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Cross-Media and Animation: What has Changed? A Special Presentation for Cartoons on the Bay , Italy (www.cartoonsbay.com) 17 th  April, 2010 by  Christy Dena Director, Universe Creation 101
What Has Changed? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
‘ Cross-Media Production Process Comparison’ Chart,  Crossover Nordic Conceived by Crossover Nordic Team, chart visualization by Daniel (DaPonte, 2008)
Cross/Transmedia Companies ,[object Object]
Nov 2007 Oct 2009 Nov 2009 Shared Assets = visual continuity
 
“ Taking something like  Brothers in Arms  and making it into a historically accurate documentary, is awesome. We made two hour and a half shows in three and a half months, with gameplay and cinematics together. We took these games and made them into a property in line with the main message.” Gregg Backer, President Foglight Entertainment, Hollywood and Games Summit [ G ]
[object Object],[object Object],[object Object],[object Object]
 
 
Transmedia Concepts ,[object Object],[object Object],[object Object],[object Object]
Transmedia Concepts ,[object Object],[object Object],[object Object]
Transmedia Concepts ,[object Object],[object Object]
Visualisation
 
Liquid Comics (Virgin) “…uses the medium of graphic novel publishing to develop properties for theatrical live-action films, animation and video games”
[object Object]
[object Object]
Gorillaz ‘Dirty Harry’
Thank you! Christy Dena, UniverseCreation101.com

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Cross-Media and Animation

  • 1. Cross-Media and Animation: What has Changed? A Special Presentation for Cartoons on the Bay , Italy (www.cartoonsbay.com) 17 th April, 2010 by Christy Dena Director, Universe Creation 101
  • 2.
  • 3. ‘ Cross-Media Production Process Comparison’ Chart, Crossover Nordic Conceived by Crossover Nordic Team, chart visualization by Daniel (DaPonte, 2008)
  • 4.
  • 5. Nov 2007 Oct 2009 Nov 2009 Shared Assets = visual continuity
  • 6.  
  • 7. “ Taking something like Brothers in Arms and making it into a historically accurate documentary, is awesome. We made two hour and a half shows in three and a half months, with gameplay and cinematics together. We took these games and made them into a property in line with the main message.” Gregg Backer, President Foglight Entertainment, Hollywood and Games Summit [ G ]
  • 8.
  • 9.  
  • 10.  
  • 11.
  • 12.
  • 13.
  • 15.  
  • 16. Liquid Comics (Virgin) “…uses the medium of graphic novel publishing to develop properties for theatrical live-action films, animation and video games”
  • 17.
  • 18.
  • 20. Thank you! Christy Dena, UniverseCreation101.com