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Theme
• The two most widely covered themes in
  concept art are science fiction and fantasy.
• Concept art has always had to cover many
  subjects, being the primary medium in film
  poster design since the early days
  of Hollywood, however, since the recent
  rise of concept art used in video game
  production concept art has expanded to
  cover genres from football to
  the Mafia and beyond.
• Science fiction is a genre of fiction dealing
  with imaginary but more or less plausible (or at
  least non-supernatural) content such
  as future settings,
  futuristic science and technology, space
  travel, aliens, and paranormal abilities. Exploring
  the consequences of scientific innovations is one
  purpose of science fiction, making it a "literature
  of ideas".
• Science fiction is largely based on
  writing rationally about alternative possible
  worlds or futures.It is similar to, but differs
  from fantasy in that, within the context of
  the story, its imaginary elements are largely
  possible within scientifically established or
  scientifically postulated laws of nature(though
  some elements in a story might still be pure
  imaginative speculation).
• The settings for science fiction are often
  contrary to known reality, but most science
  fiction relies on a considerable degree
  of suspension of disbelief, which is
  facilitated in the reader's mind by potential
  scientific explanations or solutions to
  various fictional elements. Science fiction
  elements include:
• A time setting in the future, in alternative
  timelines, or in a historical past that
  contradicts known facts of history or
  the archaeological record.
• A spatial setting or scenes in outer
  space (e.g., spaceflight), on other worlds,
  or on subterranean earth.
• Characters that
  include aliens, mutants, androids,
  or humanoid robots.
• Technology that is futuristic (e.g., ray
  guns, teleportation machines,
  humanoid computers).Scientific principles
  that are new or that contradict known laws
  of nature, for example time
• travel, wormholes, or faster-than-
  light travel.
• New and different political or social
  systems (e.g. dystopia, post-scarcity, or
  a post-apocalyptic situation where
  organized society has collapsed).
• Paranormal abilities such as mind
  control, telepathy, telekinesis,
  and teleportation.
• Other universes or dimensions and travel
  between them.

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Theme c aaaa

  • 2. • The two most widely covered themes in concept art are science fiction and fantasy.
  • 3. • Concept art has always had to cover many subjects, being the primary medium in film poster design since the early days of Hollywood, however, since the recent rise of concept art used in video game production concept art has expanded to cover genres from football to the Mafia and beyond.
  • 4. • Science fiction is a genre of fiction dealing with imaginary but more or less plausible (or at least non-supernatural) content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities. Exploring the consequences of scientific innovations is one purpose of science fiction, making it a "literature of ideas".
  • 5. • Science fiction is largely based on writing rationally about alternative possible worlds or futures.It is similar to, but differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature(though some elements in a story might still be pure imaginative speculation).
  • 6. • The settings for science fiction are often contrary to known reality, but most science fiction relies on a considerable degree of suspension of disbelief, which is facilitated in the reader's mind by potential scientific explanations or solutions to various fictional elements. Science fiction elements include:
  • 7. • A time setting in the future, in alternative timelines, or in a historical past that contradicts known facts of history or the archaeological record.
  • 8. • A spatial setting or scenes in outer space (e.g., spaceflight), on other worlds, or on subterranean earth.
  • 9. • Characters that include aliens, mutants, androids, or humanoid robots.
  • 10. • Technology that is futuristic (e.g., ray guns, teleportation machines, humanoid computers).Scientific principles that are new or that contradict known laws of nature, for example time
  • 11. • travel, wormholes, or faster-than- light travel.
  • 12. • New and different political or social systems (e.g. dystopia, post-scarcity, or a post-apocalyptic situation where organized society has collapsed).
  • 13. • Paranormal abilities such as mind control, telepathy, telekinesis, and teleportation. • Other universes or dimensions and travel between them.