SlideShare une entreprise Scribd logo
1  sur  53
Télécharger pour lire hors ligne
DOV JACOBSON
HANDS ON LEARNING
Did you miss my talk? No problem.
I added these yellow speech bubbles for you!
Studio History
and personal
First employer: Carl Sagan
Made 7 COSMOS animations.
Art serving Science.
Then a ton of games for the
entertainment industry.
Science serving Art.
Now a dozen years making
applied (“serious”) games.
Art and Science Fused.
ASPCA: Fetch
National Institute of Health: Brush Up
NYU Medical Center: Pete Armstrong
Intelligence Adv’d Research Project Act: Enemy of Reason
Acton Entrepreneurship Institute: Lemonade Standoff
Acton Entrepreneurship Institute: Price Point
DARPA: Tee Zero
Air Force Research Lab: Avant Guard
Air Force Research Lab: Battlefield Airman
Office of Naval Research: People Kit
US Navy: Swarmada
Army Center for Leadership: Influence Trainer
Vivendi: Meba
Our Experience
Field Museum: I See Sue
Smithsonian Institute: Red, Hot and Blue
National Science Foundation: Mouseprint
Blue Heat: Nintendo DS - ATV Super Tour
Random House: Lost Symbol
[Passion Project]: Gas Hogs
Simon & Schuster: Pie Jackers
Starlight Six: Drive-In Vasion
TBS: Know The Show: Seinfeld, Friends, etc.
Microsoft Studios: Hands on Atoms
[IR&D]: Reign of Ronin
Coca-Cola: Vanilla Coke Mystery Game
Coca-Cola: Pop Quiz
Our clients and supporters.
Become one!
How do I call in an Air Strike right here…
without the bombs hitting me?
How do I make people do what I want…
when I cannot command or coerce them?
How do I win a price competition…
without starting a price war?
How do I solve chemistry problems…
when atoms are so darn small?
How do I do brush my teeth?
How do I perform
algebra…
when I am not smart enough?
How do I keep track of my
crops…
when there are so many factors?How do I notice evidence
of evolution…
when I do not believe in it?
How do I make
important decisions…
despite all this uncertainty?
The clients address very
tough questions.
We don’t know the answers.
We just know how to make games.
We get an answer from an expert
and put that idea into the game.
But that ain’t enough.
We don’t just put the idea into a game.
We must put the idea into a player.
Programming a game is easy.
ding!
See?
It isn’t so easy to put an idea into
a human being.
donk.
oops.
Here’s your problem. The human brain.
Like all living tissue, it rejects foreign matter.
Anyway, you don’t use a game
for a little idea.
It rejects even a little idea, if the idea
does not match the existing pattern.
Use games to promote big ideas.
Ideas that color all the player’s thinking.
Brain hates this.
It defends itself against such alien ideas.
It defends itself with the big thick skull.
Your job is to find a hole in the skull
to push your ideas through.
Eyes are an obvious choice.
Look at the pathway the ideas take!
Starting with retinal images...
..crossing through the brain, emerging as
patterns of recognition and relationship
The ear provides a hole straight into the brain.
It works for ephemeral ideas
Ideas that can go in one ear and out the other.
The nose is another hole leading to the brain.
Ideas that fit through this hole: “Dinner Time”
“The House is On Fire” or “It Wasn’t Me!”
It’s easy to overlook the biggest hole in the skull,
where the biggest bundle of nerves
enters the brain - from the rest of the body.
Nerves carry signals from all over the body.
But all parts are not equally represented.
Look at how the hands are
disproportionately endowed with neurons.
They have their own
intelligence.
Unlike the eye’s analytic intelligence,
the hand has an intelligence of action.
I can see the problem.
It’s in our
language.
I can handle the problem.
Maria Montessori
...first in play and then through
work, the hands are the
instruments of man's
intelligence...
Maria Montessori
...first in play and then through
work, the hands are the
instruments of man's
intelligence...
play
Seymour Papert
...most effective
when the learner
experiences
constructing a
meaningful
product.
Seymour Papert
...most effective
when the learner
experiences
constructing a
meaningful
product.build
Thinking with hands: William Kentridge
It is not that you know something in advance
that you carry out...
Thinking with hands: William Kentridge
...but rather that you recognize something
when it appears.
Thinking with hands: William Kentridge
...but rather that you recognize something
when it appears.
aha!
Visualize
Manipulate
Visualize
Manipulate
Play
Build
Aha!
Next: I demonstrate seven recent games,
to show how they use these principles
to promote manipulative learning.
Brush Up the toothbrush training game
Brush Up the toothbrush training game
No surprise here. Kids learn a manual skill with a hands-on game.
Brush Up the toothbrush training game
And the skill persists.
playableHands-on Math
video
Hands On Atoms
THINK Machine
ANALYSIS OF COMPETING HYPOTHESES
Visualize
Manipulate
Play
Build
Aha!
Finally, I conclude with exercises
for everyone in the room.
If we have time.
How do four people choose
Pizza Toppings?
How do I resolve conflict involving the
Tragedy of the Commons?
Why should I believe that
variable speed limits
will make my commute quicker?
How do I resolve conflict involving the
Tragedy of the Commons?
How do four people choose
Pizza Toppings?
Why should I believe that
variable speed limits
will make my commute quicker?
DOV JACOBSON
HANDS ON LEARNING
Dov@ GamesThatWork.com
Questions? Comments? Quarrels?
Please write!

Contenu connexe

Similaire à Dov Jacobson - Hands On Learning

Play Learn Innovate: Danforth
Play Learn Innovate: DanforthPlay Learn Innovate: Danforth
Play Learn Innovate: DanforthLiz Danforth
 
Games In Education For Linwood
Games In Education For LinwoodGames In Education For Linwood
Games In Education For LinwoodAndrew Robertson
 
Game Design 2 - Theory of Fun
Game Design 2 - Theory of FunGame Design 2 - Theory of Fun
Game Design 2 - Theory of FunJay Crossler
 
Theory Of Fun
Theory Of FunTheory Of Fun
Theory Of Funcbee48
 
Teoria gier i funu
Teoria gier i funuTeoria gier i funu
Teoria gier i funuPiotr Gnyp
 
Habitudes Lesson: Imagination by M. Ross
Habitudes Lesson: Imagination by M. RossHabitudes Lesson: Imagination by M. Ross
Habitudes Lesson: Imagination by M. RossAngela Maiers
 
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynoteZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynoteJane McGonigal
 
Getting Creative
Getting CreativeGetting Creative
Getting CreativeVivek Mehra
 
Brain Hide & Seek a brain powered social game
Brain Hide & Seek a brain powered social gameBrain Hide & Seek a brain powered social game
Brain Hide & Seek a brain powered social gameFiorenza Tomea
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for CuriositySebastian Deterding
 
Tarot Reading Example: Horse Shoe Spread
Tarot Reading Example: Horse Shoe SpreadTarot Reading Example: Horse Shoe Spread
Tarot Reading Example: Horse Shoe SpreadIan Eshey
 
Rules of Engagement
Rules of EngagementRules of Engagement
Rules of EngagementSteve Peters
 
Creativity
CreativityCreativity
CreativityammuB
 

Similaire à Dov Jacobson - Hands On Learning (20)

Play Learn Innovate: Danforth
Play Learn Innovate: DanforthPlay Learn Innovate: Danforth
Play Learn Innovate: Danforth
 
Games In Education For Linwood
Games In Education For LinwoodGames In Education For Linwood
Games In Education For Linwood
 
Game Design 2 - Theory of Fun
Game Design 2 - Theory of FunGame Design 2 - Theory of Fun
Game Design 2 - Theory of Fun
 
Theory Of Fun
Theory Of FunTheory Of Fun
Theory Of Fun
 
Experience Design in the Museum
Experience Design in the MuseumExperience Design in the Museum
Experience Design in the Museum
 
Teoria gier i funu
Teoria gier i funuTeoria gier i funu
Teoria gier i funu
 
Habitudes Lesson: Imagination by M. Ross
Habitudes Lesson: Imagination by M. RossHabitudes Lesson: Imagination by M. Ross
Habitudes Lesson: Imagination by M. Ross
 
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynoteZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
ZOMG It's PAX 2011! A death-defying, life-changing, epic monster keynote
 
Theoryoffun
TheoryoffunTheoryoffun
Theoryoffun
 
Getting Creative
Getting CreativeGetting Creative
Getting Creative
 
Brain Hide & Seek a brain powered social game
Brain Hide & Seek a brain powered social gameBrain Hide & Seek a brain powered social game
Brain Hide & Seek a brain powered social game
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for Curiosity
 
DevLearn ILS slides
DevLearn ILS slidesDevLearn ILS slides
DevLearn ILS slides
 
E Lg Dev Learn Ils
E Lg Dev Learn IlsE Lg Dev Learn Ils
E Lg Dev Learn Ils
 
Ci 108-group4
Ci 108-group4Ci 108-group4
Ci 108-group4
 
Tarot Reading Example: Horse Shoe Spread
Tarot Reading Example: Horse Shoe SpreadTarot Reading Example: Horse Shoe Spread
Tarot Reading Example: Horse Shoe Spread
 
Assignment
AssignmentAssignment
Assignment
 
Rules of Engagement
Rules of EngagementRules of Engagement
Rules of Engagement
 
Creativity
CreativityCreativity
Creativity
 
Infosec & failures
Infosec & failuresInfosec & failures
Infosec & failures
 

Plus de SeriousGamesAssoc

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training SeriousGamesAssoc
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsSeriousGamesAssoc
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...SeriousGamesAssoc
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...SeriousGamesAssoc
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentSeriousGamesAssoc
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomSeriousGamesAssoc
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without GamesSeriousGamesAssoc
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game DesignSeriousGamesAssoc
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunSeriousGamesAssoc
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019SeriousGamesAssoc
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons LearnedSeriousGamesAssoc
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessSeriousGamesAssoc
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audienceSeriousGamesAssoc
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesSeriousGamesAssoc
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...SeriousGamesAssoc
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentSeriousGamesAssoc
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingSeriousGamesAssoc
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntSeriousGamesAssoc
 

Plus de SeriousGamesAssoc (20)

The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training The Value of Robotics for Surgery Training
The Value of Robotics for Surgery Training
 
Developing Low Cost Simulation Immersions
Developing Low Cost Simulation ImmersionsDeveloping Low Cost Simulation Immersions
Developing Low Cost Simulation Immersions
 
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
Finding Partners in Applied Research – A Case Study on Industry/Academic Coll...
 
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
Designing Immersive Experiences that Create Empathy, Reveal Biases, Alter Min...
 
Designing Memorable Games
Designing Memorable GamesDesigning Memorable Games
Designing Memorable Games
 
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training EnvironmentPreparing Soldiers for the Future: The Army's New Synthetic Training Environment
Preparing Soldiers for the Future: The Army's New Synthetic Training Environment
 
Learning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the ClassroomLearning Through Play: STEM Games in the Classroom
Learning Through Play: STEM Games in the Classroom
 
Playable Design
Playable DesignPlayable Design
Playable Design
 
Playful Learning Without Games
Playful Learning Without GamesPlayful Learning Without Games
Playful Learning Without Games
 
Client-Centered Serious Game Design
Client-Centered Serious Game DesignClient-Centered Serious Game Design
Client-Centered Serious Game Design
 
A Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning FunA Promise to Future Generations: Making Learning Fun
A Promise to Future Generations: Making Learning Fun
 
Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019Lets make a game workshop ser play orlando 2019
Lets make a game workshop ser play orlando 2019
 
0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned0 for 3: Edtech Startup Lessons Learned
0 for 3: Edtech Startup Lessons Learned
 
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming BusinessOODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
OODA OODA! How Rapid Iteration Can Help Level Up Your Gaming Business
 
The ux of serious games how to impact a wider audience
The ux of serious games  how to impact a wider audienceThe ux of serious games  how to impact a wider audience
The ux of serious games how to impact a wider audience
 
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational GamesAlphabet Soup Cans: Avoiding Bad Tropes of Educational Games
Alphabet Soup Cans: Avoiding Bad Tropes of Educational Games
 
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
Building Heroes: Using Roleplaying Game Design for Classroom Management, Read...
 
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and AssessmentAugmented Reality: Revolutionary or Disruptor of Training and Assessment
Augmented Reality: Revolutionary or Disruptor of Training and Assessment
 
Return on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and GamingReturn on Investment (ROI) for Virtual Environments and Gaming
Return on Investment (ROI) for Virtual Environments and Gaming
 
Enhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger HuntEnhancing New Employee Orientation with a Digital Scavenger Hunt
Enhancing New Employee Orientation with a Digital Scavenger Hunt
 

Dernier

fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingTeacherCyreneCayanan
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfChris Hunter
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17Celine George
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxVishalSingh1417
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docxPoojaSen20
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhikauryashika82
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Gardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch LetterGardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch LetterMateoGardella
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin ClassesCeline George
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 

Dernier (20)

fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Gardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch LetterGardella_PRCampaignConclusion Pitch Letter
Gardella_PRCampaignConclusion Pitch Letter
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 

Dov Jacobson - Hands On Learning

  • 1. DOV JACOBSON HANDS ON LEARNING Did you miss my talk? No problem. I added these yellow speech bubbles for you!
  • 2. Studio History and personal First employer: Carl Sagan Made 7 COSMOS animations. Art serving Science. Then a ton of games for the entertainment industry. Science serving Art. Now a dozen years making applied (“serious”) games. Art and Science Fused.
  • 3. ASPCA: Fetch National Institute of Health: Brush Up NYU Medical Center: Pete Armstrong Intelligence Adv’d Research Project Act: Enemy of Reason Acton Entrepreneurship Institute: Lemonade Standoff Acton Entrepreneurship Institute: Price Point DARPA: Tee Zero Air Force Research Lab: Avant Guard Air Force Research Lab: Battlefield Airman Office of Naval Research: People Kit US Navy: Swarmada Army Center for Leadership: Influence Trainer Vivendi: Meba Our Experience Field Museum: I See Sue Smithsonian Institute: Red, Hot and Blue National Science Foundation: Mouseprint Blue Heat: Nintendo DS - ATV Super Tour Random House: Lost Symbol [Passion Project]: Gas Hogs Simon & Schuster: Pie Jackers Starlight Six: Drive-In Vasion TBS: Know The Show: Seinfeld, Friends, etc. Microsoft Studios: Hands on Atoms [IR&D]: Reign of Ronin Coca-Cola: Vanilla Coke Mystery Game Coca-Cola: Pop Quiz Our clients and supporters. Become one!
  • 4. How do I call in an Air Strike right here… without the bombs hitting me? How do I make people do what I want… when I cannot command or coerce them? How do I win a price competition… without starting a price war? How do I solve chemistry problems… when atoms are so darn small? How do I do brush my teeth? How do I perform algebra… when I am not smart enough? How do I keep track of my crops… when there are so many factors?How do I notice evidence of evolution… when I do not believe in it? How do I make important decisions… despite all this uncertainty? The clients address very tough questions.
  • 5. We don’t know the answers. We just know how to make games.
  • 6. We get an answer from an expert and put that idea into the game. But that ain’t enough.
  • 7. We don’t just put the idea into a game. We must put the idea into a player.
  • 10. See?
  • 11. It isn’t so easy to put an idea into a human being.
  • 12. donk.
  • 13. oops.
  • 14. Here’s your problem. The human brain. Like all living tissue, it rejects foreign matter.
  • 15. Anyway, you don’t use a game for a little idea. It rejects even a little idea, if the idea does not match the existing pattern.
  • 16. Use games to promote big ideas. Ideas that color all the player’s thinking.
  • 17. Brain hates this. It defends itself against such alien ideas.
  • 18. It defends itself with the big thick skull. Your job is to find a hole in the skull to push your ideas through.
  • 19. Eyes are an obvious choice.
  • 20. Look at the pathway the ideas take! Starting with retinal images... ..crossing through the brain, emerging as patterns of recognition and relationship
  • 21.
  • 22. The ear provides a hole straight into the brain. It works for ephemeral ideas Ideas that can go in one ear and out the other.
  • 23. The nose is another hole leading to the brain. Ideas that fit through this hole: “Dinner Time” “The House is On Fire” or “It Wasn’t Me!”
  • 24. It’s easy to overlook the biggest hole in the skull, where the biggest bundle of nerves enters the brain - from the rest of the body.
  • 25. Nerves carry signals from all over the body. But all parts are not equally represented.
  • 26. Look at how the hands are disproportionately endowed with neurons. They have their own intelligence. Unlike the eye’s analytic intelligence, the hand has an intelligence of action.
  • 27. I can see the problem. It’s in our language.
  • 28. I can handle the problem.
  • 29. Maria Montessori ...first in play and then through work, the hands are the instruments of man's intelligence...
  • 30. Maria Montessori ...first in play and then through work, the hands are the instruments of man's intelligence... play
  • 31. Seymour Papert ...most effective when the learner experiences constructing a meaningful product.
  • 32. Seymour Papert ...most effective when the learner experiences constructing a meaningful product.build
  • 33. Thinking with hands: William Kentridge It is not that you know something in advance that you carry out...
  • 34. Thinking with hands: William Kentridge ...but rather that you recognize something when it appears.
  • 35. Thinking with hands: William Kentridge ...but rather that you recognize something when it appears. aha!
  • 37. Visualize Manipulate Play Build Aha! Next: I demonstrate seven recent games, to show how they use these principles to promote manipulative learning.
  • 38. Brush Up the toothbrush training game
  • 39. Brush Up the toothbrush training game No surprise here. Kids learn a manual skill with a hands-on game.
  • 40. Brush Up the toothbrush training game And the skill persists.
  • 43.
  • 44.
  • 45.
  • 46.
  • 47. THINK Machine ANALYSIS OF COMPETING HYPOTHESES
  • 48. Visualize Manipulate Play Build Aha! Finally, I conclude with exercises for everyone in the room. If we have time.
  • 49. How do four people choose Pizza Toppings?
  • 50. How do I resolve conflict involving the Tragedy of the Commons?
  • 51. Why should I believe that variable speed limits will make my commute quicker?
  • 52. How do I resolve conflict involving the Tragedy of the Commons? How do four people choose Pizza Toppings? Why should I believe that variable speed limits will make my commute quicker?
  • 53. DOV JACOBSON HANDS ON LEARNING Dov@ GamesThatWork.com Questions? Comments? Quarrels? Please write!