Conclusion, summary
• Presently digitisation is not sustainable New business
models are needed!
• Exploring its context and the value of the product is
necesarry!
• Use and reuse in different contexts,
• Engagement of the community (activity and creativity)
41. Thank you for your
attention!
Questions and comments are
warmly welcome
Máté Tóth
University of Pécs
toth.mate@oszk.hu