SlideShare une entreprise Scribd logo
1  sur  11
Télécharger pour lire hors ligne
BRIEF INTRODUCTION TO
GAME DESIGN
DR. LENNART NACKE, ASSOCIATE PROFESSOR
LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN
ONE DEFINITION OF A GAME
▸ A game is a system in which players engage in an artificial
conflict, defined by rules, that results in a quantifiable
outcome.
▸ The key elements of this definition are the fact that a game
is a system, players interact with the system, a game is an
instance of conflict, the conflict in games is artificial, rules
limit player behaviour and define the game, and every
game has a quantifiable outcome or goal.
LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN
GAMES AS SYSTEMS
▸ The Magic Circle
▸ A space that exists as a subset of reality with boundaries and rules
▸ Four main system elements
1. Objects
2. Attributes
3. Internal relationships
4. Environment
▸ Formal, cultural, or experiential systems
LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN
FORMAL ELEMENTS OF GAMES
1. Players
2. Objectives
3. Procedures
4. Rules
5. Resources
6. Conflict
7. Boundaries
8. Outcome
LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN
DRAMATIC ELEMENTS
1. Challenge
2. Play
3. Premise
4. Character
5. Story
LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN
CHALLENGE
▸ A sense of accomplishment and enjoyment
▸ Determined by the abilities of a specific player
▸ Individualized
▸ Dynamic
▸ Flow
LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN
PLAY
▸ Roger Caillois’s 4 types of play
1. Agôn (Competitive Play)
2. Alea (Chance-based Play)
3. Mimicry (Make-believe Play)
4. Ilinx (Vertigo Play)
▸ Along the dimension of freedom
▸ Ludus (Rule-based Play)
▸ Paida (Free-from, improvisational Play)
LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN
PREMISE SETS…
▸ Time
▸ Place
▸ Main character(s)
▸ Objective
▸ Action that propels the story forward
▸ Makes a game’s formal system playable for the user
LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN
CHARACTER
▸ Empathy propels their movement toward a resolution
▸ Protagonist (main character) ↔ Antagonist (main opponent)
▸ Methods of characterization
▸ Wants
▸ Needs
▸ Hopes
▸ Fears
▸ Round characters ↔ Flat characters
▸ Agency ↔ Empath
LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN
STORY (AS A DRAMATIC ELEMENT)
▸ Uncertain outcome fosters engagement
▸ Often backstory for
▸ Setting
▸ Main Conflict
▸ Story points in game progression
▸ Player choices affect game outcome
▸ Branching storylines
▸ Limited scope
▸ Story can emerge from gameplay
THANK YOU VERY MUCH FOR YOUR ATTENTION
THANK YOU
Contact me:
len@uwaterloo.ca
@acagamic (Twitter)
hcigames.com

Contenu connexe

Tendances

Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
Sumit Jain
 
Video Game Powerpoint
Video Game PowerpointVideo Game Powerpoint
Video Game Powerpoint
Nari07
 
Designing Game Feel
Designing Game FeelDesigning Game Feel
Designing Game Feel
Martin Pichlmair
 

Tendances (20)

Game Design Principle
Game Design PrincipleGame Design Principle
Game Design Principle
 
Game development Pre-Production
Game development Pre-ProductionGame development Pre-Production
Game development Pre-Production
 
Game Design - Lecture 1
Game Design - Lecture 1Game Design - Lecture 1
Game Design - Lecture 1
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
LAFS Game Design 1 - Foundational Elements
LAFS Game Design 1 - Foundational ElementsLAFS Game Design 1 - Foundational Elements
LAFS Game Design 1 - Foundational Elements
 
Game Design Document - Step by Step Guide
Game Design Document - Step by Step GuideGame Design Document - Step by Step Guide
Game Design Document - Step by Step Guide
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
Introduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryIntroduction to Game Development and the Game Industry
Introduction to Game Development and the Game Industry
 
Video Game Powerpoint
Video Game PowerpointVideo Game Powerpoint
Video Game Powerpoint
 
Introduction to Game Design
Introduction to Game DesignIntroduction to Game Design
Introduction to Game Design
 
Video game proposal
Video game proposalVideo game proposal
Video game proposal
 
Game Design Process
Game Design ProcessGame Design Process
Game Design Process
 
Designing Game Feel
Designing Game FeelDesigning Game Feel
Designing Game Feel
 
Game Design Fundamentals
Game Design FundamentalsGame Design Fundamentals
Game Design Fundamentals
 
Game Design Fundamentals: The Formal Elements
Game Design Fundamentals: The  Formal ElementsGame Design Fundamentals: The  Formal Elements
Game Design Fundamentals: The Formal Elements
 
Game Design: Engagement
Game Design: EngagementGame Design: Engagement
Game Design: Engagement
 
1-Introduction (Game Design and Development)
1-Introduction (Game Design and Development)1-Introduction (Game Design and Development)
1-Introduction (Game Design and Development)
 
LAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingLAFS Game Design 7 - Prototyping
LAFS Game Design 7 - Prototyping
 
Game Concept
Game ConceptGame Concept
Game Concept
 
Various Topics on Game Design
Various Topics on Game DesignVarious Topics on Game Design
Various Topics on Game Design
 

Similaire à Brief Introduction to Game Design

EN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_rulesetEN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_ruleset
Jeffrey Lee
 
Disambiguating Play: An Exploratory Analysis of Gaming Modes
Disambiguating Play: An Exploratory Analysis of Gaming ModesDisambiguating Play: An Exploratory Analysis of Gaming Modes
Disambiguating Play: An Exploratory Analysis of Gaming Modes
Sebastian Deterding
 

Similaire à Brief Introduction to Game Design (20)

Introduzione alla realizzazione di videogiochi - Meccaniche
Introduzione alla realizzazione di videogiochi - MeccanicheIntroduzione alla realizzazione di videogiochi - Meccaniche
Introduzione alla realizzazione di videogiochi - Meccaniche
 
Rules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesRules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning Games
 
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...The 5 Gamification Languages: The secret to gameful experiences that last (Ga...
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...
 
Game Mechanics
Game MechanicsGame Mechanics
Game Mechanics
 
VDP2016 - Lecture 05 Game analysis frameworks
VDP2016 - Lecture 05 Game analysis frameworksVDP2016 - Lecture 05 Game analysis frameworks
VDP2016 - Lecture 05 Game analysis frameworks
 
SGC18 Talk at Sweden Game Conference 2018
SGC18 Talk at Sweden Game Conference 2018SGC18 Talk at Sweden Game Conference 2018
SGC18 Talk at Sweden Game Conference 2018
 
VDP2016 - Lecture 08 Game mechanics
VDP2016 - Lecture 08 Game mechanicsVDP2016 - Lecture 08 Game mechanics
VDP2016 - Lecture 08 Game mechanics
 
Designing for Creativity and Kindness in Games
Designing for Creativity and Kindness in GamesDesigning for Creativity and Kindness in Games
Designing for Creativity and Kindness in Games
 
PlayerOne - Dissecting games
PlayerOne - Dissecting gamesPlayerOne - Dissecting games
PlayerOne - Dissecting games
 
Bleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyBleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game Therapy
 
2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop
 
Game design - what is a game?
Game design - what is a game?Game design - what is a game?
Game design - what is a game?
 
Fun and the MDA framework
Fun and the MDA frameworkFun and the MDA framework
Fun and the MDA framework
 
EN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_rulesetEN_FAITH_the_sci-fi_rpg_ruleset
EN_FAITH_the_sci-fi_rpg_ruleset
 
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of UsCasual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
 
Why AI is shaping our games
Why AI is shaping our gamesWhy AI is shaping our games
Why AI is shaping our games
 
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone..."The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
"The Perspective Game: An Epistemic Game for Civic Engagement" by Sherry Jone...
 
Week Five, Game Design
Week Five, Game DesignWeek Five, Game Design
Week Five, Game Design
 
Disambiguating Play: An Exploratory Analysis of Gaming Modes
Disambiguating Play: An Exploratory Analysis of Gaming ModesDisambiguating Play: An Exploratory Analysis of Gaming Modes
Disambiguating Play: An Exploratory Analysis of Gaming Modes
 
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
[Pandora 22] Boosting Game Design with Analytics - Nikola Vasiljevic
 

Plus de Lennart Nacke

Plus de Lennart Nacke (20)

How to Write a CHI Paper 2016 (CHI PLAY 2016)
How to Write a CHI Paper 2016 (CHI PLAY 2016)How to Write a CHI Paper 2016 (CHI PLAY 2016)
How to Write a CHI Paper 2016 (CHI PLAY 2016)
 
Games institute: University of California Visit: Game Thinking Overview
Games institute: University of California Visit: Game Thinking OverviewGames institute: University of California Visit: Game Thinking Overview
Games institute: University of California Visit: Game Thinking Overview
 
Graphics Interface 2019: Invited Speaker: Lennart Nacke - Game Thinking
Graphics Interface 2019: Invited Speaker: Lennart Nacke - Game ThinkingGraphics Interface 2019: Invited Speaker: Lennart Nacke - Game Thinking
Graphics Interface 2019: Invited Speaker: Lennart Nacke - Game Thinking
 
GAMIFIN 2019 Conference Keynote: How to fail at #gamification research
GAMIFIN 2019 Conference Keynote: How to fail at #gamification researchGAMIFIN 2019 Conference Keynote: How to fail at #gamification research
GAMIFIN 2019 Conference Keynote: How to fail at #gamification research
 
Introduction to Game Thinking (Fluxible 2018)
Introduction to Game Thinking (Fluxible 2018)Introduction to Game Thinking (Fluxible 2018)
Introduction to Game Thinking (Fluxible 2018)
 
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...
GAMES USER RESEARCH: Guest Lecture in UX Design Class at Wilfried Laurier Uni...
 
Game UX Summit '17: Challenges of Evaluating Player Cognition & Emotion
Game UX Summit '17: Challenges of Evaluating Player Cognition & EmotionGame UX Summit '17: Challenges of Evaluating Player Cognition & Emotion
Game UX Summit '17: Challenges of Evaluating Player Cognition & Emotion
 
DAC 300: Chance and Skill in Game Design
DAC 300: Chance and Skill in Game DesignDAC 300: Chance and Skill in Game Design
DAC 300: Chance and Skill in Game Design
 
DAC 305: Choice and Agency in Gamification
DAC 305: Choice and Agency in GamificationDAC 305: Choice and Agency in Gamification
DAC 305: Choice and Agency in Gamification
 
#GamesUR Conference: From Body Signals to Brainy Player Insights
#GamesUR Conference: From Body Signals to Brainy Player Insights#GamesUR Conference: From Body Signals to Brainy Player Insights
#GamesUR Conference: From Body Signals to Brainy Player Insights
 
Social Player Analytics in a Facebook Health Game (HCI Korea)
Social Player Analytics in a Facebook Health Game (HCI Korea)Social Player Analytics in a Facebook Health Game (HCI Korea)
Social Player Analytics in a Facebook Health Game (HCI Korea)
 
Biofeedback Gaming: The Future of Game Interaction?
Biofeedback Gaming: The Future of Game Interaction?Biofeedback Gaming: The Future of Game Interaction?
Biofeedback Gaming: The Future of Game Interaction?
 
On the Usability of Psychophysiological User Research for the Games Industry
On the Usability of Psychophysiological User Research for the Games IndustryOn the Usability of Psychophysiological User Research for the Games Industry
On the Usability of Psychophysiological User Research for the Games Industry
 
CHI 2011: Biofeedback Game Design
CHI 2011: Biofeedback Game DesignCHI 2011: Biofeedback Game Design
CHI 2011: Biofeedback Game Design
 
Brain, Body, and Bytes CHI 2010 Workshop Presentations
Brain, Body, and Bytes CHI 2010 Workshop PresentationsBrain, Body, and Bytes CHI 2010 Workshop Presentations
Brain, Body, and Bytes CHI 2010 Workshop Presentations
 
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in GamesAffective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
 
Playability & Player Experience Research
Playability & Player Experience ResearchPlayability & Player Experience Research
Playability & Player Experience Research
 
Game Metrics and Biometrics: The Future of Player Experience Research
Game Metrics and Biometrics: The Future of Player Experience ResearchGame Metrics and Biometrics: The Future of Player Experience Research
Game Metrics and Biometrics: The Future of Player Experience Research
 
From Playability to a Hierarchical Game Usability Model
From Playability to a Hierarchical Game Usability ModelFrom Playability to a Hierarchical Game Usability Model
From Playability to a Hierarchical Game Usability Model
 
Next Generation Testing: Biometric Analysis of Player Experience
Next Generation Testing: Biometric Analysis of Player ExperienceNext Generation Testing: Biometric Analysis of Player Experience
Next Generation Testing: Biometric Analysis of Player Experience
 

Dernier

Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
KarakKing
 

Dernier (20)

Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptx
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptxOn_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptxCOMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptx
 
How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 

Brief Introduction to Game Design

  • 1. BRIEF INTRODUCTION TO GAME DESIGN DR. LENNART NACKE, ASSOCIATE PROFESSOR
  • 2. LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN ONE DEFINITION OF A GAME ▸ A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. ▸ The key elements of this definition are the fact that a game is a system, players interact with the system, a game is an instance of conflict, the conflict in games is artificial, rules limit player behaviour and define the game, and every game has a quantifiable outcome or goal.
  • 3. LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN GAMES AS SYSTEMS ▸ The Magic Circle ▸ A space that exists as a subset of reality with boundaries and rules ▸ Four main system elements 1. Objects 2. Attributes 3. Internal relationships 4. Environment ▸ Formal, cultural, or experiential systems
  • 4. LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN FORMAL ELEMENTS OF GAMES 1. Players 2. Objectives 3. Procedures 4. Rules 5. Resources 6. Conflict 7. Boundaries 8. Outcome
  • 5. LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN DRAMATIC ELEMENTS 1. Challenge 2. Play 3. Premise 4. Character 5. Story
  • 6. LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN CHALLENGE ▸ A sense of accomplishment and enjoyment ▸ Determined by the abilities of a specific player ▸ Individualized ▸ Dynamic ▸ Flow
  • 7. LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN PLAY ▸ Roger Caillois’s 4 types of play 1. Agôn (Competitive Play) 2. Alea (Chance-based Play) 3. Mimicry (Make-believe Play) 4. Ilinx (Vertigo Play) ▸ Along the dimension of freedom ▸ Ludus (Rule-based Play) ▸ Paida (Free-from, improvisational Play)
  • 8. LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN PREMISE SETS… ▸ Time ▸ Place ▸ Main character(s) ▸ Objective ▸ Action that propels the story forward ▸ Makes a game’s formal system playable for the user
  • 9. LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN CHARACTER ▸ Empathy propels their movement toward a resolution ▸ Protagonist (main character) ↔ Antagonist (main opponent) ▸ Methods of characterization ▸ Wants ▸ Needs ▸ Hopes ▸ Fears ▸ Round characters ↔ Flat characters ▸ Agency ↔ Empath
  • 10. LENNART NACKE, BRIEF INTRODUCTION TO GAME DESIGN STORY (AS A DRAMATIC ELEMENT) ▸ Uncertain outcome fosters engagement ▸ Often backstory for ▸ Setting ▸ Main Conflict ▸ Story points in game progression ▸ Player choices affect game outcome ▸ Branching storylines ▸ Limited scope ▸ Story can emerge from gameplay
  • 11. THANK YOU VERY MUCH FOR YOUR ATTENTION THANK YOU Contact me: len@uwaterloo.ca @acagamic (Twitter) hcigames.com