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Self Organised Learning Environments
Self Organised Learning Environments
Novice Problem Solver Master Expert Visionary
Create
(Solo- play)
Look at the different
types of Loom band
creations possible
Make objects with
simple patterns
Read instruction book
Use a Loom Board
Make different types of
loom bands
eg: Hairbands, rings,
dresses, snakes
Make Complex
patterns
Invent new patterns
and objects no-one has
thought of yet
eg: A dress made of
Loom bands
Collaboration
(Multi - player)
See Loom bands made
by your friends
Buy a loom band
design from a friend
Ask your friends how
they make different
colour patterns
ABABAB
Wear a particular
colour to show you
belong to a ‘friendship’
group
Watch videos to make
starburst and fishtail
patterns then show
your friends your
designs
Like Videos and
comment
Give products to your
friends as gifts
Make Youtube Videos
of your designs
Sell and trade your
designs
Collect Likes and
Subscribers on
Youtube
Be known as a Loom
Band Guru in the
Schoolyard (no limit to
the number of positions
- no leaderboards)
Challenge
(Accountability
& (Evidence of
Learning)
A few basic objects Complex objects Variety of products
Given products away,
especially rare colours
or complex patterns
Number of Subscribers
/ Likes
Schoolyard Popularity
Self Organised Learning Environments
Joseph Campbell
Natalie Casandra Denmeade, (2017) “The
hero’s learning journey”, World Journal of
Science, Technology and Sustainable
Development, Vol. 14 Issue: 2/3, pp.155-
171, https://doi.org/10.1108/WJSTSD-06-2016-
0042
1. Couch
Potato
2. Back
packer
4. Tour
Guide
5. Cultural
Diplomat
A self organized
virtual journey to
develop Intercultural
understanding
1. Couch
Potato
2. Back
packer
3. Nomad
4. Tour
Guide
5. Cultural
Diplomat
Networker
Seek stimulation
Seek novelty
Competency
Griefer
Seek domination
Seek achievement
Politician
Seek competition
Seek achievement
Friend
Seek stimulation
Seek novelty
Certainty
Affiliation
Competency
Certainty
Affiliation
Competency
Certainty
Affiliation
Competency
Certainty
Affiliation
1. Couch
Potato
2. Back
packer
3. Nomad
4. Tour
Guide
5. Cultural
Diplomat
Networker
I’ll drop out if I feel
bored or isolated
Competency
Griefer
I’ll drop out if I feel
overwhelmed,
unsupported,
or dumb
Politician
I’ll drop out if it’s too
predictable, too easy
and no interaction.
Challenge me!
Friend
I’ll drop out if there I
have no freedom to
innovate and
interact. Assessing me
is condescending
Certainty
Affiliation
Competency
Certainty
Affiliation
Competency
Certainty
Affiliation
Competency
Certainty
Affiliation
Pair and share:
Who is the main character in
your favourite movie? Do they
go on a learning journey and
undergo a transformation?
Joseph Campbell
Scripted, Ordinary, Routine,
Certain, Controlled, Predictable,
Mandatory, Repetitive, Mundane
Known
Unknown
Extraordinary, Risk, Dangerous,
Experimental, Optional, Creative,
Imagination, Games, Play
Transformation,
Learning
Not aware
that you
lack a skill
Aware that
you lack a
skill
Actively
working at a
skill although it
requires a lot
of thought
So skilled
that you no
longer have
to think
about it
Practice and
repetition with
increasing
challenge
“There is a lot more in
him than you guess,
and a deal more
than he has any idea
of himself”
(Gandolf)
Hero’s
Emotional
Journey
Incomplete
Unsettled
Resistant
Committed
Disoriented
InauthenticReborn
Desperate
Decisive
Complete
Palmer (2011)
Satisfaction
Curiosity
Investigate
Determination
Hopefulness
Roller coaster
Learning
Journey
Dispiritedness
Puzzlement
Confusion
Fresh Research
Frustration
Discard Misconceptions
Diagnosis
Kort (MIT)
Constructive
Learning
“What's missing is Wisdom and Story. To get from
Knowledge to Wisdom, we have to fold in a
Value System. But that's just a fancy name for
Dreads and Desires. As soon as you have diverse
characters with competing and conflicting
Dreads and Desires, you have Drama.
And that's what we need to recognize and
reckon -- the Function of Drama in the Learning
Process.”
Kort (MIT)
“In a good game, the points
and the leader boards aren’t
what really matter; the true
reward is the journey.
Gamification systems that
emphasize progression, provide
well designed informational
feedback, and look for ways to
surprise and delight their players
can remain engaging for the
long haul.”
Werbach 2013
Griefer Opportunist
Bartle (2000)
Griefer Opportunist
Networker Scientist
Bartle (2000)
Politician
Planner
Griefer Opportunist
Networker Scientist
Bartle (2000)
Politician
Friend
Planner
Hacker
Griefer Opportunist
Networker Scientist
Bartle (2000)
Politician
Friend
Planner
Hacker
Griefer
Opportunist
Networker Scientist
Bartle (2000)
Griefer Opportunist
Politician
Friend
Planner
Hacker
Networker Scientist
Bartle (2000)
Eight Bartle player types and Big 5 OCEAN traits
Implicit (unaware) Explicit
Explorer (Openess)
Hacker
Scientist
Achiever (Conscientious) Opportunist Planner
Socialiser (Extraversion)
Friend Networker
Socially Dominant (Agreeableness) Griefer Politician /
Mother Hen
Bartle and OCEAN
Mapping Bartle Player types to Dorner’s PSI Theory
Affiliation Certainty Competence
Explorer
+ + +-
Achiever
+ - -
Socialiser
- - -
Killer
-- -- --
Monica Mayer
Certainty
Need for knowledge
which allows prediction
and explanation of
events
Competence
Need for behaviour
patterns, which enable a
person to cope with all
kinds of problems
Affiliation
Need for binding
(attachment) to a person
or a group of persons. It
determines social
cohesion
PSI Theory [and Gamification] not only models cognitive, but also
motivational and emotional processes and their interactions.
PSI Theory of Emotion
ALARM
SET
POINT
IN FLOW
OUT FLOW
Competence
(Task and General)
Neuroticism – avoid
damage & threats
Openness
is a large inlet
valve to
opportunities
Extroversion /
Agreeableness
(High need for
affiliation and
stimulation)
Conscientiousness
(High need for
certainty and
competence)
PSI OCEAN Big 5 Personality Types
Affiliation Competence Certainty
(Extraversion)
(Openness to
Experience)
Need
Affiliation
Need
Certainty
Need
Competency
(Conscientiousness)(Dis/agree
ableness)
(Dis/agreeableness)
(Conscientiousness)
(Extraversion)
(Openness to
Experience)
Bartle/ Mayer / Big 5
Legend:
Joseph Campbell
www.gdcvault.com/play/1015595/The-5-Domains-of-Play
www.emeraldinsight.com/doi/abs/10.1108/WJSTSD-06-2016-0042
www.gdcvault.com/play/1016632/A-Theory-of-Fun-10
http://affect.media.mit.edu/projectpages/lc/vworlds.pdf
http://www.researchgate.net/profile/Dietrich_Doerner/publication/260984170_PSI_A
_Computational_Architecture_of_Cognition_Motivation_and_Emotion/links/0deec5
32dc59f52328000000.pdf
Links
Let’s keep in contact 
Natalie.d@culturalinfusion.org.au

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The power of games - applied to learning design