Speaker: Rodrigo Borgia, CEO, Gamifica
Gamification and learning in a child environment are very close. Actual kids come with games emended in them motherboards. To enhance a learning process with gamification mechanics is a perfect combination. If the subject you are teaching is creating a video game, the alignment is basically perfect. A great experience, a solid knowledge transfer and a very positive attitude is perceived over all parts of the course. This talks will cover this all concepts included in the design of a gamified learning class in a Spanish speaking environment.
3. Teaching games in Argentina
Or
A little story on how to gamifiy a class with low-to-no-budget
4. What is gamification?
Gamification is the use of game thinking and game
mechanics in a non-game context to engage users in solving
problems and increase retention / learning
5. Why Gamification for K-12?
Allows teachers to engage a student in a subject
from a different perspective
Lets students have fun while learning
6. How to gamify a class?
Goalkeeper is field player
Tactics: 1-2-1, 2-0-2, 2-1-1, 3-0-1
Always short distances (no offside)
Best player defends
Play is ground level
7. How to gamify a class? (cont.)
Getting away from the classic Points, Badges and Leaderborads
Or
The science of micro-engagement
Decision
Challenge
Achievement
Reward
8. Ways to gamify a course
Introduction
Course
presentation
On boarding
On going
History of
games
Game creation
Play game /
history
Completion
Certification
Game show
9. Landscape
Program presented in November, approval in March
Cool school, zero financial support
First class, expected 15
Inscription of 50
10. Basic rules
No punch, No kick, No bites
No blood outside the body
No gum in someone’s hair
14. Are there cultural differences?
At an Argentinean school
without all available technology, yes!
School with Windows 7,
Students with iPhones 5, 6 / Galaxy phones,
playing Minecraft at a Master Level….
15. Lessons learned
Group of students: less than 15, please!
Older mentoring youngers: does not always work
Engagement loop: 10 minutes
Step by step learning, slow increments
16. Lessons learned (cont.)
Some theory, some programming, some play
Pong: how many of them can we find?
3 basic steps: Sprite, Object, Room
Are you tired? Get some sleep
18. Play. Learn. Optimize
Rodrigo Borgia
rborgia@gamifica.net
+0054 341 4818539
España 1734 - 2000 – Rosario - Argentina
Notes de l'éditeur
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Presentacion personal:
Rodrigo Borgia
Married, daughter of 5 / personal game tester
Gamification consultancy
Teacher on computer game programming at K12
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This is how i felt when i started with this idea....
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Is there a need for gamification in an enviroment where students are already engaged with the idea?
YES! To Increase retention over class
El arquero es un jugador de campo más
Tácticas aplicables: 1-2-1, 2-0-2, 2-1-1, 3-0-1
El pressing arriba es fundamental (no hay offside, distancias cortas)
El mejor jugador defiende
La pelota se juega al ras del piso
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Micro engagement loop: as much as 10 minutes
Reinforcing with Instant Feedback
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This is the schema i prepared to identify were to use tips and tricks during the complete course.
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They buy the idea, dont see yet the results
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Additional rule: no mucus out of the body