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KTH ROYAL INSTITUTE
OF TECHNOLOGY
Learning Interactive Graphics
through Huge Live Demos
Mario Romero, Assoc. Prof. HCI & Graphics
2017/01/18
Activities
• Research
• Education
• Outreach
Infrastructure
• Engineer
• Hardware
• Software
Visualization Studio VIC
• 4K wall
• HTC VIVE
• Oculus Rift
• 3D audio
• Multi-touch interactive
tabletop surfaces
• Eye tracking
• GPU-based computing cluster
• Haptic Devices
• 3D printers
• Epson Moverio
Technologies in the Studio
1. The Studio
2. The Students
Andreas Niklas Eric
Johan Robert Joakim Emil André Elvira Jonas
Students in Advanced Graphics and
Interaction 2012 (AGI12) in
ForskarFredag - 10
It’s all about the students
Students in Advanced Graphics and Interaction
2013 (AGI13) in the Visualization Studio VIC - 26
Students in Advanced Graphics and Interaction
2014 (AGI14) in the Visualization Studio VIC - 14
It’s all about the students
It’s all about the students
Students in Advanced Graphics and Interaction
2015 (AGI15) at ForskarFredag - 28
MS Students
Media Technology
Computer Science
AGI16 - 53
3. The Learning
Expo-Based Learning
Project-Based Learning augmented with constructively
aligned public expos.
Focus on accountability and adaptability.
Build an object that becomes a portfolio.
Origins of the idea
¡Hice lo que quise! (I did what I wanted!)
Nicholas Hogan - Space Bar ©2012Nicholas Hogan ©1992
Timeline
Week 1:
Form groups through discussion
4K wall
4.00 x 2.40 m
10MP
60FPS
Project:
Northern Lights
13 M particles
Newtonian Gravity
Week 1:
Group Research
Week 2:
Proposals & Feedback
TowPow TD
Methods & Techniques
Week 3:
Hello World Demos
Week 5:
Researcher’s Friday
Working Prototype
User Evaluation
Evidence of Individual
Contribution
Deliverables
Week 6-8:
Implement Evaluation Findings
Week 9:
Comic Con
Embodied Sculpting
MegaMind Tekniska Museet – Forma i Luften
Hands-on interaction with 3D, haptics, sound
Base Jumper
Octree rendering
Computer vision body
control
SolarSense
PodRacer
Two Pacs
YA3
Mad Sand
TeamTris
BrARwl
Padawan 101
Blopper
InvadAR
DangeRoads
FaceUp
Week 10:
Reflect
“You have to be confident to explain to people this is what I have done, this is how it
works in a public environment. At KTH all the lab assignments are in front of the
computers which you know work. And the person you are presenting to knows what you
are doing. What we do in this course is present to people who don’t have the same
understanding of what you are doing. So you have to explain to people in a different
way. Also, it is much more likely to break if you are presenting for a long time to a lot of
people. You have to be sure that your code doesn’t break and know what to do when
your code breaks. It is most definitely worth the extra effort.”
Romero, M. , Thuresson, B., Peters, C., Kis, F., Coppard, J., Andrée, J. and Landazuri, N., 2014, June.
Augmenting PBL with large public presentations: a case study in interactive graphics pedagogy. In
Proceedings of the 2014 conference on Innovation & technology in computer science education (pp. 15-
20). ACM.
Thank you!
kth.se/profile/marior marioromero73
marioromero73marioromero
marior@kth.se
VisualizationStudio

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Learning Interactive Graphics through Huge Live Demos