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Teaching games in Argentina
Or
A little story on how to gamifiy a class with low-to-no-budget
What is gamification?
Gamification is the use of game thinking and game
mechanics in a non-game context to engage users in solving
problems and increase retention / learning
Why Gamification for K-12?
Allows teachers to engage a student in a subject
from a different perspective
Lets students have fun while learning
How to gamify a class?
Goalkeeper is field player
Tactics: 1-2-1, 2-0-2, 2-1-1, 3-0-1
Always short distances (no offside)
Best player defends
Play is ground level
How to gamify a class? (cont.)
Getting away from the classic Points, Badges and Leaderborads
Or
The science of micro-engagement
Decision
Challenge
Achievement
Reward
Ways to gamify a course
Introduction
Course
presentation
On boarding
On going
History of
games
Game creation
Play game /
history
Completion
Certification
Game show
Landscape
Program presented in November, approval in March
Cool school, zero financial support
First class, expected 15
Inscription of 50
Basic rules
No punch, No kick, No bites
No blood outside the body
No gum in someone’s hair
Typical Lesson Outline
History of games – 5 minutes
Game creation – 30 minutes
Play game / history – 5 minutes
Technology
Examples
Are there cultural differences?
At an Argentinean school
without all available technology, yes!
School with Windows 7,
Students with iPhones 5, 6 / Galaxy phones,
playing Minecraft at a Master Level….
Lessons learned
Group of students: less than 15, please!
Older mentoring youngers: does not always work
Engagement loop: 10 minutes
Step by step learning, slow increments
Lessons learned (cont.)
Some theory, some programming, some play
Pong: how many of them can we find?
3 basic steps: Sprite, Object, Room
Are you tired? Get some sleep
Thank you!
Gracias!
Play. Learn. Optimize
Rodrigo Borgia
rborgia@gamifica.net
+0054 341 4818539
España 1734 - 2000 – Rosario - Argentina

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Rodrigo Borgia - Teaching Games in Argentina

  • 1.
  • 2.
  • 3. Teaching games in Argentina Or A little story on how to gamifiy a class with low-to-no-budget
  • 4. What is gamification? Gamification is the use of game thinking and game mechanics in a non-game context to engage users in solving problems and increase retention / learning
  • 5. Why Gamification for K-12? Allows teachers to engage a student in a subject from a different perspective Lets students have fun while learning
  • 6. How to gamify a class? Goalkeeper is field player Tactics: 1-2-1, 2-0-2, 2-1-1, 3-0-1 Always short distances (no offside) Best player defends Play is ground level
  • 7. How to gamify a class? (cont.) Getting away from the classic Points, Badges and Leaderborads Or The science of micro-engagement Decision Challenge Achievement Reward
  • 8. Ways to gamify a course Introduction Course presentation On boarding On going History of games Game creation Play game / history Completion Certification Game show
  • 9. Landscape Program presented in November, approval in March Cool school, zero financial support First class, expected 15 Inscription of 50
  • 10. Basic rules No punch, No kick, No bites No blood outside the body No gum in someone’s hair
  • 11. Typical Lesson Outline History of games – 5 minutes Game creation – 30 minutes Play game / history – 5 minutes
  • 14. Are there cultural differences? At an Argentinean school without all available technology, yes! School with Windows 7, Students with iPhones 5, 6 / Galaxy phones, playing Minecraft at a Master Level….
  • 15. Lessons learned Group of students: less than 15, please! Older mentoring youngers: does not always work Engagement loop: 10 minutes Step by step learning, slow increments
  • 16. Lessons learned (cont.) Some theory, some programming, some play Pong: how many of them can we find? 3 basic steps: Sprite, Object, Room Are you tired? Get some sleep
  • 18. Play. Learn. Optimize Rodrigo Borgia rborgia@gamifica.net +0054 341 4818539 España 1734 - 2000 – Rosario - Argentina

Notes de l'éditeur

  1. ----- Meeting Notes (23/7/15 10:22) ----- Presentacion personal: Rodrigo Borgia Married, daughter of 5 / personal game tester Gamification consultancy Teacher on computer game programming at K12
  2. ----- Meeting Notes (23/7/15 10:22) ----- This is how i felt when i started with this idea....
  3. ----- Meeting Notes (23/7/15 10:22) ----- Is there a need for gamification in an enviroment where students are already engaged with the idea? YES! To Increase retention over class
  4. El arquero es un jugador de campo más Tácticas aplicables: 1-2-1, 2-0-2, 2-1-1, 3-0-1 El pressing arriba es fundamental (no hay offside, distancias cortas) El mejor jugador defiende La pelota se juega al ras del piso
  5. ----- Meeting Notes (23/7/15 10:22) ----- Micro engagement loop: as much as 10 minutes Reinforcing with Instant Feedback
  6. ----- Meeting Notes (23/7/15 10:22) ----- This is the schema i prepared to identify were to use tips and tricks during the complete course.
  7. ----- Meeting Notes (23/7/15 10:22) ----- They buy the idea, dont see yet the results
  8. ----- Meeting Notes (23/7/15 10:22) ----- Additional rule: no mucus out of the body