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Understanding how to
reduce stress through
mindfulness while
playing video games
Frank Chen
Stanford University
Outline
•  Mindfulness Practices
    •    Physical: Yoga, meditation, walking,
         breathing
    •    Reflective non-judgmental
         interfaces

•  Video Game Practices
    •    Physical activity feedback
    •    Social engagement

•  Intersection
•  Conclusion
Breathing, Yoga, Walking, Meditation
-  Reduces stress and presents a host of mental, physical,
   emotional benefits. Ability comes through training. Trigger
   come from class, alarm, etc. [US News 2010, Latimer 2006]
-  Arises from being in the moment, escape from everyday
   stresses, focusing on self. [Shapiro 2006]
DayTender.com, Last.fm
•  Reduces stress of knowing what I am doing (body, thoughts,
   music). Guides exploration of data and enhances ability for self-
   reflection.
   Triggered through email, homepage, or music player.
•  Gives feedback of behaviors and increases awareness of
   behaviors while being non-judgmental.
Dance Central
•  Reduces stress through taking out of everyday experience in
   game-play & being silly—not exercise [questionnaire, 4/19].
   Ability to escape everyday stress; triggered through seeing system.
•  Engagement through points / accuracy feedback, challenges,
   avatar & narrative. [Reeves, Reed2009]
Nike +
•  Reduces stress of knowing how I am running. Ability for
   exploration of data for coaching. Triggered by mobile
   notification or need to track runs (akin to exercise machines).
•  Engagement through social ranking, cooperation &
   competition, transparency, goals / planning (prescriptive).
How might we reduce stress
for someone playing video
games?
¡  Looking to mindfulness techniques?
 ¡  Using physical activity to focus, free of distractions.
 ¡  Enabling self-reflective interfaces.

¡  Looking to video game techniques?
 ¡  Using physical activity to escape and track feedback.
 ¡  Enabling engagement with feedback: rewards,
     goals, prescriptive, ranks, avatars, narratives.
 ¡  Enabling social engagement: communication,
     cooperation / competition.
Conclusion
¡  Different heuristics in the design of mindfulness
    and gaming technologies.

¡  Discussion:
  ¡  How can we balance tradeoff between game
      engagement (escape) & mindfulness (reflection)?
  ¡  What are designs that work in presenting mindfulness
      in physical activity video games?

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Understanding how to reduce stress through mindfulness while playing video games

  • 1. Understanding how to reduce stress through mindfulness while playing video games Frank Chen Stanford University
  • 2. Outline •  Mindfulness Practices •  Physical: Yoga, meditation, walking, breathing •  Reflective non-judgmental interfaces •  Video Game Practices •  Physical activity feedback •  Social engagement •  Intersection •  Conclusion
  • 3. Breathing, Yoga, Walking, Meditation -  Reduces stress and presents a host of mental, physical, emotional benefits. Ability comes through training. Trigger come from class, alarm, etc. [US News 2010, Latimer 2006] -  Arises from being in the moment, escape from everyday stresses, focusing on self. [Shapiro 2006]
  • 4. DayTender.com, Last.fm •  Reduces stress of knowing what I am doing (body, thoughts, music). Guides exploration of data and enhances ability for self- reflection. Triggered through email, homepage, or music player. •  Gives feedback of behaviors and increases awareness of behaviors while being non-judgmental.
  • 5. Dance Central •  Reduces stress through taking out of everyday experience in game-play & being silly—not exercise [questionnaire, 4/19]. Ability to escape everyday stress; triggered through seeing system. •  Engagement through points / accuracy feedback, challenges, avatar & narrative. [Reeves, Reed2009]
  • 6. Nike + •  Reduces stress of knowing how I am running. Ability for exploration of data for coaching. Triggered by mobile notification or need to track runs (akin to exercise machines). •  Engagement through social ranking, cooperation & competition, transparency, goals / planning (prescriptive).
  • 7. How might we reduce stress for someone playing video games? ¡  Looking to mindfulness techniques? ¡  Using physical activity to focus, free of distractions. ¡  Enabling self-reflective interfaces. ¡  Looking to video game techniques? ¡  Using physical activity to escape and track feedback. ¡  Enabling engagement with feedback: rewards, goals, prescriptive, ranks, avatars, narratives. ¡  Enabling social engagement: communication, cooperation / competition.
  • 8. Conclusion ¡  Different heuristics in the design of mindfulness and gaming technologies. ¡  Discussion: ¡  How can we balance tradeoff between game engagement (escape) & mindfulness (reflection)? ¡  What are designs that work in presenting mindfulness in physical activity video games?