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Corporate E-Learning for Millennials : Facts Vs Hype

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Webinar on Corporate E-Learning for Millennials-Facts Vs Hype
This webinar presentation focuses on understanding the various drivers of learning styles of millennials and the gaps that exist in the learning e-design and pedagogy for this generation of corporate learners.

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Corporate E-Learning for Millennials : Facts Vs Hype

  1. 1. + Corporate E-Learning for Millennials: Fact Vs Hype A Webinar by Aswani K. Kota Engage Mobile Social Wired 24/7 Digital NativesAswani K. Kota
  2. 2. + A brief introduction
  3. 3. + XLPro Training Solutions Pvt. Ltd.  Founded in 2005 as “Cynosure Consulting”  Became “XLPro Training Solutions Pvt. Ltd.” in 2011  Core Competency: Corporate E-Learning  Based at Mumbai & Bengaluru (India)  Delivering E-Learning solutions to clients globally
  4. 4. + Our Capabilities  End-to-end “Turnkey Solutions” in E-Learning  Gamified E-Learning Solutions  E-Learning Games & Assessments  M-Learning Solutions  Interactive Animations  Wide array of e-learning courses developed for every context
  5. 5. + Corporate E-Learning for Millennials: Fact Vs Hype
  6. 6. + The FACT is….  There are no facts in this context; only opinions based on  Surveys  Research  Experience etc.  Hype: An opinion on” steroids” (aka buzz) which starts looking like a fact till…  The bubble bursts  The wind is out of the sails  A more interesting hype is born etc.
  7. 7. + Who are “Millennials”?  A person reaching young adulthood in the early 21st century. -Google  Authors Neil Strauss and William Howe are credited with coining the word “Millennials” in 1987
  8. 8. + Who are “Millennials”? (contd.)  Ideally born between 1981 and 2000  This is the latest “generation” of human beings in the corporate workforce  So what is “so special” about Millennials?  To learn this, let’s begin by understanding “generations” as the next one is just around the corner!
  9. 9. + What is a generation?  Persons born during a roughly two-decade period  Usually identifiable by:  Pattern in parenting styles  Reactions to earlier generations still present  Major social events during a specific period
  10. 10. + Recent generations  Baby boomers :  1946 to 1964  High work ethics and respectful  Gen X :  1965 to1980  Tech- curious, Moderate work ethics  Millennials:  1981 to 2000  High on technology, music, pop culture
  11. 11. + Common habits of millennials  Live, eat, sleep with the a cell phone  Live on social sites  Everything needs to be quick and now  Most habits of millennials are common youth habits- turbocharged with technology.
  12. 12. + Commonly observed learning traits of Millennials  High dependence on technology as they are digital natives  Seek clarity on what to learn and why : Born in world of free communication driven by technology  Have clear opinions and take stands  Highly collaborative – Community/Fraternity oriented
  13. 13. + Commonly observed learning traits of Millennials (contd.)  Expect immediate feedback – for every action (remember facebook likes?)  Not accustomed to negative feedback  “Obviously” short attention span –The human race has not mutated!  Wired 24/7
  14. 14. + Time for a quick knock! Are you as digital as a millennial? 2 points for each correct answer
  15. 15. + Here we go!  Do you use email – for actual communication (beyond mandated memos)?  Have you contributed to online discussions?  Do you have a blog and follow blogs on certain topics passionately by posting comments (of value)?  Do you look at YouTube, Linked IN or similar sites for information?  Have you visited second life or a similar world?
  16. 16. + What does your score say?  8 to 10 Digital Native : Cool!  5 -7 Digital Immigrant : Keep going- you will fit in  <5 : Are you on Mars? You have to be personally grooved into technology based communication and learning before you start designing or rolling out e-learning interventions.
  17. 17. + The GAP in Corporate E-Learning
  18. 18. + Do any of these sentences sound familiar?  They don’t complete the e-learning courses  They keep complaining that the courses are boring  I want to gamify our e-learning modules  I want to make whatsapp videos of this module  Make the module to be lot of fun  Keep the module short…not more than fifteen minutes.
  19. 19. + The GAP  “Digital Immigrants” creating E-Learning interventions for” Digital Natives”  Pedagogical shift: Corporate training to E-learning  Many companies are not yet technology friendly  Corporate trainers creating “e-learning modules” with limited  Experience of using learning technologies and  understanding of Millennial learning styles Leading to “quick catchups” through latest fads
  20. 20. + Beware: Monkey sees; monkey does syndrome
  21. 21. + Rules for designing e-learning for Millennials  Plan the “learning experience” for high engagement in learning and application.  Think radial- Not just linear modules  Strategically involve multiple touch points  Plan to capture analytics in real time and have corresponding feedback and course correction mechanism
  22. 22. + Rules for designing e-learning for Millennials  Induce small group collaboration and wide audience communication  Keep the devises in mind while planning  Most importantly: Think like a millennial (as far as possible)
  23. 23. + Popular E-Learning modes today  Asynchronous  SCORM modules on LMS  Online Videos  Games & Simulations  PDF/PPT etc.  Discussion forums  Synchronous  Live Online sessions  Video conferencing  Live chats
  24. 24. + Fact or Hype?
  25. 25. + I. Gamification
  26. 26. + What is Gamification? The use of game mechanics and game design in non-game constructs. -Wikipedia
  27. 27. + Advantages of proper gamification What you enjoy doing; you learn faster and better “Peer” work Collaboration Competition “Hands-On” Better retention and application Motivation and sense of achievement
  28. 28. + II. Microlearning: Games and Animation
  29. 29. + Microlearning Microlearning deals with relatively small learning units and short-term learning activities. Animations Games
  30. 30. + Advantages of Microlearning Easier retention and faster recall Consistency of engagement : spread over time Better data for analysis and “live” course correction Effective use of mobile devises- “anytime anywhere”
  31. 31. + III. Personalized Learning
  32. 32. + Personalization of E-Learning My Devise My Time (and duration) My Place & My Pace My “Learning Capability” Courses with built-in mechanisms for Superstars Average Learners Laggards
  33. 33. + IV. Social Learning
  34. 34. + Make it social  Popular social options  Blogs  Whatsapp groups  Discussion forums  LinkedIn groups  Facebook  Google Hangouts
  35. 35. + Advantage - Social “Social” ensures voluntary collaborative learning through experiences and opinion sharing Helps in keeping the context practical and live-beyond the “module”  Caution: Don’t forget to moderate it!
  36. 36. + V. MOOCs
  37. 37. + Resources @ MOOCs  Live online sessions  Traditional course materials  Filmed lectures  Readings, and problem sets (Exercises) Interactive user forums to support community interactions among students and teachers.
  38. 38. + Thank You.

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