https://www.icwl-sete.eu/keynotes.html
This presentation will show the principles to include in our Engineering studies the practical competences and to show the long way we were involved during more than thirty years around distance/online education and the implementation of practical competences, the convergence with online learning in the use of Technology Enhanced Learning (TEL) in Engineering and the new way that we are facing after the main effects of the pandemic time where we should go a new era, more inclusive, diverse and personalized adapted for all.
The way we include the practical competences inside the engineering studies, problems, simulations, virtual, remote and pocket labs open a new era in those applications and the incoming immersive environments that drives us to a new hybrid environment as we are facing this in other important areas like industry or conferences. We will include in the presentation some introduction of the IEEE Education Society inside the area of educational activities and collaboration events as well as European projects like ECoVEM where we are applying some of those principles on the development.
Educating online/remote Future Engineering Leaders with Practical Competences - Keynote at the ICWL SETE 2022 in Tenerife, Spain
1. Educating online/remote Future Engineering
Leaders with Practical Competences
Manuel Castro, Ph.D., Professor, UNED (Spain)
IEEE Fellow – IEEE Distinguished Lecturer
IEEE Division VI Past Director – IEEE Education Society President Emeritus
http://www.slideshare.net/mmmcastro/
3. Keynote
Educating online/remote Future Engineering
Leaders with Practical Competences
This presentation will show the principles to include in our
Engineering studies the practical competences and to show the
long way we were involved during more than thirty years around
distance/online education and the implementation of practical
competences, the convergence with online learning in the use of
Technology Enhanced Learning (TEL) in Engineering and the new
way that we are facing after the main effects of the pandemic time
where we should go a new era, more inclusive, diverse and
personalized adapted for all
The way we include the practical competences inside the
engineering studies, problems, simulations, virtual, remote and
pocket labs open a new era in those applications and the incoming
immersive environments that drives us to a new hybrid
environment as we are facing this in other important areas like
industry or conferences. We will include in the presentation some
introduction of the IEEE Education Society inside the area of
educational activities and collaboration events as well as European
projects like ECoVEM where we are applying some of those
principles on the development
Multifaced
https://www.eleconomista.com.mx/tecnologia/El-
metaverso-se-convierte-en-un-laboratorio-para-
productos-del-mundo-real-20220113-0026.html
4. UNED Chair of Distance Education
• Present Chair, Angeles Sanchez-Elvira Paniagua
• Founder and past chair: Lorenzo Garcia Aretio
http://blogs.uned.es/cued/
https://aretio.hypotheses.org/5827/
(Garcia Aretio, 1989) Education is the process of
intentional and comprehensive optimization of wo/m@n
oriented to her/his complete self-realization and active
insertion in the nature, society and culture
Equiality, Inequality and Equity in learning context must drive to:
1. improve
2. integral
3. intentional
4. autonomous
5. socialization
TRIBUTE
UNED and tribute
Electrical and Computer
Engineering Department –
ETSII – UNED
5. https://www.sirjohn.ca
A pioneer in Distance Education (online) and Technology (from Sir Jhon Daniel)
TRIBUTE
We must reduce inequalities, and this has always been a
special focus of Open and Distance Learning
6. Good teaching may overcome a poor choice of
technology, but technology will never save bad teaching
https://www.tonybates.ca/
Learning online requires students with self-discipline and
able to work to a self-managed schedule. This takes
training and practice. And are times for online and for
traditional and face-to-face
Personal priorities in online learning:
1. increasing access and flexibility
2. developing 21st century skills
3. reducing inequalities in the education system
4. increasing the cost-effectiveness of education
Relations between Education (online) and Technology (from Tony Bates)
TRIBUTE
8. • Face-to-face Education
• Distance Education
– Mixed models
• Online Education
• Technology Enhanced Learning
– Mixed and face-to-face
– Distance and online
– Synchronous
– Asynchronous
– Formal
– Life long learning
– Unformal
– Technology oriented but based on
contents/educational actors
» Blended Learning
1983
2000
Technology
Enhanced
Learning
HIGHER EDUCATION AND TECHNOLOGY
Mixed
Distance
Face-to-face
Blended
Distance/O
nline
Face-to-face
9. Education is moving
… with or without you
Diffusion MOOC (2014) >>>
Contents
Informal
Critical learning
Confidence
Continuous evaluation & peer-to-peer
ENGAGEMENT
10. 1983
2020
PRE COVID-19
Mixed
Distance
Face-to-face
Blended
Distance/Online
Face-to-face
HIGHER EDUCATION AND TECHNOLOGY
• Technology Enhanced Learning
– Learning Management Systems
– Virtual/SW/Simulation
– Remote Laboratories
– Flipped classroms
– Project/Problem base learning
– Active learning
– Social media collaboration
– Playroles
– Gamification
– Multimedia/hipermedia
– Inmersive environments
» Blended Learning
2000
Technology
Enhanced
Learning
Blended
Distance/
Online
Face-to-face
13. • General go back on teleworking but being on them
• Credibility
• Quality
• Evaluation
• Costs
• Cutt-offs and health
OVERWORK
Work and
Technology
use
>>>
Teleworking
https://shutterstock.com/
http://elcorreo.com/
14. • General go back on online events but being on them
• Credibility
• Quality
• Evaluation
• Costs
• Cutt-offs and health
OVERWORK (200-300%)
Events and
Technology
use
>>> Hybrid
Events
(blended)
https://shutterstock.com/
16. How is evolving Education ?
Future is here
Internet
Estudiante
Estudiante
Internet
Servidor
Data Base
?
?
Instrumentos
Controlador
Software Lab
LMS
M
I
D
D
L
E
W
A
R
E
Internet
Internet
?
?
Instrumentos
Controlador
Software Lab
Estudiante
Profesor
Profesor
Ubiquity
and Technology >>>
23. VET capable to train
people with life-long
capacity to self-
regulate learning, in
order to adapt
continuously at
rapidly changing
environments.
European Vocational Education Area with shared
OERs, improved virtual mobility of students and
academic staff and integrated programmes of study,
training and research.
Efficient financial models for
VET including work-based and
apprenticeship and for
investment in VET and applied
research.
Raised role of VET in Smart
Specialisation Strategies.
Implementation of
the advanced
countries’ best
practices and
approaches to
excellence in VET
into less advanced
regions.
More responsive
VET to the fast
changing skills
need of the
labour market
Higher employment
of graduates, better
opportunities for
research and
innovation of
enterprises.
European Centre of Vocational Excellence in Microelectronics
Erasmus + KA3 - Dedicated VET Tools, Centres of Vocational Excellence nº 620101-EPP-1-
2020-1-BG-EPPKA3-VET-COVE
https://ecovem.eu/
24. Objectives
2
4
• Networking of CoVEs, industrial and social partners to share ideas,
and experiences towards vocational excellence in microelectronics
• To develop innovative VET curricula for EQF 3 to 8 in
Microelectronics in collaboration with companies and social
partners
• To disseminate the microelectronics achievements in digitalisation,
green energy, robotics, space technologies and medicine to raise
the attractiveness of VET and microelectronics through open
days, international schools and competitions
• To ensure sustainable governance at national and EU levels
• To tackle non-discrimination and social inclusion in VET focusing
on the gender dimension of employability in the sector and VET
for immigrants
25. Main Outcomes
25
• ECoVEM cooperation platform
• Business-science-education cooperation for work-
based training and research apprenticeship
• VET curricula and short courses for EQF 3 – 8,
1250 hours, 900 trainees
• Summer campuses, open days, skills competitions
to raise attractiveness of VET
• ECoVEM governance action plan
European Centre of Vocational Excellence in Microelectronics
26. • Design and manufacture of PCB
• Microelectronics packaging technologies
• Integrated circuits design
• System design
• Fundamentals of microelectronics manufacturing
• Microelectronics for a greener economy
• Key competences and skills
• EQF 38
(VET 2, 3, 4 – B, M, PhD)
• ECTSs / ECVET points
• iVET, cVET, lifelong learning, training, re-training, up-training
• min. 1.250 hours / 20 courses / 40 modules
• Performance-Support Design / Work-Based Learning approach
European Centre of Vocational Excellence in Microelectronics
27. European Centre of Vocational Excellence in Microelectronics
• Design and manufacture of PCB
• Design and fabrication of PCB, ROMIT (BG)
• Microelectronics packaging technologies
• Microelectronics Packaging Technologies, TUS (BG)
• Integrated circuits design
• Active Learning Module Lab Activities, Circuits I, ANCCP (& AD) (ES)
• System design
• Microprocessor systems, ROMIT (BG)
• Fundamentals of microelectronics manufacturing
• Foundations on Microelectronics, UNED (ES)
• Microelectronics for a greener economy
• Manufacturing standard silicon photovoltaic cells, INES (FR)
• Key competences and skills
• Artificial Intelligence and Student Career Development, SCAS (BG)
Deployment:
Examples
(11 partners)
31. / 9
6
III. PAPER CONTRIBUTION AND
CONCLUSSIONS
Smart Industry Electric Power Emulator
Click on button
“ON LIGHT
100%”
Write down the
current and power
measured
Click on button
“ON LIGHT 75%”
Write down the
current and power
measured
Calculate the
saved power
Guided practices
32. / 9
6
III. PAPER CONTRIBUTION AND
CONCLUSSIONS
Smart Industry Electric Power Emulator
Guided practices
Click on button
“ON MOTOR
75%”
Write down the
current and power
measured
Click on button
“ON MOTOR
100%”
Write down the
current and power
measured
Calculate the
saved power
34. Redesign of the Teaching and Learning Cycle in Engineering (facetoface)
Theory
Contents
Practical
Contents
Exercices
Real
Labs
GRADING
Evaluation
Assessment
Freshmen
Sophomore
Junior
Senior
FINAL GRADING
Evaluation
Assessment
35. Redesign of the Teaching and Learning Cycle in Engineering (online)
Theory
Contents
Practical
Contents
Exercices
Virtual
Labs
Remote
Labs
Real
Labs
Simulation
GRADING
Evaluation
Assessment
Pocket
Labs
Freshmen
Sophomore
Junior
Senior
GRADING
Evaluation
Assessment
36. Labs evolution (I)
Real Labs
(traditionals/
Remote access)
Simulators (Spice)
HIGHER EDUCATION AND PRACTICE/LABORATORIES
39. Pocket Labs
50 years ago we developed at UNED a
portable lab in a briefcase managed by
post-mail
Labs evolution (IV)
HIGHER EDUCATION AND PRACTICE/LABORATORIES
44. Practical competences: Laboratories with RPi3 & Arduino Uno
Experiment1
Experiment2
Experiment3
Testing
experiments
Booking sytem
Lab server
Web-client
Web server
design and
apps of the
experiments
Servo and Stepper motor
control (OL)
Temperature control
Stepper motor speed and
position control (CL)
Remote
laboratory
design and
physical
implementation
Workplan
58. Organization
1st edition course: May 2013 – September 2013 (5 months)
2nd edition course: November 2013 – January 2014 (3 months)
8 modules of 10 hours
The first module introduces circuit simulation with tools such as SPICE and Micro-Cap
and the subsequent modules involves real-time practicing with VISIR
35 years old students or older 43%
Active workers 50%
Undergraduate students in a related field 18%
Graduate or postgraduate students in a related field 19%
Students with a non-university degree in a related field 23%
Students enrolled in this MOOC especially because of the use of a remote laboratory 81%
59. Organization
Access to experiments is provided by the
MOOC’s portal through an integrated
scheduling/booking system
The initial settings allow 16 simultaneous
users per 60 minutes slot and for each
user a maximum of two simultaneous
slots booked and a limitation of 14 slots
per course
With these settings, VISIR allows up to 384
students to experiment with any of the
designed practices of the MOOC
61. The Learning Pyramid - William Glasser - 1990 – 1998
Final Conference, Princess Sumaya University for Technology, Amman, Jordan
29 September 2015
Face-to-face
Traditional
Education
MOOC
PBL - Labs
Blended Learning
63. Level 2. Online labs as learning objects
• Learning analytics (xAPI)
Level 1. Lab as a Service (LaaS)
• API Services and Metadata
1876-2019
64. 64
…and more Learning Analytics (xAPI)
More Standards
more Labs as a Service
more Labs as Learning Objects
1876-2019
IEEE P2834 Standard for Secure and Trusted E-Learning
Systems
IEEE P7004.1 Standard for Safe and Secure Virtual Classroom
Several other IEEE and ISO standards under development such
as the IEEE P2881 Standard for Learning Metadata and ISO
2700x – Security Standard
65. https://ieee-edusociety.org
Field of Interest: The theory and practice of
education and educational technology involved
in the effective delivery of domain knowledge of
all fields within the scope of interest of IEEE
The IEEE Education Society
(EdSoc) was founded in
1957 and is one of the
oldest technical societies
in the IEEE. It is a
worldwide community of
professionals dedicated to
ensuring high-quality
education in science and
engineering
Objective: The IEEE Education Society is
an international organization that
promotes, advances, and disseminates
state-of-the-art scientific information and
resources related to the Society’s field of
interest and provides professional
development opportunities for academic
and industry professionals
66. Conferences and
Technical meetings
• Our chapters usually appear linked to events
with TCS
Name of conference or technical
meeting
Type of co-sponsorship
(technical/financial) Region(s)
Frontiers in Education (FIE) Financial R1 - R10
IEEE Global Engineering Education Conference
(EDUCON)
Financial R8
IEEE World Engineering Education Conference
(EDUNINE)
Financial R9
IEEE International Conference on Engineering,
Technology and Education (TALE)
Financial R10
IEEE Learning with MOOCs (LWMOOCS) Financial R1 - R10
67. Publications
• We are encouraging emerging areas with the
deployment of our own IEEE Access section
• Within our archival journals, new areas are
explored periodically through special issues
Title
Inaugural
year
Issues
published/year
Sponsored
(Y/N)?
Transactions
on Learning
Technologies
2008 4 Y
Transactions
on Education
1963 4 Y
IEEE-RITA 2013 4 Y
Access 2020 N/A Y
68. Education
and Awards
A STRONG WEBINAR
COLLABORATION WITH
IEEE EA IS EVIDENCED
THE DISTINGUISHED
LECTURER PROGRAM
HAS BEEN UPDATED TO
INCLUDE AN ACTIVE LIST
OF EXPERTS AND PLANS
ARE UNDERWAY TO
EXPAND CONTENT TO
ONLINE, ON-DEMAND
EDUCATIONAL
CONTENT.
EDUCATIONAL AWARDS
AND OFFERINGS ARE
COMMUNICATED AND
PROMOTED THROUGH
OUR CHAPTERS,
CONFERENCES,
ELECTRONIC
NEWSLETTERS, AND
ONLINE MEDIA (E.G.
SOCIETY WEBSITE AND
LINKEDIN PAGE
OUR EDUCATIONAL
OFFERINGS WILL BE
EVALUATED FOR
APPROPRIATENESS FOR
THE ILN. THE IEEE
TEACHING EXCELLENCE
HUB MAY OFFER AN
OPPORTUNITY TO
HIGHLIGHT ILN
PROFESSIONAL
DEVELOPMENT
CONTENT RELATED TO
TEACHING
ENGINEERING TOPICS
69. Membership We grow and sustain membership through
traditional Technical Activities such as conferences,
workshops, research symposia, archival journal
publications, open-access publication options,
webinars, social media channels, and co-
sponsorship of appropriate programs with IEEE-EA
and other sister societies such as LACCEI and ASEE.
Our Society is composed primarily of mid-career
male academics. However, diversification in
engineering practice, academics, and the rise of
the engineering education degree – which has a
more balanced gender ratio –has resulted in
automatic growth in regional, racial, ethnic, and
gender diversity.
71. COGNITIVE SKILLS
Illustrating ideas and concepts,
integrating theory with practice,
exposing theoretical models to
empirical testing, learning new
concepts
SCIENTIFIC SKILLS
Inquiry methodology based on
observation, hypothesis forming,
experimental design,
methodology, interpretation of
results
Learning laboratory procedures,
handle instrument and
equipment
PRACTICAL SKILLS
Personal skills such as
communications, report writing,
presenting and discussing, time
management, team working
skills
GENERAL SKILLS
73. Laboratories in a 4.0 context
Traditional instructional remote laboratory:
Laboratories simulating or reflecting traditional
hands-on laboratories. Especially interesting for
providing cognitive and scientific skills
I4.0-based remote laboratory: These laboratories are
implemented relying on Industry 4.0 technologies.
However, they are not particularly intended for
learning Industry 4.0 topics (Cyber Physical Systems,
Digital Twins, Cloud based, CyberSecurity, etc.)
Laboratories 4.0: This type of laboratory is mainly
focused on providing a closer experience to real
74. Educating online/remote Future Engineering
Leaders with Practical Competences
Manuel Castro, Ph.D., Professor, UNED (Spain)
IEEE Fellow – IEEE Distinguished Lecturer
IEEE Division VI Past Director – IEEE Education Society President Emeritus
http://www.slideshare.net/mmmcastro/
Notes de l'éditeur
Web I4EU project
Web I4EU project laboratories
Web I4EU project laboratories
Web I4EU project laboratories
iVET:
- students at VET high schools, colleges, polytechnics;
cVET:
- people at all ages with low educational level looking for additional qualification for employment
- professionals from SME in electronics and microsystems, who permanently wish to develop their competencies through recurrent education, working on projects and inspiring networks of peers;
- engineers from other sectors, e.g. from the chemical and biological sector, to be re-trained for the designing of electronic and optical components in particular in nano-optics and nano-electronics.
- educated but unemployed people (e.g. engineers, physicists, chemists) looking for additional qualification for employment.
iVET:
- students at VET high schools, colleges, polytechnics;
cVET:
- people at all ages with low educational level looking for additional qualification for employment
- professionals from SME in electronics and microsystems, who permanently wish to develop their competencies through recurrent education, working on projects and inspiring networks of peers;
- engineers from other sectors, e.g. from the chemical and biological sector, to be re-trained for the designing of electronic and optical components in particular in nano-optics and nano-electronics.
- educated but unemployed people (e.g. engineers, physicists, chemists) looking for additional qualification for employment.
Web I4EU project laboratories
Web I4EU project laboratories
This laboratory has been developed using Arduino as an interface between the light and the motor, being able to modify the power delivered to each of them. In addition, Arduino is able to measure the power consumption of both the light and the motor.
Arduino is connected to Raspberry Pi, which hosts a web server based on the Flask environment and integrates the image obtained from the webcam associated with this laboratory.
The main objective is to integrate this laboratory within an online tool to measure the level of digital 4.0 competences of
Experimentation process.
European companies. This laboratory is a portable laboratory element that can be integrated into other IoT ecosystems.
On the other hand, the student is asked to experiment with motor power consumption. For this, the student is asked to follow the following steps:
Click on button “ON MOTOR 100%”
Write down the current and power measured
Click on button “ON MOTOR 75%”
Write down the current and power measured
Calculate the saved power
This laboratory has been designed to perform two types of practices. First, to perform experiments related to the energy consumption of light. For this, the student is asked to follow the following steps:
Click on button “ON LIGHT 100%”
Write down the current and power measured
Click on button “ON LIGHT 75%”
Write down the current and power measured
Calculate the saved power