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3D GEOVISUALIZATION & STYLIZATION
TO MANAGE
COMPREHENSIVE AND PARTICIPATIVE LOCAL
URBAN PLANS
11th 3D Geoinfo Conference 20-21 October 2016
M. BRASEBIN, S. CHRISTOPHE, F. JACQUINOD,
A. VINESSE, H. MAHON
IGN ENSG, LASTIG COGIT, Uni. Paris-Est, France.
EIVP, SUN, Uni. Paris-Est, France.
2
Motivation:
To adapt 3D renderings to Local Urban Plans
elaboration
3
Public participation about urban regulation
 Rights to build through 3D morphological constraints.
How to design a 3D geovizualisation platform…
….to ease public participation about LUPSs ?
« Horizontal distance measured from every points of the building to the nearest point of the
parcel boundary must be lesser than the difference of altitude between these two points. »
?
2 1
4
3D systems for public participation
▪ Advantages of 3D visualizations
 Volume representation
 Landmarks for spatial cognition
 Interactive navigation
▪ Practitioners’ needs:
 Citizens participation to the making of morphological rules.
 Automatization of the pipeline & graphical versality
 Abstract stylization for simulation results
 Simplified environment representation
 Homogeneous LOD visualization
 Complete 3D scene
To design and implement a set of useful 3D styles
5
 PLU ++ : 3D simulation, visualization and users’
interactions, in order to ease public participation.
PLU ++ project: interdisciplinary approach
6
 How to design a tool that provides a wide variety of 3D
renderings to support tests about 3D perception ?
Goal of presented work
7
3D simulator (SimPLU3D)
 Information concerning constructibility: providing built
configurations from a tested regulation.
 What could be built at the scale of a parcel: not what will
be built…
 How to help citizens perceive morphological rules?
(Brasebin et al. 2015, 2016)
8
2D -> 3D stylization
 OGC SLD/SE extension in order to integrate expressive
rendering techniques:
 How to upgrade 2D map styles/rendering methods for 3D
visualization?
Expressive
rendering
Extraction Affectation
(Christophe et al. 2016)
9
Purpose
Regulation Built configurations
3D geodata
3D vizualisation
3D styles
3D stylizer
Rendering methods
 3D Geovisualization system requirements:
Generic and expressive formalization of 3D styles
Possibility to integrate new rendering methods
3D simulator
10
From Data to 3D geovisualization
Style
specification
Rendering
methods
Visualizati
onGeometry
+
Attributes
Glass
Door
Ground
Wall
11
From Data to 3D geovisualization
Style
specification
Rendering
methods
Visualizati
onGeometry
+
Attributes
Glass
Door
Ground
Wall
12
Style specification: scene organization
3D scene
Lights Camera
Theme
3D Feature
3D
Geometry
Symbolizer
s
▪Scene content description
13
Style specification: Symbolizer model
3D
geometry
Symbolizer Visualization
Edge
Face
Several symbolizers could be
applied to represent data.
Controlled by a set of parameters.
Expressiveness is related to
variety and complexity of
parameters.
Theme
3D Feature
3D
Geometry
Symbolizer
s
Surfacic
symbolizer
Linear
symbolizer
▪Symbolizer: style descriptor assigned to each type of geometry.
14
3D styles specification to test the model
Photorealistic Typical
Sketchy Discreet
▪4 characteristical 3D styles for various uses
 Definition of expected visual properties: parameters and rendering
methods.
15
From Data to 3D geovisualization
Style
specification
Rendering
methods
Visualizati
onGeometry
+
Attributes
Glass
Door
Ground
Wall
16
Rendering method: example
▪ UV mapping and bump mapping:
▪ Association between 2D texture coordinates and 3D geometry coordinates
▪ Relief creation by considering grayscale
17
Rendering method: example
Edge transformation to rectangles Texture
applications
Rectangle orientation is controlled according to camera position
▪ Expressive stroke
18
From Data to 3D geovisualization
Style
specification
Rendering
methods
Visualizati
ongeometry
+
attributes
glass
door
ground
wall
19
▪ PLU ++ proof of concept (https://github.com/IGNF/PLU2PLUS)
▪ GUI implementation: Javascript + ThreeJS
▪ Rendering method: GLSL
Implementation
20
JSON style implementation
Layer management
GLSL
GLSL
21
Interface and control of the 3D stylization
▪(vidéo)
22
Different 3D geovisualizations
▪ Typical focus and discreet context
23
Different 3D geovisualizations
 Sketchy focus and photorealistic context
24
Different 3D geovisualizations
 Navigation between levels of generalization
 Feature differentiation
25
Different 3D geovisualizations
▪ Floor visualization with a specific rendering method
26
 Open Source extensive 3D geovisualization
system
▪3D style specification
▪New rendering methods
https://github.com/IGNF/PLU2PLUS
▪Improvement of style specification and implementation in the
iTowns project
http://www.itowns-project.org/
 Support for user experiments in public
participation context
 Protocols for users tests on real use cases
Conclusion & future works
Thanks for your attention!
https://github.com/IGNF/PLU2PLUS

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Schristophe3Dgeoinfo_2016

  • 1. 3D GEOVISUALIZATION & STYLIZATION TO MANAGE COMPREHENSIVE AND PARTICIPATIVE LOCAL URBAN PLANS 11th 3D Geoinfo Conference 20-21 October 2016 M. BRASEBIN, S. CHRISTOPHE, F. JACQUINOD, A. VINESSE, H. MAHON IGN ENSG, LASTIG COGIT, Uni. Paris-Est, France. EIVP, SUN, Uni. Paris-Est, France.
  • 2. 2 Motivation: To adapt 3D renderings to Local Urban Plans elaboration
  • 3. 3 Public participation about urban regulation  Rights to build through 3D morphological constraints. How to design a 3D geovizualisation platform… ….to ease public participation about LUPSs ? « Horizontal distance measured from every points of the building to the nearest point of the parcel boundary must be lesser than the difference of altitude between these two points. » ? 2 1
  • 4. 4 3D systems for public participation ▪ Advantages of 3D visualizations  Volume representation  Landmarks for spatial cognition  Interactive navigation ▪ Practitioners’ needs:  Citizens participation to the making of morphological rules.  Automatization of the pipeline & graphical versality  Abstract stylization for simulation results  Simplified environment representation  Homogeneous LOD visualization  Complete 3D scene To design and implement a set of useful 3D styles
  • 5. 5  PLU ++ : 3D simulation, visualization and users’ interactions, in order to ease public participation. PLU ++ project: interdisciplinary approach
  • 6. 6  How to design a tool that provides a wide variety of 3D renderings to support tests about 3D perception ? Goal of presented work
  • 7. 7 3D simulator (SimPLU3D)  Information concerning constructibility: providing built configurations from a tested regulation.  What could be built at the scale of a parcel: not what will be built…  How to help citizens perceive morphological rules? (Brasebin et al. 2015, 2016)
  • 8. 8 2D -> 3D stylization  OGC SLD/SE extension in order to integrate expressive rendering techniques:  How to upgrade 2D map styles/rendering methods for 3D visualization? Expressive rendering Extraction Affectation (Christophe et al. 2016)
  • 9. 9 Purpose Regulation Built configurations 3D geodata 3D vizualisation 3D styles 3D stylizer Rendering methods  3D Geovisualization system requirements: Generic and expressive formalization of 3D styles Possibility to integrate new rendering methods 3D simulator
  • 10. 10 From Data to 3D geovisualization Style specification Rendering methods Visualizati onGeometry + Attributes Glass Door Ground Wall
  • 11. 11 From Data to 3D geovisualization Style specification Rendering methods Visualizati onGeometry + Attributes Glass Door Ground Wall
  • 12. 12 Style specification: scene organization 3D scene Lights Camera Theme 3D Feature 3D Geometry Symbolizer s ▪Scene content description
  • 13. 13 Style specification: Symbolizer model 3D geometry Symbolizer Visualization Edge Face Several symbolizers could be applied to represent data. Controlled by a set of parameters. Expressiveness is related to variety and complexity of parameters. Theme 3D Feature 3D Geometry Symbolizer s Surfacic symbolizer Linear symbolizer ▪Symbolizer: style descriptor assigned to each type of geometry.
  • 14. 14 3D styles specification to test the model Photorealistic Typical Sketchy Discreet ▪4 characteristical 3D styles for various uses  Definition of expected visual properties: parameters and rendering methods.
  • 15. 15 From Data to 3D geovisualization Style specification Rendering methods Visualizati onGeometry + Attributes Glass Door Ground Wall
  • 16. 16 Rendering method: example ▪ UV mapping and bump mapping: ▪ Association between 2D texture coordinates and 3D geometry coordinates ▪ Relief creation by considering grayscale
  • 17. 17 Rendering method: example Edge transformation to rectangles Texture applications Rectangle orientation is controlled according to camera position ▪ Expressive stroke
  • 18. 18 From Data to 3D geovisualization Style specification Rendering methods Visualizati ongeometry + attributes glass door ground wall
  • 19. 19 ▪ PLU ++ proof of concept (https://github.com/IGNF/PLU2PLUS) ▪ GUI implementation: Javascript + ThreeJS ▪ Rendering method: GLSL Implementation
  • 20. 20 JSON style implementation Layer management GLSL GLSL
  • 21. 21 Interface and control of the 3D stylization ▪(vidéo)
  • 22. 22 Different 3D geovisualizations ▪ Typical focus and discreet context
  • 23. 23 Different 3D geovisualizations  Sketchy focus and photorealistic context
  • 24. 24 Different 3D geovisualizations  Navigation between levels of generalization  Feature differentiation
  • 25. 25 Different 3D geovisualizations ▪ Floor visualization with a specific rendering method
  • 26. 26  Open Source extensive 3D geovisualization system ▪3D style specification ▪New rendering methods https://github.com/IGNF/PLU2PLUS ▪Improvement of style specification and implementation in the iTowns project http://www.itowns-project.org/  Support for user experiments in public participation context  Protocols for users tests on real use cases Conclusion & future works
  • 27. Thanks for your attention! https://github.com/IGNF/PLU2PLUS