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Unearthing Invisible Buildings:
Device Focus and Device Sharing in a Collaborative Mobile Learning Activity

                       Marcus Winter & Lyn Pemberton
                         University of Brighton, UK
1. Invisible Buildings overview
                                                              2. Device focus & Device sharing
                                                              3. Evaluation
                                                              4. Results
                                                              5. Summary & Conclusions


Unearthing Invisible Buildings:
Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
1. Invisible Buildings overview
                                                                   primary school children
                                                                   cross-curricular, whole-day
                                                                   indoor + outdoor

                                                                   - location-based games
                                                                   - mock-up archaeological tools
                                                                   - archaeologist & helpers
                                                                   - related website

   Unearthing Invisible Buildings:
   Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
Device sharing




           Device focus
Unearthing Invisible Buildings:
Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
HCI perspective

Pascoe et al. (2000)
simplify interaction screens
Brewster (2002)
balance visual interaction with haptic or auditory feedback

Göth et al. (2006)

mobile phone metaphor ( ≠ small screen metaphor)


             Unearthing Invisible Buildings:
             Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
TEL perspective

Eliasson et al. (2010)
1. two or more devices with implicit roles for students
2. mobile devices as tools
3. integrate teachers and tech personnel to scaffold learning
4. encourage face-to-face collaboration and communication
5. build on prior knowledge, invite students to form own strategy



               Unearthing Invisible Buildings:
               Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
1. two or more devices with implicit roles for students




          Unearthing Invisible Buildings:
          Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
2. mobile devices as tools




          Unearthing Invisible Buildings:
          Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
3. integrate teachers and tech personnel to scaffold learning




          Unearthing Invisible Buildings:
          Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
4. encourage face-to-face collaboration and communication




          Unearthing Invisible Buildings:
          Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
Evaluation

                                                                    2 days at Sunnymede Primary School
                                                                    2 mixed gender classes
                                                                    9 to 10 years old
                                                                    total 53 children

                                                                    1 x archaeologist
                                                                    2 x teachers
                                                                    2 x Essex ICT Curriculum team
                                                                    3 x tech support
                                                                    2 x researchers



         Unearthing Invisible Buildings:
         Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
Data Collection                                                         Data Analysis


                                                                         Video:

                                                                         - 3 usability experts ITRG, UoB
                                                                         - emergent coding scheme
                                                                         - device focus, device sharing, usability

                                                                         Questionnaires:

                                                                         - aggregate PIPC rating (Barendregt et al., 2008)
                                                                         - interpret trends in data
                                                                         - analyse comments in two-step emergent
                                                                           coding process (Miles and Huberman (1994)


          Unearthing Invisible Buildings:
          Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
Results I - Device focus
 roles + auxiliary tools
       focus on own role, teamwork
 device as tool
      device focus in key situations
      mock-ups willingly accepted
 integrate teachers and tech personnel
       consultation crucial
       focus on task
       prompt tech-support
 face-to-face collaboration
       discuss line of action
       terrain features, promising sites
       meaning of objects
       excitement and enthusiasm

           Unearthing Invisible Buildings:
           Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
Results II - Device sharing
  key situations / no supporting role action
  “like bees around the hive”
                             (Morrison et al., 2009; Eliasson et al., 2010)


  • point at device screen

  • grab device / mock-up tool
   push hand towards the device
   block others’ hand
   push others' hands away

  • “control by proxy”

  • communal control

           Unearthing Invisible Buildings:
           Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
Results III - Acceptance & Usability




          Unearthing Invisible Buildings:
          Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
Summary & Conclusions
 Invisible Buildings
      Whole-day mobile learning actvity for primary school children
 Device Focus
     HCI perspective, TEL perspective
 Implementation
     Eliasson et al. (2010); mock-ups, auxiliary tools; professional actor
 Evaluation
     Two whole days with two classes of primary school children
 Results
     - Measures support communication, negotiation, context-awareness
     - First steps to understand what is going on inside the ‘bee hive’
     - Minor usability problems, good acceptance

           Unearthing Invisible Buildings:
           Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
Thank You 

                                                                  Questions ?
                                                              Marcus.Winter@brighton.ac.uk
                                                             Lyn.Pemberton@brighton.ac.uk




Unearthing Invisible Buildings:
Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
References
Anderson, G. (1990). Fundamentals of Educational Research. London: The Falmer Press.
Barendregt, W., Bekker, M. and Baauw, E. (2008). Development and evaluation of the problem identification picture cards method. Cognition, Technology and Work, 10(2),
      pp. 95-105.
Brewster, S. (2002). Overcoming the Lack of Screen Space on Mobile Computers. Personal and Ubiquitous Computing, 6(3), pp. 188-205.
Burgess, R. G. (Ed.). (1989). The Ethics of Educational Research. New York: Falmer Press.
Burrill, D.A. (2010) Wii Will Become Silhouettes. Television & New Media, 20(10) pp. 1-11
Eliasson, J., Spikol, D., Pargman, C. and Ramberg, R. (2010) Get the Bees away from the hive: Balancing visual focus on devices in mobile learning. Proceedings of
      the IADIS International Conference Mobile Learning 2010, pp. 77-84.
Göth, C., Frohberg, D, and Schwabe, G. (2006). The focus problem in mobile learning. Proceedings of the Fourth IEEE International Workshop on Wireless, Mobile and
      Ubiquitous Technology in Education, WMUTE 2006, pp. 153-160.
Hsi, S. (2003). A study of user experiences mediated by nomadic web content in a museum. Journal of Computer Assisted Learning 19(3): 308-19.
Kukulska-Hulme, A., Sharples, M., Milrad, M., Arnedillo- Sánchez, I. and Vavoula, G. (2009). Innovation in Mobile Learning: a European Perspective. International
      Journal of Mobile and Blended Learning, 1, 1 (2009), pp.13-35.
Locomatrix (2010). Homepage. [Online] http://locomatrix.com. Retrieved 15 June 2010.
Marshall, P., Fleck, R., Harris, A. Rick, J., Hornecker, E., Rogers, Y., Yuill, N. and Dalton, N. S. (2009). Fighting for control: Children's embodied interactions when
      using physical and digital representations. Proceedings of CHI 2009, ACM Press, pp. 2149–2152.
Miles, M.B. and Huberman, A.M. (1984). Qualitative Data Analysis. Newbury Park, CA: Sage.
Morrison, A., Oulasvirta, A., Peltonen, P., Lemmelä, S., Jacucci, G., Reitmayr, G., Näsänen, J. and Juustila, A. (2009). Like bees around the hive: A comparative
      study of a mobile augmented reality map. Proceedings of CHI 2009, Enhancing Reality, ACM Press, pp. 1889-1898.
Naismith, L., Sharples, M and Ting, J. (2005). Evaluation of CAERUS: A Context Aware Mobile Guide. Proceedings of mLearn2005, pp 112-115.
Pascoe, J., Ryan, N., and Morse, D. (2000). Using while moving: HCI issues in fieldwork environments. ACM Transactions in.Computer-Human Interaction 7, pp. 417-437.
PhoneBook (2010). PhoneBook homepage at Mobile Art Lab. [Online] http://www.mobileart.jp/phonebook_en.html. Retrieved 14 June 2010.
Robson, C. (2002). Real World Research. 2nd ed. Oxford, UK: Blackwell Publishing.
Turnock, C. and Gibson, V. (2001). Validity in action research: a discussion on theoretical and practice issues encountered whilst using observation to collect data.
      Journal of Advanced Nursing, 36 (3), pp. 471-477.



                      Unearthing Invisible Buildings:
                      Device Focus and Device Sharing in a Collaborative Mobile Learning Activity

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Invisible Buildings

  • 1. Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity Marcus Winter & Lyn Pemberton University of Brighton, UK
  • 2. 1. Invisible Buildings overview 2. Device focus & Device sharing 3. Evaluation 4. Results 5. Summary & Conclusions Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 3. 1. Invisible Buildings overview primary school children cross-curricular, whole-day indoor + outdoor - location-based games - mock-up archaeological tools - archaeologist & helpers - related website Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 4. Device sharing Device focus Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 5. HCI perspective Pascoe et al. (2000) simplify interaction screens Brewster (2002) balance visual interaction with haptic or auditory feedback Göth et al. (2006) mobile phone metaphor ( ≠ small screen metaphor) Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 6. TEL perspective Eliasson et al. (2010) 1. two or more devices with implicit roles for students 2. mobile devices as tools 3. integrate teachers and tech personnel to scaffold learning 4. encourage face-to-face collaboration and communication 5. build on prior knowledge, invite students to form own strategy Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 7. 1. two or more devices with implicit roles for students Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 8. 2. mobile devices as tools Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 9. 3. integrate teachers and tech personnel to scaffold learning Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 10. 4. encourage face-to-face collaboration and communication Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 11. Evaluation 2 days at Sunnymede Primary School 2 mixed gender classes 9 to 10 years old total 53 children 1 x archaeologist 2 x teachers 2 x Essex ICT Curriculum team 3 x tech support 2 x researchers Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 12. Data Collection Data Analysis Video: - 3 usability experts ITRG, UoB - emergent coding scheme - device focus, device sharing, usability Questionnaires: - aggregate PIPC rating (Barendregt et al., 2008) - interpret trends in data - analyse comments in two-step emergent coding process (Miles and Huberman (1994) Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 13. Results I - Device focus roles + auxiliary tools focus on own role, teamwork device as tool device focus in key situations mock-ups willingly accepted integrate teachers and tech personnel consultation crucial focus on task prompt tech-support face-to-face collaboration discuss line of action terrain features, promising sites meaning of objects excitement and enthusiasm Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 14. Results II - Device sharing key situations / no supporting role action “like bees around the hive” (Morrison et al., 2009; Eliasson et al., 2010) • point at device screen • grab device / mock-up tool push hand towards the device block others’ hand push others' hands away • “control by proxy” • communal control Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 15. Results III - Acceptance & Usability Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 16. Summary & Conclusions Invisible Buildings Whole-day mobile learning actvity for primary school children Device Focus HCI perspective, TEL perspective Implementation Eliasson et al. (2010); mock-ups, auxiliary tools; professional actor Evaluation Two whole days with two classes of primary school children Results - Measures support communication, negotiation, context-awareness - First steps to understand what is going on inside the ‘bee hive’ - Minor usability problems, good acceptance Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 17. Thank You  Questions ? Marcus.Winter@brighton.ac.uk Lyn.Pemberton@brighton.ac.uk Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity
  • 18. References Anderson, G. (1990). Fundamentals of Educational Research. London: The Falmer Press. Barendregt, W., Bekker, M. and Baauw, E. (2008). Development and evaluation of the problem identification picture cards method. Cognition, Technology and Work, 10(2), pp. 95-105. Brewster, S. (2002). Overcoming the Lack of Screen Space on Mobile Computers. Personal and Ubiquitous Computing, 6(3), pp. 188-205. Burgess, R. G. (Ed.). (1989). The Ethics of Educational Research. New York: Falmer Press. Burrill, D.A. (2010) Wii Will Become Silhouettes. Television & New Media, 20(10) pp. 1-11 Eliasson, J., Spikol, D., Pargman, C. and Ramberg, R. (2010) Get the Bees away from the hive: Balancing visual focus on devices in mobile learning. Proceedings of the IADIS International Conference Mobile Learning 2010, pp. 77-84. Göth, C., Frohberg, D, and Schwabe, G. (2006). The focus problem in mobile learning. Proceedings of the Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2006, pp. 153-160. Hsi, S. (2003). A study of user experiences mediated by nomadic web content in a museum. Journal of Computer Assisted Learning 19(3): 308-19. Kukulska-Hulme, A., Sharples, M., Milrad, M., Arnedillo- Sánchez, I. and Vavoula, G. (2009). Innovation in Mobile Learning: a European Perspective. International Journal of Mobile and Blended Learning, 1, 1 (2009), pp.13-35. Locomatrix (2010). Homepage. [Online] http://locomatrix.com. Retrieved 15 June 2010. Marshall, P., Fleck, R., Harris, A. Rick, J., Hornecker, E., Rogers, Y., Yuill, N. and Dalton, N. S. (2009). Fighting for control: Children's embodied interactions when using physical and digital representations. Proceedings of CHI 2009, ACM Press, pp. 2149–2152. Miles, M.B. and Huberman, A.M. (1984). Qualitative Data Analysis. Newbury Park, CA: Sage. Morrison, A., Oulasvirta, A., Peltonen, P., Lemmelä, S., Jacucci, G., Reitmayr, G., Näsänen, J. and Juustila, A. (2009). Like bees around the hive: A comparative study of a mobile augmented reality map. Proceedings of CHI 2009, Enhancing Reality, ACM Press, pp. 1889-1898. Naismith, L., Sharples, M and Ting, J. (2005). Evaluation of CAERUS: A Context Aware Mobile Guide. Proceedings of mLearn2005, pp 112-115. Pascoe, J., Ryan, N., and Morse, D. (2000). Using while moving: HCI issues in fieldwork environments. ACM Transactions in.Computer-Human Interaction 7, pp. 417-437. PhoneBook (2010). PhoneBook homepage at Mobile Art Lab. [Online] http://www.mobileart.jp/phonebook_en.html. Retrieved 14 June 2010. Robson, C. (2002). Real World Research. 2nd ed. Oxford, UK: Blackwell Publishing. Turnock, C. and Gibson, V. (2001). Validity in action research: a discussion on theoretical and practice issues encountered whilst using observation to collect data. Journal of Advanced Nursing, 36 (3), pp. 471-477. Unearthing Invisible Buildings: Device Focus and Device Sharing in a Collaborative Mobile Learning Activity