SlideShare une entreprise Scribd logo
1  sur  26
Télécharger pour lire hors ligne
Virtual Reality and Your Organization:
Transforming the Future of Training!
Sid Banerjee
CEO
Indusgeeks
36%of the US
workforce
2014
75%
of the global
workforce
2030
MORE THAN 1 IN 3 AMERICAN WORKERS
ARE MILLENNIALS.
THIS YEAR, THEY SURPASSED GEN-X TO BECOME
THE LARGEST SHARE OF THE US WORKFORCE. …AND THEY ARE SET TO BECOME
THE DOMINANT MEMBER OF THE GLOBAL
WORKFORCE.
VIRTUAL REALITY & GAMIFICATION
The rise of Millennials in the current workforce
TRENDS : WHY NEW CONTENT?
Millennials consume media of high quality, ubiquitously..
DISRUPTION IN
DEMOGRAPHICS
DISRUPTION
IN HARDWARE
DISRUPTION
IN GAMES
DISRUPTION
IN THE
TRAINING
INDUSTRY
Immersive Environments : Future of Training
How to create rapture in your Training..
VR/Gamification/AR
Flow
Presence
FUTURE WORLDS FOR TRAINING
World Builders > Story Tellers > IDs
THE FUTURE IS NOW!
2011-2014:
Oculus, Cardboard
Launched.
2015:
Vive and Gear VR
launch.
1991:
Sega launches
Sega VR.
VR
Deconstructing the myths about VR
• “VR seems really
expensive.”
• “VR? Isn’t that just
for gamers?”
• “VR sounds really
complicated to use.”
• “VR seems like just a
fad.”
$ 30 Billion
Size of the VR & AR
Market by 2020
500 MILLION
Number of VR
headsets by 2025
VR
Not a passing fad – going by the numbers
171 MILLION
Number of active VR
users by 2018
Mobile VR PC VR
VR
The approaches – so many choices!
● Takes advantage of
increasingly mobile
workforce
● Inexpensive equipment
allows for large scale
cost-effective training
● No hardware
requirements - just slip in
a modern smartphone!
MOBILE VR
Unlimited power in your pocket
● Higher fidelity means
better protocol training.
● Very intuitive design and
controllers result in a
more “natural” training
experience.
PC VR
Adding a new dimension to training
PROS
• Cost Effective – Headsets
as cheap as $8!
• Limited Hardware
requirements
• Highly portable
• High Fidelity simulations
• Enhanced interactivity with
realistic controls
• Highly intuitive mode of
instruction
CONS
• Limited Visual Fidelity
• Limited & Restrictive
interactivity options
• Lack of “killer apps” in the
market
• Expensive Hardware
requirements
• Limited portability
• Unique calibration required for
each user
Mobile VR PC VR
VR
The approaches – Pros and Cons
Cost-effective
Mobile Based VR
Mass Adoption
(Shrinks in size and
cost)
Killer uses in training
Mass Adoption
(Shrinks in size and cost)
VR
The exciting road ahead!
VR
The Applications - Telepresence
VR
Better, immersive training in Healthcare
VR
Opportunities in the military
VR
The closest we’ve gotten to holograms
AR
Hololens – The future of AR?
HEALTH ENTERTAINMENT AUTOMOTIVE ADVERTISING EDUCATION
TOURISM SPACE SKILLED TRADES MILITARY
VR & AR
Not just games – Unlimited training potential!
VR
Predicted VR & AR Software Revenue by 2025
https://www.statista.com/chart/4602/virtual-and-augmented-reality-software-revenue/
VR
VR Training Case Study – Deutsche Bahn AG
• Deutsche Bahn, which has a
turnover of €40bn, manages
Germany’s railway
infrastructure, runs train and
bus services overseas. It
employs 200,000 people in
Germany and 100,000
overseas.
• The company was struggling to
find recruits in a labor market
affected by a significant fall in
the number of young people
entering the German workforce.
VR
VR Training Case Study – Deutsche Bahn AG
• Deutsche Bahn AG used 3D-VR
films to allow potential
employees the chance to
“experience” different jobs on
offer before they apply.
• Candidates across the country
could experience driving into a
train depot and inspecting the
underside of DB AG’s flagship
320kph Intercity Express trains.
• The company saw an increase
the number of people applying
for jobs, reaching 12,000
applicants last year. Their VR
films were highly praised for
their quality.
AR
AR Training Statistics
How effective is AR Training?
Research was conducted on students by the
Boston Research Group to test AR training vs.
traditional and screen based modes of
training, namely Desktops and Mobiles.
They were tasked with understanding
instructions through a tablet AR app and
assembling an aircraft wing.
Other sets of students were given the same
task, but provided only screen based
applications on the desktop and the tablet.
https://www.smartindustry.com/blog/smart-industry-connect/augmented-reality-training/
AR
The result of the students with AR Training?
90%
Drop in errors
during assembly.
35%
Less assembly
time.
When compared to the students using desktop training.
Path Forward
How to future proof your content..
Screen-
based
Games/Sims
Mobile
VR/AR
Pervasive
VR/AR
BOOTH #432
THE END
Come see a live VR demo at our booth!

Contenu connexe

Tendances

5 benefits of using augmented reality in the manufacturing industry
5 benefits of using augmented reality in the manufacturing industry5 benefits of using augmented reality in the manufacturing industry
5 benefits of using augmented reality in the manufacturing industryPixerio Solutions
 
7th International Conference Aircraft Seating EU.PDF
7th International Conference Aircraft Seating EU.PDF7th International Conference Aircraft Seating EU.PDF
7th International Conference Aircraft Seating EU.PDFTrevor Lambert
 
Zena drone 1000 uses in Commercial Drone Industry
Zena drone 1000 uses in Commercial Drone IndustryZena drone 1000 uses in Commercial Drone Industry
Zena drone 1000 uses in Commercial Drone IndustryJone Smith
 
Ford e-bikes MoDe:Me and MoDe:Pro - Press Release
Ford e-bikes MoDe:Me and MoDe:Pro - Press ReleaseFord e-bikes MoDe:Me and MoDe:Pro - Press Release
Ford e-bikes MoDe:Me and MoDe:Pro - Press ReleaseRushLane
 
Autonomous Vehcles and Augmented Reality
Autonomous Vehcles and Augmented RealityAutonomous Vehcles and Augmented Reality
Autonomous Vehcles and Augmented Realitystephen black
 
Future of autonomous vehicles interim report summary - 29 august 2019-compr...
Future of autonomous vehicles   interim report summary - 29 august 2019-compr...Future of autonomous vehicles   interim report summary - 29 august 2019-compr...
Future of autonomous vehicles interim report summary - 29 august 2019-compr...Future Agenda
 
Fluxcharge - wireless chargers for mobile robotics
Fluxcharge - wireless chargers for mobile roboticsFluxcharge - wireless chargers for mobile robotics
Fluxcharge - wireless chargers for mobile roboticsArunabh Mishra
 
The connected car 2011
The connected car 2011The connected car 2011
The connected car 2011Fjord
 
Ridzki Kramadibrata - Building Disruptive Business - Grab Indonesia
Ridzki Kramadibrata - Building Disruptive Business - Grab IndonesiaRidzki Kramadibrata - Building Disruptive Business - Grab Indonesia
Ridzki Kramadibrata - Building Disruptive Business - Grab IndonesiaJakarta Business Networkers
 
Decision Making in Product Design
Decision Making in Product DesignDecision Making in Product Design
Decision Making in Product DesignZaid Haque
 
3d printing in automobile industry
3d printing in automobile industry3d printing in automobile industry
3d printing in automobile industryAbhishek Kapoor
 
Augmented reality in the workplace
Augmented reality in the workplaceAugmented reality in the workplace
Augmented reality in the workplaceLucy Newman
 
Future of autonomous vehicles initial perspective - 8 october 2018
Future of autonomous vehicles   initial perspective - 8 october 2018Future of autonomous vehicles   initial perspective - 8 october 2018
Future of autonomous vehicles initial perspective - 8 october 2018Future Agenda
 
User-led innovation - focus on Car Pooling market - paper presentation - SIM ...
User-led innovation - focus on Car Pooling market - paper presentation - SIM ...User-led innovation - focus on Car Pooling market - paper presentation - SIM ...
User-led innovation - focus on Car Pooling market - paper presentation - SIM ...Andrea Paraboschi
 

Tendances (20)

5 benefits of using augmented reality in the manufacturing industry
5 benefits of using augmented reality in the manufacturing industry5 benefits of using augmented reality in the manufacturing industry
5 benefits of using augmented reality in the manufacturing industry
 
Ar vr group ppt
Ar vr group pptAr vr group ppt
Ar vr group ppt
 
7th International Conference Aircraft Seating EU.PDF
7th International Conference Aircraft Seating EU.PDF7th International Conference Aircraft Seating EU.PDF
7th International Conference Aircraft Seating EU.PDF
 
Zena drone 1000 uses in Commercial Drone Industry
Zena drone 1000 uses in Commercial Drone IndustryZena drone 1000 uses in Commercial Drone Industry
Zena drone 1000 uses in Commercial Drone Industry
 
Ford e-bikes MoDe:Me and MoDe:Pro - Press Release
Ford e-bikes MoDe:Me and MoDe:Pro - Press ReleaseFord e-bikes MoDe:Me and MoDe:Pro - Press Release
Ford e-bikes MoDe:Me and MoDe:Pro - Press Release
 
Autonomous Vehcles and Augmented Reality
Autonomous Vehcles and Augmented RealityAutonomous Vehcles and Augmented Reality
Autonomous Vehcles and Augmented Reality
 
Future of autonomous vehicles interim report summary - 29 august 2019-compr...
Future of autonomous vehicles   interim report summary - 29 august 2019-compr...Future of autonomous vehicles   interim report summary - 29 august 2019-compr...
Future of autonomous vehicles interim report summary - 29 august 2019-compr...
 
Grasshoppers - Advertising Agency In India
Grasshoppers - Advertising Agency In IndiaGrasshoppers - Advertising Agency In India
Grasshoppers - Advertising Agency In India
 
AutomotiveProjects
AutomotiveProjectsAutomotiveProjects
AutomotiveProjects
 
Auto Apps Evolution 2014
Auto Apps Evolution 2014 Auto Apps Evolution 2014
Auto Apps Evolution 2014
 
Interview with parkopedia
Interview with parkopediaInterview with parkopedia
Interview with parkopedia
 
Automated vehicles and transport systems
Automated vehicles and transport systemsAutomated vehicles and transport systems
Automated vehicles and transport systems
 
Fluxcharge - wireless chargers for mobile robotics
Fluxcharge - wireless chargers for mobile roboticsFluxcharge - wireless chargers for mobile robotics
Fluxcharge - wireless chargers for mobile robotics
 
The connected car 2011
The connected car 2011The connected car 2011
The connected car 2011
 
Ridzki Kramadibrata - Building Disruptive Business - Grab Indonesia
Ridzki Kramadibrata - Building Disruptive Business - Grab IndonesiaRidzki Kramadibrata - Building Disruptive Business - Grab Indonesia
Ridzki Kramadibrata - Building Disruptive Business - Grab Indonesia
 
Decision Making in Product Design
Decision Making in Product DesignDecision Making in Product Design
Decision Making in Product Design
 
3d printing in automobile industry
3d printing in automobile industry3d printing in automobile industry
3d printing in automobile industry
 
Augmented reality in the workplace
Augmented reality in the workplaceAugmented reality in the workplace
Augmented reality in the workplace
 
Future of autonomous vehicles initial perspective - 8 october 2018
Future of autonomous vehicles   initial perspective - 8 october 2018Future of autonomous vehicles   initial perspective - 8 october 2018
Future of autonomous vehicles initial perspective - 8 october 2018
 
User-led innovation - focus on Car Pooling market - paper presentation - SIM ...
User-led innovation - focus on Car Pooling market - paper presentation - SIM ...User-led innovation - focus on Car Pooling market - paper presentation - SIM ...
User-led innovation - focus on Car Pooling market - paper presentation - SIM ...
 

Similaire à DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

The Rise of Reality Learning Thought Paper
The Rise of Reality Learning Thought PaperThe Rise of Reality Learning Thought Paper
The Rise of Reality Learning Thought PaperMarek Hyla
 
Virtual and Augmented Reality: State of Technology, Market & Trends
Virtual and Augmented Reality: State of Technology, Market & TrendsVirtual and Augmented Reality: State of Technology, Market & Trends
Virtual and Augmented Reality: State of Technology, Market & TrendsHughes Systique Corporation
 
AR VR for B2B Marketing and Customer Experience
AR VR for B2B Marketing and Customer ExperienceAR VR for B2B Marketing and Customer Experience
AR VR for B2B Marketing and Customer ExperienceCole Sandau
 
OneHR Conference - VR for Engagement
OneHR Conference - VR for EngagementOneHR Conference - VR for Engagement
OneHR Conference - VR for EngagementCharles Palmer
 
PWC: Why we believe VR/AR will boost global GDP by $1.5 trillion
PWC: Why we believe VR/AR will boost global GDP by $1.5 trillionPWC: Why we believe VR/AR will boost global GDP by $1.5 trillion
PWC: Why we believe VR/AR will boost global GDP by $1.5 trillionAlejandro Franceschi
 
AR and IIoT Megatrends by Mike Quindazzi, PWC
AR and IIoT Megatrends by Mike Quindazzi, PWCAR and IIoT Megatrends by Mike Quindazzi, PWC
AR and IIoT Megatrends by Mike Quindazzi, PWCIIoTWorld
 
All You Need to Know about VR for Business
All You Need to Know about VR for BusinessAll You Need to Know about VR for Business
All You Need to Know about VR for BusinessYulio Technologies
 
Mobile Day - Diversity in enterprise mobility
Mobile Day - Diversity in enterprise mobilityMobile Day - Diversity in enterprise mobility
Mobile Day - Diversity in enterprise mobilitySoftware Guru
 
[WORKSHOP] Getting Started with 360-Video, Augmented Reality, and VR
[WORKSHOP] Getting Started with 360-Video, Augmented Reality, and VR[WORKSHOP] Getting Started with 360-Video, Augmented Reality, and VR
[WORKSHOP] Getting Started with 360-Video, Augmented Reality, and VRSocial Fresh Conference
 
Virtual reality and Augmented Reality for enterprise knowledge transfer
Virtual reality and Augmented Reality  for enterprise knowledge transferVirtual reality and Augmented Reality  for enterprise knowledge transfer
Virtual reality and Augmented Reality for enterprise knowledge transferDan Lejerskar
 
Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016Chris Rigatuso
 
2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality TechnologyMark Billinghurst
 
Knowledge-based economy presentation
Knowledge-based economy presentation Knowledge-based economy presentation
Knowledge-based economy presentation Numan Dilder
 
How is Generative AI Revolutionizing Content Creation in AR/VR?
How is Generative AI Revolutionizing Content Creation in AR/VR?How is Generative AI Revolutionizing Content Creation in AR/VR?
How is Generative AI Revolutionizing Content Creation in AR/VR?JeniferJenkins2
 
AR and VR for Good
AR and VR for GoodAR and VR for Good
AR and VR for GoodZi Siang See
 
Solution Focused Virtual Reality Development
Solution Focused Virtual Reality DevelopmentSolution Focused Virtual Reality Development
Solution Focused Virtual Reality Developmentholopundits
 
5 Important Augmented And Virtual Reality Trends For 2019
5 Important Augmented And Virtual Reality Trends For 2019 5 Important Augmented And Virtual Reality Trends For 2019
5 Important Augmented And Virtual Reality Trends For 2019 Bernard Marr
 

Similaire à DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks) (20)

The Rise of Reality Learning Thought Paper
The Rise of Reality Learning Thought PaperThe Rise of Reality Learning Thought Paper
The Rise of Reality Learning Thought Paper
 
Virtual and Augmented Reality: State of Technology, Market & Trends
Virtual and Augmented Reality: State of Technology, Market & TrendsVirtual and Augmented Reality: State of Technology, Market & Trends
Virtual and Augmented Reality: State of Technology, Market & Trends
 
AR VR for B2B Marketing and Customer Experience
AR VR for B2B Marketing and Customer ExperienceAR VR for B2B Marketing and Customer Experience
AR VR for B2B Marketing and Customer Experience
 
OneHR Conference - VR for Engagement
OneHR Conference - VR for EngagementOneHR Conference - VR for Engagement
OneHR Conference - VR for Engagement
 
PWC: Why we believe VR/AR will boost global GDP by $1.5 trillion
PWC: Why we believe VR/AR will boost global GDP by $1.5 trillionPWC: Why we believe VR/AR will boost global GDP by $1.5 trillion
PWC: Why we believe VR/AR will boost global GDP by $1.5 trillion
 
AR and IIoT Megatrends by Mike Quindazzi, PWC
AR and IIoT Megatrends by Mike Quindazzi, PWCAR and IIoT Megatrends by Mike Quindazzi, PWC
AR and IIoT Megatrends by Mike Quindazzi, PWC
 
All You Need to Know about VR for Business
All You Need to Know about VR for BusinessAll You Need to Know about VR for Business
All You Need to Know about VR for Business
 
Mobile Day - Diversity in enterprise mobility
Mobile Day - Diversity in enterprise mobilityMobile Day - Diversity in enterprise mobility
Mobile Day - Diversity in enterprise mobility
 
[WORKSHOP] Getting Started with 360-Video, Augmented Reality, and VR
[WORKSHOP] Getting Started with 360-Video, Augmented Reality, and VR[WORKSHOP] Getting Started with 360-Video, Augmented Reality, and VR
[WORKSHOP] Getting Started with 360-Video, Augmented Reality, and VR
 
Virtual reality and Augmented Reality for enterprise knowledge transfer
Virtual reality and Augmented Reality  for enterprise knowledge transferVirtual reality and Augmented Reality  for enterprise knowledge transfer
Virtual reality and Augmented Reality for enterprise knowledge transfer
 
Augmented Reality
Augmented RealityAugmented Reality
Augmented Reality
 
Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016
 
Virtual reality(vr) assignment
Virtual reality(vr) assignmentVirtual reality(vr) assignment
Virtual reality(vr) assignment
 
2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology
 
Knowledge-based economy presentation
Knowledge-based economy presentation Knowledge-based economy presentation
Knowledge-based economy presentation
 
CDD Grain Feeder WP Oct16
CDD Grain Feeder WP Oct16CDD Grain Feeder WP Oct16
CDD Grain Feeder WP Oct16
 
How is Generative AI Revolutionizing Content Creation in AR/VR?
How is Generative AI Revolutionizing Content Creation in AR/VR?How is Generative AI Revolutionizing Content Creation in AR/VR?
How is Generative AI Revolutionizing Content Creation in AR/VR?
 
AR and VR for Good
AR and VR for GoodAR and VR for Good
AR and VR for Good
 
Solution Focused Virtual Reality Development
Solution Focused Virtual Reality DevelopmentSolution Focused Virtual Reality Development
Solution Focused Virtual Reality Development
 
5 Important Augmented And Virtual Reality Trends For 2019
5 Important Augmented And Virtual Reality Trends For 2019 5 Important Augmented And Virtual Reality Trends For 2019
5 Important Augmented And Virtual Reality Trends For 2019
 

Dernier

Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxnegromaestrong
 
An Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdfAn Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdfSanaAli374401
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docxPoojaSen20
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.MateoGardella
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingTeacherCyreneCayanan
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 

Dernier (20)

Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
An Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdfAn Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdf
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 

DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Future of Training (Presented by Sid Banerjee, CEO of Indusgeeks)

  • 1. Virtual Reality and Your Organization: Transforming the Future of Training! Sid Banerjee CEO Indusgeeks
  • 2. 36%of the US workforce 2014 75% of the global workforce 2030 MORE THAN 1 IN 3 AMERICAN WORKERS ARE MILLENNIALS. THIS YEAR, THEY SURPASSED GEN-X TO BECOME THE LARGEST SHARE OF THE US WORKFORCE. …AND THEY ARE SET TO BECOME THE DOMINANT MEMBER OF THE GLOBAL WORKFORCE. VIRTUAL REALITY & GAMIFICATION The rise of Millennials in the current workforce
  • 3. TRENDS : WHY NEW CONTENT? Millennials consume media of high quality, ubiquitously.. DISRUPTION IN DEMOGRAPHICS DISRUPTION IN HARDWARE DISRUPTION IN GAMES DISRUPTION IN THE TRAINING INDUSTRY
  • 4. Immersive Environments : Future of Training How to create rapture in your Training.. VR/Gamification/AR Flow Presence
  • 5. FUTURE WORLDS FOR TRAINING World Builders > Story Tellers > IDs
  • 6. THE FUTURE IS NOW! 2011-2014: Oculus, Cardboard Launched. 2015: Vive and Gear VR launch. 1991: Sega launches Sega VR.
  • 7. VR Deconstructing the myths about VR • “VR seems really expensive.” • “VR? Isn’t that just for gamers?” • “VR sounds really complicated to use.” • “VR seems like just a fad.”
  • 8. $ 30 Billion Size of the VR & AR Market by 2020 500 MILLION Number of VR headsets by 2025 VR Not a passing fad – going by the numbers 171 MILLION Number of active VR users by 2018
  • 9. Mobile VR PC VR VR The approaches – so many choices!
  • 10. ● Takes advantage of increasingly mobile workforce ● Inexpensive equipment allows for large scale cost-effective training ● No hardware requirements - just slip in a modern smartphone! MOBILE VR Unlimited power in your pocket
  • 11. ● Higher fidelity means better protocol training. ● Very intuitive design and controllers result in a more “natural” training experience. PC VR Adding a new dimension to training
  • 12. PROS • Cost Effective – Headsets as cheap as $8! • Limited Hardware requirements • Highly portable • High Fidelity simulations • Enhanced interactivity with realistic controls • Highly intuitive mode of instruction CONS • Limited Visual Fidelity • Limited & Restrictive interactivity options • Lack of “killer apps” in the market • Expensive Hardware requirements • Limited portability • Unique calibration required for each user Mobile VR PC VR VR The approaches – Pros and Cons
  • 13. Cost-effective Mobile Based VR Mass Adoption (Shrinks in size and cost) Killer uses in training Mass Adoption (Shrinks in size and cost) VR The exciting road ahead!
  • 14. VR The Applications - Telepresence
  • 17. VR The closest we’ve gotten to holograms
  • 18. AR Hololens – The future of AR?
  • 19. HEALTH ENTERTAINMENT AUTOMOTIVE ADVERTISING EDUCATION TOURISM SPACE SKILLED TRADES MILITARY VR & AR Not just games – Unlimited training potential!
  • 20. VR Predicted VR & AR Software Revenue by 2025 https://www.statista.com/chart/4602/virtual-and-augmented-reality-software-revenue/
  • 21. VR VR Training Case Study – Deutsche Bahn AG • Deutsche Bahn, which has a turnover of €40bn, manages Germany’s railway infrastructure, runs train and bus services overseas. It employs 200,000 people in Germany and 100,000 overseas. • The company was struggling to find recruits in a labor market affected by a significant fall in the number of young people entering the German workforce.
  • 22. VR VR Training Case Study – Deutsche Bahn AG • Deutsche Bahn AG used 3D-VR films to allow potential employees the chance to “experience” different jobs on offer before they apply. • Candidates across the country could experience driving into a train depot and inspecting the underside of DB AG’s flagship 320kph Intercity Express trains. • The company saw an increase the number of people applying for jobs, reaching 12,000 applicants last year. Their VR films were highly praised for their quality.
  • 23. AR AR Training Statistics How effective is AR Training? Research was conducted on students by the Boston Research Group to test AR training vs. traditional and screen based modes of training, namely Desktops and Mobiles. They were tasked with understanding instructions through a tablet AR app and assembling an aircraft wing. Other sets of students were given the same task, but provided only screen based applications on the desktop and the tablet. https://www.smartindustry.com/blog/smart-industry-connect/augmented-reality-training/
  • 24. AR The result of the students with AR Training? 90% Drop in errors during assembly. 35% Less assembly time. When compared to the students using desktop training.
  • 25. Path Forward How to future proof your content.. Screen- based Games/Sims Mobile VR/AR Pervasive VR/AR
  • 26. BOOTH #432 THE END Come see a live VR demo at our booth!