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BUT FIRST 
WHAT IS ‘GAME SENSE’? 
A pedagogical approach and adaptation to the TGFU model (Teaching Games for 
Understanding) developed by Rod Thorpe with the ASC (Australian Sports 
Commission) which: 
…. goes BEYOND the technicalities and authoritative approach towards play and 
sports games, and centers the player to create a HOLISTIC learning 
environment. It encourages players to be CRITICAL of their learning 
environment and focus on their DEVELOPMENT throughout the game rather 
than technique. 
‘Game Sense’ allows students to understand the tactics and skills they need in 
order to progress critically and physically in a game, and incorporating these 
towards understanding the limits of the self, and the importance of Physical 
Education in everyday life. 
(Light, 2006, p. 9)
MODEL 
‘Game Sense’ centers the player within the following categories: 
Game This is ‘what’ the students will focus the remaining 5 categories on. 
Understanding the concept of the ‘game’ and developing an aim. 
Game Appreciation ‘Why do I need to do this?’ Players understand the holistic nature of the game, 
and how the rules and skills are inextricable to the overall understanding of the 
games’ progression. 
Tactical Awareness Using tactics and techniques as foreground to understanding the “offensive” and 
“defensive” roles in a game. E.g. lowering hands as you catch a ball increases 
the chances of it being caught. 
Decision Making ‘How will I do this?’ By understanding the benefit of using tactics in a game, 
players learn how to apply critical decision making to better their outcomes in the 
context of a game. 
Skill Execution ‘If I do this better, I can...’ Players develop an understanding for the need to 
improve and execute skills in a game and how its implementation can enhance 
overall skill performance and progression in the game. E.g. perfecting how to 
dribble in soccer and simultaneously applying tactical field skills will provide 
foundation for scoring goals and team progression. 
Game Performance Combining the above categories to a game with set criteria to test their 
understanding through performance. This reinforces the teachers’/instructors’ 
role of teaching and providing the feedback necessary to perfect the previous 
categories and apply them to future games. 
(Hopper, Butler & 
Storey, 2009)
HOW DO WE PLAY? 
The ‘Game Sense’ approach can be exemplified through 4 game categories: 
1. Invasion e.g. 
Soccer 
2. Striking e.g. 
Cricket 
3. Net/wall e.g. 
Tennis 
4. Target e.g. Archery 
The skillset and tactics necessary in 
order to play most sports are found 
within these 4 categories, most often 
used by educators and coaches. 
(Hopper, Butler & Storey, 2009, p. 
15)
IMPLEMENTING GAME SENSE IN LESSONS 
Teachers as guides 
Teachers become role models and mold the learning environment to meet the individual needs and skill-sets of 
their students. 
Working our way up 
Starting small by working with the initial skill-set of both individual students and the class as a whole. Using 
simple, modified games to first assess skill sets and progressing to complex games which incorporate all 
categories of the Game Sense model and components of Games Education. As skills increase, the tactics and 
student engagement increases thus producing an inclusive, diverse-skilled environment. 
Student-centered 
Using students as the agents of the game and working with them, rather than against. Previous, authoritative 
methods of teaching children how to perform skills are replaced with an emphasis on why they are being 
performed, and how students can improve. Engaging students and producing an interactive lesson by 
reducing technical demand is vital for the overall positivity of our lessons. 
Critical, holistic learning 
Knowledge can only be accumulative from here on in. Integrating technical and tactical skills catalyzes an 
environment of simultaneous learning for students. Teachers must analyze the skills and involvement of their 
students from beginning to end, in order to modify the game accordingly and meet the complex requirements 
of children growing physically, mentally and socially. 
Encouragement is key! 
Teachers are facilitators and the medium through which knowledge is gained, rather than being just its source. 
Modifying games means that teachers are given the opportunity to reflect on themselves, as well as allowing 
their students to reflect on what they liked, disliked, and what they want to change in the lesson or even their 
teacher! Positive praise and constructive criticism should always be reinforced, to give students an all-inclusive 
environment to enrich their skills in. 
(Butler, 2005)
WHERE IS GAME SENSE IN THE SYLLABUS? 
(STAGE2) 
‘Game Sense’ is innovative and dynamic, and malleable to all indicators and outcomes of 
PDHPE. From the lesson plan to the lesson itself, teachers must always cover the subject 
matter relevant to the stage being taught in order to meet syllabus requirements. ‘Game 
Sense’ is adaptive and due to its high modification from various skills and outcomes, teachers 
are able to critically select what subject matter to meet in order for students to achieve the 
outcomes of their stage. 
Why is this important for stage 2? 
 Active Lifestyle – Ways to be active: Teaching students to balance physical, social and 
emotional components of physical health and education. Emphasizes Game and Game 
Appreciation. 
 Games and Sports - Games: Teaching children to value their spatial and physical awareness. 
Establishing minor games and modifying them whilst introducing ‘Game Sense’ categories 
i.e. invading games, net/wall games. Reinforces Tactical Awareness and Decision Making. 
 Interpersonal Relationships – Communication: Students think critically and self-assess as 
games are being modified and as their skills, strengths and weaknesses adapt to them. 
Students learn to communicate their feelings and criticisms towards the lesson and 
performance, as well as having the confidence to implement the knowledge they have gained 
through subsequent PDHPE lessons. This strengthens Skill Execution and Game 
Performance. 
(Board of 
Studies, 2007)
NOBODY SAID IT WAS EASY! 
Modification of games means mistakes, frustration, and giving up for both 
students and teachers! Understanding your students and the environment 
you are translating your lesson in means better evaluation on the lesson and 
syllabus implementation. 
Patience is key! Constant game modification means an increased need for 
toleration of the changes that are a result of this. By providing an inclusive 
and understanding environment for students where encouragement is 
always present, students will gain the confidence in adapting to changes and 
‘Game Sense’ education. 
Investing time in a constant journey of learning. ‘Game Sense’ education is a 
platform for self-transformation of all aspects, physical, emotional, mental 
and social. Students will carry the confidence gained through self-realization 
in all aspects of PDHPE, and even further into other KLA’s. 
So get moving! The benefits of ‘Game Sense’ are far too fun to pass by!
REFERENCES 
Board of Studies, NSW. (2007). Personal Development, health and physical education 
K-6: Syllabus. Sydney, Australia. 
Butler, J. (2005). Teaching games for understanding: Theory, research, and practice. 
Human Kinetics. 
Hopper, T., Butler, J., & Storey, B. (2009). TGFU-Simply Good Pedagogy: Understanding 
a Complex Challenge. PHE Canada. 
Light, R. (2006). Game Sense: Innovation or just good coaching?. Journal of Physical 
Education New Zealand, 39(1), 8. 
Bibliography of pictures: 
http://www.uwhealthkids.org/files/kids/images/news/img_girl_playing_soccer_190.jpg 
http://www.raffertysresort.com.au/lake-macquarie-kids-club.html 
http://www.optimumtennis.net/tennis-drills-for-children.htm 
http://www.securiteavendre.com/archery-shop/

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Pdhpe game sense

  • 1.
  • 2. BUT FIRST WHAT IS ‘GAME SENSE’? A pedagogical approach and adaptation to the TGFU model (Teaching Games for Understanding) developed by Rod Thorpe with the ASC (Australian Sports Commission) which: …. goes BEYOND the technicalities and authoritative approach towards play and sports games, and centers the player to create a HOLISTIC learning environment. It encourages players to be CRITICAL of their learning environment and focus on their DEVELOPMENT throughout the game rather than technique. ‘Game Sense’ allows students to understand the tactics and skills they need in order to progress critically and physically in a game, and incorporating these towards understanding the limits of the self, and the importance of Physical Education in everyday life. (Light, 2006, p. 9)
  • 3. MODEL ‘Game Sense’ centers the player within the following categories: Game This is ‘what’ the students will focus the remaining 5 categories on. Understanding the concept of the ‘game’ and developing an aim. Game Appreciation ‘Why do I need to do this?’ Players understand the holistic nature of the game, and how the rules and skills are inextricable to the overall understanding of the games’ progression. Tactical Awareness Using tactics and techniques as foreground to understanding the “offensive” and “defensive” roles in a game. E.g. lowering hands as you catch a ball increases the chances of it being caught. Decision Making ‘How will I do this?’ By understanding the benefit of using tactics in a game, players learn how to apply critical decision making to better their outcomes in the context of a game. Skill Execution ‘If I do this better, I can...’ Players develop an understanding for the need to improve and execute skills in a game and how its implementation can enhance overall skill performance and progression in the game. E.g. perfecting how to dribble in soccer and simultaneously applying tactical field skills will provide foundation for scoring goals and team progression. Game Performance Combining the above categories to a game with set criteria to test their understanding through performance. This reinforces the teachers’/instructors’ role of teaching and providing the feedback necessary to perfect the previous categories and apply them to future games. (Hopper, Butler & Storey, 2009)
  • 4. HOW DO WE PLAY? The ‘Game Sense’ approach can be exemplified through 4 game categories: 1. Invasion e.g. Soccer 2. Striking e.g. Cricket 3. Net/wall e.g. Tennis 4. Target e.g. Archery The skillset and tactics necessary in order to play most sports are found within these 4 categories, most often used by educators and coaches. (Hopper, Butler & Storey, 2009, p. 15)
  • 5. IMPLEMENTING GAME SENSE IN LESSONS Teachers as guides Teachers become role models and mold the learning environment to meet the individual needs and skill-sets of their students. Working our way up Starting small by working with the initial skill-set of both individual students and the class as a whole. Using simple, modified games to first assess skill sets and progressing to complex games which incorporate all categories of the Game Sense model and components of Games Education. As skills increase, the tactics and student engagement increases thus producing an inclusive, diverse-skilled environment. Student-centered Using students as the agents of the game and working with them, rather than against. Previous, authoritative methods of teaching children how to perform skills are replaced with an emphasis on why they are being performed, and how students can improve. Engaging students and producing an interactive lesson by reducing technical demand is vital for the overall positivity of our lessons. Critical, holistic learning Knowledge can only be accumulative from here on in. Integrating technical and tactical skills catalyzes an environment of simultaneous learning for students. Teachers must analyze the skills and involvement of their students from beginning to end, in order to modify the game accordingly and meet the complex requirements of children growing physically, mentally and socially. Encouragement is key! Teachers are facilitators and the medium through which knowledge is gained, rather than being just its source. Modifying games means that teachers are given the opportunity to reflect on themselves, as well as allowing their students to reflect on what they liked, disliked, and what they want to change in the lesson or even their teacher! Positive praise and constructive criticism should always be reinforced, to give students an all-inclusive environment to enrich their skills in. (Butler, 2005)
  • 6. WHERE IS GAME SENSE IN THE SYLLABUS? (STAGE2) ‘Game Sense’ is innovative and dynamic, and malleable to all indicators and outcomes of PDHPE. From the lesson plan to the lesson itself, teachers must always cover the subject matter relevant to the stage being taught in order to meet syllabus requirements. ‘Game Sense’ is adaptive and due to its high modification from various skills and outcomes, teachers are able to critically select what subject matter to meet in order for students to achieve the outcomes of their stage. Why is this important for stage 2?  Active Lifestyle – Ways to be active: Teaching students to balance physical, social and emotional components of physical health and education. Emphasizes Game and Game Appreciation.  Games and Sports - Games: Teaching children to value their spatial and physical awareness. Establishing minor games and modifying them whilst introducing ‘Game Sense’ categories i.e. invading games, net/wall games. Reinforces Tactical Awareness and Decision Making.  Interpersonal Relationships – Communication: Students think critically and self-assess as games are being modified and as their skills, strengths and weaknesses adapt to them. Students learn to communicate their feelings and criticisms towards the lesson and performance, as well as having the confidence to implement the knowledge they have gained through subsequent PDHPE lessons. This strengthens Skill Execution and Game Performance. (Board of Studies, 2007)
  • 7. NOBODY SAID IT WAS EASY! Modification of games means mistakes, frustration, and giving up for both students and teachers! Understanding your students and the environment you are translating your lesson in means better evaluation on the lesson and syllabus implementation. Patience is key! Constant game modification means an increased need for toleration of the changes that are a result of this. By providing an inclusive and understanding environment for students where encouragement is always present, students will gain the confidence in adapting to changes and ‘Game Sense’ education. Investing time in a constant journey of learning. ‘Game Sense’ education is a platform for self-transformation of all aspects, physical, emotional, mental and social. Students will carry the confidence gained through self-realization in all aspects of PDHPE, and even further into other KLA’s. So get moving! The benefits of ‘Game Sense’ are far too fun to pass by!
  • 8. REFERENCES Board of Studies, NSW. (2007). Personal Development, health and physical education K-6: Syllabus. Sydney, Australia. Butler, J. (2005). Teaching games for understanding: Theory, research, and practice. Human Kinetics. Hopper, T., Butler, J., & Storey, B. (2009). TGFU-Simply Good Pedagogy: Understanding a Complex Challenge. PHE Canada. Light, R. (2006). Game Sense: Innovation or just good coaching?. Journal of Physical Education New Zealand, 39(1), 8. Bibliography of pictures: http://www.uwhealthkids.org/files/kids/images/news/img_girl_playing_soccer_190.jpg http://www.raffertysresort.com.au/lake-macquarie-kids-club.html http://www.optimumtennis.net/tennis-drills-for-children.htm http://www.securiteavendre.com/archery-shop/