Zagami, J. (2016, October). Digital Solutions Response. Presentation at the accessIT - ACS Qld State Conference 2016, Brisbane, Australia. Retrieved from http://www.slideshare.net/j.zagami/digital-solutions-response
5. legacy of IPT/ITS
• 1991 - 2018 IPT 27 Years
software engineering and
information systems development
• 2000 -2018 ITS 19 Years
Certificate III client based solutions
8. Digital Solutions
Rationale - problem not project based
Teacher directed problems
Shift back from the student as creator,
entrepreneurial approach, back to
students as users of ICT (programming
languages, etc. to solve problem sets)
13. Project Based Learning
• PrBL is a subset of PBL, but generally removes student agency
• Developed out of problem sets used in Medical Schools
• Student directed projects are best practice MIT/Harvard/etc.
• Significant advantages of project work in schools
Scaffolding opportunities over two years
Building on PBL developed in past 11 years
Support HOTS and 21C skill development more than PrBL
14.
15. 11 Years of Digital Technologies
Students will already know programming, including
object oriented programming
Also know SQL and relational information system
development
Constant reiteration is where things went wrong
with ICT courses - repeated programming problem
sets will be potentially boring for students
Lack of real world projects disengage many
students, particularly girls
16. What should we expect after
13 years of computer education?
17. What should we expect after
13 years of computer education?
21. Creative Coding
Unit 1 Creative Coding
Essentially a repeat of coding content
explored in the F-10 Digital Technologies
curriculum
22. Applications of Data
Unit 2 Applications of Data
Again, nothing more than included in the
F-10 Digital Technologies curriculum
23. Digital innovation
Unit 3 Digital innovation = Project Based
Learning!
Directly at odds with the rationale
24. Digital Impact
Unit 4: Digital Impact
Framed as more coding exercises -
machine learning, cryptography
Potential to explore new technologies
in automation, AI, IOT,
robotics/automation, gaming, etc.