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How are videogames marketed?
Marketing, Promotion, Advertising & Franchising
Lesson 4
Marketing/Promotion – raising awareness
Advertising – encouraging people to buy
Franchise – licensing a product/brand
Options for Indie video game developers with no
financial backing
Crowd funding
http://estream.reigate.ac.uk/View.aspx?id=13030~54~KHlxsdkPIr
How are video
games
traditionally
marketed and what
franchising takes
place?
Small group activity
MINECRAFT PROMOTION
• Research as many different forms of
promotion, marketing, franchising used
across a variety of media formats. (Images in
a ppt)
• How are they effective in raising awareness,
popularity and revenue?
• Why do developers and publishers use so
many varied media formats?
Official website
https://minecraft.net/en-us/
Without the commercial backing of a mainstream publisher, and no money spent on advertising revenue, due to
the independent nature of Mojang, the game relied on word of mouth between gamers and featured on sites such
as the Penny Arcade web comic to generate interest amongst gamers.
https://www.penny-arcade.com/comic
The cultural impact of Minecraft is
significant. We know that much of
Minecraft’s success was due to word of
mouth but also audiences sharing
their own mods and game footage
across web forums and video sharing
sites such as YouTube.
Find out what a Minecraft Mod is
https://minecraft.gamepedia.com/Mods
www.youtube.com
Different versions of Minecraft were
released, moving away from
creation only narratives to include
story modes, spectator modes,
educational mode and multi-player
functionality across Minecraft
Realms. Also, now that Persson no
longer has a stake in the company
plans to work on a virtual reality
version of Minecraft have been
renewed.
Why do this?
Intertextuality
Culturally, other
developers and games
studios have made
intertextual references to
Minecraft across games
such as Runescape and
The Elder Scrolls V:
Skyrim to name but a
few; there are also Lady
Gaga, South Park and The
Simpsons parodies. All of
this benefits the game by
heightening its exposure
to audiences.
The Minecraft Franchise
A Lego set based on Minecraft
called Lego Minecraft was
released on 6 June 2012
Two more sets based on the
Nether and village areas of the
game were released on 1
September 2013. A fourth Micro
World set, the End, was released
in June 2014. Six more sets
became available November
2014.
The
Minecraft
Franchise
Mojang collaborates
with Jinx, an online
game merchandise
store, to sell Minecraft
merchandise, such as
clothing, foam
pickaxes, and toys of
creatures in the game.
The
Minecraft
Franchise
In March 2013 Mojang
signed a deal with the
Egmont Group, a
children's book
publisher, to create
Minecraft handbooks,
annuals, poster books,
and magazines
Minecraft in education
https://education.minecraft.net/class-resources/lessons/
Minecraft in education
https://www.youtube.com/watch?v=Cv6f-2Wlsxg
Minecraft music
Minecraft the Movie
In 2019 there will be a joint
venture with Warner Brothers to
release Minecraft the movie, this
will be anticipated as having as
much commercial success as The
Lego Movie, also a Warner
Brothers Movie. No doubt, there
will be several spin-offs as a result
of this.
http://www.imdb.com/title/tt3566
834/
Fan trailers
How does this help the promotion of Minecraft?
Minecraft YouTubers/Gameplayers
https://www.youtube.com/watch?v=M2P0Sed7Slo
Explore some Minecraft gameplays - How many views do they have? What kind of
comments are being left? How can convergent media promote the sharing these
and what impact can this have?
Minecon
MINECON is a convention for the video
game Minecraft, hosted by Mojang.
The first gathering in 2010 was known
as MinecraftCon
Mojang announced that MINECON was
taking the form of an interactive 90-
minute livestream on 18 November
2017. It was titled MINECON Earth.
https://minecraft.net/en-us/minecon/
Block by Block
UN and Mojang
September 2012
A charity project to create and design
real-world environments
in Minecraft.
The reconstruct of areas of concern
by young citizens who are invited to
enter the Minecraft servers and
modify their own neighbourhood.
By 2016, 300 of the areas UN-Habitat
plans to remodel will be recreated
in Minecraft
Henry Jenkins - Fandom &
Participatory culture
Video games offer social experiences
(online multi-player options) as well as
communities outside of the core game
experience.
Jenkins’ key quote ‘if it doesn’t spread, it’s
dead’
There has “been a blurring between the
grassroots practices I call participatory culture
and the commercial practices being called Web
2.0.” - Fandom being used as marketing.
Minecraft has a strong, well developed
fanbase how could we relate this to
Jenkins’ ideas about participatory
culture?
Participatory culture. Term developed by Henry
Jenkins to describe contemporary cultures
where members of a society do not only
consume media content but also create and
distribute it.
Fandom. An intense emotional investment in a
media text whereby you engage with other ‘fans’.
Regarded collectively as a community or
subculture.
Stretch and challenge

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Video games minecraft 02 03 18 lesson 4 advertising and marketing

  • 1. How are videogames marketed? Marketing, Promotion, Advertising & Franchising Lesson 4
  • 2. Marketing/Promotion – raising awareness Advertising – encouraging people to buy Franchise – licensing a product/brand
  • 3. Options for Indie video game developers with no financial backing Crowd funding http://estream.reigate.ac.uk/View.aspx?id=13030~54~KHlxsdkPIr
  • 4. How are video games traditionally marketed and what franchising takes place? Small group activity
  • 5. MINECRAFT PROMOTION • Research as many different forms of promotion, marketing, franchising used across a variety of media formats. (Images in a ppt) • How are they effective in raising awareness, popularity and revenue? • Why do developers and publishers use so many varied media formats?
  • 7. Without the commercial backing of a mainstream publisher, and no money spent on advertising revenue, due to the independent nature of Mojang, the game relied on word of mouth between gamers and featured on sites such as the Penny Arcade web comic to generate interest amongst gamers. https://www.penny-arcade.com/comic
  • 8. The cultural impact of Minecraft is significant. We know that much of Minecraft’s success was due to word of mouth but also audiences sharing their own mods and game footage across web forums and video sharing sites such as YouTube. Find out what a Minecraft Mod is https://minecraft.gamepedia.com/Mods www.youtube.com
  • 9. Different versions of Minecraft were released, moving away from creation only narratives to include story modes, spectator modes, educational mode and multi-player functionality across Minecraft Realms. Also, now that Persson no longer has a stake in the company plans to work on a virtual reality version of Minecraft have been renewed. Why do this?
  • 10. Intertextuality Culturally, other developers and games studios have made intertextual references to Minecraft across games such as Runescape and The Elder Scrolls V: Skyrim to name but a few; there are also Lady Gaga, South Park and The Simpsons parodies. All of this benefits the game by heightening its exposure to audiences.
  • 11. The Minecraft Franchise A Lego set based on Minecraft called Lego Minecraft was released on 6 June 2012 Two more sets based on the Nether and village areas of the game were released on 1 September 2013. A fourth Micro World set, the End, was released in June 2014. Six more sets became available November 2014.
  • 12. The Minecraft Franchise Mojang collaborates with Jinx, an online game merchandise store, to sell Minecraft merchandise, such as clothing, foam pickaxes, and toys of creatures in the game.
  • 13.
  • 14. The Minecraft Franchise In March 2013 Mojang signed a deal with the Egmont Group, a children's book publisher, to create Minecraft handbooks, annuals, poster books, and magazines
  • 15.
  • 19. Minecraft the Movie In 2019 there will be a joint venture with Warner Brothers to release Minecraft the movie, this will be anticipated as having as much commercial success as The Lego Movie, also a Warner Brothers Movie. No doubt, there will be several spin-offs as a result of this. http://www.imdb.com/title/tt3566 834/
  • 20. Fan trailers How does this help the promotion of Minecraft?
  • 21. Minecraft YouTubers/Gameplayers https://www.youtube.com/watch?v=M2P0Sed7Slo Explore some Minecraft gameplays - How many views do they have? What kind of comments are being left? How can convergent media promote the sharing these and what impact can this have?
  • 22. Minecon MINECON is a convention for the video game Minecraft, hosted by Mojang. The first gathering in 2010 was known as MinecraftCon Mojang announced that MINECON was taking the form of an interactive 90- minute livestream on 18 November 2017. It was titled MINECON Earth. https://minecraft.net/en-us/minecon/
  • 23. Block by Block UN and Mojang September 2012 A charity project to create and design real-world environments in Minecraft. The reconstruct of areas of concern by young citizens who are invited to enter the Minecraft servers and modify their own neighbourhood. By 2016, 300 of the areas UN-Habitat plans to remodel will be recreated in Minecraft
  • 24. Henry Jenkins - Fandom & Participatory culture Video games offer social experiences (online multi-player options) as well as communities outside of the core game experience. Jenkins’ key quote ‘if it doesn’t spread, it’s dead’ There has “been a blurring between the grassroots practices I call participatory culture and the commercial practices being called Web 2.0.” - Fandom being used as marketing. Minecraft has a strong, well developed fanbase how could we relate this to Jenkins’ ideas about participatory culture? Participatory culture. Term developed by Henry Jenkins to describe contemporary cultures where members of a society do not only consume media content but also create and distribute it. Fandom. An intense emotional investment in a media text whereby you engage with other ‘fans’. Regarded collectively as a community or subculture. Stretch and challenge