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Corporate E-Learning for Millennials:
Fact Vs Hype
A Webinar by
Aswani K. Kota
Engage
Mobile
Social
Wired
24/7
Digital
NativesAswani K. Kota
+
A brief introduction
+
XLPro Training Solutions Pvt. Ltd.
 Founded in 2005 as “Cynosure Consulting”
 Became “XLPro Training Solutions Pvt. Ltd.” in 2011
 Core Competency: Corporate E-Learning
 Based at Mumbai & Bengaluru (India)
 Delivering E-Learning solutions to clients globally
+
Our Capabilities
 End-to-end “Turnkey Solutions” in E-Learning
 Gamified E-Learning Solutions
 E-Learning Games & Assessments
 M-Learning Solutions
 Interactive Animations
 Wide array of e-learning courses developed for
every context
+
Corporate E-Learning for Millennials:
Fact Vs Hype
+
The FACT is….
 There are no facts in this context; only opinions
based on
 Surveys
 Research
 Experience etc.
 Hype: An opinion on” steroids” (aka buzz) which
starts looking like a fact till…
 The bubble bursts
 The wind is out of the sails
 A more interesting hype is born etc.
+
Who are “Millennials”?
 A person reaching young adulthood in the early 21st
century.
-Google
 Authors Neil Strauss and William Howe are credited
with coining the word “Millennials” in 1987
+
Who are “Millennials”? (contd.)
 Ideally born between 1981 and 2000
 This is the latest “generation” of human beings in the
corporate workforce
 So what is “so special” about Millennials?
 To learn this, let’s begin by understanding
“generations” as the next one is just around the
corner!
+
What is a generation?
 Persons born during a roughly two-decade period
 Usually identifiable by:
 Pattern in parenting styles
 Reactions to earlier generations still present
 Major social events during a specific period
+
Recent generations
 Baby boomers :
 1946 to 1964
 High work ethics and respectful
 Gen X :
 1965 to1980
 Tech- curious, Moderate work ethics
 Millennials:
 1981 to 2000
 High on technology, music, pop culture
+
Common habits of millennials
 Live, eat, sleep with the a cell phone
 Live on social sites
 Everything needs to be quick and now
 Most habits of millennials are common youth habits-
turbocharged with technology.
+
Commonly observed learning traits
of Millennials
 High dependence on technology as they are digital
natives
 Seek clarity on what to learn and why : Born in world
of free communication driven by technology
 Have clear opinions and take stands
 Highly collaborative – Community/Fraternity oriented
+
Commonly observed learning traits
of Millennials (contd.)
 Expect immediate feedback – for every action
(remember facebook likes?)
 Not accustomed to negative feedback
 “Obviously” short attention span –The human race
has not mutated!
 Wired 24/7
+
Time for a quick knock!
Are you as digital as a millennial?
2 points for each correct answer
+
Here we go!
 Do you use email – for actual communication
(beyond mandated memos)?
 Have you contributed to online discussions?
 Do you have a blog and follow blogs on certain topics
passionately by posting comments (of value)?
 Do you look at YouTube, Linked IN or similar sites for
information?
 Have you visited second life or a similar world?
+
What does your score say?
 8 to 10 Digital Native : Cool!
 5 -7 Digital Immigrant : Keep going- you will fit in
 <5 : Are you on Mars?
You have to be personally grooved into technology
based communication and learning before you start
designing or rolling out e-learning interventions.
+
The GAP in Corporate E-Learning
+
Do any of these sentences sound
familiar?
 They don’t complete the e-learning courses
 They keep complaining that the courses are boring
 I want to gamify our e-learning modules
 I want to make whatsapp videos of this module
 Make the module to be lot of fun
 Keep the module short…not more than fifteen
minutes.
+
The GAP
 “Digital Immigrants” creating E-Learning
interventions for” Digital Natives”
 Pedagogical shift: Corporate training to E-learning
 Many companies are not yet technology friendly
 Corporate trainers creating “e-learning modules” with
limited
 Experience of using learning technologies and
 understanding of Millennial learning styles
Leading to “quick catchups” through latest fads
+
Beware:
Monkey sees; monkey does syndrome
+
Rules for designing e-learning for
Millennials
 Plan the “learning experience” for high engagement
in learning and application.
 Think radial- Not just linear modules
 Strategically involve multiple touch points
 Plan to capture analytics in real time and have
corresponding feedback and course correction
mechanism
+
Rules for designing e-learning for
Millennials
 Induce small group collaboration and wide audience
communication
 Keep the devises in mind while planning
 Most importantly: Think like a millennial (as far as
possible)
+
Popular E-Learning modes today
 Asynchronous
 SCORM modules on LMS
 Online Videos
 Games & Simulations
 PDF/PPT etc.
 Discussion forums
 Synchronous
 Live Online sessions
 Video conferencing
 Live chats
+
Fact or Hype?
+
I.
Gamification
+
What is Gamification?
The use of game mechanics and game design in
non-game constructs.
-Wikipedia
+
Advantages of proper gamification
What you enjoy doing; you learn faster and
better
“Peer” work
Collaboration
Competition
“Hands-On”
Better retention and application
Motivation and sense of achievement
+
II.
Microlearning:
Games and Animation
+
Microlearning
Microlearning deals with relatively small
learning units and short-term learning
activities.
Animations
Games
+
Advantages of Microlearning
Easier retention and faster recall
Consistency of engagement : spread over time
Better data for analysis and “live” course
correction
Effective use of mobile devises- “anytime
anywhere”
+
III.
Personalized Learning
+
Personalization of E-Learning
My Devise
My Time (and duration)
My Place & My Pace
My “Learning Capability”
Courses with built-in mechanisms for
Superstars
Average Learners
Laggards
+
IV.
Social Learning
+
Make it social
 Popular social options
 Blogs
 Whatsapp groups
 Discussion forums
 LinkedIn groups
 Facebook
 Google Hangouts
+
Advantage - Social
“Social” ensures voluntary collaborative
learning through experiences and opinion
sharing
Helps in keeping the context practical and
live-beyond the “module”
 Caution: Don’t forget to moderate it!
+
V.
MOOCs
+
Resources @ MOOCs
 Live online sessions
 Traditional course materials
 Filmed lectures
 Readings, and problem sets (Exercises)
Interactive user forums to support
community interactions among students
and teachers.
+
Thank You.

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Corporate E-Learning for Millennials : Facts Vs Hype

  • 1. + Corporate E-Learning for Millennials: Fact Vs Hype A Webinar by Aswani K. Kota Engage Mobile Social Wired 24/7 Digital NativesAswani K. Kota
  • 3. + XLPro Training Solutions Pvt. Ltd.  Founded in 2005 as “Cynosure Consulting”  Became “XLPro Training Solutions Pvt. Ltd.” in 2011  Core Competency: Corporate E-Learning  Based at Mumbai & Bengaluru (India)  Delivering E-Learning solutions to clients globally
  • 4. + Our Capabilities  End-to-end “Turnkey Solutions” in E-Learning  Gamified E-Learning Solutions  E-Learning Games & Assessments  M-Learning Solutions  Interactive Animations  Wide array of e-learning courses developed for every context
  • 5. + Corporate E-Learning for Millennials: Fact Vs Hype
  • 6. + The FACT is….  There are no facts in this context; only opinions based on  Surveys  Research  Experience etc.  Hype: An opinion on” steroids” (aka buzz) which starts looking like a fact till…  The bubble bursts  The wind is out of the sails  A more interesting hype is born etc.
  • 7. + Who are “Millennials”?  A person reaching young adulthood in the early 21st century. -Google  Authors Neil Strauss and William Howe are credited with coining the word “Millennials” in 1987
  • 8. + Who are “Millennials”? (contd.)  Ideally born between 1981 and 2000  This is the latest “generation” of human beings in the corporate workforce  So what is “so special” about Millennials?  To learn this, let’s begin by understanding “generations” as the next one is just around the corner!
  • 9. + What is a generation?  Persons born during a roughly two-decade period  Usually identifiable by:  Pattern in parenting styles  Reactions to earlier generations still present  Major social events during a specific period
  • 10. + Recent generations  Baby boomers :  1946 to 1964  High work ethics and respectful  Gen X :  1965 to1980  Tech- curious, Moderate work ethics  Millennials:  1981 to 2000  High on technology, music, pop culture
  • 11. + Common habits of millennials  Live, eat, sleep with the a cell phone  Live on social sites  Everything needs to be quick and now  Most habits of millennials are common youth habits- turbocharged with technology.
  • 12. + Commonly observed learning traits of Millennials  High dependence on technology as they are digital natives  Seek clarity on what to learn and why : Born in world of free communication driven by technology  Have clear opinions and take stands  Highly collaborative – Community/Fraternity oriented
  • 13. + Commonly observed learning traits of Millennials (contd.)  Expect immediate feedback – for every action (remember facebook likes?)  Not accustomed to negative feedback  “Obviously” short attention span –The human race has not mutated!  Wired 24/7
  • 14. + Time for a quick knock! Are you as digital as a millennial? 2 points for each correct answer
  • 15. + Here we go!  Do you use email – for actual communication (beyond mandated memos)?  Have you contributed to online discussions?  Do you have a blog and follow blogs on certain topics passionately by posting comments (of value)?  Do you look at YouTube, Linked IN or similar sites for information?  Have you visited second life or a similar world?
  • 16. + What does your score say?  8 to 10 Digital Native : Cool!  5 -7 Digital Immigrant : Keep going- you will fit in  <5 : Are you on Mars? You have to be personally grooved into technology based communication and learning before you start designing or rolling out e-learning interventions.
  • 17. + The GAP in Corporate E-Learning
  • 18. + Do any of these sentences sound familiar?  They don’t complete the e-learning courses  They keep complaining that the courses are boring  I want to gamify our e-learning modules  I want to make whatsapp videos of this module  Make the module to be lot of fun  Keep the module short…not more than fifteen minutes.
  • 19. + The GAP  “Digital Immigrants” creating E-Learning interventions for” Digital Natives”  Pedagogical shift: Corporate training to E-learning  Many companies are not yet technology friendly  Corporate trainers creating “e-learning modules” with limited  Experience of using learning technologies and  understanding of Millennial learning styles Leading to “quick catchups” through latest fads
  • 21. + Rules for designing e-learning for Millennials  Plan the “learning experience” for high engagement in learning and application.  Think radial- Not just linear modules  Strategically involve multiple touch points  Plan to capture analytics in real time and have corresponding feedback and course correction mechanism
  • 22. + Rules for designing e-learning for Millennials  Induce small group collaboration and wide audience communication  Keep the devises in mind while planning  Most importantly: Think like a millennial (as far as possible)
  • 23. + Popular E-Learning modes today  Asynchronous  SCORM modules on LMS  Online Videos  Games & Simulations  PDF/PPT etc.  Discussion forums  Synchronous  Live Online sessions  Video conferencing  Live chats
  • 26. + What is Gamification? The use of game mechanics and game design in non-game constructs. -Wikipedia
  • 27. + Advantages of proper gamification What you enjoy doing; you learn faster and better “Peer” work Collaboration Competition “Hands-On” Better retention and application Motivation and sense of achievement
  • 29. + Microlearning Microlearning deals with relatively small learning units and short-term learning activities. Animations Games
  • 30. + Advantages of Microlearning Easier retention and faster recall Consistency of engagement : spread over time Better data for analysis and “live” course correction Effective use of mobile devises- “anytime anywhere”
  • 32. + Personalization of E-Learning My Devise My Time (and duration) My Place & My Pace My “Learning Capability” Courses with built-in mechanisms for Superstars Average Learners Laggards
  • 34. + Make it social  Popular social options  Blogs  Whatsapp groups  Discussion forums  LinkedIn groups  Facebook  Google Hangouts
  • 35. + Advantage - Social “Social” ensures voluntary collaborative learning through experiences and opinion sharing Helps in keeping the context practical and live-beyond the “module”  Caution: Don’t forget to moderate it!
  • 37. + Resources @ MOOCs  Live online sessions  Traditional course materials  Filmed lectures  Readings, and problem sets (Exercises) Interactive user forums to support community interactions among students and teachers.