Badminton

Ciara Visaya
Ciara VisayaMAPEH Teacher
Group 2
 The origins of the game of badminton
date back at least 2,000 years to the
game of battledore and shuttlecock
played in ancient Greece, China, and
India.
 A very long history for one of the
Olympics newest sports! Badminton
took its name from Badminton House
in Gloucestershire, the ancestral home
of the Duke of Beaufort, where the
sport was played in the last century.
Gloucestershire is now the base for
the International Badminton
Federation.
 The IBF was formed in 1934 .
 The first big IBF tournament was the
Thomas Cup (men’s world team
championships) in 1948.
 the Uber Cup (ladies’ team)
 The World Cup invitational event
started in 1981 and is organized by
the International Management Group
(IMG)
 When the Uber Cup was introduced in 1956,
Americans won the first three events.
 The year 1996 was a landmark in USA
badminton.
 In December 1995, the IBF introduced a
new concept tournament in California, the
Hong Ta Shan Cup, a men’s invitation
tournament with the best players and big
prize money.
 Court
The area of play, as defined by the
outer boundary lines.
 Net
The net is
made of
fine cord,
dark in
colour and
of an even
thickness,
with a
mesh.
Posts
The posts
are used to
hold the
net in
place.
 Racket
The
instrument
used by
players to
hit the
shuttlecock.
 Shuttlecock
1. Rackets are fragile. Avoid striking the floor,
wall, net, posts, or your partner. Also avoid
flipping, throwing, or twirling rackets.
Replacement costs will be assessed for
damaged rackets.
2. Shuttlecocks should be handled by the tips
only. Birds caught in the net should be
removed carefully.
3. Assignment of rackets is by roll call number.
Each student is responsible for reporting any
damaged rackets to the instructor.
4. Rackets are returned to the proper slot and
birds to the basket at the end of each period
1. Rally scoring allows for a point to be won by either
team regardless of which team is serving.
2. Both singles and doubles games are won with 21
points.
3. The side winning a rally adds a point to its’ score.
4. At 20 all, the side that gains a 2 point lead first,
wins that game.
5. At 29 all, the side scoring the 30th point wins that
game.
6. In the third game of singles and doubles, players
change sides when a side scores 11 points.
7. A match is won by winning two out of three
games.
Game Rules
 Players
1. Singles – one player on a side.
2. Doubles – two players on a
side.
3. Mixed Doubles – one male and
one female partner opposing a
male and female opponent.
General Rules/Regulations
 1. Serving
a. The server must keep both feet in
contact with the floor at the time of
the serve.
b. The bird must be contacted below
the waist.
c. The racket head must be below the
server’s wrist.
d. The server should not serve until the
receiver is ready; the opponent is deemed
ready if a return is attempted.
e. Partners of the server and receiver may
stand anywhere on the court providing they
do not obstruct the opponent’s view.
f. A bird that touches the net on the serve
and goes into the proper service court is
legal.
g. If the server misses the bird on the serve
attempt, it still counts. In singles and
doubles the serve would go to the
opponent. The serve is lost to the
opponent.
 2. Serving Order – Singles
a. The first serve of the game and all
following serves, when the server’s
score is an even number, are made
from the right service court.
b. All serves, when the server’s score
is an odd number, are made from the
left service court.
c. When a rally is lost, the receiving
player becomes the server and scores
a point.
 Serving Order – Doubles
a. There is only one server in doubles.
b. At the beginning of the game and
when the score is EVEN, the server
serves from the RIGHT COURT. When
the score is ODD, the server serves
from the LEFT COURT.
c. If the serving side wins a rally, the
serving side scores a point and the
same person serves again from the
alternate court.
d. If the receiving side wins a rally, the
receiving side scores a point. The
receiving side becomes the new
serving side.
e. The players do not change their
respective service courts until they win
a point when their side is serving. You
only change sides of the court, from
left to right, when your team has
scored while serving.
 3. The winners of the first game serve
first in the next game.
 4. Birds falling on the lines are
considered good.
 5. During a rally, a bird that touches
the net and goes over is in play.
 6. A fault (violation of rules) occurs if:
a. On the service, any part of the racket head
is higher than the server’s wrist and contact
is made above the waist.
b. The service fails to cross the net or go into
the proper service court.
c. The feet of the server and receiver are not
in the proper courts at time of service.
d. The server hesitates or stops
(feint/balk) the service motion or
misses the bird.
e. The improper receiver returns the
bird on the serve.
f. A bird hit into the net, under the
net, against the wall or ceiling is out-
of-bounds.
g. A player hits the bird before it
crosses the net.
h. The bird touches a player or
clothing.
i. The player touches the net while the
bird is in play.
j. The bird is hit twice in succession by
one/both partners.
k. The bird is held, caught, or carried
on the racket when struck.
l. A player obstructs an opponent.
7. Let (a play allowed to be replayed)
a. The bird becomes caught in or on the net
after passing over the net.
b. The bird hits the basketball supports or
net.
c. The following situations occur before the
next serve and if the offending side wins
the rally:
◦ 1. The correct server serves from the wrong
court.
◦ 2. The wrong server serves from either the
correct/incorrect service court.
◦ 3. The correct receiver receives in the wrong
court.
 Basic Skills
A. Grip
1. Forehand – with the racket head
perpendicular to the floor, shake
hands with the grip so the “V” formed
by the thumb and forefinger is on the
top of the handle.
2. Backhand – using a forehand grip,
rotate the hand slightly so the thumb
is along and parallel to the wide side
of the handle.
Badminton
B. Footwork
 1. Move toward the shot with
short steps and end with a long
stride.
 2. Most shots are played with the
body at right angles to the net.
 3. In the ready position the racket
is held high, the knees are slightly
bent, and the body weight is on
the balls of the feet.
C. Strokes
1. Clear – a shot used to drive your opponent away
from the net or forecourt or to slow the game. The
bird should fly above the opponent’s reach and fall
within one foot of the baseline.
2. Smash – an attacking shot made at the limit of one’s
upward reach and slightly in front of the shoulder. At
the moment of contact, the arm and wrist come down
forcibly.
3. Drive – A flat shot kept as low as possible and is
second only to the smash as an attacking shot.
4. Drop Shot – any shot that drops immediately after
crossing the net. The descent of the bird is controlled
with little follow-through.
5. Net Shot – any shot played as near to the net as
possible, controlled by wrist and forearm. The hairpin
shot is an example of a net shot.
D. Serves
1. High and deep (singles) – take a position
near and on the proper side of the center
line and about four feet behind the short
service line. Drop the bird on the racket
side and swing the racket forward.
2. Low and short (doubles) – take a position
closer to the front service line. The racket is
swung forward with little follow-through.
3. Drive (flick) – a quick snap of the wrist in
the backhand grip with the bird held
directly in front of the body. The bird
travels in a direct line at the receiver
• Terminology
1. Alley – an extension of the width of the court on both sides to be
used in doubles play.
2. Backhand – any stroke made on the side of the body opposite the
racket side.
3. Baseline – back boundary line.
4. Bird – the object that flies over the net, officially known as a
shuttlecock.
5. Block – placing the racket in front of the bird and letting it rebound
into the opponent’s court.
6. Carry – momentarily holding the bird on the racket during the
execution of a stroke.
7. Clear – a high shot that falls close to the baseline.
8. Double hit – contacting the bird twice in succession on the same
stroke.
9. Doubles – a game of four players, two on each team.
10. Down – loss of the serve given when the serving side fails to score.
In doubles, the side serving first has only one down.
11. Drive – a hard stroke that just clears the net on a horizontal
plane.
12. Drop – a shot made that barely clears the net with little speed.
13. Fault – any violation of the rules whose penalty is loss of serve
or the point.
14. Forehand – any stroke made on the racket side of the body.
15. Hairpin (net) stroke – shot made from below and very close to
the net with the bird just clearing the net and dropping sharply
downward.
16. Hand down – the loss of serve in doubles.
17. Home position – the ideal spot for awaiting the opponent’s
return.
18. Inning – turn of service.
19. Let – a play allowed to be replayed.
20. Match – best two out of three games.
21. Odd and even courts – in singles, the right
half of the court is “even” and the left half of
the court is the “odd.” When the even player
is serving from the right the score is even, and
odd when serving from the left.
22. Rally – rapid returns made by players.
23. Ready position – an alert body position
enabling quick movement in any direction.
24. Receiver – the player to whom the bird is
served.
25. Server – the player who puts the bird in play.
26. Setting the game – the method of extending the
games by increasing the number of points necessary to
win tied games.
27. Shuttlecock – the feathered/plastic object that is hit
back and forth in badminton.
28. Singles – a game involving one player on each end of
the court.
29. Sling – an untrue hit, usually because of the bird
momentarily resting on the racket.
30. Smash – a powerful overhand stroke that sends the
bird downward over the net.
31. Stroke – the action of striking the bird with the racket.
32. Toss/spin – the method of deciding which side will
serve first at the beginning of the match.
Badminton
Badminton
Badminton
1 sur 35

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Badminton

  • 2.  The origins of the game of badminton date back at least 2,000 years to the game of battledore and shuttlecock played in ancient Greece, China, and India.
  • 3.  A very long history for one of the Olympics newest sports! Badminton took its name from Badminton House in Gloucestershire, the ancestral home of the Duke of Beaufort, where the sport was played in the last century. Gloucestershire is now the base for the International Badminton Federation.
  • 4.  The IBF was formed in 1934 .  The first big IBF tournament was the Thomas Cup (men’s world team championships) in 1948.  the Uber Cup (ladies’ team)  The World Cup invitational event started in 1981 and is organized by the International Management Group (IMG)
  • 5.  When the Uber Cup was introduced in 1956, Americans won the first three events.  The year 1996 was a landmark in USA badminton.  In December 1995, the IBF introduced a new concept tournament in California, the Hong Ta Shan Cup, a men’s invitation tournament with the best players and big prize money.
  • 6.  Court The area of play, as defined by the outer boundary lines.
  • 7.  Net The net is made of fine cord, dark in colour and of an even thickness, with a mesh.
  • 8. Posts The posts are used to hold the net in place.
  • 11. 1. Rackets are fragile. Avoid striking the floor, wall, net, posts, or your partner. Also avoid flipping, throwing, or twirling rackets. Replacement costs will be assessed for damaged rackets. 2. Shuttlecocks should be handled by the tips only. Birds caught in the net should be removed carefully. 3. Assignment of rackets is by roll call number. Each student is responsible for reporting any damaged rackets to the instructor. 4. Rackets are returned to the proper slot and birds to the basket at the end of each period
  • 12. 1. Rally scoring allows for a point to be won by either team regardless of which team is serving. 2. Both singles and doubles games are won with 21 points. 3. The side winning a rally adds a point to its’ score. 4. At 20 all, the side that gains a 2 point lead first, wins that game. 5. At 29 all, the side scoring the 30th point wins that game. 6. In the third game of singles and doubles, players change sides when a side scores 11 points. 7. A match is won by winning two out of three games.
  • 13. Game Rules  Players 1. Singles – one player on a side. 2. Doubles – two players on a side. 3. Mixed Doubles – one male and one female partner opposing a male and female opponent.
  • 14. General Rules/Regulations  1. Serving a. The server must keep both feet in contact with the floor at the time of the serve. b. The bird must be contacted below the waist. c. The racket head must be below the server’s wrist.
  • 15. d. The server should not serve until the receiver is ready; the opponent is deemed ready if a return is attempted. e. Partners of the server and receiver may stand anywhere on the court providing they do not obstruct the opponent’s view. f. A bird that touches the net on the serve and goes into the proper service court is legal. g. If the server misses the bird on the serve attempt, it still counts. In singles and doubles the serve would go to the opponent. The serve is lost to the opponent.
  • 16.  2. Serving Order – Singles a. The first serve of the game and all following serves, when the server’s score is an even number, are made from the right service court. b. All serves, when the server’s score is an odd number, are made from the left service court. c. When a rally is lost, the receiving player becomes the server and scores a point.
  • 17.  Serving Order – Doubles a. There is only one server in doubles. b. At the beginning of the game and when the score is EVEN, the server serves from the RIGHT COURT. When the score is ODD, the server serves from the LEFT COURT. c. If the serving side wins a rally, the serving side scores a point and the same person serves again from the alternate court.
  • 18. d. If the receiving side wins a rally, the receiving side scores a point. The receiving side becomes the new serving side. e. The players do not change their respective service courts until they win a point when their side is serving. You only change sides of the court, from left to right, when your team has scored while serving.
  • 19.  3. The winners of the first game serve first in the next game.  4. Birds falling on the lines are considered good.  5. During a rally, a bird that touches the net and goes over is in play.
  • 20.  6. A fault (violation of rules) occurs if: a. On the service, any part of the racket head is higher than the server’s wrist and contact is made above the waist. b. The service fails to cross the net or go into the proper service court. c. The feet of the server and receiver are not in the proper courts at time of service.
  • 21. d. The server hesitates or stops (feint/balk) the service motion or misses the bird. e. The improper receiver returns the bird on the serve. f. A bird hit into the net, under the net, against the wall or ceiling is out- of-bounds. g. A player hits the bird before it crosses the net.
  • 22. h. The bird touches a player or clothing. i. The player touches the net while the bird is in play. j. The bird is hit twice in succession by one/both partners. k. The bird is held, caught, or carried on the racket when struck. l. A player obstructs an opponent.
  • 23. 7. Let (a play allowed to be replayed) a. The bird becomes caught in or on the net after passing over the net. b. The bird hits the basketball supports or net. c. The following situations occur before the next serve and if the offending side wins the rally: ◦ 1. The correct server serves from the wrong court. ◦ 2. The wrong server serves from either the correct/incorrect service court. ◦ 3. The correct receiver receives in the wrong court.
  • 24.  Basic Skills A. Grip 1. Forehand – with the racket head perpendicular to the floor, shake hands with the grip so the “V” formed by the thumb and forefinger is on the top of the handle. 2. Backhand – using a forehand grip, rotate the hand slightly so the thumb is along and parallel to the wide side of the handle.
  • 26. B. Footwork  1. Move toward the shot with short steps and end with a long stride.  2. Most shots are played with the body at right angles to the net.  3. In the ready position the racket is held high, the knees are slightly bent, and the body weight is on the balls of the feet.
  • 27. C. Strokes 1. Clear – a shot used to drive your opponent away from the net or forecourt or to slow the game. The bird should fly above the opponent’s reach and fall within one foot of the baseline. 2. Smash – an attacking shot made at the limit of one’s upward reach and slightly in front of the shoulder. At the moment of contact, the arm and wrist come down forcibly. 3. Drive – A flat shot kept as low as possible and is second only to the smash as an attacking shot. 4. Drop Shot – any shot that drops immediately after crossing the net. The descent of the bird is controlled with little follow-through. 5. Net Shot – any shot played as near to the net as possible, controlled by wrist and forearm. The hairpin shot is an example of a net shot.
  • 28. D. Serves 1. High and deep (singles) – take a position near and on the proper side of the center line and about four feet behind the short service line. Drop the bird on the racket side and swing the racket forward. 2. Low and short (doubles) – take a position closer to the front service line. The racket is swung forward with little follow-through. 3. Drive (flick) – a quick snap of the wrist in the backhand grip with the bird held directly in front of the body. The bird travels in a direct line at the receiver
  • 29. • Terminology 1. Alley – an extension of the width of the court on both sides to be used in doubles play. 2. Backhand – any stroke made on the side of the body opposite the racket side. 3. Baseline – back boundary line. 4. Bird – the object that flies over the net, officially known as a shuttlecock. 5. Block – placing the racket in front of the bird and letting it rebound into the opponent’s court. 6. Carry – momentarily holding the bird on the racket during the execution of a stroke. 7. Clear – a high shot that falls close to the baseline. 8. Double hit – contacting the bird twice in succession on the same stroke. 9. Doubles – a game of four players, two on each team. 10. Down – loss of the serve given when the serving side fails to score. In doubles, the side serving first has only one down.
  • 30. 11. Drive – a hard stroke that just clears the net on a horizontal plane. 12. Drop – a shot made that barely clears the net with little speed. 13. Fault – any violation of the rules whose penalty is loss of serve or the point. 14. Forehand – any stroke made on the racket side of the body. 15. Hairpin (net) stroke – shot made from below and very close to the net with the bird just clearing the net and dropping sharply downward. 16. Hand down – the loss of serve in doubles. 17. Home position – the ideal spot for awaiting the opponent’s return. 18. Inning – turn of service. 19. Let – a play allowed to be replayed. 20. Match – best two out of three games.
  • 31. 21. Odd and even courts – in singles, the right half of the court is “even” and the left half of the court is the “odd.” When the even player is serving from the right the score is even, and odd when serving from the left. 22. Rally – rapid returns made by players. 23. Ready position – an alert body position enabling quick movement in any direction. 24. Receiver – the player to whom the bird is served. 25. Server – the player who puts the bird in play.
  • 32. 26. Setting the game – the method of extending the games by increasing the number of points necessary to win tied games. 27. Shuttlecock – the feathered/plastic object that is hit back and forth in badminton. 28. Singles – a game involving one player on each end of the court. 29. Sling – an untrue hit, usually because of the bird momentarily resting on the racket. 30. Smash – a powerful overhand stroke that sends the bird downward over the net. 31. Stroke – the action of striking the bird with the racket. 32. Toss/spin – the method of deciding which side will serve first at the beginning of the match.