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From Chaos to Structure
Theorycrafting as a playful method to engage Critical
Thinking
Autenrieth/Wechselberger for RACT15
Kelvin Autenrieth
M.A. Logic and Theory of Science
Leipzig, Germany
Independant Researcher, Game
Designer and Lecturer
Experimental Game Design, Game
Analytics, Game Mechanics,
Philosophy of Games
autenrieth@edu-gaming.de
About Us
Ulrich
Wechselberger
PhD in Educational Science
Koblenz, Germany
Institute for Web Science and
Technologies
Gamification,
E-Learning/Blended Learning,
Serious Games
wechselberger@uni-koblenz.de
How to support critical thinking
with video games?
intrinsic and
utilitarian value
How to support critical thinking
with video games?
How to support critical thinking
with video games?
intrinsic and
utilitarian value
engaging and
effective
Games can be unique Teaching
Tools
Games can be unique Teaching
Tools
World of Warcraft (2005)
Games can be unique Teaching
Tools
World of Warcraft (2005)
Games can be unique
Motivating Tools
Being in flow
Csikszentmihalyi 1990
But sorry,
There is no formula to harness the
power of games for education =(
Two Types of Games and
Challenges
Psychomotoric Skills
Hand-eye-coordination
Reflexes
Sensual awareness
Timing
Accuracy
Call of Duty 4 (2007)Flappy Bird (2013)
Guitar Hero 3 (2007)
Cognitive Skills
Resources management
Problem solving
Deliberated planning
Decision making
Information acquisition
Pattern recognition
Logical thinking
Civilization 5 (2010) Monkey Island (1990)
Antichamber (2013)
Theorycrafting (1)
 Derives from the game Starcraft and Game Theory
 “By using statistical analysis and mathematical
modeling, theorycrafters seek out the underlying
formulae that govern [a game], largely in an attempt to
play [a game] better.” (Paul 2011)
Comparing Two Different Weapons
Detailed Efficiency Analysis
Calculating Predictions through
Probability Distributions
Schell 2008
 To build a viable strategy, a player must
know the (underlying) game rules
Schell 2008
 To build a viable strategy, a player must
know the (underlying) game rules
 Explicit Information is what you know
FIFA 15 (2014)
Schell 2008
 To build a viable strategy, a player must
know the (underlying) game rules
 Explicit Information is what you know
 Implicit Information is what the game knows
 To build a viable strategy, a player must
know the (underlying) game rules
 Explicit Information is what you know
 Implicit Information is what the game knows
How can we
get this
information?
Super Mario Bros. (1985)
Theorycrafting (2)
 Derives from crafting (creating) a theory (model) of the
game world
 Theorycrafting is playful experimentation in order to get
an understanding of the underlying rules to build a model
of a game
Doing Theorycraft
1. Entering thinking mode
 Clues
 Inconsistent rule model
Doing Theorycraft
1. Entering thinking mode
 Clues
 Inconsistent rule model
Deus Ex (2011)
Doing Theorycraft
1. Entering thinking mode
 Clues
 Inconsistent rule model
 FAIL
Doing Theorycraft
1. Entering thinking mode
2. Questioning
 Why does my theory not apply anymore?
 Are there any hidden rules I don’t know about?
 Did I overlook something?
1. Entering thinking mode
2. Questioning
3. Observating, analyzing, experimenting
 Try to find a possible solution
 Replaying and testing ideas
Doing Theorycraft
Doing Theorycraft
1. Entering thinking mode
2. Questioning
3. Observation, analyzing, Experimenting
4. Hypothesis building
 If A, then B
 A causes B
 Doing A results in B
Doing Theorycraft
1. Entering thinking mode
2. Questioning
3. Observating, Analyzing, Experimenting
4. Hypothesis building
5. Hypothesis Testing
 Setup test scenario
 Controlling the external variance
 Verification or falsification of the hypothesis
Doing Theorycraft
1. Entering thinking mode
2. Questioning
3. Observating, Analyzing, Experimenting
4. Hypothesis building
5. Hypothesis Testing
Instructional Teaching with Theorycrafting
1. Find out as many rules of the game as possible and
answer the following questions
 How are the different variables interlocked?
 Could anything else have caused the effect I just observed?
 Based on your findings, what are fruitful strategies?
 If you encounter unpredictable effects, can they be tied to specific
causes?
2. Debate about the models found (relations, consistency,
dependencies)
3. Try to find a real-life phenomena that can be analyzed
with these strategies
What is the movement pattern of the
ghosts?
Pac-Man (1980)
What are the consequences of the actions?
What determines the resource generation?
A dark room (2013)
Make the fan move and the display
show an 8
Designed with LogicLab
Open Questions and Challenges
 Is the method transferable into real life
situations/examples?
 Can these special situations adapted for an educational
setting?
 Can we transfer the playful approach of theorycrafting to
(in-)formal learning environments?
 Theorycrafting as a playful way to teach the scientific
method?
 Lacking heavily in research and theories
Literature
Gee, J. P. (2008): Good video games + good learning. Collected essays on video games, learning,
and literacy. Lang, New York.
Paul, C. A. (2011): Optimizing Play: How Theorycraft Changes Gameplay and Design.
Online: http://gamestudies.org/1102/articles/paul.
Schell, J. (2008): The art of game design. A book of lenses. Amsterdam.
Sykes, J. (2006): Affective Gaming: Advancing the Argument for Game-Based Learning, in: Pivec,
M. (ed.). Affective and Emotional Aspects of Human-Computer Interaction. IOS Press, Amsterdam,
p. 3–7.

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Autenrieth&wechselberger ract15

  • 1. From Chaos to Structure Theorycrafting as a playful method to engage Critical Thinking Autenrieth/Wechselberger for RACT15
  • 2. Kelvin Autenrieth M.A. Logic and Theory of Science Leipzig, Germany Independant Researcher, Game Designer and Lecturer Experimental Game Design, Game Analytics, Game Mechanics, Philosophy of Games autenrieth@edu-gaming.de About Us Ulrich Wechselberger PhD in Educational Science Koblenz, Germany Institute for Web Science and Technologies Gamification, E-Learning/Blended Learning, Serious Games wechselberger@uni-koblenz.de
  • 3. How to support critical thinking with video games?
  • 4. intrinsic and utilitarian value How to support critical thinking with video games?
  • 5. How to support critical thinking with video games? intrinsic and utilitarian value engaging and effective
  • 6. Games can be unique Teaching Tools
  • 7. Games can be unique Teaching Tools World of Warcraft (2005)
  • 8. Games can be unique Teaching Tools World of Warcraft (2005)
  • 9. Games can be unique Motivating Tools
  • 11. But sorry, There is no formula to harness the power of games for education =(
  • 12. Two Types of Games and Challenges
  • 14. Cognitive Skills Resources management Problem solving Deliberated planning Decision making Information acquisition Pattern recognition Logical thinking Civilization 5 (2010) Monkey Island (1990) Antichamber (2013)
  • 15. Theorycrafting (1)  Derives from the game Starcraft and Game Theory  “By using statistical analysis and mathematical modeling, theorycrafters seek out the underlying formulae that govern [a game], largely in an attempt to play [a game] better.” (Paul 2011)
  • 19. Schell 2008  To build a viable strategy, a player must know the (underlying) game rules
  • 20. Schell 2008  To build a viable strategy, a player must know the (underlying) game rules  Explicit Information is what you know FIFA 15 (2014)
  • 21. Schell 2008  To build a viable strategy, a player must know the (underlying) game rules  Explicit Information is what you know  Implicit Information is what the game knows
  • 22.  To build a viable strategy, a player must know the (underlying) game rules  Explicit Information is what you know  Implicit Information is what the game knows How can we get this information? Super Mario Bros. (1985)
  • 23. Theorycrafting (2)  Derives from crafting (creating) a theory (model) of the game world  Theorycrafting is playful experimentation in order to get an understanding of the underlying rules to build a model of a game
  • 24. Doing Theorycraft 1. Entering thinking mode  Clues  Inconsistent rule model
  • 25. Doing Theorycraft 1. Entering thinking mode  Clues  Inconsistent rule model Deus Ex (2011)
  • 26. Doing Theorycraft 1. Entering thinking mode  Clues  Inconsistent rule model  FAIL
  • 27. Doing Theorycraft 1. Entering thinking mode 2. Questioning  Why does my theory not apply anymore?  Are there any hidden rules I don’t know about?  Did I overlook something?
  • 28. 1. Entering thinking mode 2. Questioning 3. Observating, analyzing, experimenting  Try to find a possible solution  Replaying and testing ideas Doing Theorycraft
  • 29. Doing Theorycraft 1. Entering thinking mode 2. Questioning 3. Observation, analyzing, Experimenting 4. Hypothesis building  If A, then B  A causes B  Doing A results in B
  • 30. Doing Theorycraft 1. Entering thinking mode 2. Questioning 3. Observating, Analyzing, Experimenting 4. Hypothesis building 5. Hypothesis Testing  Setup test scenario  Controlling the external variance  Verification or falsification of the hypothesis
  • 31. Doing Theorycraft 1. Entering thinking mode 2. Questioning 3. Observating, Analyzing, Experimenting 4. Hypothesis building 5. Hypothesis Testing
  • 32. Instructional Teaching with Theorycrafting 1. Find out as many rules of the game as possible and answer the following questions  How are the different variables interlocked?  Could anything else have caused the effect I just observed?  Based on your findings, what are fruitful strategies?  If you encounter unpredictable effects, can they be tied to specific causes? 2. Debate about the models found (relations, consistency, dependencies) 3. Try to find a real-life phenomena that can be analyzed with these strategies
  • 33. What is the movement pattern of the ghosts? Pac-Man (1980)
  • 34. What are the consequences of the actions? What determines the resource generation? A dark room (2013)
  • 35. Make the fan move and the display show an 8 Designed with LogicLab
  • 36. Open Questions and Challenges  Is the method transferable into real life situations/examples?  Can these special situations adapted for an educational setting?  Can we transfer the playful approach of theorycrafting to (in-)formal learning environments?  Theorycrafting as a playful way to teach the scientific method?  Lacking heavily in research and theories
  • 37. Literature Gee, J. P. (2008): Good video games + good learning. Collected essays on video games, learning, and literacy. Lang, New York. Paul, C. A. (2011): Optimizing Play: How Theorycraft Changes Gameplay and Design. Online: http://gamestudies.org/1102/articles/paul. Schell, J. (2008): The art of game design. A book of lenses. Amsterdam. Sykes, J. (2006): Affective Gaming: Advancing the Argument for Game-Based Learning, in: Pivec, M. (ed.). Affective and Emotional Aspects of Human-Computer Interaction. IOS Press, Amsterdam, p. 3–7.

Notes de l'éditeur

  1. → It depends
  2. Sometimes we need to gather hidden information. Impliziten Taktiken der AI
  3. Sometimes we need to gather hidden information. Impliziten Taktiken der AI
  4. Sometimes we need to gather hidden information. Impliziten Taktiken der AI
  5. Sometimes we need to gather hidden information. Impliziten Taktiken der AI
  6. hypothis generation and testing
  7. beispiel DE3
  8. beispiel DE3
  9. beispiel DE3
  10. beispiel DE3
  11. beispiel DE3
  12. beispiel DE3
  13. beispiel DE3
  14. beispiel DE3
  15. Fragekatalog entwickeln wie man regeln rausfindet. anwendung auf alltagssituationen mit Propogandagefahr (Werbung, politische Kommunikation/Propaganda, Sensationsjournalismus, Lobbyarbeit) Spiel spielen (motivational raffiniert!) Regeln rausfinden Fragen zum Regel-Rausfinden zusammentragen und diskutieren, Fragekatalog bilden (kognitiv raffiniert!) Fragenkatalog auf Real Life anwenden
  16. How do the ghosts behave? Is there a moving pattern?
  17. What do the comments mean? What determines the resource generating? What exactly happens when you execute the possible actions?