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Paper Prototyping
A cheap and quick lo-fi design approach
IxDworks.com 2014
Recap
Goals
http://static.ddmcdn.com/gif/relieve-toothache-1.jpg
Life goals
“Live long and
prosper”
Experience
goals
“Feel good”
End goals
“Get rid of
this pain”
Why should we care
about user goals?
http://static.ddmcdn.com/gif/relieve-toothache-1.jpg
• Main source for the IxD
(and hopefully the foundation
for the whole business)
• A ”reality check”
• Ground for making useful
and usable solutions
Persona
A design tool –
Imaginative user archetype, which
represents a group of people with
similar behavior patterns and goals.
Scenario
A design tool –
A quick way to illustrate user’s goals,
actions, motivations and overall
interaction with the product though
imaginative (research based) stories.
User stories / Use cases
Design tools –
Detailed descriptions of steps or
actions of a process, which helps the
user to achieve a specific goal.
Data
Primary
Persona Scenario Use Cases
A-1 A1-a, AI-b
Users
Goals
What will your product do?
Low fidelity prototyping
Low-fidelity
prototyping
Throwaway prototypes,
which translate user stories
and use cases into visual
specifications.
• Cheap and quick way to
communicate ideas
• Lowers barrier for
suggesting and making
design changes
• Disposable
• Can be tested with users
Purpose?
When to use?e.g.
• During brainstorming and discussion
• To clear out misunderstandings
• State transitions
• Before making significant design efforts
• Rapid prototyping and testing
• Prior making changes based on usability tests
Few examples...
Be creative! :)
Simple drafts
Simple wireframe layout
A “pop-up”
Using notebook as
a frame with a grid
Use case visualization
“As a first time
user I want to make
a visual note”
“Interactive map”
http://buscityroute.wordpress.com/
Interaction storyboard as an animation
(gif, PDF, photo gallery...)
Stencils
Frames
Post-it notes
http://www.tripwiremagazine.com/2012/07/free-printable-sketching-wireframing-templates.html
http://wireframes.linowski.ca/2009/11/paper-prototype-cutouts/
Today’s To Do
Create paper wireframes that
visualize the process of solving
your persona’s main goal(s).
Reference
• Cooper,A., Reinmann, R., Cronin, D. (2007).
About Face 3:The Essentials of Interaction
Design. England:Wiley
• Goodwin, Kim. 2001.“PerfectingYour
Personas.” Cooper Newsletter, July/August.

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