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“You cannot not communicate,” psychologist and philosopher Paul Watzlawick once famously said. Similarly, whatever we create as user experience designers influences others - even if we don’t intend it. And as software is eating the world, the domain of our responsibility is rapidly becoming all-encompassing. Layer by layer, question by question, this talk invites you to reflect on the moral dimensions of your work. Talk presented May 29 at UX London 2014.
One day, at an amphitheatre,
the girl Momo appears, seemingly from nowhere, with no recollection of her past, dressed in an old long coat. The villagers soon discover that Momo has a special gift: Just by truly listening to people, she can help them get happy again, or resolve a conflict, or find a solution.
The peace of the village
is disturbed when the Men In Grey appear. They introduce themselves to the villagers as representatives of Timesavings Bank, Inc.
To each villager, a man
in grey calculates how many seconds they will still have in their live, and how many of those precious seconds they are currently wasting.
That extended chat with the
newspaper man every morning? 3.285 million wasted seconds over the time of your life. That flower you bring to that woman who’s blind and cannot even see it? 15.126 million seconds.
But a curious think happens:
The more time people save, the less time they seem to have. Instead, they become ever-more hectic, stressed, rushed, cold, anaemic – as if all life and colour had been sucked out of them.
In the conceit of the
story, it turns out that the Men in Grey are not from a Timesavings Bank, but a supernatural race of parasites that feeds off of human time.
They store the time people
save in a giant underground vault as frozen hour lilies – each petal the physical manifestation of a minute of life.
And by smoking them, they
ingest human time. Without us saving our time for them, they would perish. I won’t spoil the ending of the story for you. But the phenomenon it picks up is real enough.
john maynard keynes »Technological unemployment
... means in the long run that mankind is solving its economic problem. Thus for the first time since his creation man will be faced with his real, his permanent problem – how to use his freedom from pressing economic cares, how to occupy the leisure, ... to live wisely and agreeably and well.« economic possibilities for our grandchildren (1930) http://www.businessweek.com/magazine/content/11_17/b4225060960537.htm Already in the 1930s, economist John Maynard Keynes projected that in our age, technical progress would have compounded to the point that we have solved the problem of scarcity. Instead, we’d be faced with the quintessential human problem how to deal with free time and nothing to do.
http://www.ﬂickr.com/photos/8344872@N05/5166095952 And yet, to me,
– and I would guess for most of you – my work day feels more like this. But why? Why, especially for us digital workers, although we are automating away more and more work and become wealthier and wealthier, why do we feel like we are more and more short on time, overwhelmed, overworked?
And this is not just
a subjective impression. According to several studies, despite growing economic prosperity, life satisfaction has remained stagnant in industrial nations in the past decades. So why?
Remember when e-mail was fun?
Or, asked differently: Remember when e-mail was fun? I just flew in from a conference in Padua, overhearing a conversation of how one attendant said he couldn’t make it to the evening dinner because he still had to “grind through today’s e-mail”. Another responded that she dreaded opening her inbox after not having done so for three days during the event.
#ringxiety #fomo And if you
search the hashtags #ringxiety and #fomo (fear of missing out), you will find many confessions of soul mates speaking out about their digital stresses and compulsions.
Tomi ahonen The average user
checks his or her smartphone 150 times a waking day. That’s every 6.5 minutes. annual mobile industry numbers (2013) http://communities-dominate.blogs.com/brands/2013/03/the-annual-mobile-industry-numbers-and-stats-blog-yep-this-year-we-will-hit-the-mobile-moment.html According to the annual mobile industry numbers, the average smart phone users checks his or her device 150 times a day. A 2012 study from the Helsinki Institute of Information Technology recently published in Pervasive and Ubiquitous Computing suggests that phenomena like these emerge because small variable rewards help form a “checking habit”.
http://www.theatlantic.com/technology/archive/2013/11/hyperemployment-or-the-exhausting-work-of-the-technology-user/281149/ For me, media theorist
Ian Bogost has formulated the best term for our current malaise: We are hyper-employed: “committed to our usual jobs and many other jobs as well. After that daybreak email triage, so many other icons on your phone boast badges silently enumerating their demands. Facebook notifications. Twitter @-messages, direct messages. Tumblr followers, Instagram favorites, Vine comments. Elsewhere too: comments on your blog, on your YouTube channel. The Facebook page you manage for your neighborhood association or your animal rescue charity. New messages in the forums you frequent. Your Kickstarter campaign updates. Your Etsy shop. Your Ebay watch list. And then, of course, more email. Always more email.”
Wherever there is a trend,
there is a backlash. I encountered the first weak signals of it in this blog post by web designer Jack Cheng, saying these days, he only reached clarity on an airplane because there the wifi was turned off. (Remember when planes didn’t have wifi?)
He continued to tell the
story of screenwriter Robert Long and others, whose only chance to get writing done was to book themselves onto a freight ship line, the Hanjin Boston, that goes from Seattle to Shanghai in several weeks without connectivity and offers passenger cabins for people who need to get things done.
News media are littered with
articles about how the tech elite is struggling with their technology addictions, and is trying to unplug in response. Complete with print-out guides how to unplug.
Give us our time back!
Like the children in the novel Momo, we are banding together on the streets, demanding that the Men in Grey give us our time back. But the inconvenient truth is:
this is us This is
us. We – the web and software industry – are the Men in Grey, making everything evermore connected, fast, smooth, compelling, addicting even. The fundamental ethical contradiction at the heart of the digital industry is that the people who most suffer from and organise against digital acceleration are the very same people who further it.
The apps, the networks, the
platforms are the parasitic master race we build. For what do they live off of? What is it they collect and process and monetize in their data centres, their underground vaults? this is our work
we are the thieves of
time And we, user experience designers, are the agents who feed our parasitic masters. We build these systems and make them compelling, captivating, addicting even. For since the mid-2000s,
We have been learning how
to produce what anthropologist Natasha Dow Schüll has called “addiction by design”. At least the gambling industry has the decency to not publicly brag about it.
Not so us: Since the
2000s, “persuasive design” has been storming our conferences and book shelves. And not to point any fingers here: I have been guilty of this as well.
what people wish they had
done Bronnie Ware, a palliative nurse, interviewed her patients what the things were they most wished they had done in their life. these are their answers. And yet: What are the wishes, the needs, the behaviours we design for, we make more persuasive and addictive and habitual? I wish I’d had the courage to live a life true to myself, not the life others expected of me. I wish I hadn’t worked so hard. I wish I’d had the courage to express my feelings. I wish I had stayed in touch with my friends. I wish that I had let myself be happier. Bronnie Ware, Regrets of the Dying, http://www.inspirationandchai.com/Regrets-of-the-Dying.html
I am speechless how un-ironic
and un-self-aware this application literally states what the effin’ problem is, to then go on and declare that it wants us to do more of that.
On the other hand of
the spectrum, we build to-do apps to make us ever-more productive, efficient, timesaving.
how might we design for
this? I wish I’d had the courage to live a life true to myself, not the life others expected of me. I wish I hadn’t worked so hard. I wish I’d had the courage to express my feelings. I wish I had stayed in touch with my friends. I wish that I had let myself be happier. So is there an alternative? Is there a way in which we might design for these wishes and needs instead?
<2> technologies of well-behaving? Now
there are quite a number of applications out there today that try to do that kind of thing for us: behaviour change apps, gamified apps that help us improve.
personal aspirations And applications to
help you realise whatever personal aspiration you might have. However, when I look at these “technologies of well-behaving”, as I like to call them, I notice often a fundamental discontent rising in me.
Stay in the game.Move on.
They want you to be fitter, happier – in order to be more productive. They want you to self-manage, self-control, self-optimise, self-motivate in order to fit even better into the Game of Life that was defined by others for you.
instrumentalising well-being They instrumentalise well-being
and well-behaving for the sake of productivity, like Digital Detox corporate retreats for employee engagement. And even if these applications are not co-opted by some specific organisation (your company, health insurance, government), even if you use them “just for yourself”, there is this underlying instrumentalisation remaining.
The willing quantified slave For
as Foucault noted, any such “technology of self” has a technology of domination as its flip side. Modern liberal market economies not only allow, but also demand that the individual continually self-monitors, self-regulates, self-optimises. This is how it squares innovation, progress, and creativity with its exploitation and social control. Through quantified self tools, we are rendering ourselves into governable numbers, driven by the false consciousness that we do so solely for our own sake.
What for? If we want
to escape this ever-lurking instrumentalisation, we have to dare ask the big questions again. The very big questions: Why? What is all of this for? This – life? Society? World?
One way of doing so
is to pick up the trail of Aristotle’s Nicomachean Ethics. In it, he asked a very similar question: What is the ultimate goal, in whose service we pursue everything else? The one thing that is not an instrumental means to an end, but the ultimate end?
»If, then, there is some
end of the thing we do, which we desire for its own sake (everything else being desired for the sake of this), … clearly this must be the good and the chief good.« Aristotle nichomachean ethics (1.1094a)
Not seeking pleasure & avoiding
pain Now Aristotle was not a hedonist. He was quick to note that happiness does not mean seeking bodily pleasure and avoiding bodily pain – because these are fleeting and often beyond our control. As children, we begin by being pushed around like a pinball by pleasure and pain, and the majority of people, Aristotle thinks, remain so. But he is looking for a deeper, lasting happiness. He calls this lasting well-being eudaimonia.
εὐδαιμονία Well-being, flourishing, the good
life: »the exercise of the rational faculties of the soul in conformity with excellence or virtue, or if there be several, the best and most final one.« Aristotle nichomachean ethics (1098a)
Eudaimonia we today translate as
flourishing, well-being, or the good life. Flourishing, Aristotle held, is exercising and perfecting the unique capacities we as human individuals possess – and doing so for its own sake, for the sake of the “proper pleasure” that doing so brings: think of the pleasure of designing Oliver Reichenstein spoke about yesterday. This idea is corroborated by contemporary positive psychology: Contentment, well-being, long-term life satisfaction arise from developing and exercising self- concordance: acting in concordance with one’s own values, needs, interests, goals, and capacities, and developing one’s capacities to do so. Notably, humans have the ability to perform reasoned, deliberate, self- determined action, to pursue and perfect the lasting well-being of realising self-concordance against their outer and inner tugs. This requires virtues: The developed skills, practices, habits to act deliberately, consciously, grounded in insight, for its own sake, and well.
If we see current technologies
of well-behaving through this lens, other issues become apparent. First, if we design under the assumption that human beings are lazy creatures of habit and pinballs to their emotions and impulses, and therefore make everything easy, frictionless, habitual, emotion-appealing, we are nurturing that very animal part in us. http://www.ﬂickr.com/photos/silversprite/3583494858/sizes/o/ nurturing our animal part ... issue #2
evan selinger »Instantaneous access coupled
with lower prices and zero ‘shipping and handling’ costs turns ‘casual’ readers into ‘impulsive obsessives.’ The Kindle thus appears to be asking us to become the type of people who impulsively turn to it whenever we feel literary or documentation itches.« impatience as digital virtue (2012) http://www.hufﬁngtonpost.com/evan-selinger/impatience-as-digital-vir_b_1859453.html Philosopher of technology Evan Selinger has called this “impatience as a digital virtue”. By making us used to everything working frictionless and being always available, the Kindle cultivates us into persons who expect that everything will always work immediately, and who mindlessly act out every impulse immediately.
we cultivate what we design
for In short, we cultivate the kind of human we design for. But we could use the very same principle for the opposite.
…or becoming more than that
We could design under the assumption that the human being is capable of more, but requires training for that capacity to become reality – what Swiss philosopher Peter Bieri calls “the craft of freedom”.
»If we understand the ergon
of a human being as self-concordance, then self- knowledge and the perfection of the analytic, navigational, and motivational competencies (to realize it) are the virtues.« Hope May aristotle‘s ethics (2010: 148) This is the fundamental assumption of virtue ethics, and again one paralleled in and borne out by contemporary psychology. Virtues, in this reading, are the competencies we need to life self-determinedly: “executive function”, mindfulness, self-knowledge, willpower.
An ever-increasing number of empirical
studies suggest that mindfulness can be trained and has all kinds of positive effects, like reducing the grip of impulses. And similarly so for willpower: it can be trained, and if people make an effort to resist an impulse, this is often effective. Acting deliberately or not makes a difference, practically and ethically.
»You look especially lovely tonight.«
http://www.ﬂickr.com/photos/beigeinside/50122570/ Lacking intention and insight issue #3 My favourite illustration for this is a recent self-experiment the journalist Matthew Shear did for the magazine Popular Science. He tried to “gamify” all parts of his existence for a week, including “becoming a better fiancé”, where he got points for washing dishes or taking the dog out. And on the evening of day 5, when the two went to bed, he said: “You look especially lovely tonight.”
»You look especially lovely tonight.«
http://www.ﬂickr.com/photos/beigeinside/50122570/ Lacking intention and insight »Now I feel like you’re just doing it for the points.« To which she replied: “Now I feel like you’re only doing it for the points.” It makes a difference whether we do something because of a rule or incentive, or because we mean it.
“just like cattle” If we
act mindlessly, without intention, just prodded by incentives or punishments, pleasure and pain, we are, in Aristotle’s words, “just like cattle.” We let ourselves be limited and controlled by what we, as humans, can also transcend.
endorsement from insight More importantly,
reflexive endorsement is how we escape instrumentalisation. Aristotetle recognised that the educator has to train the pupil to look beyond bodily happiness and to acquire self-control, but because the ultimate goal is to enable the individual to live self-determinedly in accordance with its own understanding of the good life, it also aims to enable the individual to deliberate whether said education served this purpose, and then either embrace or change it.
Implicit theory of social changeresponsibilisation
of self issue #4 Another issue: Many technologies of well-behaving help reproduce the social systems and narratives that give rise to the very issues they try to solve: sedentary living, obesity, global warming. Their overarching narrative: It’s the individual’s fault. If only we all ate a bit better, drove a bit more fuel efficiently, all would be well.
“when discipline is reinforced,revolution cannot
fail!” This is not a new narrative. You can already find it on Maoist propaganda posters. The plan is faultless, the system is faultless. If the “Great Leap Forward” fails and kills millions in the process, it is not because the plan was faulty, but because individuals did not put in enough effort. The problem is that whenever we highlight something, we background something else – when we put the blame on the individual (by building well-behaving apps), we divert attention and energy away from systemic issues.
http://www.guardian.co.uk/sustainable-business/small- painless-behaviour-change backgrounding systemic root
causes John Thogersen, a doyen of environmental psychology, recently bashed his own discipline for this: Motivating small green actions is a feel-good lullaby that distracts us from the hard truth that collective political action is necessary to answer global warming. Take waste as one example: Municipal waste production (which includes everything you as an individual throw away) is a mere 3% of the total US waste production.
<3> technologies of well-being So
is there an alternative? I think there is, and I think it again takes us back in time, towards what I would call “technologies of well-being.”
One of the oldest of
these is fasting, be it in Hinduism, Islam, or elsewhere: Clearing your head, training your ability to be more independent of immediate bodily urges, learning to appreciate food and drink all the more.
http://en.wikipedia.org/wiki/Vanitas It is traditions like
the Shabbat, a day of rest, community, remembrance, and spiritual reflection, “a palace in time” whose purpose is not to restore your productivity for work, but put work and productivity themselves into perspective. Now I am not suggesting in any way that you should become religious. I am only saying that religion has been, in our cultures, the place where technologies of well-being have been developed and refined over millennia.
speed up slow down reduce
seams interrupt abundance constraint behaviours Intentions habits mindfulness improve “how” ask “what for” Instead of speeding us up, they slow us down. Instead of reducing seams, they interrupt and create friction. They offer constraints not abundance. They care about intention as much as about rote behaviour, and mindfulness as much as habit. Instead of improving our means of execution, they create a space where we can ask why we are doing what we’re doing to begin with. Can we translate that into design? Some people have tried it, calling their work “positive design.”
Marc Hassenzahl »With an aesthetic
of convenience, you will never instil change. What you need, rather, is an aesthetic of friction.« towards an aesthetic of friction (2011) http://www.youtube.com/watch?v=ehWdLEXSoh8 One of them is Marc Hassenzahl, whose work around an “aesthetics of friction” I really enjoy.
Take his “Chocolate Machine” –
like many of Marc’s works a somewhat whimsical experiment. Every hour or so, this little device releases a chocolate ball onto your work desk, and you have the choice: Indulge, or resist, put the ball back again into the machine, pressing a lever with a connected counter showing you how often you resisted. Instead of coercing or rewarding or pushing you in any way, the Chocolate Machine engages you in a dialogue with yourself what you consider “the good life” at each point, and helps you to develop your willpower. Play video
seeyourfolks.com and out comes how
often you will see them before you die. Admittedly this memento mori is more of a one-time intervention. But again: It uses data not to behave well according to some foregone conclusion, but to re-mind you of what you might care about, and easily overlook in the course of your hectic life.
http://designinghappiness.wordpress.com/ For a more permanent
version, take Hans Ruitenberg’s “Tiny Tasks”: A set of disks, where you pick one you like and put it on your keychain, until you did that thing you want to do, and then pick another. No scolding, coercing, forcing – just a gentle reminder every time you pick out your keys that you planned to walk barefoot and haven’t done so yet. Doing such things you want is just as important as the space of reflection it opens, when you realise you have wanted to but forgot to simply savour lunch for two weeks now, and what that says to you about how you live and whether you like that.
https://www.readyforzero.com/ But I like this
version by the NYC based design studio “The Way We See The World” even better: Blokket, a sack made of a smart fabric of Nylon and silver that blocks the connectivity of your smartphone.
https://www.readyforzero.com/ I like it because,
as the group describes the concept in its own words: “The manual act of wrapping your phone up creates a new ritual; embedding the awareness of a newly formed ‘digital etiquette’ within its use.” It is not just a digital cloister: It is a wilful, contemplative, ritual act.
<4> maieutics Fine and good,
you say, but how do I bring this to my everyday practice? We cannot all only spend time designing devices that disconnect, right? So how might we integrate ethics – a concern for the good life, the big why, into user experience design?
http://www.ﬂickr.com/photos/vpolat/4987213555 The truth is: Like
Momo, I cannot give you any answers. Because we life in a pluralist society: my values are not necessarily yours. But like Momo – or Socrates –, there is one thing I can do, and that is asking questions, and therein, step by step, help you clarify what the ethics of user experience design are to you.
question #1 So here’s the
interface that greeted me at Padua airport on my iPhone when I tried to log into the 45 minutes of free wifi. Apparently, it’s not so free – it requires signing up up for this online Poker service as well. But then you squint and see that tiny grey link underneath, “No thanks just take me online.” Now you may say: No harm done, a smart user will figure this out and get free wifi. But I guarantee if I were to interview the designer who made this and ask: “Did you intend to fleece not so smart users into signing up although they didn’t have to?”, the designer would sheepishly admit to that.
What are the intentions of
your design? Which brings me to my first, a very simple question: What are your intentions when you design something? Are they intentions you can ethically stand behind?
question #2 For my next
question, I’d like to turn to a news story that has made the rounds partially thanks to Mike Monteiro’s wonderful talk “Designers are destroying the world” (search and watch it if you haven’t yet): the 22 year old Bobbi Duncan, who didn’t want her parents to know that she was lesbian – but through changing the settings of what was automatically shared with whom in one’s social graph, facebook told them anyway, and her parents threw her out: because she was a member (real and facebook) of a queer choir, and the updates of that choir, after the change, popped up on her parents’ stream. http://online.wsj.com/news/articles/SB10000872396390444165804578008740578200224
adam greenfield »The Achilles’ Heel
of the Internet Era is the needless churn in components our daily information-handling routines are built on. Constantly new versions, new UIs, new ‘features,’ all driven more by business model than any identifiable user need.« twitter status (2013) http://www.businessweek.com/magazine/content/11_17/b4225060960537.htm And where we are not directly hurting people through thoughtlessness, often, we are wasting their time with the constant churn of software updates that serve nothing but the planned obsolescence of device manufacturers and software design trend. We make it flat and now you have to relearn everything.
And we are wasting other
resources as well. By one estimate, when Apple switched from their 30 plug adapter to the new Lightening adapter, 45 mio. docking stations were obsoleted, together with cable equipment. As the informatics professor Bill Tomlinson argued in a recent First Monday article, the same holds for web activity: The “cognitive surplus” (Clay Shirky) – people’s free time utilisable online – also uses energy. A lot of energy. The global server park by one estimate absorbs 1.5% of all electricity in the world, despite or because of recent massive efficiency gains.
livingprinciples.org If you are interested
in this kind of underbelly of your work, the Designer’s Accord and other organisations have developed the living principles, a framework of the role of the designer in creating a sustainable society, with a set of questions to work through.
Or take the case of
Ultrinsic, which uses monetary incentives - bets - to motivate students to learn. On the outset, it seems like an innocuous tool. Many platforms today similarly use incentives and rewards. Research suggests that rewards crowd out rather than add to intrinsic motivation, the actual caring for learning, the enjoyment of autonomous learning. Growing up in an environment that only operates through punishments and rewards detrains our abilities to act autonomously, self-determinedly, and trains us to care about incentives and outcomes. And doing so, research indicates, ultimately lowers our psychosocial well-being. And yet, every time we user incentives, we cultivate and nurture just these tendencies, we signal they are normal and good. We can generalise that point:
Richard Buchanan »Products ... are
vivid arguments about how we should lead our lives.« design and the new rhetoric (2001) http://muse.jhu.edu/journals/philosophy_and_rhetoric/v034/34.3buchanan.html Every designed thing, by virtue of being in the world, signals, communicates that it is good and normal and proper that such a thing exists, in the way it exists, and in the way it is made.
In the Good Life …
one person teaches, the others listen. you learn while sitting. you learn by taking notes. you learn for yourself. these things are not to be changed. http://www.ﬂickr.com/photos/mischiru/2860228008 Even something as simple as the chairs you sit on right now says something about what kind of vision of a normal, good life the designers had in mind.
In the Good Life …
people compete. it is important to be judgmental. it is important to be liked. there can only be one winner. things like these are worth a designer’s time. A little playful application like CubeDuel, that allows you to (anonymously) compare and vote for who of your LinkedIn contacts you’r rather work with, communicates certain things as good and normal.
What are the effects* of
your design? * also unintended, long-term, rhetorical So here’s my second question to you: What are the effects of your design – the immediate ones, as in the case of Bobbi Duncan, but also the unintended, long-term, rhetorical effects.
question #3 Returning to my
example at the beginning, often when we are talking about the ethics of design, we are asking: “Is something like this still ethical? Is it still permissible? Or have I crossed the threshold into unethical territory?” We consider ethics as avoiding a small domain of negatively affecting others “too much”. But from a virtue ethical viewpoint, that is a very narrow conception indeed.
From a virtue ethical view,
everything is ethical, because everything realises, approaches (or falls short of) living life well. Ethics is a question of aspiring and moving towards the best we can be, not drawing a fence around a small low end we have to repent for.
What vision of The Good
Life doesyour design aspire to? So this is my third question to you: What vision of the good life does your design aspire to?
http://instagram.com/p/KTOGobADKa question #5 Now if
there is one industry that is not in want of aspiration, it is the tech industry. To me, this image of a letter an Apple employee found at his first day at work exemplifies this pervasive rhetoric in the digital industries: This is a place where you can, in Steve Job’s words, “make a dent in the universe.” But are we really? Are we living up to this – beautiful – ambition? What dent are we making?
»your life’s work« What is
the “life’s work” you get to do? An annual incremental innovation to keep the cycle of planned obsolescence going?
»something that couldn’t happen anywhere
else« … thanks to clever ways of evading taxes? Now you may say: Well, big companies are big companies, with many employees pursuing many agendas, so naturally, you will see incongruous behaviour. But the small teams of startups are different!
ben horowitz »Technology means ‘a
better way of doing things.’ Making a better way of storing information, a better currency, or a better way of making friends means improving on thousands of years of human experience and is therefore extraordinarily difficult. ... The technology startup world is where brilliant people come to imagine the impossible.« can-do vs. can’t-do culture (2014) http://recode.net/2014/01/01/can-do-vs-cant-do-culture/ As Ben Horowitz argued in a recent reply to the rising criticism sported against Silicon Valley and startups: “The technology startup world is where brilliant people come to imagine the impossible.”
»imagine the impossible« http://instagram.com/p/KTOGobADKa So
what is the impossible that our startup world is inventing right now? The extraordinarily difficult improvement upon thousands of years of human experience? Well, we’re in London, so let’s have a look at London’s hottest startups, according to the relevant press. What is it that they do?
»imagine the impossible« http://instagram.com/p/KTOGobADKa Travel
reviews Apparel data warehouse Social shopping Money transfer Curated night’s events Online betting Taxi app CAPTCHA ad games Art personality quiz Debit payments Band tracker Social recruitment Online luxury food Movement tracker Online dating Personal fashion recommender Or as Jeff Hammerbacher put it:
Jeff Hammerbacher »The best minds
of my generation are thinking about how to make people click ads. That sucks.« founder & chief scientist, cloudera (2011) http://www.businessweek.com/magazine/content/11_17/b4225060960537.htm I am not saying startup members are bad people. I am not saying they are not often doing solid and hard and valuable work. As a professor, I cherish the accomplishment of my students who go out and create their own business and build their own thing. I am just asking you, in the audience: Is that all you want to do? Is “reinventing online dating” the limit of your aspiration? Is that what you’d love to put on your tombstone?
victor papanek »For design is
the most powerful tool yet given man with which to shape his products, his environments, and, by extension, himself.« design for the real world (1971: 86) As Aza Raskin was already saying yesterday in reference to Victor Papanek, as designers, we are increasingly powerful. For think about it:
everything is becoming a networked
interface The Internet has linked all information processing to digital networked technology. Ubiquitous computing and the Internet of Things is doing the same to our physical world. And so, as designers of this technology and their interfaces, the remit of our influence becomes ubiquitous as well.
Peter-Paul Verbeek »Things carry morality
because they shape the way in which people experience their world and organize their existence, regardless of whether this is done consciously and intentionally or not. Designers ... materialize morality.« what things do (2005) question #5 And speaking of aspirations of the good life, we should not forget that design not only trains or pushes us towards behaviour that is conducive to living well. Every moment we spend with a device, every second we engage with a designed object is a moment of life, lived well or not. And if you walk around with that realisation through the world we build for ourselves, ...
Michel Foucault »Why should the
lamp or the house be an art object but not our life?« ethics: subjectivity and truth (1997) And so every moment of time we spend researching or building these systems, every minute we spend with our colleagues and communities.
http://blog.habitlabs.com/axioms When they created Habit
Labs, they also created these axioms for how they wanted to live and work together as a team. The life they wanted to support for their users was a natural outgrowth of how they wanted to live themselves in their daily work.
I started with a story,
and I want to end with one. Game designer Chris Crawford owns 29,216 glass beads, in eight colours, with 3652 beads in each colour. Each colour represents a decade, each bead a day. And every morning he comes into his office, he takes one bead out of the smaller glass (the days he hopes he still has) and puts it into the larger glass – the days he has lived. Not to safe time. Not to live more efficiently. But to live each day consciously and wisely and well, and ask himself, every day: http://kotaku.com/30-years-later-one-mans-still-trying-to-fix-video-gam-1490377821