2. Far away in the fantasy land of Dimis is a
snow-covered valley filled with monsters. Here,
you can find monsters with one leg and others
with up to 9 legs!
The 3 workers at the local sock factory are al-
ways busy packing and dispatching sock packets
for these multi-legged monsters.
The first worker to dispatch 6 batches of 10
sock packets for any 6 monster species recei-
ves the ‘Best Worker Award’.
So, what are you waiting for?
Take on the role of the workers
and start packing!
THE SOCK RUSH
Use your storytelling skills here! Tell this story with as much excitement and
emotion as possible. When children are drawn into the story, they will enjoy
the game even more!
3. WHEN YOU OPEN THE BOX...
The game box is divided into 9 cartons (1 for each monster). Each carton is capable of
holding roughly 30 packets of socks for 1 monster species. During the game, use these
cartons to pack the sock packets for that monster.
9 x 30 Sock packets
52 order cards 20 Plus-minus cards
And 1 Rulebook...
4. Next, shuffle the order cards and keep
them facedown in the center.
Keep the game box nearby. The slots in
it will be used to pack the monster sock
packets.
As a parent or teacher, if you’re playing with the children, offer them actual
competition. Don’t just let them win easily. It will be much more fun and better practice
if you engage in the game too!
LET’S GET WARMED UP
Before starting the game, give each
player 9 batches of sock packets (1
for each monster).
Each batch has exactly 10 sock
packets.
5. 16 Socks need to be
packed
Who moves first?
Before starting the game, each player will draw 1 card from the stack of order cards.
The player who draws the card with highest number will make the first move.
The rest of the players will follow in a clockwise direction from the 1st player
Who wins?
The first worker to pack 6 Batches of sock packets is the winner.
Let’s start…
Player 1 starts the game by picking
the top card from the stack of order
cards. After picking up the card,
she will place it face up next to the
stack.
The order card comes from the
factory manager.
This card informs players the number
of socks they need to pack in their
turn.
Let’s assume that Player 1 gets an
order to pack 16 socks.
A player can only pack socks for a single monster species during a single turn.
THE FIRST MOVE
6. WHAT TO PACK?
Socks come in packets.
A 3- legged monster needs a set of 3
socks. Therefore, the sock packet with
the image of 3-legged monster contains 3
socks.
Similarly, a packet with the image of
6-legged monster contains 6 socks and so
on…
Therefore, Player 1 will pack sock packets in
such a way that 16 socks get packed.
She has the option to pack:
8 sock packets for the 2-legged monster
4 sock packets for the 4-legged monster
2 sock packets for the 8-legged monster
A player can pack socks for a single monster species only during a turn.
7. 2 socks,
4 socks,
6 socks…. 16 socks
8 times 2 is 16.
Packed!
Let’s say that she decides to pack
8 sock packets for the 2-legged
monster.
Next, she will pick each packet
and start adding the socks.
When she picks the first packet,
she can count the feet and say 2.
The next packet will take the number of socks to 4, the next one to 6 and so on.
The player is required to count the socks in each packet till she has packed 16 socks.
When she puts all her 8 packets inside the slot in the box, she says “8 times 2 is 16.
Packed!”
PACK… PACK… PACK AWAY
8. At the bottom of each order card there are few shadows. Some have 1,
some 2 and some even have 4 shadows.
What are these?
These are the shadows of the monsters. Once you identify the shadows,
you will know for which monsters you can pack socks for that order card.
This is a big give away. So, be very diligent while identifying the shadows.
Initially, kids may not be able to identify the shadows easily. As a
parent, help them to match the shadow with the monster images.
When you do so, also relate the number of limbs each monster has
to the number on the order card.
THE GAME OF SHADOWS
9. Next, it’s Player 2’s turn. She will pick up the top card from the Order cards stack.
But look! Something is written there. This is a special order card.
This card allows the player to pack 1 complete batch
for any monster.
These cards allow the player to
pass on 1 or 2 (as instructed)
sock packets of a single monster
to any other player.
SPECIAL ORDER CARDS
The Skip Cards
If a player gets the Skip Card, they will
have to miss their turn. They cannot
pack any socks in that turn.
There are 2 more special order cards.
10. Let them keep these cards face up at all times. Keep the stack, face down, next
to the stack of order cards.
When the player has to increase or decrease the order card number, she will pick
the plus-minus card and place it next to her opened order card.
The player will then continue with packing socks for the new order number.
After packing, the player will pick another plus-minus card from top of its stack.
Once again, she will keep the card face up in place of the card she just played.
You can replenish your plus-minus card once you have played them.
While the stack should be kept face down at all times, Keep your
plus-minus cards open.
In order to increase the challenge and fun of
this game, we also provide you with Plus-Minus
Cards. These cards help the players to change
the order card numbers.
FOR THE EXPERTS
At the beginning of the game, shuffle the
stack of plus-minus cards.
Distribute 2 cards from the stack to each
player.
11. Let’s say that during one of her turns, Player 3 gets an order to pack 49 socks.
Her best move would be to pack 7 sock packets for the 7-legged monster. But
what if she has already packed away that entire batch?
She can use her plus-minus card!
Let’s say she has a ± 1 card. So now she can use it and increase the Order card
from 49 to 50 or decrease it from 49 to 48.
If she increases the order card to 50, she can pack 10 sock packets for the
5-legged monster.
If she decrease it to 48, she can pack 8 sock packets of 6-legged monster or 6
sock packets of 8-legged monster.
For our example we will assume that she chooses to go with the first option.
You may need to guide your kids to make good use of the plus-minus cards.
Ask them to choose that option which helps them pack more socks.
HOW TO USE THE PLUS-MINUS CARD?
+ = 50
12. Multiplication table of 2
Multiplication table of 4
Multiplication table of 5
Multiplication table of 6
Multiplication table of 7
Multiplication table of 8
Multiplication table of 9
Multiplication as repeated addition
Division as repeated subtraction
10 core math skills
PLAYERS WILL MASTER…
4 life skills
13. During the game, players will carry out multiplication practice not only on their
own turns, but also during their competitors’ turns! Every time they pick a card,
they will go through the entire table to find the correct combination of sock
packets to pack. That means the players will get 8 times more practice than
they would in a normal class!
AND YOU WILL GET…
More math practice!
15. This is not just true for math, but for everything in life. From driving a car to
learning how to play guitar, the more you practice, the better you get!
WE BELIEVE
16. 3 Groups of 5 Array
WAYS TO LEARN MULTIPLICATION!
3 X 5 = 15
Commutative
Property
5 x 3 = 15
Repeated Addition
3 + 3 + 3 + 3 + 3
= 15
17. Once the children have mastered their multiplication through repeated addition,
these are the next games you should try to further their math learning!
NEXT GAMES FOR YOU