8. Scene
• Scenes
• + Add Scene
• Name scene
• Add background image - 800 x 600 png, jpg,
bmp, gif
• Mask – BW image to define background and
foreground
• Background Music - midi, mp3
14. Characters
• Character
• + Add Character
• Add picture
– Standard animation
– Add same image to all fields
For animation store different frames in
separated files with the pattern - ”Name_01",
Name_02" ...
15.
16. Adding Character to Scene
• Scenes
• Select scene
• Element references
• + Add NPC (non player character)
• Select character
• Define location
17.
18. Dialogues
• Conversations
• + Add conversation
• Select starting node
• + add row
• Specify who is talking?
• Input text
• + add additional rows
• - ...
• + NPC asks question
• Add Option node
• Add conversations to each option
19.
20. Connect Character and Conversation
• Character
• Select character
• Actions
• + Add "Talk to..." action
• Select conversation
• Dialog configuration – design speech bubble
23. Creating and Adding Object
Similar to characters
• Items
• + Add Item
• Define name
• Add image
• Create Icon for inventory
– Create icon from image
24.
25. Actions Related with Objects
• Items - Actions
• + Add actions
– Examine
– Grab
– Use – activates after grab
– Use with – use with other object - target
– Custom – make your own actions
– Give to – use after grab with character
– Drag to – similar to Use with, without grab
26.
27. Descriptive Texts
• Name – cursor above the object
• Brief description – click on object
• Detailed description - Examine action
30. Framework for Conditions
• Flag – switch – triggers event
• Effect – event or action that changes the state
of flag (e.g. press the button in)
• Condition – limitation that don’t allow other
event to take place if event with the effect has
not taken place (e.g. button is not pressed in)
33. Add Effect to One Branch of the
Conversation
• Conversations
• Edit effect
• + Add effect
• Activate
• OK
• Select from the list "dialogok”
• OK
34.
35.
36. Define Condition to the Door
• Scene
• Exits
• Edit
• Edit conditions
• + Add conditions
– Flag
– Select from the list Flag name ”dialogok”
– Check that Value (active/inactive) is “active”
– OK
• OK
40. Adding Action With the Effect to the
Object
• Make Flag - ”objectok”
• Add activity to the object
– Items
– Actions
– + Add Action – Grab
• Add effect to the action
– + Add effect
– Activate
– Select from the list "objectok”
41.
42. Design Condition for Starting
Conversation with the Character
• Characters
• Actions
• Conditions (padlock)
• + Add condition
• Select from the list "objectok”
• OK
45. Hotspot Opens the Door
• Make Flag
”pushbutton”
• Create hotspot
– Scenes
– Active areas
– + Add
• Add action to hotspot
– Edit actions
– + Add "Use" action
(button in bottom right
corner of the screen)
• Add effect to action
– Effects
– + Add
– Activate
– Select from the list
"pushbutton"
• Add condition to the door
– Exits
– Edit
– Edit conditions
– + Add conditions
– Select from the Flag name
list "pushbutton"
46.
47. Use of One item Depends from Other
• Create and add 2 items
• Make Flag ”firsttaken”
• Add action to 1st item
– Items
– Actions
– + Add
– Grab
• Add effect to action
– + Add effect
– Activate
– Select from the list
"firsttaken”
• Add “Grab” activity to
to 2nd item
– Add condition to activity
– Conditions (padlock)
– Add condition
– Select from the list
"firsttaken"
49. Testing and Publishing
• Testing the game
– Run – Normal
– Canceling – ESC
• Publishing the game
– File
– Export project
– Export as a standalone jar-based game