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Evaluating digital learning
resources
University of Leicester Museum Studies
7 March 2017
Martin Bazley
Digital Heritage Consultant
Martin Bazley
Previously:
• Teaching (7 yrs)
• Science Museum, London, Internet
Projects (7yrs)
• E-Learning Officer, Museums,Libraries and
Archives (MLA) South East (3yrs)
• Founder: Digital Learning Network DLNET
Slides: www.slideshare.net/martinbazley
Martin Bazley
Now:
• Developing online resources, websites,
user testing, evaluation, training,
consultancy…
• HLF digital projects Mentor and Monitor
• Martin Bazley & Associates
www.martinbazley.com
Slides: www.slideshare.net/martinbazley
Why do we need to evaluate and
research our online audiences?
Why not just ‘user-centred design’ and
'design things for users'?
Sometimes people don't 'get'
what we want them to – even when
it’s been designed ‘for them’
In a conflict between visual affordance
(meaning “what it looks like you should do”)…
…and written instructions
visual affordance usually wins
Digital users also sometimes don’t 'get it‘ –
or rather we don’t get it right for them
People use the web (mobile, desktop etc)
differently…
… from the way they access printed material
books, object labels in galleries,
magazines, newspapers,
information screens, etc
For most people the web is a predominantly
visualmedium
Don't Make Me Think
by Steve Krug
Classic, entertaining introduction to
improving website usability
https://www.gov.uk/service-manual
User test early
Testing one user early on in the project…
…is better than testing 50 near the end
Source: completely made up out of thin air,
with an added ‘grain of truth’
Two usability testing techniques
“Get it” testing
- do they understand the purpose, how it
works, etc
Key task testing
- ask the user to do something, watch how
well they do
Ideally, do a bit of each, in that order
User testing – who should do it?
• The worst person to conduct (or interpret)
user testing of your own site is…
– you!
• Beware of hearing what you want to
hear…
• Useful to have an external viewpoint
• First 5mins in a genuine setting tells you
80% of what’s wrong with the site
About learning
Learning involves active engagement
You can’t ‘deliver learning’ over the
Internet
Don’t just think what you want to
‘convey’ - think what people will do
with your digital learning resources
http://www.inspiringlearningforall.gov.uk/
About learning
http://bitly.com/MGS_online_resources
Rather old now but plenty of useful guidance
http://tagger.thepcf.org.uk/
/www.artscouncil.org.uk/media/uploads/pdf/ACE_Education_Resources_Phase_one_report
Examples of teacher feedback
• Vimeo videos
• http://vimeo.com/18888798 Key ideas
• http://vimeo.com/18892401 Lesson starter
• http://vimeo.com/18867252 Timesaver
Developing learning resources: iterative review
Your content   Curriculum
(find a match)
Check
Does it look right for your audience’s specific needs?
If so TEST - and then amend
Learning activities   Learning outcomes
(find a match)
Elements of online learning resources*
Image(s) + caption(s)
Key question(s) / short activities
Background notes, activity sheets
Short videos
Zoomable images
Interactive
More complex functionality
Increasingcostandcomplexity
Mostusefulforteachers
These are the first
things to provide, and
do not require high
levels of IT expertise or
investment
First few can be done quite easily
The others will mean investment
of money and /or expert time
* mainly for schools and other formal learning situations
How not to present online
collections
to non-specialists
A museum/archive website
Search our collections Go
Let’s assume
(a) you know what we have
(b) you know what you are looking for
Here’s the search box:
Online collections
A museum/archive website
Online collections
In this introduction to our online collections we present all the
points we feel we ought to mention to show that we know our
collections well and that they are important collections. All the
points we feel we ought to mention to show that we know our
collections well and that they are important collections. All the points we
feel we ought to mention to show that we know our collections well and that they are
important collections. All the points we feel we ought to mention to show that we know
our collections well and that they are important collections. All the points we feel we
ought to mention to show that we know our collections well and that they are important
collections. All the points we feel we ought to mention to show that we know our
collections well and that they are important collections. All the points we feel we ought
to mention to show that we know our collections well and that they are important
collections. All the points we feel we ought to mention to show that we know our
collections well and that they are important collections …..
A museum/archive website
Both of the above examples might work well for researchers or
those with close connections to the museum.
But they are less likely to engage a wider audience.
Bear in mind also that only a small proportion of your web users
actually use online collections. sSe e.g. London Museums Hub research
Is the amount of money spent on it justified?
Zoe Hendon, Museum of Domestic Design & Architecture
How users use online collecctions
Ways people use online collections
Browsers - Followers - Searchers - Researchers
(MHM)
To engage Browsers you need a few strong
'jewels' / in-your-face interesting stories
Followers: accessible narrative content
Searchers: may search for family name or
pet topic - offer suggestions for onward
links / structured searches
Researchers: just leave them to it - they
will put up with anything!
For all: good search + presentation of
results
Fix your site not your users
'Educating' people on how to use
your existing website and
catalogue is an uphill struggle.
They don't have to use your site.
A better approach is to help them
want to.
Crit room
Crit room
Simulated user testing
- Learn how user testing works
- Get feedback on specifics of websites
Remember this is just a simulation of real user
testing!
Crit room protocol
Simulating user testing – usually one-to-one in
quiet room (except when in classroom!)
No one (especially site stakeholders) other than
tester say anything for first part of session
In this simulation we will focus on
Look and feel of site
Usability
Content
Testing is an iterative process
Testing isn’t something you do once
Make something
=> test it
=> refine it
=> test it again
Remember the blue arrow
Planning audience research
Define audience
research goal
Analyse data
Collect dataUse results to guide
changes
Plan methodology
Define audience research
goal
Analyse data
Collect dataUse results to guide
changes
Plan methodology
Define audience research
goal
Analyse data
Collect dataUse results to guide
changes
Plan methodology
Define audience research
goal
Analyse data
Collect dataUse results to guide
changes
Plan methodology
Define audience research
goal
Analyse data
Collect dataUse results to guide
changes
Plan methodology
Define audience
research goal
Analyse data
Collect dataUse results to guide
changes
Plan methodology
SCA guidance
http://sca.jiscinvolve.org/wp/audience-publications/
Good overview
Step by step approach
Lots of sources of information:
Culture 24 Let’s Get Real
http://weareculture24.org.uk/projects/action-research/
SCA guidance
http://sca.jiscinvolve.org/wp/audience-publications/
Good overview
Step by step approach
Lots of sources of information:
Culture 24 Let’s Get Real
http://weareculture24.org.uk/projects/action-research/
What tools are there for
gathering data?
Data gathering tools
• Qualitative: focus groups, “free text”
questions in surveys, interviews
• Quantitative: web statistics, “multiple
choice” questions in surveys, visitor
tracking
• Observational: user testing, ethnographic
Online surveys
SurveyMonkey
www.surveymonkey.com
Web stats
Google Analytics GA
The best way to learn GA
is to use it:
www.google.com/analytics/
Web stats: Focus on trends
rather than absolute values
Be clear about purpose:
Diagnostics
– making a project or service better
Reporting
– to funders, or for advocacy
When to do what
User testing
- beta version and fully working version
Online questionnaires
– current version, new version
Focus groups
- concept testing near beginning of
project, or at redevelopment stage
Visitor surveys
- compare online and real visits
Web stats
- long term trends, events, journeys
Activity:
Planning an audience research project
Trimptonshire Archives is a small local authority record
office.
A small number of items across various collections have
been digitised on an ad hoc basis and some have been
available online for just over a year. There is a
searchable online catalogue.
As part of a funding bid, target audiences identified were:
• Schools
• Higher Education courses
• Specialists
• Interested individuals
• Family researchers
Online Audiences workshop activity
Online Audiences workshop activity
Overall aim: improve online provision for users
Suggested objective for this research: assess user
satisfaction of current website and identify options for
improvement
Activity – small groups
Decide on a project manager (surname first in alphabet).
They moderate discussion, and also present research
approach at the end.
Refine research objectives, identify info you need and
choose data-collection methods.
Agree an audience research plan
Data gathering activity Staff time
(days)
Timescale
(weeks)
Costs
(£)
Online survey (in-house) 6 8 200
Online survey (consultant) 2 8 800
Phone survey (in-house) 6 3 200
Phone survey (consultant) 3 3 1200
Focus groups (in-house) 7 5 200
Focus groups (consultant) 2 5 1500
Web analytics (consultant) 1 2 500
User testing (in-house) 4 3 200
User testing (consultant) 1 3 900
Analysis (in-house) 5 2 0
Analysis (consultant) 2 2 1200
Not more than: 15 days 16 weeks £4500
(These are not real values, and anyway are highly variable.)
Don’t spend too long on the figures – focus on the rationale for using each
data collection method, and overall objectives.
Remember to consider what you will actually do with the data once you
have it.
Online questionnaires
(+) once set up they gather numerical and
qualitative data with no further effort –
given time can build up large datasets
(+) the datasets can be easily exported and
manipulated, can be sampled at various times,
and structured queries can yield useful results
(–) respondents are self-selected and this will skew
results – best to compare with similar data from
other sources, like visitor surveys
(–) the number and nature of responses may
depend on how the online questionnaire is
displayed and promoted on the website
Focus groups
(+) can explore specific issues in more
depth, yielding rich feedback
(+) possible to control participant
composition to ensure representative
(–) comparatively time-consuming
(expensive) to organise and analyse
(–) yield qualitative data only - small
numbers mean numerical comparisons are
unreliable
Visitor surveys
(+) possible to control participant
composition to ensure representative
(–) comparatively time-consuming
(expensive) to organise and analyse
(–) responses can be affected by various
factors including interviewer, weather on
the day, day of the week, etc, reducing
validity of numerical comparisons between
museums
Web stats
(+) Easy to gather data – can decide what
to do with it later
(+) Person-independent data generated - it
is the interpretation, rather than the data
themselves, which is subjective. This
means others can review the same data
and verify or amend initial conclusions
reached
Web stats
(–) Different systems generate different
data for the same web activity – for
example no of unique visits measured via
Google Analytics is generally lower than
that derived via server log files
(–) Metrics are complicated and require
specialist knowledge to appreciate them
fully
Web stats
(–) As the amount of off-website web
activity increases (e.g. Web 2.0 style
interactions) the validity of website stats
decreases, especially for reporting
purposes, but also for diagnostics
(–) Agreeing a common format for
presentation of data and analysis requires
collaborative working to be meaningful
When to evaluate or test and why
• Before funding approval – project planning
• Post-funding - project development
• Post-project – summative evaluation
Testing is an iterative process
Testing isn’t something you do once
Make something
=> test it
=> refine it
=> test it again
Before funding – project planning
• *Evaluation of other websites
– Who for? What for? How use it? etc
– awareness raising: issues, opportunities
– contributes to market research
– possible elements, graphic feel etc
• *Concept testing
– check idea makes sense with audience
– reshape project based on user feedback
Focus group
Research
Post-funding - project development
• *Concept testing
– refine project outcomes based on
feedback from intended users
• Refine website structure
– does it work for users?
• *Evaluate initial look and feel
– graphics,navigation etc
Focus group
Focus group
One-to-one tasks
Card sorting - get various people to try out the
website structure before you build it
Post-funding - project development 2
• *Full evaluation of a draft working
version
– usability AND content: do activities work, how
engaging is it, what else could be offered, etc
Observation of actual use of website
by intended users,
using it for intended purpose,
in intended context – workplace, classroom, library, home, etc
Post-funding - project development 3
• Acceptance testing of ‘finished’ website
– last minute check, minor corrections only
– often offered by web developers
• Summative evaluation
– report for funders, etc
– learn lessons at project level for next time
Website evaluation and testing
Need to think ahead a bit:
– what are you trying to find out?
– how do you intend to test it?
– why? what will do you do as a result?
The Why? should drive this process
Happy to help - phone number on site:
Martin Bazley
0780 3580 737
www.martinbazley.com
More information / advice /
ideas
Martin Bazley
Feel free to phone or email for help
0780 3580 727
info@martinbazley.com

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Martin bazley evaluating digital learning resources leicester reduced for uploading

  • 1. Evaluating digital learning resources University of Leicester Museum Studies 7 March 2017 Martin Bazley Digital Heritage Consultant
  • 2. Martin Bazley Previously: • Teaching (7 yrs) • Science Museum, London, Internet Projects (7yrs) • E-Learning Officer, Museums,Libraries and Archives (MLA) South East (3yrs) • Founder: Digital Learning Network DLNET Slides: www.slideshare.net/martinbazley
  • 3. Martin Bazley Now: • Developing online resources, websites, user testing, evaluation, training, consultancy… • HLF digital projects Mentor and Monitor • Martin Bazley & Associates www.martinbazley.com Slides: www.slideshare.net/martinbazley
  • 4. Why do we need to evaluate and research our online audiences? Why not just ‘user-centred design’ and 'design things for users'?
  • 5. Sometimes people don't 'get' what we want them to – even when it’s been designed ‘for them’
  • 6. In a conflict between visual affordance (meaning “what it looks like you should do”)… …and written instructions visual affordance usually wins
  • 7. Digital users also sometimes don’t 'get it‘ – or rather we don’t get it right for them
  • 8. People use the web (mobile, desktop etc) differently…
  • 9. … from the way they access printed material books, object labels in galleries, magazines, newspapers, information screens, etc
  • 10. For most people the web is a predominantly visualmedium
  • 11. Don't Make Me Think by Steve Krug Classic, entertaining introduction to improving website usability
  • 13. User test early Testing one user early on in the project… …is better than testing 50 near the end Source: completely made up out of thin air, with an added ‘grain of truth’
  • 14. Two usability testing techniques “Get it” testing - do they understand the purpose, how it works, etc Key task testing - ask the user to do something, watch how well they do Ideally, do a bit of each, in that order
  • 15.
  • 16. User testing – who should do it? • The worst person to conduct (or interpret) user testing of your own site is… – you! • Beware of hearing what you want to hear… • Useful to have an external viewpoint • First 5mins in a genuine setting tells you 80% of what’s wrong with the site
  • 17. About learning Learning involves active engagement You can’t ‘deliver learning’ over the Internet Don’t just think what you want to ‘convey’ - think what people will do with your digital learning resources
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  • 27. Examples of teacher feedback • Vimeo videos • http://vimeo.com/18888798 Key ideas • http://vimeo.com/18892401 Lesson starter • http://vimeo.com/18867252 Timesaver
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  • 29. Developing learning resources: iterative review Your content   Curriculum (find a match) Check Does it look right for your audience’s specific needs? If so TEST - and then amend Learning activities   Learning outcomes (find a match)
  • 30. Elements of online learning resources* Image(s) + caption(s) Key question(s) / short activities Background notes, activity sheets Short videos Zoomable images Interactive More complex functionality Increasingcostandcomplexity Mostusefulforteachers These are the first things to provide, and do not require high levels of IT expertise or investment First few can be done quite easily The others will mean investment of money and /or expert time * mainly for schools and other formal learning situations
  • 31. How not to present online collections to non-specialists
  • 32. A museum/archive website Search our collections Go Let’s assume (a) you know what we have (b) you know what you are looking for Here’s the search box: Online collections
  • 33. A museum/archive website Online collections In this introduction to our online collections we present all the points we feel we ought to mention to show that we know our collections well and that they are important collections. All the points we feel we ought to mention to show that we know our collections well and that they are important collections. All the points we feel we ought to mention to show that we know our collections well and that they are important collections. All the points we feel we ought to mention to show that we know our collections well and that they are important collections. All the points we feel we ought to mention to show that we know our collections well and that they are important collections. All the points we feel we ought to mention to show that we know our collections well and that they are important collections. All the points we feel we ought to mention to show that we know our collections well and that they are important collections. All the points we feel we ought to mention to show that we know our collections well and that they are important collections …..
  • 34. A museum/archive website Both of the above examples might work well for researchers or those with close connections to the museum. But they are less likely to engage a wider audience. Bear in mind also that only a small proportion of your web users actually use online collections. sSe e.g. London Museums Hub research Is the amount of money spent on it justified?
  • 35. Zoe Hendon, Museum of Domestic Design & Architecture How users use online collecctions
  • 36. Ways people use online collections Browsers - Followers - Searchers - Researchers (MHM) To engage Browsers you need a few strong 'jewels' / in-your-face interesting stories Followers: accessible narrative content Searchers: may search for family name or pet topic - offer suggestions for onward links / structured searches Researchers: just leave them to it - they will put up with anything! For all: good search + presentation of results
  • 37. Fix your site not your users 'Educating' people on how to use your existing website and catalogue is an uphill struggle. They don't have to use your site. A better approach is to help them want to.
  • 39. Crit room Simulated user testing - Learn how user testing works - Get feedback on specifics of websites Remember this is just a simulation of real user testing!
  • 40. Crit room protocol Simulating user testing – usually one-to-one in quiet room (except when in classroom!) No one (especially site stakeholders) other than tester say anything for first part of session In this simulation we will focus on Look and feel of site Usability Content
  • 41. Testing is an iterative process Testing isn’t something you do once Make something => test it => refine it => test it again Remember the blue arrow
  • 43. Define audience research goal Analyse data Collect dataUse results to guide changes Plan methodology
  • 44. Define audience research goal Analyse data Collect dataUse results to guide changes Plan methodology
  • 45. Define audience research goal Analyse data Collect dataUse results to guide changes Plan methodology
  • 46. Define audience research goal Analyse data Collect dataUse results to guide changes Plan methodology
  • 47. Define audience research goal Analyse data Collect dataUse results to guide changes Plan methodology
  • 48. Define audience research goal Analyse data Collect dataUse results to guide changes Plan methodology
  • 49. SCA guidance http://sca.jiscinvolve.org/wp/audience-publications/ Good overview Step by step approach Lots of sources of information: Culture 24 Let’s Get Real http://weareculture24.org.uk/projects/action-research/
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  • 51. SCA guidance http://sca.jiscinvolve.org/wp/audience-publications/ Good overview Step by step approach Lots of sources of information: Culture 24 Let’s Get Real http://weareculture24.org.uk/projects/action-research/
  • 52. What tools are there for gathering data?
  • 53. Data gathering tools • Qualitative: focus groups, “free text” questions in surveys, interviews • Quantitative: web statistics, “multiple choice” questions in surveys, visitor tracking • Observational: user testing, ethnographic
  • 56. The best way to learn GA is to use it: www.google.com/analytics/
  • 57. Web stats: Focus on trends rather than absolute values
  • 58. Be clear about purpose: Diagnostics – making a project or service better Reporting – to funders, or for advocacy
  • 59. When to do what User testing - beta version and fully working version Online questionnaires – current version, new version Focus groups - concept testing near beginning of project, or at redevelopment stage
  • 60. Visitor surveys - compare online and real visits Web stats - long term trends, events, journeys
  • 61. Activity: Planning an audience research project
  • 62. Trimptonshire Archives is a small local authority record office. A small number of items across various collections have been digitised on an ad hoc basis and some have been available online for just over a year. There is a searchable online catalogue. As part of a funding bid, target audiences identified were: • Schools • Higher Education courses • Specialists • Interested individuals • Family researchers Online Audiences workshop activity
  • 63. Online Audiences workshop activity Overall aim: improve online provision for users Suggested objective for this research: assess user satisfaction of current website and identify options for improvement Activity – small groups Decide on a project manager (surname first in alphabet). They moderate discussion, and also present research approach at the end. Refine research objectives, identify info you need and choose data-collection methods. Agree an audience research plan
  • 64. Data gathering activity Staff time (days) Timescale (weeks) Costs (£) Online survey (in-house) 6 8 200 Online survey (consultant) 2 8 800 Phone survey (in-house) 6 3 200 Phone survey (consultant) 3 3 1200 Focus groups (in-house) 7 5 200 Focus groups (consultant) 2 5 1500 Web analytics (consultant) 1 2 500 User testing (in-house) 4 3 200 User testing (consultant) 1 3 900 Analysis (in-house) 5 2 0 Analysis (consultant) 2 2 1200 Not more than: 15 days 16 weeks £4500 (These are not real values, and anyway are highly variable.) Don’t spend too long on the figures – focus on the rationale for using each data collection method, and overall objectives. Remember to consider what you will actually do with the data once you have it.
  • 65. Online questionnaires (+) once set up they gather numerical and qualitative data with no further effort – given time can build up large datasets (+) the datasets can be easily exported and manipulated, can be sampled at various times, and structured queries can yield useful results (–) respondents are self-selected and this will skew results – best to compare with similar data from other sources, like visitor surveys (–) the number and nature of responses may depend on how the online questionnaire is displayed and promoted on the website
  • 66. Focus groups (+) can explore specific issues in more depth, yielding rich feedback (+) possible to control participant composition to ensure representative (–) comparatively time-consuming (expensive) to organise and analyse (–) yield qualitative data only - small numbers mean numerical comparisons are unreliable
  • 67. Visitor surveys (+) possible to control participant composition to ensure representative (–) comparatively time-consuming (expensive) to organise and analyse (–) responses can be affected by various factors including interviewer, weather on the day, day of the week, etc, reducing validity of numerical comparisons between museums
  • 68. Web stats (+) Easy to gather data – can decide what to do with it later (+) Person-independent data generated - it is the interpretation, rather than the data themselves, which is subjective. This means others can review the same data and verify or amend initial conclusions reached
  • 69. Web stats (–) Different systems generate different data for the same web activity – for example no of unique visits measured via Google Analytics is generally lower than that derived via server log files (–) Metrics are complicated and require specialist knowledge to appreciate them fully
  • 70. Web stats (–) As the amount of off-website web activity increases (e.g. Web 2.0 style interactions) the validity of website stats decreases, especially for reporting purposes, but also for diagnostics (–) Agreeing a common format for presentation of data and analysis requires collaborative working to be meaningful
  • 71. When to evaluate or test and why • Before funding approval – project planning • Post-funding - project development • Post-project – summative evaluation
  • 72. Testing is an iterative process Testing isn’t something you do once Make something => test it => refine it => test it again
  • 73. Before funding – project planning • *Evaluation of other websites – Who for? What for? How use it? etc – awareness raising: issues, opportunities – contributes to market research – possible elements, graphic feel etc • *Concept testing – check idea makes sense with audience – reshape project based on user feedback Focus group Research
  • 74.
  • 75. Post-funding - project development • *Concept testing – refine project outcomes based on feedback from intended users • Refine website structure – does it work for users? • *Evaluate initial look and feel – graphics,navigation etc Focus group Focus group One-to-one tasks
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  • 78. Card sorting - get various people to try out the website structure before you build it
  • 79.
  • 80. Post-funding - project development 2 • *Full evaluation of a draft working version – usability AND content: do activities work, how engaging is it, what else could be offered, etc Observation of actual use of website by intended users, using it for intended purpose, in intended context – workplace, classroom, library, home, etc
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  • 87. Post-funding - project development 3 • Acceptance testing of ‘finished’ website – last minute check, minor corrections only – often offered by web developers • Summative evaluation – report for funders, etc – learn lessons at project level for next time
  • 88. Website evaluation and testing Need to think ahead a bit: – what are you trying to find out? – how do you intend to test it? – why? what will do you do as a result? The Why? should drive this process
  • 89. Happy to help - phone number on site: Martin Bazley 0780 3580 737 www.martinbazley.com More information / advice / ideas
  • 90. Martin Bazley Feel free to phone or email for help 0780 3580 727 info@martinbazley.com