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Running head: LITERATURE REVIEW INSTRUCTIONS 1
PAPER II: METHODS AND RESULTS INSTRUCTIONS3
Instructions for Paper I: Study One Literature Review
Instructions (Worth 25 Points)
Ryan J. Winter
Florida International University
Purpose of Paper I: Study One Literature Review
1). Psychological Purpose
This paper serves several purposes, the first of which is helping
you gain insight into research papers in psychology. As this
may be your first time reading and writing papers in
psychology, one goal of Paper I is to give you insight into what
goes into such papers. This study one-lit review will help you
a). better understand the psychology topic chosen for the course
this semester (Facebook Consensus), b). learn about the various
sections of an empirical research report by reading five peer-
reviewed articles (that is, articles that have a Title Page,
Abstract, Literature Review, Methods Section, Results Section,
and References Page), and c). use information gathered from
research articles in psychology to help support your hypotheses
for your first study this semester (Facebook Consensus). Of
course, you’ll be doing a study two literature review later in the
semester, so think of this Paper I as the first part of your
semester long paper. I recommend looking at the example Paper
V, actually, to see what your final paper will look like. It might
give you a better idea about how this current paper (as well as
Papers II, III, and IV) all fit together into your final paper of
the semester.
In this current paper (Paper I), you will read five research
articles, summarize what the authors did and what they found,
and use those summaries to support your Facebook Consensus
study hypothesis. IMPORTANT: Yes you need five references,
but keep in mind that you can spend a lot of time (a page or
two!) summarizing one of them and a sentence or two
summarizing others. Thus spend more time on the more relevant
articles!
For this paper, start your paper broadly and then narrow your
focus (think about the hourglass example provided in the
lecture). My suggestion is to give a brief overview of your
paper topic in your opening paragraph, hinting at the research
variables you plan to look at for study one. Your next
paragraphs will review prior research (those five references
required for this paper). Make sure to draw connections between
these papers, using smooth transitions between paragraphs.
Your final paragraphs should use the research you just
summarized to support your research hypothesis. And yes, that
means you MUST include your study predictions (which we
provided in the researcher instructions and the debriefing
statement. Use them!). In other words, this first paper will look
like the literature reviews for the five research articles you are
summarizing for this assignment. Use the articles you are using
as references as examples! See what they did and mimic their
style! Here, though, you will end the paper after providing your
hypothesis. In Paper II, you will pick the topic up again, but in
that future paper you will talk about your own study methods
and results.
2). APA Formatting Purpose
The second purpose of Paper I: Study One Literature Review is
to teach you proper American Psychological Association (APA)
formatting. In the instructions below, I tell you how to format
your paper using APA style. There are a lot of very specific
requirements in APA papers, so pay attention to the instructions
below as well as Chapter 14 in your textbook!
3). Writing Purpose
Finally, this paper is intended to help you grow as a writer. Few
psychology classes give you the chance to write papers and
receive feedback on your work. This class will! We will give
you extensive feedback on your first few paper in terms of
content, spelling, and grammar. You will even be able to revise
aspects of Paper I and include them in future papers (most
notably Papers III and V). My hope is that you craft a paper that
could be submitted to an empirical journal. Thus readers may be
familiar with APA style but not your specific topic. Your job is
to educate them on the topic and make sure they understand how
your study design advances the field of psychology.
In fact, your final paper in this class (Paper V), might be read
by another professor at FIU and not your instructor / lab
assistant. Write your paper for that reader - the one who may
know NOTHING about your topic and your specific study.
Note: The plagiarism limit for this paper is 30% (though this
excludes any overlap your paper might have with regard to
citations, references, and the hypotheses). Make sure your paper
falls under 30% (or 35% if including predictions).
Note: I am looking for 2.5 pages minimum
Instructions for Paper I: Study One Literature Review (Worth
25 Points)
Students: Below are lengthy instructions on how to write your
study one literature review. There is also a checklist document
in Canvas, which I recommend you print out and “check off”
before submitting your paper (we are sticklers for APA format,
so make sure it is correct! We mark off if you have a misplaced
“&”, so carefully review all of your work and use the checklist!
It will help). Also look at the example paper in Canvas. It will
show you what we expect.
1. Title Page: I expect the following format. (5 Points)
a. You must have a header and page numbers on each page.
i. If you don’t know how to insert headers, ask your instructor
or watch this very helpful video!
http://www.youtube.com/watch?v=9pbUoNa5tyY.
ii. The header goes at the top of the paper and it is left justified.
1. Use “Insert Headers” or click on the top of the page to open
the header. Make sure to select the “Different first page” option
so that your title page header will differ from subsequent pages
2. The R in Running head is capitalized but the “h” is lower
case, followed by a colon and a short title (in ALL CAPS). This
short running head title can be the same one as the rest of your
paper or it can differ – the choice is yours, but it should be no
more than 50 characters including spaces and punctuation
3. Insert a page number as well. The header is flush left, but the
page number is flush right.
iii. Want an example header? Look at the title page of these
instructions! You can use other titles depending on your own
preferences (e.g. SOCIAL MEDIA AND CONSENSUS;
CONFORMITY; JUDGING OTHERS; etc.).
b. Your Title should be midway up the page. Again, see my
“Title” page above as an example of the placement, but for your
title try to come up with a title that helps describe your study
one. Avoid putting “Paper One”. Rather, consider the titles you
saw in PsycInfo. Create a similar title that lets the reader know
what your paper is about
c. Your name (First Last) and the name of your institution (FIU)
beneath the title. For this class, only your own name will go on
this paper. Double space everything!
i. You can also refer to Chapter 14 in your powerpoints and/or
Smith and Davis textbook
d. This Title Page section will be on page 1
2. Abstract?
a. You DO NOT need an abstract for Paper I. In fact, you cannot
write it until you run both study one and two (as the abstract
highlights the results), so omit the abstract for now
3. Literature Review Section (12 points)
a. First page of your literature review (Page 2)
i. Proper header with page numbers. Your running head title
will appear in the header of your page WITHOUT the phrase
“Running head”. To insert this header, use the headers program.
ii. The title of your paper should be on the first line of page
two, centered. It is IDENTICAL to the title on your title page.
Just copy and paste it!
iii. The beginning text for your paper follows on the next line
b. Citations for the literature review
i. Your paper must cite a minimum of five (5) empirical
research articles that are based on studies conducted in
psychology. That is, each of the five citations you use should
have a literature review, a methods section, a results section, a
conclusion/discussion, and references.
1. For Paper I, you MUST use at least three of the five articles
provided in the Canvas folder. You can use four if you like, but
you must use three at minimum – however, you cannot use all
five. For that fifth article, you must find it using PsycInfo.
There are some other conditions for this fifth article that you
must follow:
a. First, remember that the fifth article cannot be any of the five
found in the Canvas folder.
b. Second, for your fifth article, it can be based on a wide
variety of topics, including general priming studies, studies on
consensus or conformity (without a social media angle), studies
on social media (without a consensus or conformity angle),
studies on impression formation, studies on friends, studies on
informational social influence or morality etc. Trust me, there
are TONS of topics that can help you in your paper. Just choose
one that will help you support your experimental hypothesis for
your Facebook Consensus study. That is, it has to help you
justify your study one hypothesis (all students are using this
same hypothesis, so make sure to read it. You can find it in the
researcher instructions along with the questionnaires you are
giving to participants. I actually suggest copying and pasting
that hypothesis into this first paper at the end).
c. Finally, you can have more than five references if you want,
but you must have a minimum of five references.
ii. Proper citations must be made in the paper – give credit
where credit is due, and don’t make claims that cannot be
validated.
iii. If you use a direct quote, make sure to provide a page
number for where you found that quote in the citations. Do not
directly quote too often, though. You can have no more than
three direct quotes in the whole paper (though zero quotes
would be even better). Instead, I would like you to paraphrase
when possible.
c. Requirements for the information in your literature review
i. Your study one literature review should use prior research as
a starting point, narrowing down the main theme of your
specific project – think about the hourglass example from
Chapter 14 in Smith and Davis.
ii. The last part of your literature review should narrow down
your focus onto your own study, eventually ending in your
study hypothesis. However, DO NOT go into specific details
about your methods. You will talk about your specific methods
in Paper II in a few weeks.
iii. Again, to make it clear, at the end of your paper you will
give an overview of your research question, providing your
specific predictions/hypotheses.
d. The literature review must have minimum of two (2) full
pages NOT INCLUDING THE HYPOTHESES (2.5 pages with
the hypotheses). It has a maximum of five (5) pages (thus, with
the title page and references page, the paper should be between
4.5 and 7 pages). If it is only four and a half pages (again,
including the hypotheses), it better be really, really good. I
don’t think I could do this paper justice in fewer than five
pages, so if yours isn’t at least five pages, I doubt it will get a
good grade.
4. References (6 points)
a. The References section starts on its own page, with the word
References centered. Use proper APA format in this section or
you will lose points.
b. All five references that you cited in the literature review
must be in this section (there should be more than five
references here if you cited more than five articles, which is
fine in this paper). However, at least three must come from the
article folder on Canvas while the remaining two can come from
either the last Canvas paper or two new ones from psychinfo.
Only peer-reviewed articles are allowed here (no books,
journals, websites, or other secondary resources are allowed for
paper one).
c. For references, make sure you:
i. use alphabetical ordering (start with the last name of the first
author)
ii. use the authors’ last names but only the initials of their
first/middle name
iii. give the date in parentheses – e.g. (2007).
iv. italicize the name of the journal article
v. give the volume number, also in italics
vi. give the page numbers (not italicized) for articles
vii. provide the doi (digital object identifier) if present (not
italicized)
5. Writing Quality (2 Points)
a. This includes proper grammar and spelling. I recommend
getting feedback on your paper from the Pearson Writer
program prior uploading it on Canvas.
6. Between the title page, literature review, and reference page,
I expect a minimum of 4 pages and a maximum of 7 pages for
this assignment. But like I said, the shorter the paper, the less
likely it is to get a good grade, so aim for 5 pages minimum.
The above information is required for your paper, but I wanted
to provide a few tips about writing your literature review as
well. Students often struggle with the first paper, but hopefully
this will give you some good directions:
· First, remember that you need 5 references, all of which
MUST be peer-reviewed (three coming from the Canvas folder
and one or two that you find on your own using PsycInfo).
· Second, I don't expect a lengthy discussion for each and every
article that you cite. You might spend a page talking about
Article A and a sentence or two on Article B. The amount of
time you spend describing an article you read should be
proportional to how important it is in helping you defend your
hypotheses. See if there is a prior study that looks a lot like
yours (hint – there is at least one, which I based this study on,
but you’ll have to find it on your own!). I would expect you to
spend more time discussing that prior research since it is hugely
relevant to your own study. If an article you read simply
supports a global idea that ties into your study but has very
different methods (like "frustrated people get mad!"), you can
easily mention it in a sentence or two without delving into a lot
of detail. Tell a good story in your literature review, but only go
into detail about plot elements that have a direct bearing on
your study!
· Third, this paper is all about supporting your hypotheses.
Know what your hypotheses are before you write the paper, as it
will help you determine how much time to spend on each article
you are citing. My suggestion is to spend some time describing
the nature of consensus and conformity, and then talking about
studies that looked at this area. Use those studies to help defend
your own study hypothesis. That is, “Since they found X in this
prior study, that helps support the hypothesis in the present
study”. Do you remember your hypotheses? Okay, I’ll be really
helpful here. BELOW are your hypotheses. In your paper,
support it! Just remember that the rest of your paper needs to be
at least two full pagesNOT INCLUDINGthe hypothesis below.
In other words, including the hypotheses below, your actual text
for your paper should be at least two and a half pages!
In general, we predict that participants who read unanimously
supportive feedback will rate the Facebook user’s conduct as
more acceptable than participants who read unanimously
oppositional feedback, with those who read mixed feedback
falling between these extremes.
More specifically, participants in the unanimously supportive
condition will more strongly agree with supportive survey
statements (“Abigail’s behavior was understandable, “Abigail’s
behavior was reasonable”, “Abigail’s behavior was
appropriate”, “I would advise Abigail to keep silent”, and “I
would try to comfort Abigail”) and more strongly disagree with
oppositional survey statements (“Abigail’s behavior was
wrong”, “Abigail’s behavior was unethical”, “Abigail’s
behavior was immoral”, and “Abigail’s behavior was
unacceptable”) compared to participants in the unanimously
oppositional condition, with participants in the mixed condition
falling between these extremes. However, participants in both
the unanimously supportive and unanimously oppositional
conditions will strongly agree that they would give Abigail the
same advice that her friends gave her.
· Fourth, make sure to proofread, proofread, proofread! Use the
Pearson Writer for help, but note that their suggestions are just
that – suggestions. It is up to you to make sure the flow of the
paper is easy to understand. Good luck!
· Fifth, go look at the supporting documents for this paper.
There is a checklist, a grade rubric, and an example paper. All
will give you more information about what we are specifically
looking for as well as a visual example of how to put it all
together. Good luck!
· Finally, note that you have a lot of help available to you. You
can go to the Research Methods Help Center (which is staffed
by research methods instructors and teaching assistants). You
can go to the Writing Center in the Green Library (at MMC) and
get help with writing quality. You can attend workshops from
the Center for Academic success (CfAS) focusing on APA
formatting, paraphrasing, and statistics. Your instructor might
even be willing to give you extra credit for using these
resources, so make sure to ask your instructor about it.
Chapter 3
The Organization of the
Open Source Community
In 1976, when he was 21, in "Open Letter to Hobbyists" Bill
Gates
wrote: "Who can afford to do professional work for nothing?
What
hobbyist can put their three man-years into programming,
finding all
bugs, documenting his product, and distribute for free?"29 In
this letter he
claimed that the ethic of free-of-charge software was wrong and
that
there was a commercial market for software. He was right that
there was
a market for software, but 24 years later a young university
student in
Finland disagreed that the ethic of free software was wrong. In
an on-line
message, Linus Torvalds, then 22, publicized his creation
LINUX by
writing an online message in which he stated: "This is a
program for
hackers by a hacker. I've enjoyed doing it, and somebody might
enjoy
looking at it and even modifying it for their own needs."30 The
result was
the creation of an international community of hackers who
voluntarily
dedicate their free time to developing open source software.
Hackers are
people whose hobby and passion is figuring out computer
problems.
They should not be confused with crackers, who are people that
use their
computer skills to commit illegitimate and/or illegal actions,
i.e. break
computer security systems, create viruses, etc. Since Torvald's
first
message the community has grown exponentially and produced
many
high quality, technologically advanced products.
How is this possible? How does this community work? This
chapter
deals with the open source community. First we will identify the
key
players in the community and describe the relationships existing
between
them. Then we will take a look at the demographics of the
software
developers in particular. We will also consider what motivates
49
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
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50 Open Source: A Multidisciplinary Approach
individuals, organizations and society to keep the community
alive and
functioning. After having considered "who" the community is,
we will
focus on "how" the community works. We will do this through
an
analysis of the main characteristics of the organization of the
open source
community, (open participation and bottom-up organization)
and of the
open source software development process (fast development
and
parallel development).
3.1 "Who" is the Open Source Community?
Open source products are developed within a community made
up of a
heterogeneous group of independent players who interact but
are driven
by different interests and motivations.31 This community,
though
seemingly chaotic, actually has specific organizational
characteristics.
Some authors refer to the open source community using the
metaphor
of a bazaar since it expresses the idea of the frenzy and chaos
with which
the activities in the community are carried out.32 The open
source
community has also been seen as an immense "magic cauldron"
of ideas
to which volunteers contribute on a continuous basis.33 Anyone
can draw
from this cauldron to suit his/her needs without having to
contribute
money or knowledge.
The community of players meets online and creates a dynamic
virtual
team, i.e. a team characterized by the constant coming and
going of
players who contact each other via virtual meetings such as
forums and
mailing lists. These meeting points make it possible to diffuse
concepts,
ideas and strategies to the whole community without dispersing
or
slowing down the flow of information and decisions. What is
interesting
about this community is that this virtual team is made up not
only of
software developers, but of other players as well.
By observing numerous open source projects, it is possible to
identify
five categories of players involved in the community: users,
prosumers,
leader teams, companies and non-commercial/public
institutions. These
five categories and the relationships that exist between them are
shown in
Figure 3.1.
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
Created from scad-ebooks on 2020-04-16 19:16:33.
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The Organization of the Open Source Community 51
P r o s ume rs
Autonomously
develop codes and
solve technical
problems.
Instructions
"""1
L e a d e r Teams
Launch projects
and develop initial
code. Keep projects
on track.
Use software and
provide feedback.
V i r t u a l Teams
Meeting point to
exchange:
• ideas
• information
• codes
I n s t i t u t i o n s
Stimulate research,
innovation and
competition. Check
standards.
Package
and
C o m p a n i e s
Share their own
code, collaborate
and provide support
and consulting.
.4- f *°£ an^ niformatio_n^xchanges_-
Figure 3.1 - Structure of the open source community.
Depending on what they do, players can take on one or more of
the
following three roles: customer, actor or decision-maker.34
Before
describing each category and the various roles that players can
take on,
let's look at a brief definition of each role.
Customers
Customers neither take part in the community nor finance
product
development. Their relationship with the open source
community is
limited to using open source products and exploiting the
community to
meet their own needs.
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
Created from scad-ebooks on 2020-04-16 19:16:33.
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52 Open Source: A Multidisciplinary Approach
Actors
The words itself, "actor", highlights the "active" role these
agents play,
i.e. actors actively participate in product development. Their
participation
involves not only analyzing products and identifying and
correcting any
errors or incongruities (re-actor) but also producing new code
and adding
on new features (pro-actor). Anyone who provides technical
support or
finances a project is also part of this category.
Decision-makers
These players influence the direction a project takes during the
development, diffusion and distribution stages of a product.
Now, let's take a look at who makes up each category of players
and
which of the three roles these players can take on.
Users. This category is made up of all the people who use open
source
products but do not directly participate in their development
because they
do not have the ability, time and/or resources to do so. Users
are of
fundamental importance to the community as they carry out the
timely
and exhaustive process of observing and testing products and
produce
feedback for the software developers.
The main role of users is as customers of open source software
products. They use products to satisfy their personal needs,
which may
be both professional and personal in nature. Users are also often
defined
using the term "free riders" since they use the fruit of the
community's
work without directly contributing to development. Nonetheless,
the
presence of free riding is not looked down upon within the
community
because free riders are actually indirectly involved in product
development. The feedback users provide is considered to be a
significant and integral part of the development process.
Feedback can
contain both criticism of existing features and ideas for new
ones.
Furthermore, since users use the software in real situations,
they can
assess the overall quality of the products. This assessment
implicitly
leads to product selection and thus influences the evolution of
open
source software products. This is why we can say that users can
have
some of the characteristics of actors and decision-makers in the
development process.
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
Created from scad-ebooks on 2020-04-16 19:16:33.
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The Organization of the Open Source Community 53
Prosumers. Prosumers (producer and consumer) are software
developers who actively participate in product development to
meet their
own needs, for the pure pleasure of developing products, and, in
many
cases, with the hope of improving their own professional
prospects. This
group is the nucleus of open source software development. It is
generally
made up of people who come from different walks of life and
use their
free time to work on the development of a code. These people
might be
students or software developers/ professionals with very
different
cultural backgrounds and professional needs.
The main role of prosumers is as actors. The voluntary work of
these
agents provides the main contributions to product development.
The role
of actor can have two different connotations. In the first case,
reaction,
the agent's responsibility is to correct errors and imperfections
in the
code {re-actor). In this case, prosumers help stabilize products
so that
they can actually be used by customers. The second behavior is
related to
production. In this case, prosumers are involved in the research
and
implementation of new features and consequently contribute to
the
creation of new code (pro-actor). Nonetheless, the word itself
"prosumer", made by putting the words producer and consumer
together,
shows the twofold nature of these agents. In fact, in addition to
being
actors in the development of codes, they are often the first ones
to use
open source products, i.e. customers. Finally, prosumers can
make
proposals and thus influence the direction the development of a
product
goes in. In other words, they have a significant role in the
management of
development processes as well and are, in this sense, decision-
makers.
Leader Teams. This category is made up of software developers
and is a
sort of elite group chosen by the community based on merit.
This group
of people is given the authority and responsibility of managing
projects.
A leader team is made up of a tight circle of prosumers who
have
participated in the definition and development of open source
products
from the beginning of the projects.
The main role of the leader teams is as decision-makers.
Leaders
dedicate much of their time to planning, managing and checking
the
product development processes and often do not participate in
programming. They guide the development process of a project
and are
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
Created from scad-ebooks on 2020-04-16 19:16:33.
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54 Open Source: A Multidisciplinary Approach
responsible for project management. The leader teams have to
try and
resolve any disputes regarding the project. They are responsible
for
motivating development efforts and integrating the various
contributions
received. Finally, since the leaders are made up of prosumers,
they
continue to carry out the role of actor and customer, even if to a
lesser
degree.
Companies. This category is made up of the companies that are
interested in the open source community and its products. They
interact
with the open source community by using open source software,
financing product development, and/or participating in the
development
of software. Therefore, they can either influence the
development process
and evolution of products or simply support the community.
Companies can have one or more of the three roles. Many
companies
have chosen to use open source products for their own
production and
management processes and have thus helped diffuse these
products. By
using these products, they act as customers, and by diffusing
them they
act as decision-makers. Other companies get more involved by
having
their personnel directly participate in the development of open
source
software. In this case, they have a role as actors in the
community. The
different ways companies can and are interacting with the open
source
community are dealt with in Chapter 6.
Institutions. This category of players is essentially made up of
universities and governments. Some universities have created
the cultural
environment in which many open source products have been
developed.
Some important products, such as Linux, were created thanks to
the
technical support, and sometimes financial support, of
universities.
Recently, governments have also shown interest in open source
products
first by carrying out studies and then, sometimes, by promoting
the use
of open source software in their own structures.
Universities can take on all three roles. They are among the
main
users of open source products and as such are customers. Many
professors and students are also involved in researching and
developing
open standards and open source products, and are, therefore,
actors.
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
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The Organization of the Open Source Community 55
Finally, some universities are even decision-makers in that they
support
the community and products through specific investments.
So far, governments have mostly taken on the role of customers,
though they could potentially play an important role as
decision-makers
as well. As we will see in Chapter 7, many governments are
considering
adopting OSS or have already started doing so. If they actually
do start
implementing OSS on a large scale, this decision could
influence the
software choices the public makes.
Table 3.1 sums up the different characteristics taken on by
agents
depending on the role they play.35
Table 3.1 - Roles of the players in the open source community.
(Adaptation from Feller & Fitzgerald, 2002)
Users
Prosumers
Leader
Teams
Companies
Institutions
Customer
Use of OSS for
personal or
professional reasons.
Use of OSS within
the OSS
development process.
Use of OSS within
the OSS development
process.
Internal use of open
source products.
Internal use of open
source products.
Actor
Feedback to the
community produced
from actual use.
Re-actor: stabilization
of software.
Pro-actor: addition of
new features.
Product design.
Integration of
contributions.
Partial contribution to
OSS development.
Involvement in the
research and
development of OSS
(universities) and open
standards
(governments).
Decision-maker
OSS quality
assessment.
Influence on the
direction development
takes.
Project management.
Product diffusion and,
sometimes,
distribution.
Specific investments
in support of the
community.
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
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56 Open Source: A Multidisciplinary Approach
3.2 Demographics
We have just seen that the open source community is made up
of a
variety of stakeholders who, in different ways, support the
community.
This is a concept of community in a broad sense, but there is no
doubt
that the heart of the community is the development community.
Prosumers are the most active players in the development
community.
Who are these people that dedicate a significant amount of their
free time
to developing open source software? In order to answer these
questions
we can look at the results of studies carried out by the
Technical
University of Berlin (TUB, 2001), the International Institute of
Infonomics at the University of Maastricht (FLOSS, 2002) and
The
Boston Consulting Group in cooperation with the Open Source
Development Network (BCG/OSDN, 2002).
Men or women? All three surveys confirm that the participation
in the
open source community is overwhelming male, about 98%.
How old are they? More than 70% were aged between 22 and 27
at
the time of the study and are thus members of what is now
commonly
called Generation X, i.e. the generation of people born in the
late 1960s
and 1970s. (The term comes from Douglas Coupland's 1991
book
Generation X: Tales For An Accelerated Culture?) The second
largest
group, about 16% of the total, consists of people born between
1945 and
1964, followed by members of the so-called Generation Y, i.e.
people
born in the 1980s.
What degrees do they have? The majority of open source
software
developers have a university (Bachelor's or Master's) degree,
about a
fifth have just a high school degree and fewer than 10% have a
PhD. The
members of this community do not seem to give significant
importance
to very high levels of education, i.e. post-graduate work.
What is their professional background? About 60% are IT
professionals, e.g. programmer, software engineer, IT manager,
and the
second largest group is made up of people in academia (ca.
30%),
two-thirds of whom are students.
Where do they come from/Where do they live? Over 80% live in
North America and Europe. However, the data regarding the
distribution
of these people by nationality differs significantly in the three
surveys
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
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The Organization of the Open Source Community 57
considered: while the FLOSS study found 70% are from Europe
and
only 14% from North America, the BCG/OSDN survey and TUB
study
found a more equal distribution in North America and Europe.
How much time do they spend on developing OSS? The data
from
all three studies reveals that even though some professionals are
now
paid to work on OSS, participation in OSS projects continues to
be
mainly a hobby. From a third to a half spend less than 5 hours a
week on
OSS, about a third spend from 6 to 20 hours a week, about a
tenth spend
from 21 to 40 and only 5% spend more than 40 hours a week.
How many projects do they contribute to at the same time?
According
to the BCG/OSDN survey, 30% work on 1 project, 28% on 2
projects,
22% on 3 projects and 18% on 4 or more projects. The FLOSS
survey
reported similar percentages. Both surveys had respondents who
were
not currently working on an OSS project but who had in the
past. About
80% of the developers work on at most 3 projects and the
distribution
from 1 project to 3 projects is relatively even.
How might these demographics change 10 or 20 years from
now?
Is it plausible to think that a community of young graduate
males
who dedicate their spare time to developing free software is
sustainable?
At present there is no reason to believe it is not. It is possible
and
reasonable to imagine that new generations, born in the
Information Age,
will continue to show an interest in open source software
development.
What might change is the geographical distribution. Developing
countries, such as India and China, have a large population of
potential
contributors. The age distribution might change as well.
3.3 The Motivating Factors of Individuals and Organizations
The question Bill Gates asked in 1976 continues to be one of
the most
frequently asked questions when speaking about the open source
community: who can afford to do professional work for
nothing? In other
words, what drives and motivates software developers,
companies and
organizations to invest their resources in activities which do not
produce
immediate profits?
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
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58 Open Source: A Multidisciplinary Approach
In order to answer these questions, we must distinguish between
individual software developers, organizations and society as a
whole.
Although these are all heterogenous groups, it is possible to
identify
motivating factors that the players in each group have in
common. Open
source can offer individuals, organizations and society benefits
that
motivate these groups to directly or indirectly participate in or
support
the community.
3.3.1 Motivations for individuals
As we have just seen, the majority of the software developers in
the open
source community are IT professionals or IT students who
receive no
financial compensation for their contributions. Furthermore,
though the
average amount of time they spend per week on open source
projects is
5 hours, some spend up to 40 hours or more per week. So the
question
we pose here is what moves these people to dedicate their time,
most
often free time, to participating in this community. We will
consider a
well-known distinction between two types of motivation:
"intrinsic
motivation, which refers to doing something because it is
inherently
interesting or enjoyable, and extrinsic motivation, which refers
to doing
something because it leads to a separable outcome".36 We will
look at the
extrinsic motivations first as they tend to be the more evident
and
'tangible'.
Surveys have shown that one of the most important reasons
respondents give for participating in an open source project is
to improve
their own technical knowledge base. Learning and improving
one's
performance tend to be ranked among the top reported reasons
for
contributing to open source projects.37 Another high-ranking
motivating
factor is the so-called scratching an itch phenomenon, i.e.
people
participate in a project to solve a particular technical problem
or satisfy
specific technical needs. Furthermore, these people can exploit
the
contributions that the community can offer, such as independent
peer
review and feedback from the community regarding the quality
of the
work carried out. The so-called "Linus's Law", from Linus
Torvalds,
states that "given enough eyeballs, all the bugs are shallow",
i.e. with a
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
Created from scad-ebooks on 2020-04-16 19:16:33.
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The Organization of the Open Source Community 59
given number of users any problem can quickly be identified
and pointed
out.
The knowledge individuals gain by participating in projects or
solving problems can lead to other extrinsic motivations which
are
more economic in nature. The fact that the source code is open
increases
the visibility of each individual's contribution. Therefore, not
only is
each programmer that much more responsible for his own
contribution,
but the fact that other programmers have access to it can
improve
one's own reputation within the community. The main
motivating factor
for software developers, from an economic point of view, is, in
fact, to
have their abilities recognized by the community (peer
recognition) in
order to increase their value as professionals in the job market.
An
improvement in reputation can lead to job offers and promotion,
future
career benefits and even paid consulting opportunities. The
benefits
gained by improving one's reputation can justify what voluntary
participation costs software developers in terms of time, money
and
opportunities lost.38
It is worth pointing out, however, that economic motivations
seem to
be much less important than increased knowledge or improved
reputation
motivations. In the BCG survey, 93% of respondents mentions
"increased knowledge base" as an important benefit of
participating in
the open source community, 50% "improved reputation", and
33% "new
job offers". In the FLOSS study, about 75% responded that one
of the
reasons to join the community was to "learn and develop new
skills"
while only 4% cited "make money" as one of these reasons.
The intrinsic motivations seem to be just as, if not more,
important as
the extrinsic motivations for the software developers in the open
source
community. This explains and justifies the fact that so many
professionals keep the community thriving even without
financial
compensation for the work they do. Linus Torvalds, the initiator
of one
of the most successful open source software projects (Linux),
was not
primarily motivated by reputation concerns, but rather by a
desire to
participate in a community he identified with. 9 In fact, surveys
have
shown that "self-determination", i.e. the feeling of
accomplishment,
competence, enjoyment and effectiveness, and enjoyment-based
intrinsic
motivation, i.e. the sense of creativity and intellectual
stimulation
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
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60 Open Source: A Multidisciplinary Approach
experienced when working on an open source software project,
are
mentioned as two of the most important reasons for
participating in the
open source community.40 These intrinsic motivating factors
can be
either personal or social in nature. For example, the second
most
important benefit of participating in an open source software
project
cited in the BCG/OSDN survey was "personal sense of
accomplishment
for contribution" and in the FLOSS survey about 60% answered
"share
knowledge and skills" as the reason they joined or continue to
participate
in the community.
Many open source software developers find working on open
source software projects intellectually stimulating and
participate for
the pure creative satisfaction of doing so. The creation of a code
can be
considered a form of artistic production similar to musical
composition
or painting, where gratification and intellectual satisfaction play
a
fundamental role.41 Paul Graham, author of Hackers &
Painters, a book
that examines the world of hackers and what motivates them,
stated:
When I finished grad school in computer science I went to art
school to study painting. A lot of people seemed surprised that
someone interested in computers would also be interested in
painting. They seemed to think that hacking and painting were
very different kinds of work - that hacking was cold, precise,
and methodical, and that painting was the frenzied expression of
some primal urge. Both of these images are wrong. Hacking
and painting have a lot in common. In fact, of all the different
types of people I've known, hackers and painters are among the
most alike. What hackers and painters have in common is that
they're both makers. Along with composers, architects, and
writers, what hackers and painters are trying to do is make good
things42
What Graham is describing here is what Raymond has called the
joy of
hacking. It is "...the pure artistic satisfaction of designing
beautiful
software and making it work. Hackers all experience this kind
of
satisfaction and thrive on it".43 Furthermore, the very way in
which the
community is organized creates an environment where people
can
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
Created from scad-ebooks on 2020-04-16 19:16:33.
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The Organization of the Open Source Community 61
express their creativity, have fun and feel a sense of
accomplishment.
Developers have the freedom to experiment in writing code and
to
choose the projects they are most interested in or that best suit
their
abilities.
In this context, it is not surprising that many members are also
motivated by a belief that free and unlimited access to
information must
be guaranteed. They consider software to be a knowledge
product and
therefore a common good. Consequently, software should be
freed from
the restrictions imposed by copyright. They refuse to accept
closed codes
and above all the presence of monopolies. It is interesting to
note that the
results of the FLOSS study indicate that this sense of
disapproval of
proprietary software and monopolies increases once people have
joined
the open source community.
The factors that motivate software developers to participate in
the
open source community are summarized in Table 3.2.
Table 3.2 - Motivations for individuals' involvement in open
source software projects.
Extrinsic Motivations for Individuals
Technical
Improve one's own technical knowledge
base.
Solve technical problems and satisfy
personal needs related to software
{scratching an itch).
Exploit peer-review to improve a software
product.
Economic
Improved reputation {signaling
incentives).
Job offers/promotion and future career
benefits.
Paid consulting opportunities.
Intrinsic Motivations for Individuals
Personal
Personal sense of accomplishment for one's
own contribution.
Work on intellectually stimulating projects.
Pure creative satisfaction (joy of hacking).
Social
Sense of belonging to a community that
fosters cooperation.
Share knowledge and skills {Gift culture
and economy).
Oppose proprietary software and
monopolies.
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
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62 Open Source: A Multidisciplinary Approach
In a community where a significant proportion of the members
participate for the joy of hacking, for intellectual stimulation or
personal
satisfaction, sharing and diffusing the results of one's own work
become
important. This philosophy is the basis on which a the open
source
community is built: gift economy.44 In a gift economy, a
person's social
status depends more on how much he/she is willing and able to
contribute and share information than how much he/she is able
to have
exclusive property of information.45 As Raymond writes, "In
gift
cultures, social status is determined not by what you control but
by what
you give away." (italics in original)46
3.3.2 Motivations for organizations
Companies and institutions also have important reasons for
investing
their time and money in observing the open source community,
using
open source software products, and/or participating in the
development
of open source software products. All of the motivating factors
for
commercial organizations that we will discuss can be considered
extrinsic as they provide either indirect or direct benefits.
First of all, for companies the community is a sort of reservoir
of a
high-quality work force which is already productive. Companies
can
limit training costs by hiring people in the community who have
already
acquired skills and knowledge in a given area (alumni effect).
Open source products are usually high-quality technologically
advanced products. Companies take advantage of the increased
quality of
these software products by choosing to use them. At the same
time, the
availability of source codes allows companies to increase the
quality of
the open source software they are using within their
organization by
modifying software products to suit their needs. These
modifications
would be impossible to carry out internally on products
protected by
copyright.
Some companies directly participate in the development of
software
in collaboration with the open source community. To be
involved in
development, the company must make technological and human
resources available. This commitment, and the relative costs,
must have
an economic return which can obviously not come from sales.
One
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
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The Organization of the Open Source Community 63
motivating factor is the possibility this collaboration offers for
limiting
research and development costs. In fact, the effort required for
these
activities can be shared among the members of the entire
development
community. Though the results obtained in cooperation cannot
be
claimed by any single company, companies can exploit the
results to the
benefit of their own product quality and internal processes. A
final
motivating factor is that participating in open source software
projects
can help improve company image. This helps break the company
image
away from the profit making aspect and give customers the
impression
that the company is interested in improving quality and doing
something
useful for society.
3.3.3 Motivations for society
There are reasons why even society as a whole might support
the
open source community and benefit from the development of
open
source software products. Companies and institutions can
benefit
from the work of the open source community to contribute to
the
development of open standards and high-quality products even
when
there are other dominant proprietary products. Promoting open
standards
which are not the property of any single company can stimulate
competition and lead to higher product quality, reliability and
stability
to the benefit of all members of society. Open source software
is,
therefore, also an effective means by which to oppose
monopolies.
Proprietary software, and in particular the dominant software of
monopolies, is in complete contradiction with the belief that
software
should be available to everyone at a low cost. Open source
products
could also be used to limit the so-called digital divide, i.e. the
technological gap between industrialized and developing
countries.
These products could be distributed in countries where a
significant
public debt and slow development make it difficult to invest in
technology.
Table 3.3 summarizes the factors that motivate organizations
and
society to support and/or be involved in the open source
community.
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
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64 Open Source: A Multidisciplinary Approach
Table 3.3 - Motivations for the involvement of organizations
and society in the open
source community.
Motivations for organizations
Find competent technical personnel.
Increase software quality.
Take advantage of the open source
community for research and development.
Improve company image.
Motivations for society
Exploit open standards to stimulate
competition, lower costs and improve
quality.
Oppose the power of monopolies.
Have access to low-cost software.
Limit the digital divide.
3.4 Organization of the Open Source Community
One might think that a community of program developers with
different
technical motivations would lead to an uncontrollable and
chaotic
situation. Nonetheless, this is not the case. Clearly then, the
community
is organized in some way. Although we might be stretching it to
speak of
the organizational "structure" of the open source community, we
can
identify characteristics that define how the community and
development
processes are organized.47 From the organizational point of
view, two
distinctive characteristics are open participation and
decentralized
decision-making power. From the point of view of processes,
two other
characteristics are fast development and parallel development.
These
characteristics have come into being as the community has
grown
and evolved. We could even say that they have become rules
that
help avoid the generation of negative phenomena and guarantee
stability and continuity over time and the quality of the results
obtained.
Each of the characteristics has advantages and drawbacks. We
will
see what these are and how the open source community has
found ways
to limit the negative effects of the drawbacks (Figure 3.2).
Open participation is the premise for the other three
characteristics,
i.e. bottom-up organization, fast development and parallel
development.
Open participation makes it possible to explore different
alternatives and
Muffatto, Moreno. Open Source : A Multidisciplinary
Approach, Imperial College Press, 2006. ProQuest Ebook
Central, http://ebookcentral.proquest.com/lib/scad-
ebooks/detail.action?docID=1679623.
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The Organization of the Open Source Community 65
O p e n P a r t i c i p a t i o n
Benefit:
Exploration of alternatives
and flexibility
Problem:
Lack of incentives to
participate
Solution
:
Frequent releases
I 
F a s t Development
Benefit:
Continuous product evolution
Problem:
Lack of exploitation of
existing features

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Running head LITERATURE REVIEW INSTRUCTIONS 1PAPER II METHO.docx

  • 1. Running head: LITERATURE REVIEW INSTRUCTIONS 1 PAPER II: METHODS AND RESULTS INSTRUCTIONS3 Instructions for Paper I: Study One Literature Review Instructions (Worth 25 Points) Ryan J. Winter Florida International University Purpose of Paper I: Study One Literature Review 1). Psychological Purpose This paper serves several purposes, the first of which is helping you gain insight into research papers in psychology. As this may be your first time reading and writing papers in psychology, one goal of Paper I is to give you insight into what goes into such papers. This study one-lit review will help you a). better understand the psychology topic chosen for the course this semester (Facebook Consensus), b). learn about the various sections of an empirical research report by reading five peer- reviewed articles (that is, articles that have a Title Page, Abstract, Literature Review, Methods Section, Results Section, and References Page), and c). use information gathered from research articles in psychology to help support your hypotheses
  • 2. for your first study this semester (Facebook Consensus). Of course, you’ll be doing a study two literature review later in the semester, so think of this Paper I as the first part of your semester long paper. I recommend looking at the example Paper V, actually, to see what your final paper will look like. It might give you a better idea about how this current paper (as well as Papers II, III, and IV) all fit together into your final paper of the semester. In this current paper (Paper I), you will read five research articles, summarize what the authors did and what they found, and use those summaries to support your Facebook Consensus study hypothesis. IMPORTANT: Yes you need five references, but keep in mind that you can spend a lot of time (a page or two!) summarizing one of them and a sentence or two summarizing others. Thus spend more time on the more relevant articles! For this paper, start your paper broadly and then narrow your focus (think about the hourglass example provided in the lecture). My suggestion is to give a brief overview of your paper topic in your opening paragraph, hinting at the research variables you plan to look at for study one. Your next paragraphs will review prior research (those five references required for this paper). Make sure to draw connections between these papers, using smooth transitions between paragraphs. Your final paragraphs should use the research you just summarized to support your research hypothesis. And yes, that means you MUST include your study predictions (which we provided in the researcher instructions and the debriefing statement. Use them!). In other words, this first paper will look like the literature reviews for the five research articles you are summarizing for this assignment. Use the articles you are using as references as examples! See what they did and mimic their style! Here, though, you will end the paper after providing your hypothesis. In Paper II, you will pick the topic up again, but in that future paper you will talk about your own study methods and results.
  • 3. 2). APA Formatting Purpose The second purpose of Paper I: Study One Literature Review is to teach you proper American Psychological Association (APA) formatting. In the instructions below, I tell you how to format your paper using APA style. There are a lot of very specific requirements in APA papers, so pay attention to the instructions below as well as Chapter 14 in your textbook! 3). Writing Purpose Finally, this paper is intended to help you grow as a writer. Few psychology classes give you the chance to write papers and receive feedback on your work. This class will! We will give you extensive feedback on your first few paper in terms of content, spelling, and grammar. You will even be able to revise aspects of Paper I and include them in future papers (most notably Papers III and V). My hope is that you craft a paper that could be submitted to an empirical journal. Thus readers may be familiar with APA style but not your specific topic. Your job is to educate them on the topic and make sure they understand how your study design advances the field of psychology. In fact, your final paper in this class (Paper V), might be read by another professor at FIU and not your instructor / lab assistant. Write your paper for that reader - the one who may know NOTHING about your topic and your specific study. Note: The plagiarism limit for this paper is 30% (though this excludes any overlap your paper might have with regard to citations, references, and the hypotheses). Make sure your paper falls under 30% (or 35% if including predictions). Note: I am looking for 2.5 pages minimum Instructions for Paper I: Study One Literature Review (Worth 25 Points) Students: Below are lengthy instructions on how to write your study one literature review. There is also a checklist document in Canvas, which I recommend you print out and “check off”
  • 4. before submitting your paper (we are sticklers for APA format, so make sure it is correct! We mark off if you have a misplaced “&”, so carefully review all of your work and use the checklist! It will help). Also look at the example paper in Canvas. It will show you what we expect. 1. Title Page: I expect the following format. (5 Points) a. You must have a header and page numbers on each page. i. If you don’t know how to insert headers, ask your instructor or watch this very helpful video! http://www.youtube.com/watch?v=9pbUoNa5tyY. ii. The header goes at the top of the paper and it is left justified. 1. Use “Insert Headers” or click on the top of the page to open the header. Make sure to select the “Different first page” option so that your title page header will differ from subsequent pages 2. The R in Running head is capitalized but the “h” is lower case, followed by a colon and a short title (in ALL CAPS). This short running head title can be the same one as the rest of your paper or it can differ – the choice is yours, but it should be no more than 50 characters including spaces and punctuation 3. Insert a page number as well. The header is flush left, but the page number is flush right. iii. Want an example header? Look at the title page of these instructions! You can use other titles depending on your own preferences (e.g. SOCIAL MEDIA AND CONSENSUS; CONFORMITY; JUDGING OTHERS; etc.). b. Your Title should be midway up the page. Again, see my “Title” page above as an example of the placement, but for your title try to come up with a title that helps describe your study one. Avoid putting “Paper One”. Rather, consider the titles you saw in PsycInfo. Create a similar title that lets the reader know what your paper is about c. Your name (First Last) and the name of your institution (FIU) beneath the title. For this class, only your own name will go on this paper. Double space everything! i. You can also refer to Chapter 14 in your powerpoints and/or Smith and Davis textbook
  • 5. d. This Title Page section will be on page 1 2. Abstract? a. You DO NOT need an abstract for Paper I. In fact, you cannot write it until you run both study one and two (as the abstract highlights the results), so omit the abstract for now 3. Literature Review Section (12 points) a. First page of your literature review (Page 2) i. Proper header with page numbers. Your running head title will appear in the header of your page WITHOUT the phrase “Running head”. To insert this header, use the headers program. ii. The title of your paper should be on the first line of page two, centered. It is IDENTICAL to the title on your title page. Just copy and paste it! iii. The beginning text for your paper follows on the next line b. Citations for the literature review i. Your paper must cite a minimum of five (5) empirical research articles that are based on studies conducted in psychology. That is, each of the five citations you use should have a literature review, a methods section, a results section, a conclusion/discussion, and references. 1. For Paper I, you MUST use at least three of the five articles provided in the Canvas folder. You can use four if you like, but you must use three at minimum – however, you cannot use all five. For that fifth article, you must find it using PsycInfo. There are some other conditions for this fifth article that you must follow: a. First, remember that the fifth article cannot be any of the five found in the Canvas folder. b. Second, for your fifth article, it can be based on a wide variety of topics, including general priming studies, studies on consensus or conformity (without a social media angle), studies on social media (without a consensus or conformity angle), studies on impression formation, studies on friends, studies on informational social influence or morality etc. Trust me, there are TONS of topics that can help you in your paper. Just choose one that will help you support your experimental hypothesis for
  • 6. your Facebook Consensus study. That is, it has to help you justify your study one hypothesis (all students are using this same hypothesis, so make sure to read it. You can find it in the researcher instructions along with the questionnaires you are giving to participants. I actually suggest copying and pasting that hypothesis into this first paper at the end). c. Finally, you can have more than five references if you want, but you must have a minimum of five references. ii. Proper citations must be made in the paper – give credit where credit is due, and don’t make claims that cannot be validated. iii. If you use a direct quote, make sure to provide a page number for where you found that quote in the citations. Do not directly quote too often, though. You can have no more than three direct quotes in the whole paper (though zero quotes would be even better). Instead, I would like you to paraphrase when possible. c. Requirements for the information in your literature review i. Your study one literature review should use prior research as a starting point, narrowing down the main theme of your specific project – think about the hourglass example from Chapter 14 in Smith and Davis. ii. The last part of your literature review should narrow down your focus onto your own study, eventually ending in your study hypothesis. However, DO NOT go into specific details about your methods. You will talk about your specific methods in Paper II in a few weeks. iii. Again, to make it clear, at the end of your paper you will give an overview of your research question, providing your specific predictions/hypotheses. d. The literature review must have minimum of two (2) full pages NOT INCLUDING THE HYPOTHESES (2.5 pages with the hypotheses). It has a maximum of five (5) pages (thus, with the title page and references page, the paper should be between 4.5 and 7 pages). If it is only four and a half pages (again, including the hypotheses), it better be really, really good. I
  • 7. don’t think I could do this paper justice in fewer than five pages, so if yours isn’t at least five pages, I doubt it will get a good grade. 4. References (6 points) a. The References section starts on its own page, with the word References centered. Use proper APA format in this section or you will lose points. b. All five references that you cited in the literature review must be in this section (there should be more than five references here if you cited more than five articles, which is fine in this paper). However, at least three must come from the article folder on Canvas while the remaining two can come from either the last Canvas paper or two new ones from psychinfo. Only peer-reviewed articles are allowed here (no books, journals, websites, or other secondary resources are allowed for paper one). c. For references, make sure you: i. use alphabetical ordering (start with the last name of the first author) ii. use the authors’ last names but only the initials of their first/middle name iii. give the date in parentheses – e.g. (2007). iv. italicize the name of the journal article v. give the volume number, also in italics vi. give the page numbers (not italicized) for articles vii. provide the doi (digital object identifier) if present (not italicized) 5. Writing Quality (2 Points) a. This includes proper grammar and spelling. I recommend getting feedback on your paper from the Pearson Writer program prior uploading it on Canvas. 6. Between the title page, literature review, and reference page, I expect a minimum of 4 pages and a maximum of 7 pages for this assignment. But like I said, the shorter the paper, the less likely it is to get a good grade, so aim for 5 pages minimum.
  • 8. The above information is required for your paper, but I wanted to provide a few tips about writing your literature review as well. Students often struggle with the first paper, but hopefully this will give you some good directions: · First, remember that you need 5 references, all of which MUST be peer-reviewed (three coming from the Canvas folder and one or two that you find on your own using PsycInfo). · Second, I don't expect a lengthy discussion for each and every article that you cite. You might spend a page talking about Article A and a sentence or two on Article B. The amount of time you spend describing an article you read should be proportional to how important it is in helping you defend your hypotheses. See if there is a prior study that looks a lot like yours (hint – there is at least one, which I based this study on, but you’ll have to find it on your own!). I would expect you to spend more time discussing that prior research since it is hugely relevant to your own study. If an article you read simply supports a global idea that ties into your study but has very different methods (like "frustrated people get mad!"), you can easily mention it in a sentence or two without delving into a lot of detail. Tell a good story in your literature review, but only go into detail about plot elements that have a direct bearing on your study! · Third, this paper is all about supporting your hypotheses. Know what your hypotheses are before you write the paper, as it will help you determine how much time to spend on each article you are citing. My suggestion is to spend some time describing the nature of consensus and conformity, and then talking about studies that looked at this area. Use those studies to help defend your own study hypothesis. That is, “Since they found X in this prior study, that helps support the hypothesis in the present study”. Do you remember your hypotheses? Okay, I’ll be really
  • 9. helpful here. BELOW are your hypotheses. In your paper, support it! Just remember that the rest of your paper needs to be at least two full pagesNOT INCLUDINGthe hypothesis below. In other words, including the hypotheses below, your actual text for your paper should be at least two and a half pages! In general, we predict that participants who read unanimously supportive feedback will rate the Facebook user’s conduct as more acceptable than participants who read unanimously oppositional feedback, with those who read mixed feedback falling between these extremes. More specifically, participants in the unanimously supportive condition will more strongly agree with supportive survey statements (“Abigail’s behavior was understandable, “Abigail’s behavior was reasonable”, “Abigail’s behavior was appropriate”, “I would advise Abigail to keep silent”, and “I would try to comfort Abigail”) and more strongly disagree with oppositional survey statements (“Abigail’s behavior was wrong”, “Abigail’s behavior was unethical”, “Abigail’s behavior was immoral”, and “Abigail’s behavior was unacceptable”) compared to participants in the unanimously oppositional condition, with participants in the mixed condition falling between these extremes. However, participants in both the unanimously supportive and unanimously oppositional conditions will strongly agree that they would give Abigail the same advice that her friends gave her. · Fourth, make sure to proofread, proofread, proofread! Use the Pearson Writer for help, but note that their suggestions are just that – suggestions. It is up to you to make sure the flow of the paper is easy to understand. Good luck! · Fifth, go look at the supporting documents for this paper. There is a checklist, a grade rubric, and an example paper. All will give you more information about what we are specifically
  • 10. looking for as well as a visual example of how to put it all together. Good luck! · Finally, note that you have a lot of help available to you. You can go to the Research Methods Help Center (which is staffed by research methods instructors and teaching assistants). You can go to the Writing Center in the Green Library (at MMC) and get help with writing quality. You can attend workshops from the Center for Academic success (CfAS) focusing on APA formatting, paraphrasing, and statistics. Your instructor might even be willing to give you extra credit for using these resources, so make sure to ask your instructor about it. Chapter 3 The Organization of the Open Source Community In 1976, when he was 21, in "Open Letter to Hobbyists" Bill Gates wrote: "Who can afford to do professional work for nothing? What hobbyist can put their three man-years into programming, finding all bugs, documenting his product, and distribute for free?"29 In this letter he claimed that the ethic of free-of-charge software was wrong and that there was a commercial market for software. He was right that there was a market for software, but 24 years later a young university student in Finland disagreed that the ethic of free software was wrong. In an on-line
  • 11. message, Linus Torvalds, then 22, publicized his creation LINUX by writing an online message in which he stated: "This is a program for hackers by a hacker. I've enjoyed doing it, and somebody might enjoy looking at it and even modifying it for their own needs."30 The result was the creation of an international community of hackers who voluntarily dedicate their free time to developing open source software. Hackers are people whose hobby and passion is figuring out computer problems. They should not be confused with crackers, who are people that use their computer skills to commit illegitimate and/or illegal actions, i.e. break computer security systems, create viruses, etc. Since Torvald's first message the community has grown exponentially and produced many high quality, technologically advanced products. How is this possible? How does this community work? This chapter deals with the open source community. First we will identify the key players in the community and describe the relationships existing between them. Then we will take a look at the demographics of the software developers in particular. We will also consider what motivates 49
  • 12. Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623. Created from scad-ebooks on 2020-04-16 19:16:33. C o p yr ig h t © 2 0 0 6 . Im p e ri a l C o lle g e P
  • 13. re ss . A ll ri g h ts r e se rv e d . 50 Open Source: A Multidisciplinary Approach individuals, organizations and society to keep the community alive and functioning. After having considered "who" the community is, we will focus on "how" the community works. We will do this through an analysis of the main characteristics of the organization of the open source community, (open participation and bottom-up organization) and of the open source software development process (fast development
  • 14. and parallel development). 3.1 "Who" is the Open Source Community? Open source products are developed within a community made up of a heterogeneous group of independent players who interact but are driven by different interests and motivations.31 This community, though seemingly chaotic, actually has specific organizational characteristics. Some authors refer to the open source community using the metaphor of a bazaar since it expresses the idea of the frenzy and chaos with which the activities in the community are carried out.32 The open source community has also been seen as an immense "magic cauldron" of ideas to which volunteers contribute on a continuous basis.33 Anyone can draw from this cauldron to suit his/her needs without having to contribute money or knowledge. The community of players meets online and creates a dynamic virtual team, i.e. a team characterized by the constant coming and going of players who contact each other via virtual meetings such as forums and mailing lists. These meeting points make it possible to diffuse concepts,
  • 15. ideas and strategies to the whole community without dispersing or slowing down the flow of information and decisions. What is interesting about this community is that this virtual team is made up not only of software developers, but of other players as well. By observing numerous open source projects, it is possible to identify five categories of players involved in the community: users, prosumers, leader teams, companies and non-commercial/public institutions. These five categories and the relationships that exist between them are shown in Figure 3.1. Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623. Created from scad-ebooks on 2020-04-16 19:16:33. C o p yr ig h t © 2 0
  • 17. d . The Organization of the Open Source Community 51 P r o s ume rs Autonomously develop codes and solve technical problems. Instructions """1 L e a d e r Teams Launch projects and develop initial code. Keep projects on track. Use software and provide feedback. V i r t u a l Teams Meeting point to exchange: • ideas • information • codes I n s t i t u t i o n s
  • 18. Stimulate research, innovation and competition. Check standards. Package and C o m p a n i e s Share their own code, collaborate and provide support and consulting. .4- f *°£ an^ niformatio_n^xchanges_- Figure 3.1 - Structure of the open source community. Depending on what they do, players can take on one or more of the following three roles: customer, actor or decision-maker.34 Before describing each category and the various roles that players can take on, let's look at a brief definition of each role. Customers Customers neither take part in the community nor finance product development. Their relationship with the open source community is limited to using open source products and exploiting the community to meet their own needs.
  • 19. Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623. Created from scad-ebooks on 2020-04-16 19:16:33. C o p yr ig h t © 2 0 0 6 . Im p e ri a l C o lle g e P
  • 20. re ss . A ll ri g h ts r e se rv e d . 52 Open Source: A Multidisciplinary Approach Actors The words itself, "actor", highlights the "active" role these agents play, i.e. actors actively participate in product development. Their participation involves not only analyzing products and identifying and correcting any errors or incongruities (re-actor) but also producing new code and adding on new features (pro-actor). Anyone who provides technical
  • 21. support or finances a project is also part of this category. Decision-makers These players influence the direction a project takes during the development, diffusion and distribution stages of a product. Now, let's take a look at who makes up each category of players and which of the three roles these players can take on. Users. This category is made up of all the people who use open source products but do not directly participate in their development because they do not have the ability, time and/or resources to do so. Users are of fundamental importance to the community as they carry out the timely and exhaustive process of observing and testing products and produce feedback for the software developers. The main role of users is as customers of open source software products. They use products to satisfy their personal needs, which may be both professional and personal in nature. Users are also often defined using the term "free riders" since they use the fruit of the community's work without directly contributing to development. Nonetheless, the presence of free riding is not looked down upon within the community because free riders are actually indirectly involved in product development. The feedback users provide is considered to be a significant and integral part of the development process.
  • 22. Feedback can contain both criticism of existing features and ideas for new ones. Furthermore, since users use the software in real situations, they can assess the overall quality of the products. This assessment implicitly leads to product selection and thus influences the evolution of open source software products. This is why we can say that users can have some of the characteristics of actors and decision-makers in the development process. Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623. Created from scad-ebooks on 2020-04-16 19:16:33. C o p yr ig h t © 2 0 0 6 . Im
  • 24. The Organization of the Open Source Community 53 Prosumers. Prosumers (producer and consumer) are software developers who actively participate in product development to meet their own needs, for the pure pleasure of developing products, and, in many cases, with the hope of improving their own professional prospects. This group is the nucleus of open source software development. It is generally made up of people who come from different walks of life and use their free time to work on the development of a code. These people might be students or software developers/ professionals with very different cultural backgrounds and professional needs. The main role of prosumers is as actors. The voluntary work of these agents provides the main contributions to product development. The role of actor can have two different connotations. In the first case, reaction, the agent's responsibility is to correct errors and imperfections in the code {re-actor). In this case, prosumers help stabilize products so that they can actually be used by customers. The second behavior is related to production. In this case, prosumers are involved in the research and implementation of new features and consequently contribute to the
  • 25. creation of new code (pro-actor). Nonetheless, the word itself "prosumer", made by putting the words producer and consumer together, shows the twofold nature of these agents. In fact, in addition to being actors in the development of codes, they are often the first ones to use open source products, i.e. customers. Finally, prosumers can make proposals and thus influence the direction the development of a product goes in. In other words, they have a significant role in the management of development processes as well and are, in this sense, decision- makers. Leader Teams. This category is made up of software developers and is a sort of elite group chosen by the community based on merit. This group of people is given the authority and responsibility of managing projects. A leader team is made up of a tight circle of prosumers who have participated in the definition and development of open source products from the beginning of the projects. The main role of the leader teams is as decision-makers. Leaders dedicate much of their time to planning, managing and checking the product development processes and often do not participate in programming. They guide the development process of a project and are
  • 26. Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623. Created from scad-ebooks on 2020-04-16 19:16:33. C o p yr ig h t © 2 0 0 6 . Im p e ri a l C o lle g e P
  • 27. re ss . A ll ri g h ts r e se rv e d . 54 Open Source: A Multidisciplinary Approach responsible for project management. The leader teams have to try and resolve any disputes regarding the project. They are responsible for motivating development efforts and integrating the various contributions received. Finally, since the leaders are made up of prosumers, they continue to carry out the role of actor and customer, even if to a lesser degree.
  • 28. Companies. This category is made up of the companies that are interested in the open source community and its products. They interact with the open source community by using open source software, financing product development, and/or participating in the development of software. Therefore, they can either influence the development process and evolution of products or simply support the community. Companies can have one or more of the three roles. Many companies have chosen to use open source products for their own production and management processes and have thus helped diffuse these products. By using these products, they act as customers, and by diffusing them they act as decision-makers. Other companies get more involved by having their personnel directly participate in the development of open source software. In this case, they have a role as actors in the community. The different ways companies can and are interacting with the open source community are dealt with in Chapter 6. Institutions. This category of players is essentially made up of universities and governments. Some universities have created the cultural environment in which many open source products have been developed. Some important products, such as Linux, were created thanks to the
  • 29. technical support, and sometimes financial support, of universities. Recently, governments have also shown interest in open source products first by carrying out studies and then, sometimes, by promoting the use of open source software in their own structures. Universities can take on all three roles. They are among the main users of open source products and as such are customers. Many professors and students are also involved in researching and developing open standards and open source products, and are, therefore, actors. Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623. Created from scad-ebooks on 2020-04-16 19:16:33. C o p yr ig h t © 2 0 0 6
  • 31. The Organization of the Open Source Community 55 Finally, some universities are even decision-makers in that they support the community and products through specific investments. So far, governments have mostly taken on the role of customers, though they could potentially play an important role as decision-makers as well. As we will see in Chapter 7, many governments are considering adopting OSS or have already started doing so. If they actually do start implementing OSS on a large scale, this decision could influence the software choices the public makes. Table 3.1 sums up the different characteristics taken on by agents depending on the role they play.35 Table 3.1 - Roles of the players in the open source community. (Adaptation from Feller & Fitzgerald, 2002) Users Prosumers Leader Teams Companies
  • 32. Institutions Customer Use of OSS for personal or professional reasons. Use of OSS within the OSS development process. Use of OSS within the OSS development process. Internal use of open source products. Internal use of open source products. Actor Feedback to the community produced from actual use. Re-actor: stabilization of software. Pro-actor: addition of new features. Product design. Integration of contributions.
  • 33. Partial contribution to OSS development. Involvement in the research and development of OSS (universities) and open standards (governments). Decision-maker OSS quality assessment. Influence on the direction development takes. Project management. Product diffusion and, sometimes, distribution. Specific investments in support of the community. Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623. Created from scad-ebooks on 2020-04-16 19:16:33.
  • 35. ll ri g h ts r e se rv e d . 56 Open Source: A Multidisciplinary Approach 3.2 Demographics We have just seen that the open source community is made up of a variety of stakeholders who, in different ways, support the community. This is a concept of community in a broad sense, but there is no doubt that the heart of the community is the development community. Prosumers are the most active players in the development community. Who are these people that dedicate a significant amount of their free time to developing open source software? In order to answer these questions we can look at the results of studies carried out by the Technical
  • 36. University of Berlin (TUB, 2001), the International Institute of Infonomics at the University of Maastricht (FLOSS, 2002) and The Boston Consulting Group in cooperation with the Open Source Development Network (BCG/OSDN, 2002). Men or women? All three surveys confirm that the participation in the open source community is overwhelming male, about 98%. How old are they? More than 70% were aged between 22 and 27 at the time of the study and are thus members of what is now commonly called Generation X, i.e. the generation of people born in the late 1960s and 1970s. (The term comes from Douglas Coupland's 1991 book Generation X: Tales For An Accelerated Culture?) The second largest group, about 16% of the total, consists of people born between 1945 and 1964, followed by members of the so-called Generation Y, i.e. people born in the 1980s. What degrees do they have? The majority of open source software developers have a university (Bachelor's or Master's) degree, about a fifth have just a high school degree and fewer than 10% have a PhD. The members of this community do not seem to give significant importance to very high levels of education, i.e. post-graduate work.
  • 37. What is their professional background? About 60% are IT professionals, e.g. programmer, software engineer, IT manager, and the second largest group is made up of people in academia (ca. 30%), two-thirds of whom are students. Where do they come from/Where do they live? Over 80% live in North America and Europe. However, the data regarding the distribution of these people by nationality differs significantly in the three surveys Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623. Created from scad-ebooks on 2020-04-16 19:16:33. C o p yr ig h t © 2 0 0 6 . Im
  • 39. The Organization of the Open Source Community 57 considered: while the FLOSS study found 70% are from Europe and only 14% from North America, the BCG/OSDN survey and TUB study found a more equal distribution in North America and Europe. How much time do they spend on developing OSS? The data from all three studies reveals that even though some professionals are now paid to work on OSS, participation in OSS projects continues to be mainly a hobby. From a third to a half spend less than 5 hours a week on OSS, about a third spend from 6 to 20 hours a week, about a tenth spend from 21 to 40 and only 5% spend more than 40 hours a week. How many projects do they contribute to at the same time? According to the BCG/OSDN survey, 30% work on 1 project, 28% on 2 projects, 22% on 3 projects and 18% on 4 or more projects. The FLOSS survey reported similar percentages. Both surveys had respondents who were not currently working on an OSS project but who had in the past. About 80% of the developers work on at most 3 projects and the distribution from 1 project to 3 projects is relatively even. How might these demographics change 10 or 20 years from now?
  • 40. Is it plausible to think that a community of young graduate males who dedicate their spare time to developing free software is sustainable? At present there is no reason to believe it is not. It is possible and reasonable to imagine that new generations, born in the Information Age, will continue to show an interest in open source software development. What might change is the geographical distribution. Developing countries, such as India and China, have a large population of potential contributors. The age distribution might change as well. 3.3 The Motivating Factors of Individuals and Organizations The question Bill Gates asked in 1976 continues to be one of the most frequently asked questions when speaking about the open source community: who can afford to do professional work for nothing? In other words, what drives and motivates software developers, companies and organizations to invest their resources in activities which do not produce immediate profits? Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623. Created from scad-ebooks on 2020-04-16 19:16:33. C o
  • 42. g h ts r e se rv e d . 58 Open Source: A Multidisciplinary Approach In order to answer these questions, we must distinguish between individual software developers, organizations and society as a whole. Although these are all heterogenous groups, it is possible to identify motivating factors that the players in each group have in common. Open source can offer individuals, organizations and society benefits that motivate these groups to directly or indirectly participate in or support the community. 3.3.1 Motivations for individuals As we have just seen, the majority of the software developers in the open source community are IT professionals or IT students who receive no
  • 43. financial compensation for their contributions. Furthermore, though the average amount of time they spend per week on open source projects is 5 hours, some spend up to 40 hours or more per week. So the question we pose here is what moves these people to dedicate their time, most often free time, to participating in this community. We will consider a well-known distinction between two types of motivation: "intrinsic motivation, which refers to doing something because it is inherently interesting or enjoyable, and extrinsic motivation, which refers to doing something because it leads to a separable outcome".36 We will look at the extrinsic motivations first as they tend to be the more evident and 'tangible'. Surveys have shown that one of the most important reasons respondents give for participating in an open source project is to improve their own technical knowledge base. Learning and improving one's performance tend to be ranked among the top reported reasons for contributing to open source projects.37 Another high-ranking motivating factor is the so-called scratching an itch phenomenon, i.e. people participate in a project to solve a particular technical problem or satisfy specific technical needs. Furthermore, these people can exploit
  • 44. the contributions that the community can offer, such as independent peer review and feedback from the community regarding the quality of the work carried out. The so-called "Linus's Law", from Linus Torvalds, states that "given enough eyeballs, all the bugs are shallow", i.e. with a Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623. Created from scad-ebooks on 2020-04-16 19:16:33. C o p yr ig h t © 2 0 0 6 . Im p e ri
  • 45. a l C o lle g e P re ss . A ll ri g h ts r e se rv e d . The Organization of the Open Source Community 59 given number of users any problem can quickly be identified
  • 46. and pointed out. The knowledge individuals gain by participating in projects or solving problems can lead to other extrinsic motivations which are more economic in nature. The fact that the source code is open increases the visibility of each individual's contribution. Therefore, not only is each programmer that much more responsible for his own contribution, but the fact that other programmers have access to it can improve one's own reputation within the community. The main motivating factor for software developers, from an economic point of view, is, in fact, to have their abilities recognized by the community (peer recognition) in order to increase their value as professionals in the job market. An improvement in reputation can lead to job offers and promotion, future career benefits and even paid consulting opportunities. The benefits gained by improving one's reputation can justify what voluntary participation costs software developers in terms of time, money and opportunities lost.38 It is worth pointing out, however, that economic motivations seem to be much less important than increased knowledge or improved reputation motivations. In the BCG survey, 93% of respondents mentions
  • 47. "increased knowledge base" as an important benefit of participating in the open source community, 50% "improved reputation", and 33% "new job offers". In the FLOSS study, about 75% responded that one of the reasons to join the community was to "learn and develop new skills" while only 4% cited "make money" as one of these reasons. The intrinsic motivations seem to be just as, if not more, important as the extrinsic motivations for the software developers in the open source community. This explains and justifies the fact that so many professionals keep the community thriving even without financial compensation for the work they do. Linus Torvalds, the initiator of one of the most successful open source software projects (Linux), was not primarily motivated by reputation concerns, but rather by a desire to participate in a community he identified with. 9 In fact, surveys have shown that "self-determination", i.e. the feeling of accomplishment, competence, enjoyment and effectiveness, and enjoyment-based intrinsic motivation, i.e. the sense of creativity and intellectual stimulation Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623.
  • 48. Created from scad-ebooks on 2020-04-16 19:16:33. C o p yr ig h t © 2 0 0 6 . Im p e ri a l C o lle g e P re ss .
  • 49. A ll ri g h ts r e se rv e d . 60 Open Source: A Multidisciplinary Approach experienced when working on an open source software project, are mentioned as two of the most important reasons for participating in the open source community.40 These intrinsic motivating factors can be either personal or social in nature. For example, the second most important benefit of participating in an open source software project cited in the BCG/OSDN survey was "personal sense of accomplishment for contribution" and in the FLOSS survey about 60% answered "share knowledge and skills" as the reason they joined or continue to
  • 50. participate in the community. Many open source software developers find working on open source software projects intellectually stimulating and participate for the pure creative satisfaction of doing so. The creation of a code can be considered a form of artistic production similar to musical composition or painting, where gratification and intellectual satisfaction play a fundamental role.41 Paul Graham, author of Hackers & Painters, a book that examines the world of hackers and what motivates them, stated: When I finished grad school in computer science I went to art school to study painting. A lot of people seemed surprised that someone interested in computers would also be interested in painting. They seemed to think that hacking and painting were very different kinds of work - that hacking was cold, precise, and methodical, and that painting was the frenzied expression of some primal urge. Both of these images are wrong. Hacking and painting have a lot in common. In fact, of all the different types of people I've known, hackers and painters are among the most alike. What hackers and painters have in common is that they're both makers. Along with composers, architects, and writers, what hackers and painters are trying to do is make good things42 What Graham is describing here is what Raymond has called the joy of hacking. It is "...the pure artistic satisfaction of designing beautiful software and making it work. Hackers all experience this kind
  • 51. of satisfaction and thrive on it".43 Furthermore, the very way in which the community is organized creates an environment where people can Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623. Created from scad-ebooks on 2020-04-16 19:16:33. C o p yr ig h t © 2 0 0 6 . Im p e ri a l C o
  • 52. lle g e P re ss . A ll ri g h ts r e se rv e d . The Organization of the Open Source Community 61 express their creativity, have fun and feel a sense of accomplishment. Developers have the freedom to experiment in writing code and to choose the projects they are most interested in or that best suit
  • 53. their abilities. In this context, it is not surprising that many members are also motivated by a belief that free and unlimited access to information must be guaranteed. They consider software to be a knowledge product and therefore a common good. Consequently, software should be freed from the restrictions imposed by copyright. They refuse to accept closed codes and above all the presence of monopolies. It is interesting to note that the results of the FLOSS study indicate that this sense of disapproval of proprietary software and monopolies increases once people have joined the open source community. The factors that motivate software developers to participate in the open source community are summarized in Table 3.2. Table 3.2 - Motivations for individuals' involvement in open source software projects. Extrinsic Motivations for Individuals Technical Improve one's own technical knowledge base. Solve technical problems and satisfy personal needs related to software
  • 54. {scratching an itch). Exploit peer-review to improve a software product. Economic Improved reputation {signaling incentives). Job offers/promotion and future career benefits. Paid consulting opportunities. Intrinsic Motivations for Individuals Personal Personal sense of accomplishment for one's own contribution. Work on intellectually stimulating projects. Pure creative satisfaction (joy of hacking). Social Sense of belonging to a community that fosters cooperation. Share knowledge and skills {Gift culture and economy). Oppose proprietary software and monopolies.
  • 55. Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623. Created from scad-ebooks on 2020-04-16 19:16:33. C o p yr ig h t © 2 0 0 6 . Im p e ri a l C o lle g e P
  • 56. re ss . A ll ri g h ts r e se rv e d . 62 Open Source: A Multidisciplinary Approach In a community where a significant proportion of the members participate for the joy of hacking, for intellectual stimulation or personal satisfaction, sharing and diffusing the results of one's own work become important. This philosophy is the basis on which a the open source community is built: gift economy.44 In a gift economy, a person's social status depends more on how much he/she is willing and able to
  • 57. contribute and share information than how much he/she is able to have exclusive property of information.45 As Raymond writes, "In gift cultures, social status is determined not by what you control but by what you give away." (italics in original)46 3.3.2 Motivations for organizations Companies and institutions also have important reasons for investing their time and money in observing the open source community, using open source software products, and/or participating in the development of open source software products. All of the motivating factors for commercial organizations that we will discuss can be considered extrinsic as they provide either indirect or direct benefits. First of all, for companies the community is a sort of reservoir of a high-quality work force which is already productive. Companies can limit training costs by hiring people in the community who have already acquired skills and knowledge in a given area (alumni effect). Open source products are usually high-quality technologically advanced products. Companies take advantage of the increased quality of these software products by choosing to use them. At the same time, the availability of source codes allows companies to increase the quality of
  • 58. the open source software they are using within their organization by modifying software products to suit their needs. These modifications would be impossible to carry out internally on products protected by copyright. Some companies directly participate in the development of software in collaboration with the open source community. To be involved in development, the company must make technological and human resources available. This commitment, and the relative costs, must have an economic return which can obviously not come from sales. One Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623. Created from scad-ebooks on 2020-04-16 19:16:33. C o p yr ig h t © 2 0
  • 60. d . The Organization of the Open Source Community 63 motivating factor is the possibility this collaboration offers for limiting research and development costs. In fact, the effort required for these activities can be shared among the members of the entire development community. Though the results obtained in cooperation cannot be claimed by any single company, companies can exploit the results to the benefit of their own product quality and internal processes. A final motivating factor is that participating in open source software projects can help improve company image. This helps break the company image away from the profit making aspect and give customers the impression that the company is interested in improving quality and doing something useful for society. 3.3.3 Motivations for society There are reasons why even society as a whole might support the open source community and benefit from the development of open source software products. Companies and institutions can
  • 61. benefit from the work of the open source community to contribute to the development of open standards and high-quality products even when there are other dominant proprietary products. Promoting open standards which are not the property of any single company can stimulate competition and lead to higher product quality, reliability and stability to the benefit of all members of society. Open source software is, therefore, also an effective means by which to oppose monopolies. Proprietary software, and in particular the dominant software of monopolies, is in complete contradiction with the belief that software should be available to everyone at a low cost. Open source products could also be used to limit the so-called digital divide, i.e. the technological gap between industrialized and developing countries. These products could be distributed in countries where a significant public debt and slow development make it difficult to invest in technology. Table 3.3 summarizes the factors that motivate organizations and society to support and/or be involved in the open source community. Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623.
  • 62. Created from scad-ebooks on 2020-04-16 19:16:33. C o p yr ig h t © 2 0 0 6 . Im p e ri a l C o lle g e P re ss .
  • 63. A ll ri g h ts r e se rv e d . 64 Open Source: A Multidisciplinary Approach Table 3.3 - Motivations for the involvement of organizations and society in the open source community. Motivations for organizations Find competent technical personnel. Increase software quality. Take advantage of the open source community for research and development. Improve company image.
  • 64. Motivations for society Exploit open standards to stimulate competition, lower costs and improve quality. Oppose the power of monopolies. Have access to low-cost software. Limit the digital divide. 3.4 Organization of the Open Source Community One might think that a community of program developers with different technical motivations would lead to an uncontrollable and chaotic situation. Nonetheless, this is not the case. Clearly then, the community is organized in some way. Although we might be stretching it to speak of the organizational "structure" of the open source community, we can identify characteristics that define how the community and development processes are organized.47 From the organizational point of view, two distinctive characteristics are open participation and decentralized decision-making power. From the point of view of processes, two other characteristics are fast development and parallel development. These characteristics have come into being as the community has grown
  • 65. and evolved. We could even say that they have become rules that help avoid the generation of negative phenomena and guarantee stability and continuity over time and the quality of the results obtained. Each of the characteristics has advantages and drawbacks. We will see what these are and how the open source community has found ways to limit the negative effects of the drawbacks (Figure 3.2). Open participation is the premise for the other three characteristics, i.e. bottom-up organization, fast development and parallel development. Open participation makes it possible to explore different alternatives and Muffatto, Moreno. Open Source : A Multidisciplinary Approach, Imperial College Press, 2006. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/scad- ebooks/detail.action?docID=1679623. Created from scad-ebooks on 2020-04-16 19:16:33. C o p yr ig h t © 2
  • 67. e d . The Organization of the Open Source Community 65 O p e n P a r t i c i p a t i o n Benefit: Exploration of alternatives and flexibility Problem: Lack of incentives to participate Solution : Frequent releases I F a s t Development Benefit:
  • 68. Continuous product evolution Problem: Lack of exploitation of existing features