The creation of the ‘perfect’ learning space is probably a myth, but what is real is that, universities over the last decade, have had a pretty good crack at trying to create them. What has emerged, generally as a happy consequence, is a great understanding of some of the key aspects that go into to making good learnings spaces for today’s very diverse student body. In many cases this now means making available a combination of physical and virtual opportunities, to enable students to learn in ways that better suite their circumstances. This presentation will focus on some of the key lessons learned over this last decade and demonstrate how these have been put into practice across some 5 institutions. It will compare and contrast the work of these institutions, with a view to providing a set of coherent heuristics to be considered by others looking to go on this journey.
2. @michael_sankey
Introduction
The creation of the ‘perfect’ learning space is probably a myth.
But we have had a pretty good crack at trying to create them.
What’s emerged is a great understanding of the key aspects of making good
learnings spaces for an increasingly diverse student body.
We are making available a combination of physical and virtual spaces, helping
students to learn in ways that better suite their circumstances.
We will focus on some of the key lessons learned over this last decade.
Demonstrate how these have been put into practice.
Compare and contrast the work of some institutions, and
Providing a set of heuristics (rules of thumb) to consider.
3. @michael_sankey
Mashups (in education)
Are a combination of two or more data sources that have been integrated
into one source. They typically consist of graphics, texts, audio clips, and
video that have been sourced from various media such as blogs, wikis,
YouTube, Google Maps, etc., into a new product.
Mashups rely on open and discoverable resources, open and transparent
licensing, and open and remixable formats.
In the educational context, mashups are being used as an instructional
tool by the teacher and/or as a product created by the student who are
responsible for manipulating the data themselves.
https://en.wikipedia.org/wiki/Mashup_(education)
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The perfect learning space
Some might say, let’s go to where the
people are – go to them
It’s about collaboration;
Active learning
Peer learning
It is all these things
And more
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An RMIT model
Tables seating 6 students each
Wall mounted 55” flat panel displays
A centrally located teacher controlled station
with computer, AV rack and AV controller
The design frees the teacher from the control
station to engage with students while
maintaining full wireless control of the
presentation
Rooms emphasise collaborative learning
though their physical and technical features
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A Western Sydney U model
Learning studios
Set up trial
environments
Built Parramatta
City Campus
Learned many
lessons
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A USQ Model – New
Semi-flat floored
Chairs on wheels
Usable as a group
learning space (at a
pinch)
Wireless to main
console
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A USQ Model - Regenerated
Rooms built back in the 70’s & 80’s
Trade-off between traditional vs
contemporary (funding)
Reconfigurable tables
CoWs
Wireless connectivity throughout
Colourful (though need to be careful)
- welcoming
Open-up-able
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Principles
With thanks to Professor Iain Hay, Director Professional,
Learning and Engagement, Macquarie University
Todays learning environments need to:
Promote collaborative engagement
Stay ahead of the curve: Implement new technologies
Bring the teachers on the journey
24. @michael_sankey
Section 1: Integration with Campus Context
Credits included in this section:
1.1 Alignment with Campus Academic Strategy
1.2 Learning Space Master Plan
1.3 Compatibility with Technology Strategic Plan
1.4 Commitment to Evidence-Based Research and Assessment
1.5 Campus Leadership for Learning Spaces
Total points available in this section: 5
Weighted percentage of total points available: 10%
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1.1: Alignment with Campus Academic Strategy
Intent
To align learning spaces with strategic academic plans or initiatives, including institutional accreditation and
accountability activities (1 point).
Criterion for the point
Provide evidence of alignment of learning space planning with campus strategic academic plans, major campus
academic initiatives, and/or institutional accreditation processes.
Evidence for this credit
Provide documentation that demonstrates alignment between the learning space’s design and established, written
institutional academic strategies.
Additional considerations
Map learning space planning or design directly to campus academic goals. For example, a team-based space
design could be aligned to the goal of increasing student engagement and collaboration skills.
Weave the learning space design directly into a major campus initiative. An example might be including mobile
projection in the space’s design to align with a campus tablet initiative.
Substantiate the above by describing specific learning space references in publications or academic, school, or
department strategic plans and showing how the learning space’s design addresses those ambitions.
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1.2: Learning Space Master Plan
Intent
To ensure that learning spaces are designed in accordance with institutional
strategic directions for its learning spaces (1 point).
Criterion for the point
Provide evidence of close alignment of the room’s design with an existing campus
learning space master plan.
Evidence for this credit
Document the ways in which the learning space’s design conforms to the
guidelines of the campus learning space master plan.
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1.3: Compatibility with IT Infrastructure and Plans
Intent
To ensure that the planning, development, and operation of learning spaces is supported by the
institution’s technology infrastructure (1 point)
Criterion for the point
Demonstrate specific ways in which institutional technology infrastructure and strategic plans support
learning spaces.
Evidence for this credit
Provide documentation on how the institution’s IT plans support learning space development and
operation.
Provide evidence that the refresh cycles of network and other technology infrastructure align with learning
space needs.
Additional considerations
Involve academic technology and information technology professionals as part of planning teams, as
described in Section 2: Planning and Design Process (PDP).
Ensure that technology budgets provide for upgrades, maintenance, and refresh cycles for technology.
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1.4: Commitment to Evidence-Based Research and
Assessment
Intent
To develop and implement a regular, iterative process of research and assessment that
informs development of learning spaces and contributes to an institutional culture of
evidence-based design (1 point).
Criterion for the point
Create and maintain a learning space assessment and evaluation plan that involves
multiple campus stakeholder groups with defined iterative evaluation cycles.
Evidence for this credit
Provide research and assessment plans and reports, including evidence of campus
stakeholder engagement.
Additional considerations
Conduct postoccupancy space performance evaluation(s).
Provide regular, ongoing forums for user feedback on specific learning space(s) to improve
support and operations.
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1.5: Campus Leadership for Learning Spaces
Intent
To provide leadership, i.e., through creative, innovative projects, in integrating learning spaces with
academic or IT strategies (1 point)
Criterion for the point
Integrate learning spaces with strategic IT, school, and/or academic department contexts in a creative or
innovative way that falls outside ICC credits 1–4.
Evidence for this credit
Provide evidence of an initiative, project, policy, or procedure that integrates learning space planning or
design with the academic or campus IT context and in a new or innovative way.
Additional considerations
Demonstrate impacts of innovative leadership, such as new policies or practices around learning space
development and design.
Establish new benchmarks for renovation or new construction of learning spaces with institutional buy-in.
Create a campus learning space committee or similar body that provides principles and guidelines for
learning spaces.
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Utilising the space available to its full potential.
Investing in the resources and technology needed to achieve our
teaching objectives and deliver our stated learner outcomes.
Creating a visual environment to have a big impact on your learners.
A recent study from University of Salford found a clear link between
classroom design and learning performance.
They found that, design and layout can positively impact learning
performance in pupils by up to 25%.
Good visual design and interactivity can deliver the concept and values of
our learning ethos, and used to inspire learners and to motivate staff.
Great learning space design includes
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Design heuristics
Design: support brand, attract and inspire learners, increase a sense of belonging, motivate staff and
boost morale. This means being:
Flexible – to enable space to be reallocated and reconfigured
Bold – to create an impact
Creative – to energise and inspire
Nurturing – to foster a supportive, collaborative environment and a sense of belonging and pride.
Motivation: Well laid-out spaces infused with natural light provide a pleasurable place of work.
Collaboration: Learners benefit academically from social interaction with their peers. Informal learning
areas provide environments that support these collaborative activities.
Personalisation: Injecting a bit of personality into the environment can reinforcing your brand, ethos
and values and can have a motivating impact on your learners and staff.
Inclusion: Visual cues can assist learners’ navigation and help them to adjust their behaviour
according to the purpose of the space.
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ACODE
The Australasian Council on
Open, Distance and e-Learning
(ACODE)
The peak Australasian
organisation for universities
engaged or interested in
technology enhanced learning
and teaching.