SlideShare une entreprise Scribd logo
1  sur  30
Immersive Technologies for Recruitment, Assessment and Lifelong Learning Moscow Edutech2011 David Wortley FRSA
Key Takeaway Immersive technologies will be used for continuous formative assessment, lifelong learning, career development and e-portfolios / profiles We are entering the era of the portable lifelong personal coach / mentor facilitated by serious games, social networks, virtual learning environments and cloud computing
Topics Definition and role of Serious Games and Immersive Technologies Example Applications Future Challenges and Trends Summary and Conclusion
Definition and Role of Serious Games and Immersive Technologies
Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies provide an attractive, accessible and affordable space in which to devote our discretionary time, attention and money
Serious Games and Immersive Experiences Involve Challenges, Rules, Rewards, Physical and Virtual Worlds, Social Networks, Assessment, Profiles, Personal Development and Commercial Exploitation
Serious Games are Our Personal Choice Serious Games are where we choose to spend our discretionary time, attention and finances which makes them very important commercially and developmentally
Attractive, Accessible, Affordable Immersive technologies focus on attractiveness (engagement), accessibility (no barriers) and affordability (cost and time)
The Importance of Immersive Technologies Immersive Technologies are important because they provide an ideal platform for engagement, motivation, assessment, training needs analysis, profiling, coaching and development
What are the Key Features ? Personalisation / relevance Interface and Ubiquity Cost in time and money Ability to control / shape Richness of experience Challenge / motivation Intrinsic and extrinsic rewards
Example Applications
Learning through Games Watch, copy, get feedback, iterate and share
From Cradle to Grave Immersive technologies will engage, motivate, assess, adjust and profile
Profiling and Needs Analysis Identifying strengths and weaknesses, profiling and personalising needs
Building Knowledge Communities Intel’s Planet Blue is an internal social network
Connecting the Physical & Virtual Virtual visualisation of real time data
The Digital Alter Ego The mobile device will become our digital mentor
Future Challenges and Trends
In a Nutshell Successful Immersive technologies need multiple disciplines
Common Language ? Experts speak in different languages
Expectations Generation Y learners expect high levels of engagement
Expectations Clients expect value for money and modest costs
Likely Solution Software which has embedded expertise and resources and partners to provide pedagogical and storytelling skills
Simulations linked to real data
New Applications Using Sensor  interfaces to control learning activities
Summary and Conclusion
Key Takeaway Immersive technologies will be used for continuous formative assessment, lifelong learning, career development and e-portfolios / profiles We are entering the era of the portable lifelong personal coach / mentor facilitated by serious games, social networks, virtual learning environments and cloud computing
What will this mean in practice ? Personalised learning Integrated games-based learning & assessment Intelligent persistent lifelong profiling Collaborative peer to peer learning Learning by discovery of new knowledge Virtual worlds linked to real world data Tutor/Mentor/Coach tools for content management Learning communities
Questions
Immersive Technologies for Recruitment, Assessment and Lifelong Learning Moscow Edutech2011 David Wortley FRSA

Contenu connexe

En vedette

BSBHRM506 - Mapping 2015 Manage recruitment selection and induction processes
BSBHRM506 - Mapping 2015 Manage recruitment selection and induction processesBSBHRM506 - Mapping 2015 Manage recruitment selection and induction processes
BSBHRM506 - Mapping 2015 Manage recruitment selection and induction processesMuna Haider
 
Staff Attrition Rates and Staff Turnover Rates 2013
Staff Attrition Rates and Staff Turnover Rates 2013Staff Attrition Rates and Staff Turnover Rates 2013
Staff Attrition Rates and Staff Turnover Rates 2013great-with-talent
 
Workforce Planning Overview Workshop Presentation
Workforce Planning Overview Workshop PresentationWorkforce Planning Overview Workshop Presentation
Workforce Planning Overview Workshop PresentationJulie Lee
 
HRM - Workforce Effectiveness
HRM - Workforce EffectivenessHRM - Workforce Effectiveness
HRM - Workforce Effectivenesstutor2u
 
Recruitment, Selection Process Methods And Steps,
Recruitment, Selection Process Methods And Steps,Recruitment, Selection Process Methods And Steps,
Recruitment, Selection Process Methods And Steps,rajeevgupta
 
ppt on Recruitment & Selection Process
ppt on Recruitment & Selection Processppt on Recruitment & Selection Process
ppt on Recruitment & Selection ProcessBEC DOMS
 

En vedette (9)

BSBHRM506 - Mapping 2015 Manage recruitment selection and induction processes
BSBHRM506 - Mapping 2015 Manage recruitment selection and induction processesBSBHRM506 - Mapping 2015 Manage recruitment selection and induction processes
BSBHRM506 - Mapping 2015 Manage recruitment selection and induction processes
 
Staff Attrition Rates and Staff Turnover Rates 2013
Staff Attrition Rates and Staff Turnover Rates 2013Staff Attrition Rates and Staff Turnover Rates 2013
Staff Attrition Rates and Staff Turnover Rates 2013
 
Trends in Recruitment Marketing
Trends in Recruitment Marketing Trends in Recruitment Marketing
Trends in Recruitment Marketing
 
Attrition
AttritionAttrition
Attrition
 
Workforce Planning Overview Workshop Presentation
Workforce Planning Overview Workshop PresentationWorkforce Planning Overview Workshop Presentation
Workforce Planning Overview Workshop Presentation
 
Workforce Planning
Workforce PlanningWorkforce Planning
Workforce Planning
 
HRM - Workforce Effectiveness
HRM - Workforce EffectivenessHRM - Workforce Effectiveness
HRM - Workforce Effectiveness
 
Recruitment, Selection Process Methods And Steps,
Recruitment, Selection Process Methods And Steps,Recruitment, Selection Process Methods And Steps,
Recruitment, Selection Process Methods And Steps,
 
ppt on Recruitment & Selection Process
ppt on Recruitment & Selection Processppt on Recruitment & Selection Process
ppt on Recruitment & Selection Process
 

Similaire à Immersive technologies and recruitment assessment and lifelong learning

Trends in immersive technologies and learning. David Wortley. 02.06.2011
Trends in immersive technologies and learning. David Wortley. 02.06.2011Trends in immersive technologies and learning. David Wortley. 02.06.2011
Trends in immersive technologies and learning. David Wortley. 02.06.2011Сообщество eLearning PRO
 
Role of serious games and immersive technologies
Role of serious games and immersive technologiesRole of serious games and immersive technologies
Role of serious games and immersive technologiesDavid Wortley
 
Immersive technologies and the future of education
Immersive technologies and the future of educationImmersive technologies and the future of education
Immersive technologies and the future of educationDavid Wortley
 
Immersive technologies and the future of education
Immersive technologies and the future of educationImmersive technologies and the future of education
Immersive technologies and the future of educationDavid Wortley
 
Andrich Low Cost Training and Simulation
Andrich Low Cost Training and SimulationAndrich Low Cost Training and Simulation
Andrich Low Cost Training and SimulationDavid Wortley
 
Global Trends in Serious Games
Global Trends in Serious GamesGlobal Trends in Serious Games
Global Trends in Serious GamesDavid Wortley
 
Thinking worlds rapid sims and games
Thinking worlds rapid sims and gamesThinking worlds rapid sims and games
Thinking worlds rapid sims and gamesDavid Wortley
 
Serious Games Past Present And Future
Serious Games Past Present And FutureSerious Games Past Present And Future
Serious Games Past Present And FutureDavid Wortley
 
Tcea 2014 Video Game Design for New TEKS
Tcea 2014   Video Game Design for New TEKSTcea 2014   Video Game Design for New TEKS
Tcea 2014 Video Game Design for New TEKSMike Ploor
 
Revolutionizing Learning: The Power and Potential of Educational Software
Revolutionizing Learning: The Power and Potential of Educational SoftwareRevolutionizing Learning: The Power and Potential of Educational Software
Revolutionizing Learning: The Power and Potential of Educational SoftwareFuture Education Magazine
 
Virtual World Tutorial for I/ITSEC
Virtual World Tutorial for I/ITSECVirtual World Tutorial for I/ITSEC
Virtual World Tutorial for I/ITSECmmacedon
 
Challenge of the Digital Native Generation 2010 WOLCE NEC Birmingham
Challenge of the Digital Native Generation 2010 WOLCE NEC BirminghamChallenge of the Digital Native Generation 2010 WOLCE NEC Birmingham
Challenge of the Digital Native Generation 2010 WOLCE NEC BirminghamDavid Wortley
 
Worldwide e learning trends
Worldwide e learning trendsWorldwide e learning trends
Worldwide e learning trendsDavid Wortley
 
Future of serious games and immersive technologies
Future of serious games and immersive technologiesFuture of serious games and immersive technologies
Future of serious games and immersive technologiesDavid Wortley
 
Introduction to 3DHive
Introduction to 3DHiveIntroduction to 3DHive
Introduction to 3DHivePlayware
 
Fetc 2014 video game design with industry certification
Fetc 2014   video game design with industry certificationFetc 2014   video game design with industry certification
Fetc 2014 video game design with industry certificationMike Ploor
 
All Aboard - Building Digital Confidence
All Aboard - Building Digital ConfidenceAll Aboard - Building Digital Confidence
All Aboard - Building Digital Confidenceiainmacl
 
Harnessing the Power of Virtual Worlds for Learning
Harnessing the Power of Virtual Worlds for LearningHarnessing the Power of Virtual Worlds for Learning
Harnessing the Power of Virtual Worlds for LearningTandem Learning
 
EdСrunch: Alexa Joyce, Microsoft
EdСrunch: Alexa Joyce, MicrosoftEdСrunch: Alexa Joyce, Microsoft
EdСrunch: Alexa Joyce, MicrosoftEdutainme
 
[Startup Nations Summit 2014] Competition - Singapore
[Startup Nations Summit 2014] Competition - Singapore[Startup Nations Summit 2014] Competition - Singapore
[Startup Nations Summit 2014] Competition - SingaporeStartupNations
 

Similaire à Immersive technologies and recruitment assessment and lifelong learning (20)

Trends in immersive technologies and learning. David Wortley. 02.06.2011
Trends in immersive technologies and learning. David Wortley. 02.06.2011Trends in immersive technologies and learning. David Wortley. 02.06.2011
Trends in immersive technologies and learning. David Wortley. 02.06.2011
 
Role of serious games and immersive technologies
Role of serious games and immersive technologiesRole of serious games and immersive technologies
Role of serious games and immersive technologies
 
Immersive technologies and the future of education
Immersive technologies and the future of educationImmersive technologies and the future of education
Immersive technologies and the future of education
 
Immersive technologies and the future of education
Immersive technologies and the future of educationImmersive technologies and the future of education
Immersive technologies and the future of education
 
Andrich Low Cost Training and Simulation
Andrich Low Cost Training and SimulationAndrich Low Cost Training and Simulation
Andrich Low Cost Training and Simulation
 
Global Trends in Serious Games
Global Trends in Serious GamesGlobal Trends in Serious Games
Global Trends in Serious Games
 
Thinking worlds rapid sims and games
Thinking worlds rapid sims and gamesThinking worlds rapid sims and games
Thinking worlds rapid sims and games
 
Serious Games Past Present And Future
Serious Games Past Present And FutureSerious Games Past Present And Future
Serious Games Past Present And Future
 
Tcea 2014 Video Game Design for New TEKS
Tcea 2014   Video Game Design for New TEKSTcea 2014   Video Game Design for New TEKS
Tcea 2014 Video Game Design for New TEKS
 
Revolutionizing Learning: The Power and Potential of Educational Software
Revolutionizing Learning: The Power and Potential of Educational SoftwareRevolutionizing Learning: The Power and Potential of Educational Software
Revolutionizing Learning: The Power and Potential of Educational Software
 
Virtual World Tutorial for I/ITSEC
Virtual World Tutorial for I/ITSECVirtual World Tutorial for I/ITSEC
Virtual World Tutorial for I/ITSEC
 
Challenge of the Digital Native Generation 2010 WOLCE NEC Birmingham
Challenge of the Digital Native Generation 2010 WOLCE NEC BirminghamChallenge of the Digital Native Generation 2010 WOLCE NEC Birmingham
Challenge of the Digital Native Generation 2010 WOLCE NEC Birmingham
 
Worldwide e learning trends
Worldwide e learning trendsWorldwide e learning trends
Worldwide e learning trends
 
Future of serious games and immersive technologies
Future of serious games and immersive technologiesFuture of serious games and immersive technologies
Future of serious games and immersive technologies
 
Introduction to 3DHive
Introduction to 3DHiveIntroduction to 3DHive
Introduction to 3DHive
 
Fetc 2014 video game design with industry certification
Fetc 2014   video game design with industry certificationFetc 2014   video game design with industry certification
Fetc 2014 video game design with industry certification
 
All Aboard - Building Digital Confidence
All Aboard - Building Digital ConfidenceAll Aboard - Building Digital Confidence
All Aboard - Building Digital Confidence
 
Harnessing the Power of Virtual Worlds for Learning
Harnessing the Power of Virtual Worlds for LearningHarnessing the Power of Virtual Worlds for Learning
Harnessing the Power of Virtual Worlds for Learning
 
EdСrunch: Alexa Joyce, Microsoft
EdСrunch: Alexa Joyce, MicrosoftEdСrunch: Alexa Joyce, Microsoft
EdСrunch: Alexa Joyce, Microsoft
 
[Startup Nations Summit 2014] Competition - Singapore
[Startup Nations Summit 2014] Competition - Singapore[Startup Nations Summit 2014] Competition - Singapore
[Startup Nations Summit 2014] Competition - Singapore
 

Plus de David Wortley

ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022David Wortley
 
Digital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDigital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
 
VR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsVR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsDavid Wortley
 
The Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyThe Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyDavid Wortley
 
Gamified immersive learning experiences masterclass the coronavirus game ch...
Gamified immersive learning experiences masterclass   the coronavirus game ch...Gamified immersive learning experiences masterclass   the coronavirus game ch...
Gamified immersive learning experiences masterclass the coronavirus game ch...David Wortley
 
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020David Wortley
 
Digital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDigital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDavid Wortley
 
Smart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalSmart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalDavid Wortley
 
Gamification Elements Glossary
Gamification Elements Glossary Gamification Elements Glossary
Gamification Elements Glossary David Wortley
 
Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019David Wortley
 
Digital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDigital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDavid Wortley
 
The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...David Wortley
 
360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August NewsletterDavid Wortley
 
Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
 
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDavid Wortley
 
Immersive Technologies Workshop
Immersive Technologies WorkshopImmersive Technologies Workshop
Immersive Technologies WorkshopDavid Wortley
 
Immersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentImmersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentDavid Wortley
 
Impact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingImpact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingDavid Wortley
 
Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?David Wortley
 
360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment OpportunitiesDavid Wortley
 

Plus de David Wortley (20)

ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022
 
Digital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDigital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth University
 
VR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsVR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare Webinars
 
The Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyThe Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging Society
 
Gamified immersive learning experiences masterclass the coronavirus game ch...
Gamified immersive learning experiences masterclass   the coronavirus game ch...Gamified immersive learning experiences masterclass   the coronavirus game ch...
Gamified immersive learning experiences masterclass the coronavirus game ch...
 
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
 
Digital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDigital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the Future
 
Smart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalSmart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposal
 
Gamification Elements Glossary
Gamification Elements Glossary Gamification Elements Glossary
Gamification Elements Glossary
 
Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019
 
Digital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDigital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative Healthcare
 
The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...
 
360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter
 
Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...
 
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
 
Immersive Technologies Workshop
Immersive Technologies WorkshopImmersive Technologies Workshop
Immersive Technologies Workshop
 
Immersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentImmersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic Development
 
Impact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingImpact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well being
 
Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?
 
360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities
 

Dernier

Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseAnaAcapella
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfPoh-Sun Goh
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024Elizabeth Walsh
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structuredhanjurrannsibayan2
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Pooja Bhuva
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxPooja Bhuva
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfDr Vijay Vishwakarma
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptxMaritesTamaniVerdade
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxDr. Sarita Anand
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxDr. Ravikiran H M Gowda
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxEsquimalt MFRC
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxCeline George
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Pooja Bhuva
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Association for Project Management
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfNirmal Dwivedi
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 

Dernier (20)

Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptx
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptx
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 

Immersive technologies and recruitment assessment and lifelong learning

  • 1. Immersive Technologies for Recruitment, Assessment and Lifelong Learning Moscow Edutech2011 David Wortley FRSA
  • 2. Key Takeaway Immersive technologies will be used for continuous formative assessment, lifelong learning, career development and e-portfolios / profiles We are entering the era of the portable lifelong personal coach / mentor facilitated by serious games, social networks, virtual learning environments and cloud computing
  • 3. Topics Definition and role of Serious Games and Immersive Technologies Example Applications Future Challenges and Trends Summary and Conclusion
  • 4. Definition and Role of Serious Games and Immersive Technologies
  • 5. Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies provide an attractive, accessible and affordable space in which to devote our discretionary time, attention and money
  • 6. Serious Games and Immersive Experiences Involve Challenges, Rules, Rewards, Physical and Virtual Worlds, Social Networks, Assessment, Profiles, Personal Development and Commercial Exploitation
  • 7. Serious Games are Our Personal Choice Serious Games are where we choose to spend our discretionary time, attention and finances which makes them very important commercially and developmentally
  • 8. Attractive, Accessible, Affordable Immersive technologies focus on attractiveness (engagement), accessibility (no barriers) and affordability (cost and time)
  • 9. The Importance of Immersive Technologies Immersive Technologies are important because they provide an ideal platform for engagement, motivation, assessment, training needs analysis, profiling, coaching and development
  • 10. What are the Key Features ? Personalisation / relevance Interface and Ubiquity Cost in time and money Ability to control / shape Richness of experience Challenge / motivation Intrinsic and extrinsic rewards
  • 12. Learning through Games Watch, copy, get feedback, iterate and share
  • 13. From Cradle to Grave Immersive technologies will engage, motivate, assess, adjust and profile
  • 14. Profiling and Needs Analysis Identifying strengths and weaknesses, profiling and personalising needs
  • 15. Building Knowledge Communities Intel’s Planet Blue is an internal social network
  • 16. Connecting the Physical & Virtual Virtual visualisation of real time data
  • 17. The Digital Alter Ego The mobile device will become our digital mentor
  • 19. In a Nutshell Successful Immersive technologies need multiple disciplines
  • 20. Common Language ? Experts speak in different languages
  • 21. Expectations Generation Y learners expect high levels of engagement
  • 22. Expectations Clients expect value for money and modest costs
  • 23. Likely Solution Software which has embedded expertise and resources and partners to provide pedagogical and storytelling skills
  • 25. New Applications Using Sensor interfaces to control learning activities
  • 27. Key Takeaway Immersive technologies will be used for continuous formative assessment, lifelong learning, career development and e-portfolios / profiles We are entering the era of the portable lifelong personal coach / mentor facilitated by serious games, social networks, virtual learning environments and cloud computing
  • 28. What will this mean in practice ? Personalised learning Integrated games-based learning & assessment Intelligent persistent lifelong profiling Collaborative peer to peer learning Learning by discovery of new knowledge Virtual worlds linked to real world data Tutor/Mentor/Coach tools for content management Learning communities
  • 30. Immersive Technologies for Recruitment, Assessment and Lifelong Learning Moscow Edutech2011 David Wortley FRSA