This document discusses the rise of mobile technology and its impact. It notes that people now spend more time on their smartphones than with their spouses. It also outlines Microsoft's decline in market share from 96% in 2004 to 20% in 2014 as smartphones and tablets grew popular. The document advocates developing new educational programs focused on mobile game development, learning, and other applications to prepare students for future opportunities in a mobile-focused world.
21. Why mobile?
We look at and use our smart phones
approximately 200 times a day.
Nine out of ten have their smartphone
within arms reach 24/7.
Eight out of ten play games every day.
Six out of ten play in bed, three out of ten on the bus
and at least one out of ten in the bathroom.
You spend more time with your smart phone (119
minutes/day) than with your spouse (97 minutes/day).
55. Our proud industry
is worth less
than a handful of apps.
“Västra Götaland is to
continue to be the country's
leading industrial region.”
56. Demand for mobile solutions
in all sectors with a high demand for multi-competence.
• Mobile entertainment, games, TV
• Mobile education, digital knowledge
• Mobile Development: Digital Health Care
• Mobile solutions for retail/sales/financing
• Digital Tourism, Industrial Apps, Internet of Things/Me
• Mobile Solutions for the public sector
• Transport/Logistics, Precision Farming, Energy…
“Students that can, not only know.”
61. where they are…
who they are…
what they are doing…
what they like…
what they are looking for…
what they are buying…
how they feel…
where they are going…
what they are about to do…
70. Multi-competence.
Life-long learning.
Career changes.
New classes in new technologies
to become better prepared to
exploit (and profit from) all future
business opportunities.
71. Final exam
During the same time Nintendo sells
100,000 copies of the Wii U…
…how many iPhones, iPads and Androids
are sold and activated?
2.75 million
27.5 million
275 million
72. New classes to start in 2015
if approved by the National Agency for Higher Vocational Education
Mobile Games Development iPhone, iPad and Android
1,5 year, Platino/Javascript, Unity, Swift with Metal/Spritekit, and Java
Mobile Learning
1 year, Titanium/Javascript, frameworks, ePub, education act
Programming iPhone and Android
1 year, Titanium/Javascript, Swift and Java
Industrial App Development
1.5 year, HTML5, CSS3, JS, embedded systems, native solutions, homekit
Mobile Developer: Digital Health Care
1 year, Swift, Java, embedded systems, healthkit, watchkit, FDA, ISO 13485