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Creative
           Learning
                          Through Modern
                                        &Research             Board Game
                     Eko Nugroho & Adieb Aryasepta Haryadi




Presented at the Triple Helix 10th International Conference
INTRODUCTION
What
GAME
Really is?

Definition of game:

Any activities or media that
share the following four
defining traits:
1)   a goal,
2)   rules,
3)   a feedback system, and
4)   voluntary participation.
     - Jane McGonigal, Reality is Broken
Get to Know
   BOARD GAME                                 THE OLDEST FORM OF COMPLEX GAMES




ancient board games like Senet,   the use of board game by ancient people:
Mancala, and Go are invented      1. as a form of recreation
and played since                  2. a profound ritual
                                  3. the ability to play board games well is regarded as
3000 BC                               a sign of intelligence and learning
MONOPOLY
     In 1903, Elizabeth Magie invented Landlord
 Game. Through the game, she intended to show
        that rents enriched property owners and
  impoverished tenants. The game now is known
                                   as Monopoly.
MODERN BOARD GAME

                                         Spiel des                   The Settlers
             Monopoly                      Jahres                     of Catan is
            is published               is launched                    published
 1903         1930          1949         1979           1983           1995
Landlord                   Cluedo is                   the first
 Game is                   published                 Essen Games
invented                                              Fair is held




between 1982 and 1994 the Europe
(especially German) game market
experienced strong and rapid growth
Board Game as
     LEARNING & RESEARCH TOOLS
At first, games and board games
were studied from a historical
perspective.                            In 1944, Von Neumann and Morgenstern
                                    provided a basis for using games and board
                                 games in the computer sciences and economics,
                                              such as in the field of game theory.


    Research on board games accelerated with research on Chess, which has
                proved fundamental in the cognitive sciences.
Board Game as
     LEARNING & RESEARCH TOOLS
 1. The opportunity to present a simplified models of real life problems
 2. Tried-and-tested methods to compare strengths of different players,
    different situations, and different parameters, thus the data and be used as
                                           In 1944, Von Neumann can Morgenstern
    a sample to compare and understand different approach to problems board
                                        provided a basis for using games and
 3. High level of interactivity    games in the computer sciences and economics,
                                                 such as in the field of game theory.


  Board game plays important role in learning and research processes because
  its simplicity in design process and its high interactivity.




                                                              WHY?
ELEMENTS
 of Modern Board Game



         THEME
                ARTWORK
         GAMEPLAY
THEME
  The theme presented can be seen as the information that
    the game wants to deliver to the players, while in some
     situations it can just be a “makeup” to make the game
                                           more interesting.

                     It helps to deliver a motivation to play.
THEME
                                            SIMPANG DAGO




                       In 2010, we have done small project of designing a board game called
                                                                             Simpang Dago.

The majority respond is that people tend to be more aware
about the culinary aspect in Simpang Dago. The project
highlighted one of potential use of theme to deliver new
information effectively.
ARTWORK
      It has the ability to enhance the players’
                  experience during the game.
              It is the interface of the game.
GAMEPLAY
It is easier to call it the game
mechanics, or in a vague sense,
what the players do during the
game.



“The essential play activity players perform again and again
in a game”
Salen and Zimmerman in Rules of Play: Game Design Fundamentals
Deck/Pool Building                    Point to Point Movement
               Area-Impulse                       Auction/Bidding
                                                                    Acting
                               Campaign/Battle Card Driven
  Dice Rolling                   Storytelling               Area
                                                          Enclosure
                Action Point Allowance System Worker Placement
  Area Control/Area Influence
                                        Commodity Speculation
                                                                      Time Track
Area Movement                      Route/Network Building
          Roll/Spin and Move       Chit-Pull System           Trading
                       TYPES of               GAME MECHANICS
 Rock-Paper-Scissors                         Crayon Rail System
                  Press Your Luck      Set Collection       Role Playing
   Pick-up and Deliver            Hand Management Secret Unit Deployment
      Pattern Recognition
                                    Tile Placement Voting
   Pattern Building              Hex-and-Counter                   Stock Holding
                                                      Trick-taking
Card Drafting Modular Board
          Partnerships
  Paper-and-Pencil Line Drawing
                                    Singing          Variable Phase Order

                                                          Variable Player Powers
          Memory                     Simulation
 Co-operative Play Betting/Wagering      Simultaneous Action Selection
&
Play, Learn,   Research
Photo: happenchance.net


“We don’t stop playing because we grow old, we grow old because we stop
playing.”
                                                        George Bernard Shaw
Photo: smithery.co




“Combinatory play seems to be the essential feature in productive thought. “
                                                                  Albert Einstein
Photo: play-basedclassroom.blogspot.com




“We don’t grow into creativity. We grow out of it, rather, we get educated out
of it.”
                                                                 Sir Ken Robinson
motivation
     curiousity
            challenge
LUDUS & PAIDIA
Paidia
                                  In the seminal work Man, Play, and Games, the
                             sociologist Roger Caillois described all forms of play,
                        including games, as being positioned on an axis between
                                           two extreme points: Ludus and Paidia.




                        Ludus
                       Paidia Ludus
           “a primary power of       “a taste for gratuitous difficulty”
         improvisation and joy”
LEARNING & RESEARCH
Learning is the ability to absorb new information through our senses, then process and
                         store the useful bits to be used in future.

                 Supervised Learning:        Reinforcement Learning:
   the agent is taught how to respond to     the agent is not taught how to behave,
                          given situation    rather it has a “free choice” in how to
                                             behave.


   Being able to design a game that support the paidic play is indeed one
 important condition for our purpose because it provide an environment for
    players to explore their options in the game with the most flexibility.

  The situation in which players have the most flexibility of exploring their
 options and to implement reinforcement learning by their own choice is the
         optimal situation in any learning and research environment.
Optimizing
       Board Game
             to Enhance
Creative Learning &
Research Processes
CONCLUSION
•Board game has the ability to present a simplified models of real life problems.
•Board game offers tried-and-tested methods to compare strengths of different
players, different situations, and different parameters, thus the data can be
used as a sample to compare and understand different approach to problems.
•Board game provides high level interactivity which is necessary to transform
any data collecting process to be fun and enjoyable.
•By optimizing three major elements in board game: theme, gameplay, and
artwork, board game can be transformed into an effective learning and
research tools.
•Because board game is relatively simple to design and cheap to produce, its
usage to enhance the effectivity of learning and research processes in
developing country may be an interesting option.
Thank You         presentation design by @riocino




                        Eko Nugroho                     Adieb A. Haryadi
His research interests are in the areas of              His interests are game design, system design,
         game theory, game design, and                  and media.
            interactive learning process.               adiebharyadi@gmail.com
               enugroho@gmail.com                       Follow @adiebharyadi
                 Follow @eNugroho

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Creative Learning and Research Through Modern Board Game

  • 1. Creative Learning Through Modern &Research Board Game Eko Nugroho & Adieb Aryasepta Haryadi Presented at the Triple Helix 10th International Conference
  • 3. What GAME Really is? Definition of game: Any activities or media that share the following four defining traits: 1) a goal, 2) rules, 3) a feedback system, and 4) voluntary participation. - Jane McGonigal, Reality is Broken
  • 4. Get to Know BOARD GAME THE OLDEST FORM OF COMPLEX GAMES ancient board games like Senet, the use of board game by ancient people: Mancala, and Go are invented 1. as a form of recreation and played since 2. a profound ritual 3. the ability to play board games well is regarded as 3000 BC a sign of intelligence and learning
  • 5. MONOPOLY In 1903, Elizabeth Magie invented Landlord Game. Through the game, she intended to show that rents enriched property owners and impoverished tenants. The game now is known as Monopoly.
  • 6. MODERN BOARD GAME Spiel des The Settlers Monopoly Jahres of Catan is is published is launched published 1903 1930 1949 1979 1983 1995 Landlord Cluedo is the first Game is published Essen Games invented Fair is held between 1982 and 1994 the Europe (especially German) game market experienced strong and rapid growth
  • 7. Board Game as LEARNING & RESEARCH TOOLS At first, games and board games were studied from a historical perspective. In 1944, Von Neumann and Morgenstern provided a basis for using games and board games in the computer sciences and economics, such as in the field of game theory. Research on board games accelerated with research on Chess, which has proved fundamental in the cognitive sciences.
  • 8. Board Game as LEARNING & RESEARCH TOOLS 1. The opportunity to present a simplified models of real life problems 2. Tried-and-tested methods to compare strengths of different players, different situations, and different parameters, thus the data and be used as In 1944, Von Neumann can Morgenstern a sample to compare and understand different approach to problems board provided a basis for using games and 3. High level of interactivity games in the computer sciences and economics, such as in the field of game theory. Board game plays important role in learning and research processes because its simplicity in design process and its high interactivity. WHY?
  • 9. ELEMENTS of Modern Board Game THEME ARTWORK GAMEPLAY
  • 10. THEME The theme presented can be seen as the information that the game wants to deliver to the players, while in some situations it can just be a “makeup” to make the game more interesting. It helps to deliver a motivation to play.
  • 11. THEME SIMPANG DAGO In 2010, we have done small project of designing a board game called Simpang Dago. The majority respond is that people tend to be more aware about the culinary aspect in Simpang Dago. The project highlighted one of potential use of theme to deliver new information effectively.
  • 12. ARTWORK It has the ability to enhance the players’ experience during the game. It is the interface of the game.
  • 13. GAMEPLAY It is easier to call it the game mechanics, or in a vague sense, what the players do during the game. “The essential play activity players perform again and again in a game” Salen and Zimmerman in Rules of Play: Game Design Fundamentals
  • 14. Deck/Pool Building Point to Point Movement Area-Impulse Auction/Bidding Acting Campaign/Battle Card Driven Dice Rolling Storytelling Area Enclosure Action Point Allowance System Worker Placement Area Control/Area Influence Commodity Speculation Time Track Area Movement Route/Network Building Roll/Spin and Move Chit-Pull System Trading TYPES of GAME MECHANICS Rock-Paper-Scissors Crayon Rail System Press Your Luck Set Collection Role Playing Pick-up and Deliver Hand Management Secret Unit Deployment Pattern Recognition Tile Placement Voting Pattern Building Hex-and-Counter Stock Holding Trick-taking Card Drafting Modular Board Partnerships Paper-and-Pencil Line Drawing Singing Variable Phase Order Variable Player Powers Memory Simulation Co-operative Play Betting/Wagering Simultaneous Action Selection
  • 15. & Play, Learn, Research
  • 16. Photo: happenchance.net “We don’t stop playing because we grow old, we grow old because we stop playing.” George Bernard Shaw
  • 17. Photo: smithery.co “Combinatory play seems to be the essential feature in productive thought. “ Albert Einstein
  • 18. Photo: play-basedclassroom.blogspot.com “We don’t grow into creativity. We grow out of it, rather, we get educated out of it.” Sir Ken Robinson
  • 19. motivation curiousity challenge
  • 20. LUDUS & PAIDIA Paidia In the seminal work Man, Play, and Games, the sociologist Roger Caillois described all forms of play, including games, as being positioned on an axis between two extreme points: Ludus and Paidia. Ludus Paidia Ludus “a primary power of “a taste for gratuitous difficulty” improvisation and joy”
  • 21. LEARNING & RESEARCH Learning is the ability to absorb new information through our senses, then process and store the useful bits to be used in future. Supervised Learning: Reinforcement Learning: the agent is taught how to respond to the agent is not taught how to behave, given situation rather it has a “free choice” in how to behave. Being able to design a game that support the paidic play is indeed one important condition for our purpose because it provide an environment for players to explore their options in the game with the most flexibility. The situation in which players have the most flexibility of exploring their options and to implement reinforcement learning by their own choice is the optimal situation in any learning and research environment.
  • 22. Optimizing Board Game to Enhance Creative Learning & Research Processes
  • 23. CONCLUSION •Board game has the ability to present a simplified models of real life problems. •Board game offers tried-and-tested methods to compare strengths of different players, different situations, and different parameters, thus the data can be used as a sample to compare and understand different approach to problems. •Board game provides high level interactivity which is necessary to transform any data collecting process to be fun and enjoyable. •By optimizing three major elements in board game: theme, gameplay, and artwork, board game can be transformed into an effective learning and research tools. •Because board game is relatively simple to design and cheap to produce, its usage to enhance the effectivity of learning and research processes in developing country may be an interesting option.
  • 24. Thank You presentation design by @riocino Eko Nugroho Adieb A. Haryadi His research interests are in the areas of His interests are game design, system design, game theory, game design, and and media. interactive learning process. adiebharyadi@gmail.com enugroho@gmail.com Follow @adiebharyadi Follow @eNugroho