The document describes a lean game that simulates building construction to teach lean principles. The game involves building a 13-floor structure by playing construction resource cards in order. It involves 6 phases that introduce constraints to reduce waste and cycle time through continuous improvement. Key lean concepts observed include 5S, waste minimization, reduced cycle time, and collaboration. A SWOT analysis and strategies are suggested to apply lessons to future project management.
4. Basics of game
■ Objective: construct a 13 storey building as quickly as possible, working with the
constraint parameters for each phase (1-6)
■ Each card represents resources (labour, materials, plant) to construct a trade
specific portion of one of the 13 floors
■ The four suits represent the specific trades or waste:
Player 1 (Clubs): Structural contractor
Player 2 (Diamonds): Mechanical & Electrical contractor
Player 3 (hearts): Finishes contractor
Spades are ‘waste’ or non-value adding activity
■ Each floor (row of cards) of the building is represented by the face value of the card
(ace = first, king = 13)
5. How to play
■ Cards are shuffled in a loose pile face up on the table.
■ Choose a spot on the table where the 3 players will place their cards
■ Use a timer to see how each phase takes, given the differing rules
■ Players select their cards from the loose pile and then place the cards from lowest
(ace) to highest (king) within their assigned ‘construction area’.
■ Game is complete when the ‘King of Hearts’ is played as the last of the finish
activities on the 13th floor.
7. How to play cont’d
■ Order of play:
– Cards are placed from lowest (ace) to highest (king) according to their suit
– Each floor of the building is represented by the face value of the card (ace
= first, king = 13th)
– Structural cards (clubs) may be placed independently of other suits, but
must be placed in sequence from ace (low) to king (high)
– M&E cards (diamonds) must also be placed in ace-king sequence, and are
only placed AFTER the structural card on any given floor.
– Finish cards (hearts) are also placed in ace-king sequence, and can only
be placed AFTER both the structural and mechanical cards are placed for a
given floor.
8.
9. Phase 1 (unilateral construction chaos)
Set up: all cards are face up in a loose mixed pile
Rules:
1. Players may pick up only the card they can play
2. No sorting of the cards is allowed
3. No talking, collaboration or team work
Players will play phase 1 twice.
- First time is practice – orientation to play game
- Second time – go for your best time possible.
10. Phase 1: Post-play discussion
■ How long did your team take to complete Phase 1
– Did you do better the 2nd time?
– Is this faster/slower than expected?
■ Where there any QC problems?
■ What are your suggestions to improve performance time?
11. Phase 2 (Improved site laydown
organisation)
Set up: all cards are face up in a loose mixed pile
Rules:
1. Players may gather all their cards.
2. Player may sort their cards during play
3. No talking, collaboration or team work
Prediction:
■ Is it faster if players sort cards while the clock is running?
■ How long will it take your group to complete this phase?
12. Phase 2: Post-play discussion
■ Was your team faster or slower? Why?
■ What might you change to further improve performance?
13. Phase 3 (Collaboration)
Set up: all cards are face up in a loose mixed pile
Rules:
1. Players may gather all their cards.
2. Player may sort their cards during play
3. Players may talk and collaborate, assist each other
Prediction:
■ Will collaboration result in faster time?
■ How long will it take your group to complete this phase?
14. Phase 3: Post-play discussion
■ Was your team faster or slower? Why?
■ What might you change to further improve performance?
15. Phase 4 (Reducing waste)
Set up: set aside all spades to the edge of the playing area, remaining cards are face up
in a loose mixed pile.
Rules:
1. Players may gather all their cards.
2. Player may sort their cards during play
3. Players may talk and collaborate, assist each other
Prediction:
■ How long will it take your group to complete this phase?
16. Phase 4: Post-play discussion
■ Was your team faster or slower? Why?
■ What might you change to further improve performance?
17. Phase 5 (Improved material
management)
Set up: set aside all spades to the edge of the playing area, remaining cards are
stacked in their suits (not sorted by face value).
Rules:
1. Players may gather all their cards.
2. Player may sort their cards during play
3. Players may talk and collaborate, assist each other
Prediction:
■ How long will it take your group to complete this phase?
18. Phase 5: Post-play discussion
■ Was your team faster or slower? Why?
■ What might you change to further improve performance?
19. Phase 6 (Optimized resource
management)
Set up: set aside all spades to the edge of the playing area, remaining cards are
stacked in their suits and sorted by face value.
Rules:
1. Players may gather all their cards.
2. Player may sort their cards during play
3. Players may talk and collaborate, assist each other
Prediction:
■ How long will it take your group to complete this phase?
20. Phase 6: Post-play discussion
■ Was your team faster or slower? Why?
■ What might you change to further improve performance?
21. Lean principles / concepts observed
■ Kaizen – continuous process improvement, “pursuit of perfection”
■ Waste minimisation – reduce anything that does not add value
■ 5S – sort, shine, set, standardise, sustain or maintain order
■ Reduce cycle time – decreasing the amount of time to complete a cycle
■ Collaboration – not specific to ‘lean’ but related to the lean principle of transparency
22. Lean principles / concepts observed
■ Kaizen – continuous process improvement, “pursuit of perfection”
■ Waste minimisation – reduce anything that does not add value
■ 5S – sort, shine, set, standardise, sustain or maintain order
■ Reduce cycle time – decreasing the amount of time to complete a cycle
■ Collaboration – not specific to ‘lean’ but related to the lean principle of transparency
24. SWOT Analysis – moving to a future
state
■ From a PM perspective, what are your organisational Strengths and Weaknesses in
moving towards a future state. (Internal factors)
■ From a PM perspective, what are your organisational Opportunities and Threats in
moving towards a future state. (External factors)
25. SWOT Analysis
Strengths (internal) Weaknesses (internal)
Identify what your project/organisation
currently does well
Identify areas where you think your
project/organisation needs to improve
Opportunities (external) Threats (external)
Identify opportunities that your
project/organisation needs to seize
upon
Identify external drivers and pressures
that are or could potentially hold you/
your project team back
27. SWOT Strategies
Strengths Weaknesses
Opportunities
SO Strategies:
Use strengths to take advantage
of opportunities
WO Strategies:
Take advantage of opportunities
by addressing and overcoming
weaknesses
Threats
ST Strategies:
Use strengths to avoid threats
WT Strategies:
Address and minimise
weaknesses with the aim of
mitigating and avoiding threats