2. Digital Shift
‘Our students have changed radically. Today’s
students are no longer the people our
educational system was designed to teach
(Marc Prensky, 2001)’
3. Digital Shift
• Rapid development of mobile devices
• Growth of the digital generation
• Government support for education using
technology
• Increasing number of mobile applications for
education
• New classes requiring a device for every
student
4. What is m-learning?
Learning that happens across locations, or that
takes advantage of learning opportunities
offered by portable technologies
M-learning = ubiquitous learning
“Anytime, anywhere learning”
Interaction with tutors, learners, and content
5. • Personal Digital assistants (PDAs)
• Tablet PCs
• E-book readers
• Mobile phones
• Smartphones
• Portable media players (iPod Touch)
M-learning tools
9. Advantages
• Anytime, anywhere learning
• Enjoyment, motivation to learn
• Student-centered learning process
• Synchronize with students preferred learning
style
• Change passive to active learning
• Less expensive than laptops or other
technologies
10. Challenges
• Potential for cheating and distraction
(e.g., ringing cell phones – the biggest
distraction in classrooms)
• Academic misconduct (e.g., pictures, texting,
etc.)
• Filtering inappropriate material
• Less interpersonal relationship
• OS compatibility (iOS, Android), battery life,
durability
• Professional development for teachers
11. How can m-learning work in schools?
Need to establish clear pedagogical guidelines,
cost analysis, teacher & staff training, and
continued tech support.
12. • Audience response systems (feedback)
• Camera: stills/videos
• Voice recorders: podcast, etc.
• Research via the internet (Google, Wiki’s, blogs)
• Applications
Ways of m-learning
16. Applications
• E-book readers examples
• Learning Management Systems (LMS) examples
• Educational games examples
• Collaboration tools examples
• Adaptive assessment services examples
• Distance tutoring and homework support examples
• Social networking examples
17. Self-questions to choose educational apps
• What do I expect to teach with the app?
• What learning do I want to occur?
• Is the app really educational?
• What is the value in the classroom, for my
child/student/client?
• Can the app be used for cooperative learning
activities, turn taking and group learning?
• What is the cost of the app? If it is free, does it
have advertising or a link that a student could
easily be distracted by?
18. Discussion
• Are there areas of your own teaching in
which mobile learning could play a part?
• If yes, what would you need to know in
order to implement it?
• If not, why not? (Identify reasons mobile
learning might be inappropriate or
unusable)
Combination of multiple services from a single provider
Also: www.wiffiti.com
Use to assess student understanding, receive feedback, etc.
Students can upload photos and edit them to create projects from home or on school grounds. Kids can gather data for science experiments, take photos for a social studies, or document a trip, etc.
Also: www.gabcast.com, www.gcast.com
Students can record podcast on a cellphone and upload it to the site. These can create a truly unique assignment for students.