Jankees Eekman and I organized a session during the Library Summerschool 2022 of UvA, HvA and VU around 3D scanning, printing and VR to give students a richer learning experience.
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
3D and VR learning - sessie library summerschool.pptx
1. VR and 3D objects for richer learning
experiences
Jankees Eekman and Sylvia Moes| Library Summer School 2022
2. Topics
• History of VR
• Examples VU VR: PleitVRij and anatomy (movement
science)
– Added value interactive learning
– Integration into learning design
• 3D printing and scanning
– Examples VU and UvA
• Overview skills/learning goals 3D learning VR/AR/3D
• Support Library
30 August 2022 Library Summerschool 2022 2
5. Why VR for skills training in legal
education?
• Studens only practice their oral presentation
skills in a plain classroom setting
– Lack of contextualized environment
• Students feel unprepared and unneccesarily
stressed for their final examination (presenting
a plea)
– Students prefer more training and more feedback
• Students lack improvisation skills (and prepare
scripts)
7. Concept of the VR setting
• Virtual courtroom where students of 2 institutions meet live to train their
pleading skills
– 12 students per team (6 VU, 6 RUG)
– 1 in role of lawyer (VU & RUG)
– 1 in role of judge (RUG)
• Real time peer-feedback through our PleitVRij app
– App is based on essential competences (didactical frame/rubric)
• In collaboration with other Universities, the Training and Study Centre for the
Judiciary and The Netherlands Bar Association
• Video recording of presentation (plea) of the lawyer
– Students dowload their video and their peers’ feedback via an url
8.
9. Processing the VR sessions
Location 2 (Amsterdam &
Groningen): Lawyer
- Students enter keywords
- Student wears VR gear
- Student starts with his/her
plea/presentation
- Student receives login code
for peer feedback
Location 3 and 4: peers (feedback)
Amsterdam & Groningen
- Students give feedback through
app (laptop or phone)
- 5 stars rating (rubric ) plus
annotation twitter style 140
characters
- Tip and top
- They see the student wearing VR
gear and Virtual Courtroom via
split-screen
Location 1 (Groningen): The
judge
- Student sits in front of green
screen
- Student sees pleading
student (wearing the VR
gear) on screen
- Session starts
- Student receives login code
for peer feedback
13. First reactions
• Students
• Teachers &
development
team
Realistic
Very cool to experience
Weird, but cool
I liked it and is was
instructive
Very scary
Better than expected
(Very) good exercise
Interesting and innovational
Good preparation
Futuristic
14. 14
Ingredients
• Unique, authentic environment to practice presentation skills
• European court, Consultant large corporation, Psychology, Teacher in
training, PhD candidate's promotion
• Optimal support of interaction among students, bridging the distance
• (Real time) feedback from peers
• Access to recordings of performance, strengthens reflection in combination
with feedback
• Opportunity to practice, also in small teams
16. 16
Preparation before entering
dissecting room
Students learn in teams to
collaborate what the best way is to
study specific groups of muscles
Can practise as much as they want
to
Plan sessions via calender in libcal
18. 18
Learning Goal VR AR Mechanism
Develop ethical awareness x Simulations designed to require empathy or communal approaches to solve
Develop analytical skills x x Simulations designed to structure the achievement of learning goals
Gain practice x x Shared simulations
Develop strategies for collaboration x x Shared simulations
Gain self-confidence in practical
tasks
x Iteration of simulated experiences
Develop scientific literacy x Interaction with objects too large or too small to interact with in the physical world
Develop artistic literacy x x Interaction with materials difficult or impossible to manipulate in the physical
world, and the ability to iterate designs
Increase student ownership of their
own learning
x x Learning new skills to use the technology; conceptualizing one’s own uses for the
technology
Develop teaching and mentoring
skills
x x Collaboration with peers on shared experiences and/or simulations
Develop oral communication skills x x Collaboration with others on shared experiences and/or simulations
Develop systems-thinking skills x x Simulations designed to require mental modeling and abstraction
Source: Jeffrey Pomerantz. Learning in Three Dimensions: Report on the EDUCAUSE/HP Campus of the Future Project. Research report. Louisville, CO: ECAR,
21. 21
Library Summerschool 2022
Examples within VU and UvA
Prototypes of mausoleums Via Appia
Maurice de Kleijn, Spinlab
The Via Appia was one of the four 'highways' of the Romans,
running from the capital Rome to Brindisi in the southeast.
Over time, numerous archaeologists, historians, architects,
artists and photographers have revisited the ancient
monuments along the Via Appia.
Thanks to their interpretations, always from different motives
and perspectives, we have a rich, layered history of
representation of the Via Appia Antica.
https://allardpierson.nl/verwacht/via-appia-revisited/
22. 22
Library Summerschool 2022
Rients de Boer teaching courses in Ancient History and Assyriology,
cuneiform writing.
Reproduction of Orginal Claycone, that object is 4000 years old, and
located in the archive of the library.
Students are able to see this object (carefully placed on a pillow), in
fact they cannot really study the cuneiform text carefully.
Examples within VU and UvA
23. 00 Maand 2022 23
Library Summerschool 2022
Examples within VU and UvA
Madeleine Simons, Faculty of Humanities
Reconstruction of wooden framework of the house in Kalverstraat 62
Amsterdam.
Jacob Cornelisz. van Oostzanen, lived and worked in this house,
bought the house in 1500, later also number 60.
Students have to do research what the seize of the workshop was,
the shop and his living space.
24. 24
Library Summerschool 2022
Snails are famous for shooting love darts, which are often likened to the darts of Cupid. However, this
courtship ritual is actually quite violent because it involves the stabbing of a sharp calcareous structure
through the body wall of the mating partner.
To illustrate how such strange mating tactics can evolve, Dr. Joris M. Koene has recently developed an
interactive lecture component during which a group of participants is divided into Egg Layers and Sperm
Donors that get to make fertilization decisions.
The game is fun to play according to the students and high school teachers that he has done this game
with so far. Another fun fact is that the game makes use of 3D printed sperm designed in collaboration with
library.
The outcomes of the game, which can be converted to analyzable data on the spot, beautifully illustrate
how the basics of sexual selection work.
As Joris Koene explains, “By experiencing the decision making first-hand, the evolutionary principle that
lies at the basis of many mating decisions in animals sticks much better with the participants”.
All in all, this is a nice example of how fundamental research and modern education can facilitate each
other in the lecture room.
https://www.amsterdamecology.nl/3d-printed-sperm-in-the-lecture-room/
Examples within VU
25. 3D Scanning
30 August 2022 Library Summerschool 2022 25
2D High Def Photo 3D Impression
Sealimpression https://vu.contentdm.oclc.org/digital/collection/
vdmc/id/1337/rec/1
https://www.ubvu.vu.nl/test/stlviewer.cfm?stl=z2
7_3&color=X8b6c50
Claytablet https://vu.contentdm.oclc.org/digital/collection/
vdmc/id/1292/rec/1
https://www.ubvu.vu.nl/test/stlviewer.cfm?stl=ku
36&rotationx=1.570&rotationz=1.570&color=@d
b9256
ClayCone https://vu.contentdm.oclc.org/digital/collection/
vdmc/id/1255/rec/1
https://www.ubvu.vu.nl/test/stlviewer.cfm?stl=ku
48_2&color=xc78048&rotationy=3.141
Eerst nog even kort iets over de termen DLO en LMS.
Onder de digitale leeromgeving (DLO) verstaan we het geheel van alle verschillende systemen of applicaties dat het onderwijs en het leren ondersteunt. Het is een door de instelling georganiseerd samenspel van digitale diensten ten behoeve van het onderwijs.
Omdat de DLO constant in beweging is, noemen we het ook wel het ecosysteem.
Het leermanagementsysteem (LMS) is een systeem. Het vervult een centrale rol in de DLO.