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BACHELOR IN INFORMATION TECHNOLOGY (INFORMATIC MEDIA)
FINAL YEAR PROJECT 1 (CSF 35104)
TITTLE : PRESENTING A HISTORY OF MALACCA NAME USING
AUGMENTED REALITY
SUPERVISOR NAME : ENCIK MAT ATAR BIN MAT AMIN
NAME : NAZIFAH BINTI KAMARUDDIN
MATRIC NO : 046627
CHAPTER 1:
INTRODUCTION
BACKGROUND PROJECT
 Story augmented reality mobile apps.
 Content : 3D animation based on a textbook.
 Sejarah Tahun 4, Chapter 5.
PROBLEM STATEMENT
a) Students nowadays hard to pay attention while learning process.
b) A big challenge for parents and teachers to teach the students.
c) Augmented reality storybook mobile app is not really well
practiced in Malaysia.
OBJECTIVE
a) To study the augmented reality approach Malacca history for students.
b) To develop a prototype augmented reality storybook for students.
c) To evaluate the functional of application.
SCOPE
a) Application Scope
i. A great story for a 10 year-old primary school student. (Text Book
Sejarah Tahun 4 , Chapter 5)
ii. Contain 3D animation contents based on textbook.
b) User Scope
i. Users: Parents, teachers and students (10 year old)
LIMITATION OF WORK
a) This app designated to be used with Android Operating System.
b) This application only for primary school student (year-4) and the
teacher who teach student in Sejarah.
c) Using Malay language.
EXPECTED RESULT
a) The user will be able to improve and gain their knowledge about
Augmented Reality technology.
b) Only android user can access this application.
GANTT CHART
CHAPTER 2:
LITERATURE REVIEW
AUGMENTED REALITY TECHNIQUE
a) Marker-Based
Marker-Based AR is technology uses the camera in AR device to
produce a result. QR and 2D are the examples of the visual marker. The
users get the result when camera reader senses the marker.
b) Marker-Less
Marker-Less AR is the only type of AR technology which does not
use any kind of recognition system and hence it does not require
augmentation.
LITERATURE REVIEW : RESEARCH STUDY
Title Author/Year Journal Technique Summary
Noah Book AR Anita Yasin,
Mohd Ali,
Nor Adora Endut
2015
Interactive prophet's
storybook using
augmented reality
Augmented Reality
Marker-Based
Attractive augmented
reality animation.
This app is only
available on the App
Store for iOS devices.
Learning Number
with the Thirsty Crow
Tomi, A.B,
Rambli, D.R.
2013
An Interactive
Mobile Augmented
Reality Magical
Playbook
Augmented Reality
Marker-Based
Children can read
and at same time can
play with animation
that content in apps.
Multimedia
Interactive Book
(miBook)
Sagaya Aurelia, Dr.
M. Durai Raj, Omer
Saleh 2014
A Survey on Mobile
Augmented Reality
Based Interactive
Storytelling
Augmented Reality
Marker-Based
Combination of a
printed book (or its
digital format) with
the respective
audiobook and its 3D
models.
LITERATURE REVIEW : RESEARCH STUDY
Title Author/Year Journal Technique Summary
E-Sejarah Melayu
Melaka KSSR
M.K Izzuddin 2017 CIKGU MK Application 4th year Primary
School Curriculum
(KSSR) students who
study the history of
Malacca history
subjects.
The Little Mermaid
In AR
Lacroix 2004 Book & Magic Application Classic story of The
Little Mermaid in a
new and magical
way. The magical
illustrations can be
found within the app
to be displayed on a
separate device
CHAPTER 3:
METHODOLOGY
PIPELINE METHODOLOGY
• PHASE 1 : PRE PRODUCTION
• PHASE 2 : PRODUCTION
• PHASE 3 : POST PRODUCTION
PHASE 1 : PRE-PRODUCTION
• Requirement Planning
• Idea
• Storyboard
Requirement Planning
• Important information and theory about Augmented Reality was gathered.
• The theory is containing about the concept, hardware and software and
the types of AR with the applications that been applied in the many field
areas.
• Literature review, problem statement, objectives (chapter 1).
• What kind of project to develop?
• What is this project for?
• Who is the audience?
• What kind of development tool needed?
• What is the final product?
Idea
Storyboard
• A storyboard is a sequence of illustrations that showcase the digital story
in two dimensions.
Main Page Main Menu
PHASE 2 : PRODUCTION
• Layout
• Modelling
• Texturing
• Animation
• Database
• Language
• Unity
Layout
There are has one (1)
button in Main Page :
• Masuk
There are has five (5)
button in Main Menu :
• Cerita
• Cara bermain
• Kuiz
• Aplikasi
• Exit
Main Page Main Menu
User need choose any
image in textbook for
display 3D model
object. Scan one of the
pages in the textbook
which is consist of all
the markers.
• 5 questions based
on stories.
• Answers correctly,
the score will
automatically rise.
Story/Scan Quiz
Layout (cont.)
This app is developed
for students to learn
history of Malacca
name with 3D imagery.
With this app, learning
will be more fun
because it has
animation elements.
How to play (cara
bermain):
• Show that explain
how to use this
application.
About (Application) How to play
Layout (cont.)
Modelling
Texturing
Database
• Database which is admin need to upload the marker into Vuforia.
Language
• During this Visual Studio are defined to make an animation for the
modeling using JavaScript language. It has a hyperlink with Unity Software
to bring an interactive approach.
Unity
• To build the application that are combined from Vuforia and Java SDE.
• Modeling from Autodesk Maya and catch it in Unity to make it physically
appearance.
• Need to build it with Android Studio using APK file.
PHASE 3 : POST-PRODUCTION
• Built APK file
• Test run project
• Final output
Built APK file
• After compose all the application needed, next step is built the APK file
which is using software Android Studio to support android version.
Test run project
• Developer test and runs the project to ensure that the project can be used
and running accordingly.
• Given to other user for the test and feedback proposed and feedback are
taken to be implemented later on.
Final output
• Final output for this application is display the 3D model
• Application can play using the selected marker.
HARDWARE REQUIREMENT
Pendrive / Hardisk
To store the
backup file
Printer
To print out the
documentation
Laptop
To develop application using
software such as Maya,
Unity3D, Adobe, Vuforia.
Mobile Phone
To install and test the
application on the
phone.
SOFTWARE REQUIREMENT
Autodesk Maya
Unity 3D
Vuforia SDK
Adobe Illustrator
Used to create 3D
model.
To create Augmented
Reality.
Used to create the
Virtual Reality app
and overall project
and modelling 3D
object.
To integrate graphic
designs for interface.
SOLUTION COMPLEXITY
Language C#
Environment
3D Model
FRAMEWORK DESIGN
MARKER DESIGN
Scene 1 Scene 2
Scene 3 Scene 4
PROOF OF CONCEPT
Scene 1
PROOF OF CONCEPT (cont.)
Scene 2
PROOF OF CONCEPT (cont.)
Main Page
The button involved in this scene is only one :
Masuk
Main Menu
The button involved in this scene is :
Cerita, Cara Bermain, Kuiz, Applikasi
REFERENCES
a) Parhizkar, B. E. H. R. A. N. G., Shin, T. Y., Lashkari, A. H., & Nian, Y. S. (2011). Augmented
Reality Children Storybook (ARCS). In International Conference on Future Information
Technology (IPCSIT) (Vol. 13).
b) Rohaya, D., Rambli, A., Matcha, W., Sulaiman, S., & Nayan, M. Y. (2012). Design and
development of an interactive augmented reality edutainment storybook for preschool. IERI
Procedia, 2, 802-807.
c) Tomi, A.B., & Rambli, D.R. (2013). An Interactive Mobile Augmented Reality Magical Playbook:
Learning Number with the Thirsty Crow. VARE.
d) Andersen, H. C., & Andersen, H. C. (1964). The little mermaid. Forum.
e) Aurelia, S., Raj, M. D., & Saleh, O. (2014). A Survey on Mobile Augmented Reality Based
Interactive Storytelling. International journal of Emerging Trends in Science and Technology,
IJETST, 1(05), 567-578.
f) M.K Izzuddin (2017). Reuters(1.0.0) [Mobile application software]. Retrieved from
https://play.google.com/store/apps/details?id=air.AplikasiAnimasiSejarahMelayuMelaka&hl=en

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Present proposal fyp1

  • 1. BACHELOR IN INFORMATION TECHNOLOGY (INFORMATIC MEDIA) FINAL YEAR PROJECT 1 (CSF 35104) TITTLE : PRESENTING A HISTORY OF MALACCA NAME USING AUGMENTED REALITY SUPERVISOR NAME : ENCIK MAT ATAR BIN MAT AMIN NAME : NAZIFAH BINTI KAMARUDDIN MATRIC NO : 046627
  • 3. BACKGROUND PROJECT  Story augmented reality mobile apps.  Content : 3D animation based on a textbook.  Sejarah Tahun 4, Chapter 5.
  • 4. PROBLEM STATEMENT a) Students nowadays hard to pay attention while learning process. b) A big challenge for parents and teachers to teach the students. c) Augmented reality storybook mobile app is not really well practiced in Malaysia.
  • 5. OBJECTIVE a) To study the augmented reality approach Malacca history for students. b) To develop a prototype augmented reality storybook for students. c) To evaluate the functional of application.
  • 6. SCOPE a) Application Scope i. A great story for a 10 year-old primary school student. (Text Book Sejarah Tahun 4 , Chapter 5) ii. Contain 3D animation contents based on textbook. b) User Scope i. Users: Parents, teachers and students (10 year old)
  • 7. LIMITATION OF WORK a) This app designated to be used with Android Operating System. b) This application only for primary school student (year-4) and the teacher who teach student in Sejarah. c) Using Malay language.
  • 8. EXPECTED RESULT a) The user will be able to improve and gain their knowledge about Augmented Reality technology. b) Only android user can access this application.
  • 11. AUGMENTED REALITY TECHNIQUE a) Marker-Based Marker-Based AR is technology uses the camera in AR device to produce a result. QR and 2D are the examples of the visual marker. The users get the result when camera reader senses the marker. b) Marker-Less Marker-Less AR is the only type of AR technology which does not use any kind of recognition system and hence it does not require augmentation.
  • 12. LITERATURE REVIEW : RESEARCH STUDY Title Author/Year Journal Technique Summary Noah Book AR Anita Yasin, Mohd Ali, Nor Adora Endut 2015 Interactive prophet's storybook using augmented reality Augmented Reality Marker-Based Attractive augmented reality animation. This app is only available on the App Store for iOS devices. Learning Number with the Thirsty Crow Tomi, A.B, Rambli, D.R. 2013 An Interactive Mobile Augmented Reality Magical Playbook Augmented Reality Marker-Based Children can read and at same time can play with animation that content in apps. Multimedia Interactive Book (miBook) Sagaya Aurelia, Dr. M. Durai Raj, Omer Saleh 2014 A Survey on Mobile Augmented Reality Based Interactive Storytelling Augmented Reality Marker-Based Combination of a printed book (or its digital format) with the respective audiobook and its 3D models.
  • 13. LITERATURE REVIEW : RESEARCH STUDY Title Author/Year Journal Technique Summary E-Sejarah Melayu Melaka KSSR M.K Izzuddin 2017 CIKGU MK Application 4th year Primary School Curriculum (KSSR) students who study the history of Malacca history subjects. The Little Mermaid In AR Lacroix 2004 Book & Magic Application Classic story of The Little Mermaid in a new and magical way. The magical illustrations can be found within the app to be displayed on a separate device
  • 15. PIPELINE METHODOLOGY • PHASE 1 : PRE PRODUCTION • PHASE 2 : PRODUCTION • PHASE 3 : POST PRODUCTION
  • 16. PHASE 1 : PRE-PRODUCTION • Requirement Planning • Idea • Storyboard
  • 17. Requirement Planning • Important information and theory about Augmented Reality was gathered. • The theory is containing about the concept, hardware and software and the types of AR with the applications that been applied in the many field areas. • Literature review, problem statement, objectives (chapter 1).
  • 18. • What kind of project to develop? • What is this project for? • Who is the audience? • What kind of development tool needed? • What is the final product? Idea
  • 19. Storyboard • A storyboard is a sequence of illustrations that showcase the digital story in two dimensions. Main Page Main Menu
  • 20. PHASE 2 : PRODUCTION • Layout • Modelling • Texturing • Animation • Database • Language • Unity
  • 21. Layout There are has one (1) button in Main Page : • Masuk There are has five (5) button in Main Menu : • Cerita • Cara bermain • Kuiz • Aplikasi • Exit Main Page Main Menu
  • 22. User need choose any image in textbook for display 3D model object. Scan one of the pages in the textbook which is consist of all the markers. • 5 questions based on stories. • Answers correctly, the score will automatically rise. Story/Scan Quiz Layout (cont.)
  • 23. This app is developed for students to learn history of Malacca name with 3D imagery. With this app, learning will be more fun because it has animation elements. How to play (cara bermain): • Show that explain how to use this application. About (Application) How to play Layout (cont.)
  • 26. Database • Database which is admin need to upload the marker into Vuforia. Language • During this Visual Studio are defined to make an animation for the modeling using JavaScript language. It has a hyperlink with Unity Software to bring an interactive approach.
  • 27. Unity • To build the application that are combined from Vuforia and Java SDE. • Modeling from Autodesk Maya and catch it in Unity to make it physically appearance. • Need to build it with Android Studio using APK file.
  • 28. PHASE 3 : POST-PRODUCTION • Built APK file • Test run project • Final output
  • 29. Built APK file • After compose all the application needed, next step is built the APK file which is using software Android Studio to support android version. Test run project • Developer test and runs the project to ensure that the project can be used and running accordingly. • Given to other user for the test and feedback proposed and feedback are taken to be implemented later on.
  • 30. Final output • Final output for this application is display the 3D model • Application can play using the selected marker.
  • 31. HARDWARE REQUIREMENT Pendrive / Hardisk To store the backup file Printer To print out the documentation Laptop To develop application using software such as Maya, Unity3D, Adobe, Vuforia. Mobile Phone To install and test the application on the phone.
  • 32. SOFTWARE REQUIREMENT Autodesk Maya Unity 3D Vuforia SDK Adobe Illustrator Used to create 3D model. To create Augmented Reality. Used to create the Virtual Reality app and overall project and modelling 3D object. To integrate graphic designs for interface.
  • 35. MARKER DESIGN Scene 1 Scene 2 Scene 3 Scene 4
  • 37. PROOF OF CONCEPT (cont.) Scene 2
  • 38. PROOF OF CONCEPT (cont.) Main Page The button involved in this scene is only one : Masuk Main Menu The button involved in this scene is : Cerita, Cara Bermain, Kuiz, Applikasi
  • 39. REFERENCES a) Parhizkar, B. E. H. R. A. N. G., Shin, T. Y., Lashkari, A. H., & Nian, Y. S. (2011). Augmented Reality Children Storybook (ARCS). In International Conference on Future Information Technology (IPCSIT) (Vol. 13). b) Rohaya, D., Rambli, A., Matcha, W., Sulaiman, S., & Nayan, M. Y. (2012). Design and development of an interactive augmented reality edutainment storybook for preschool. IERI Procedia, 2, 802-807. c) Tomi, A.B., & Rambli, D.R. (2013). An Interactive Mobile Augmented Reality Magical Playbook: Learning Number with the Thirsty Crow. VARE. d) Andersen, H. C., & Andersen, H. C. (1964). The little mermaid. Forum. e) Aurelia, S., Raj, M. D., & Saleh, O. (2014). A Survey on Mobile Augmented Reality Based Interactive Storytelling. International journal of Emerging Trends in Science and Technology, IJETST, 1(05), 567-578. f) M.K Izzuddin (2017). Reuters(1.0.0) [Mobile application software]. Retrieved from https://play.google.com/store/apps/details?id=air.AplikasiAnimasiSejarahMelayuMelaka&hl=en