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Session 3
David Mullich
Concept Workshop - Game PreProduction
The Los Angeles Film School
Development Methodologies
 Waterfall: A sequential process in
which development is seen as
flowing downwards (like a waterfall)
through pre-determined stages
 Agile: An iterative process in which
the project is re-evaluated at the end
of each cycle
Scrum
 A flexible holistic strategy where a
development team works together to
reach a common goal
 The word “scrum” is a rugby term,
referring to the manner of restarting
after a minor infraction
Stakeholder
A person, group, organization, or
system who affects or can be affected
by an organization's actions. They
have a vested interest in the project.
Stakeholders may have different levels
of involvement in a project. Some
(chickens) may be merely interested,
while others (pigs) are more
committed.
Roles
 Project Owner: Represents the stakeholders and is
the voice of the customer. S/he is accountable for
delivering value.
 Team: Responsible for delivering a shippable
project in incremental steps.
 Scrum Master: Enforces the rules of Scrum.
Responsible for removing obstacles to the team.
Acts as a buffer between the team and distracting
influences.
Project Backlog
 An ordered list of requirements for the
product: features, bug fixes, non-functional
requirements (such as documentation)
 The items are ordered by the Product
Owner based on considerations like risk,
business value, etc.
 The features added to the backlog are
commonly written in a story format. (“As a
user, I would like to…”)
Scrum Elements
 Sprint: The basic unit of development in
Scrum. The sprint is a “timeboxed” effort –
normally between one week and one
month.
 Sprint Backlog: The list of tasks to be
accomplished during that sprint.
 Sprint Planning Meeting: At the beginning
of every sprint, a planning meeting is held
to decide what work is to be done and
prepare the sprint backlog.
Daily Scrum (Daily Standup)
A timeboxed meeting (usually set to 15
minutes) of the development team. It
should be held at the same time and
location every day. Each team
member answers three questions:
 What have you done since
yesterday?
 What are you doing today?
 Are there any obstacles?
End of Sprint
 Sprint Review Meeting: Completed
work is reviewed with the
stakeholders (“the demo”)
 Sprint Retrospective: The team
members discuss improvements to
the process
The 3 Pillars of Scrum
 Transparency
 Inspection
 Adaptation
Transparency
 All relative aspects of the process must be
visible to those responsible for the
outcome.
 This requires a common standard and
nomenclature between the Scrum Team.
Inspection
 The Scrum process promotes frequent
Inspection of the Artifacts and progress to
identify and correct undesirable variances
 Inspection occurs curing the Sprint
Planning Meeting, Daily Scrum, Sprint
Review, and Sprint Retrospective
Adaptation
 After Inspection, adjustments should be
made to the processes and the Artifacts to
minimize further deviation
Scrum Effectiveness
 Each of these pillars must stand and be supported
 One without the others greatly deters from the
effectiveness of Scrum Implementation
Scrum
Scrum Methodology an Agile Movie (6:12)
 You are a painter who has been commissioned to paint a painting of
a bowl of fruit.
 What would your painting process be using the Waterfall method?
 What would your painting process be using the Scrum Method?
 A large game publisher (Activision) has hired a game developer
(LAFS All Stars) to create a new FPS. Identify the following:
 Product Owner
 Scrum Master
 Team
 Stakeholders (Pigs)
 Stakeholders (Chickens)

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LAFS PREPRO Session 3 - Scrum

  • 1. Session 3 David Mullich Concept Workshop - Game PreProduction The Los Angeles Film School
  • 2. Development Methodologies  Waterfall: A sequential process in which development is seen as flowing downwards (like a waterfall) through pre-determined stages  Agile: An iterative process in which the project is re-evaluated at the end of each cycle
  • 3.
  • 4.
  • 5.
  • 6. Scrum  A flexible holistic strategy where a development team works together to reach a common goal  The word “scrum” is a rugby term, referring to the manner of restarting after a minor infraction
  • 7. Stakeholder A person, group, organization, or system who affects or can be affected by an organization's actions. They have a vested interest in the project. Stakeholders may have different levels of involvement in a project. Some (chickens) may be merely interested, while others (pigs) are more committed.
  • 8. Roles  Project Owner: Represents the stakeholders and is the voice of the customer. S/he is accountable for delivering value.  Team: Responsible for delivering a shippable project in incremental steps.  Scrum Master: Enforces the rules of Scrum. Responsible for removing obstacles to the team. Acts as a buffer between the team and distracting influences.
  • 9. Project Backlog  An ordered list of requirements for the product: features, bug fixes, non-functional requirements (such as documentation)  The items are ordered by the Product Owner based on considerations like risk, business value, etc.  The features added to the backlog are commonly written in a story format. (“As a user, I would like to…”)
  • 10. Scrum Elements  Sprint: The basic unit of development in Scrum. The sprint is a “timeboxed” effort – normally between one week and one month.  Sprint Backlog: The list of tasks to be accomplished during that sprint.  Sprint Planning Meeting: At the beginning of every sprint, a planning meeting is held to decide what work is to be done and prepare the sprint backlog.
  • 11. Daily Scrum (Daily Standup) A timeboxed meeting (usually set to 15 minutes) of the development team. It should be held at the same time and location every day. Each team member answers three questions:  What have you done since yesterday?  What are you doing today?  Are there any obstacles?
  • 12. End of Sprint  Sprint Review Meeting: Completed work is reviewed with the stakeholders (“the demo”)  Sprint Retrospective: The team members discuss improvements to the process
  • 13.
  • 14. The 3 Pillars of Scrum  Transparency  Inspection  Adaptation
  • 15. Transparency  All relative aspects of the process must be visible to those responsible for the outcome.  This requires a common standard and nomenclature between the Scrum Team.
  • 16. Inspection  The Scrum process promotes frequent Inspection of the Artifacts and progress to identify and correct undesirable variances  Inspection occurs curing the Sprint Planning Meeting, Daily Scrum, Sprint Review, and Sprint Retrospective
  • 17. Adaptation  After Inspection, adjustments should be made to the processes and the Artifacts to minimize further deviation
  • 18. Scrum Effectiveness  Each of these pillars must stand and be supported  One without the others greatly deters from the effectiveness of Scrum Implementation
  • 19. Scrum Scrum Methodology an Agile Movie (6:12)
  • 20.  You are a painter who has been commissioned to paint a painting of a bowl of fruit.  What would your painting process be using the Waterfall method?  What would your painting process be using the Scrum Method?  A large game publisher (Activision) has hired a game developer (LAFS All Stars) to create a new FPS. Identify the following:  Product Owner  Scrum Master  Team  Stakeholders (Pigs)  Stakeholders (Chickens)

Notes de l'éditeur

  1. Stakeholder (corporate), a person, group, organization, or system who affects or can be affected by an organization's actions.