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Digital Storytelling
Amanda Kasey Langston-Wilson
                   Dr. Toledo
                 EDUC 7107-2
      Diffusion of Technology
   According to CDS, digital storytelling is a
    short, first person video-narrative created by
    combining recorded voice, still and moving
    images, and music or other sounds.
   Element #1—Why was there a need for Digital
    Storytelling
   Element #2—The Research leading to Digital
    Storytelling
   Element #3—Development of Digital Storytelling
   Element #4—How and when introduced to the
    public
   People needed a
    way to tell a story
    using video.
   Technology
    enabled those to
    produce works
    that told a story
    using images and
    sound that were
    very similar to a
    movie.
   A group of media artists,
    designers, and practitioners,
    including Joe Lambert and Dana
    Atchley, came together in the
    early 1990’s to San Francisco to
    explore how personal narrative
    and storytelling could be
    incorporated in a form of
    technology .
   Digital Storytelling was also
    used by Ken Burns in the           Joe Lambert discussing digital
    documentary ―The Civil War‖                storytelling
Reference:
Rogers, E. M. (2003). Diffusion of innovations (5th ed.). New York, NY: Free Press.
•   In 1986, Joe Lambert, the executive director of
    the new Life On The Water Theater Company,
    meet a local video producer named Dana
    Atchley after she viewed a production.

•    In 1988, Lambert and Atchley worked together
    to collaborate and develop Atchley’s Next Exit,
    an interactive theoretical performance (White,
    2010).
   In 1993, Lambert and Atchely taught three
    digital storytelling workshops for
    documentary filmmakers at the American
    Film Institute in Los Angeles, California.
    These workshops were provided by the
    Center for Digital Storytelling (White,
    2010).
In the years between 1994 and 1998,
Atchley, Lambert and Lamber’s wife, Nina
Mullen created workshops which
converted home movies into digital
stories that were created by Life on the
Water (White, 2010).
In 1994, Digital storytelling was featured on CNN and MSNBC.
The San Fransico Digital Media Center, SFDMC, collaborated with
numerous organizations in England, Germany, and Denmark during
1994. (White, 2010).

     In 1996, the first Digital Storytelling Cookbook was published
by SFDMC. It was a hands-on production tutorial using SFDMC
narration. ‚With support from Apple Computer, the SFDMC
publishes the first version of the Digital Storytelling Cookbook,
outlining the ‘Seven Elements’ of digital storytelling and offering
hands-on production tutorials‛ (Center for Digital Storytelling).
http://www.storycenter.org/cookbook.html
       Preview of a digital copy of the
          Digital Storytelling Cookbook
Reference:
Center for Digital Storytelling (2005). Retrieved December 20, 2011, from http://www.storycenter.org/timeline.html
   The intended users
    were film makers
    and people wanting
    to create and to
    share personal
    narratives.
   primary and
    secondary education
   higher education
   public health, social
    services, and
    international
    development
   museums
   libraries
What is the S- Curve?
               S-Curve – Innovation

          The S-shaped curve of adoption is the normal curve
          that ―accelerates to a maximum until half of the
          individuals on the systems have adopted. Then it
          increases at a gradually slower rate as fewer and
          fewer remaining individuals adopt the innovation.‖
          (Rogers, 2003, p. 272).


          Digital storytelling began in the 1990’s.

          Digital storytelling hasn’t reached full potential or
          complete adoption due to it’s newness.
The Adoption Process of Digital Storytelling
2002
2000
1998
1996
1994
1992
1990
1988
1986
1984




                                                Adoption Process
   Administrators of
    the school systems
   ELA teachers
   Reading teachers
   Technology teachers
   Computer teachers
   Teachers that would
    include it in their
    curriculum
   Students that are
    creating stories to
    help them
    understand
    standards in their
    grade level
    curriculum
   The teachers that
    are using digital
    storytelling, but only
    because their fellow
    colleagues are using
    the innovation in
    their classrooms.
 The  teacher is
 utilizing this
 innovation in their
 classroom as part of
 their instruction.
   Staff members that are             Strategies
    not familiar with digital      Professional learning
    storytelling                    opportunities
   Students that are not          Instructional videos of
                                    teachers using digital
    exposed to technology           storytelling the classroom
    in regards to                   with their students
    understanding                  Videos of students using
                                    digital storytelling to
                                    meet standards in core
                                    classes
Critical mass ―occurs at    Critical mass was reached
the point at which enough     in 1999 when the demand
  individuals in a system    for CDS annual workshops
have adopted an innovation   and training was requested
 so that the innovation's            nationally and
 further rate of adoption           internationally
 becomes self-sustaining‖            (CDS, 2009).
  (Rogers, 2003, p.344).

     Critical mass is reached in education when the
    teachers and faculty are wanting and attending
             training for digital storytelling.
Teachers:                    Students:
Uses a variety of           Encourages
learning styles
                             collaboration
Applicable in all grade-
levels                       Improves writing
can be implemented in       Increases research
the classroom to introduce   skills
new content                  Students are active in
students are exposed to     their own learning
multimedia
make difficult content
easier to understand
As stated by Rogers, decentralized diffusion occurs when innovations
originate from numerous sources and then advance (Rogers, 2003).
Given an education environment, the users would be able to learn and
use this innovation without needing technology support from an
instructor. Specific faculty members such as leaders will adopt the
innovation. The teachers will have a sense of control when
implementing digital storytelling in their classrooms. There will be
time for teachers to discuss the pros and cons with each other in a
collaborative setting. The most important part is that teachers will be
able to focus on the individual needs of the students with success.
http://www.ddguild.org/examples.html
Reference:
Kieler, L. (2010). A Reflection: Trials in Using Digital Storytelling Effectively With the Gifted. Gifted Child Today, 33(3), 48-52.
Retreived from
http://ezp.waldenulibrary.org/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=trh&AN=52217362&site=ehost-
live&scope=site
Digital Storytelling: A History of Innovation in Education

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Digital Storytelling: A History of Innovation in Education

  • 1. Digital Storytelling Amanda Kasey Langston-Wilson Dr. Toledo EDUC 7107-2 Diffusion of Technology
  • 2. According to CDS, digital storytelling is a short, first person video-narrative created by combining recorded voice, still and moving images, and music or other sounds.
  • 3. Element #1—Why was there a need for Digital Storytelling  Element #2—The Research leading to Digital Storytelling  Element #3—Development of Digital Storytelling  Element #4—How and when introduced to the public
  • 4. People needed a way to tell a story using video.  Technology enabled those to produce works that told a story using images and sound that were very similar to a movie.
  • 5. A group of media artists, designers, and practitioners, including Joe Lambert and Dana Atchley, came together in the early 1990’s to San Francisco to explore how personal narrative and storytelling could be incorporated in a form of technology .  Digital Storytelling was also used by Ken Burns in the Joe Lambert discussing digital documentary ―The Civil War‖ storytelling
  • 6. Reference: Rogers, E. M. (2003). Diffusion of innovations (5th ed.). New York, NY: Free Press.
  • 7. In 1986, Joe Lambert, the executive director of the new Life On The Water Theater Company, meet a local video producer named Dana Atchley after she viewed a production. • In 1988, Lambert and Atchley worked together to collaborate and develop Atchley’s Next Exit, an interactive theoretical performance (White, 2010).
  • 8. In 1993, Lambert and Atchely taught three digital storytelling workshops for documentary filmmakers at the American Film Institute in Los Angeles, California. These workshops were provided by the Center for Digital Storytelling (White, 2010).
  • 9. In the years between 1994 and 1998, Atchley, Lambert and Lamber’s wife, Nina Mullen created workshops which converted home movies into digital stories that were created by Life on the Water (White, 2010).
  • 10. In 1994, Digital storytelling was featured on CNN and MSNBC. The San Fransico Digital Media Center, SFDMC, collaborated with numerous organizations in England, Germany, and Denmark during 1994. (White, 2010). In 1996, the first Digital Storytelling Cookbook was published by SFDMC. It was a hands-on production tutorial using SFDMC narration. ‚With support from Apple Computer, the SFDMC publishes the first version of the Digital Storytelling Cookbook, outlining the ‘Seven Elements’ of digital storytelling and offering hands-on production tutorials‛ (Center for Digital Storytelling). http://www.storycenter.org/cookbook.html Preview of a digital copy of the Digital Storytelling Cookbook
  • 11.
  • 12. Reference: Center for Digital Storytelling (2005). Retrieved December 20, 2011, from http://www.storycenter.org/timeline.html
  • 13. The intended users were film makers and people wanting to create and to share personal narratives.
  • 14. primary and secondary education  higher education  public health, social services, and international development  museums  libraries
  • 15. What is the S- Curve? S-Curve – Innovation The S-shaped curve of adoption is the normal curve that ―accelerates to a maximum until half of the individuals on the systems have adopted. Then it increases at a gradually slower rate as fewer and fewer remaining individuals adopt the innovation.‖ (Rogers, 2003, p. 272). Digital storytelling began in the 1990’s. Digital storytelling hasn’t reached full potential or complete adoption due to it’s newness.
  • 16. The Adoption Process of Digital Storytelling 2002 2000 1998 1996 1994 1992 1990 1988 1986 1984 Adoption Process
  • 17. Administrators of the school systems  ELA teachers  Reading teachers  Technology teachers  Computer teachers
  • 18. Teachers that would include it in their curriculum  Students that are creating stories to help them understand standards in their grade level curriculum
  • 19. The teachers that are using digital storytelling, but only because their fellow colleagues are using the innovation in their classrooms.
  • 20.  The teacher is utilizing this innovation in their classroom as part of their instruction.
  • 21. Staff members that are Strategies not familiar with digital  Professional learning storytelling opportunities  Students that are not  Instructional videos of teachers using digital exposed to technology storytelling the classroom in regards to with their students understanding  Videos of students using digital storytelling to meet standards in core classes
  • 22. Critical mass ―occurs at Critical mass was reached the point at which enough in 1999 when the demand individuals in a system for CDS annual workshops have adopted an innovation and training was requested so that the innovation's nationally and further rate of adoption internationally becomes self-sustaining‖ (CDS, 2009). (Rogers, 2003, p.344). Critical mass is reached in education when the teachers and faculty are wanting and attending training for digital storytelling.
  • 23. Teachers: Students: Uses a variety of Encourages learning styles collaboration Applicable in all grade- levels Improves writing can be implemented in Increases research the classroom to introduce skills new content Students are active in students are exposed to their own learning multimedia make difficult content easier to understand
  • 24. As stated by Rogers, decentralized diffusion occurs when innovations originate from numerous sources and then advance (Rogers, 2003). Given an education environment, the users would be able to learn and use this innovation without needing technology support from an instructor. Specific faculty members such as leaders will adopt the innovation. The teachers will have a sense of control when implementing digital storytelling in their classrooms. There will be time for teachers to discuss the pros and cons with each other in a collaborative setting. The most important part is that teachers will be able to focus on the individual needs of the students with success.
  • 26. Reference: Kieler, L. (2010). A Reflection: Trials in Using Digital Storytelling Effectively With the Gifted. Gifted Child Today, 33(3), 48-52. Retreived from http://ezp.waldenulibrary.org/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=trh&AN=52217362&site=ehost- live&scope=site

Notes de l'éditeur

  1. Center for Digital Storytelling (2005). Retrieved December 12, 2011, fromhttp://www.storycenter.org/index1.html
  2. http://en.wikipedia.org/wiki/Digital_storytelling
  3. Center for Digital Storytelling (2005). Retrieved December 22, 2011, fromhttp://www.storycenter.org/history.htmlhttp://www.youtube.com/watch?feature=player_detailpage&v=kH07o8etvmI#t=21s
  4. http://www.nextexit.com/dap/conv1.html
  5. Reference:Center for Digital Storytelling. (2009). The evolution of digital storytelling:An abbreviated history of key moments during the first sixteen years (1993-2006). Retrieved January 10, 2012, from http://www.storycenter.org/timeline.html
  6. Center for Digital Storytelling (2005). Retrieved December 22, 2011, fromhttp://www.storycenter.org/history.html
  7. http://en.wikipedia.org/wiki/Digital_storytelling
  8. Picture from http://www.collaborizeclassroom.com/blog/discovery-education%E2%80%99s-fall-virtual-conference-tech-or-treat/