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Gamification:
A Framework for Community Engagement
Me                     Mini me




MannyAcevedo.com
@MannyAcevedo
Manny@stickaforkin.me
The Challenge
Don’t Ask Don’t tell
Warning! Hype Cycle Ahead
Gamification isn't new
An established framework
The Current Model(so far)
      Badges                Leaderboards               Points           Incentives
Goals, Rewards, Status   Comparison , Competition Tracking & Feedback     Rewards




 * Don’tPlayGamesWithMe,SebastianDeterding
Gamification: What it used to mean




A game is a system in which players engage in an
artificial conflict, defined by rules, that results in a
quantifiable outcome.
Rules of Play: Game Design Fundamentals Katie Salen & Eric Zimmerman
Gamification: What it means today




Gamification as the infusion of game design
techniques, game mechanics, and/or game style into
anything. This definition is purposely broad to support
the many uses of the word. The Gamification Wiki
Where is this going?


Gartner Says By 2015, More Than 50 Percent of
Organizations That Manage Innovation Processes Will
Gamify Those Processes http://www.gartner.com/it/page.jsp?id=1629214s

ResearchKart says Gamification industry to grow to a
3.6 billion dollar market between 2012-2017
http://researchkart.wordpress.com
Gamification Battleground
                          The “Sweet Spot”




                User                    Business
              Interests                 Interests

                                             Users that will play anything
Users gaming the system
                                                  * Buster Benson
A Framework: 4D


                  Discover




        Deploy               Design




                  Develop
                              * ME!
Discover : Why?

Sample questions
1.  Why are you “Gamifying” your
    product/ service?
2. How does this benefit your user?
3. Is there a skill to be learned? If not,
    gamification probably won’t help.
4. Are you trying to make a game
    instead?.
5. What are the goals of the business?
6. What actions do you want your users
    to take to support these goals?
7. What if it goes wrong?
8. What do you need to measure and
    know?
9. What are the goals of the people
    using the product/service?
10. What kind of experience are you
    looking to create?
Discover : MVP/Metrics
Design : Define the player & motivations

“Intrinsic & Extrinsic motivation
doesn’t exists…They are taking
many diverse human needs and
motivations, putting them into
just two categories, and then
saying one type of motivation is
better than another…”
Stephen Reiss , Researcher & Professor of Psychology
Ohio State
Design : Defining the player & motivations

         Autonomy                                                    Winning

           Mastery                        Our                     Acceptance
                                         Basic
            Order                       Desires                     Collecting

         Tranquility                                                  Family

          Meaning                                                     Power
                                       What We
         Sensuality                    “Really”                       Status
                                        Want
          Physical                                                    Social
          Activity                                                   Contact

         Romance                                                      Honor

 Who am I? The 16 Basic Desires that Motivate Our Actions and Define Our Personalities
 ~Stephen Reiss
Design : Defining the player & motivations

Autonomy, Mastery, Purpose
~Drive, Dan Pink


PERMA
~Flourish, Martin Seligman



SAPS
~Gabe Zichermann



Why We Play Games & The 4 Keys to Fun
~Nicole Lazzaro


Lifecycle design : Sustainable Social systems
~Amy Jo Kim
Design : Defining the player & motivations

FLOW
~Flow, Mihaly Csikszentmihalyi
Design : Define the path to Mastery




                          *Smart Gamification, Amy Jo Kim
Design : TEST!
Develop: DIY?
Deploy!
It’s not magic
Where are they now?
Google News:
Faded into obscurity?
Does anyone care?




Huffington Post:
Spurned by the
community!
But still hanging on….
Badges are pretty important to these guys
Next steps




1.   Do the research
2.   Define the experience
3.   Implement a point system and refine it first (Easy WIN!)
4.   Ask a professional
5.   Build , Test, Refine, etc… etc
Thanks!



          MannyAcevedo.com
          @MannyAcevedo
          Manny@stickaforkin.me
Recommended Reading
Reality is Broken
~ Jane McGonigal

Predictably Irrational: The Hidden Forces That Shape Our Decisions
~Dan Ariely

Drive
~Dan Pink

FLOW
~Flow, Mihaly Csikszentmihalyi

Flourish
~ Martin Seligman

The Art of Game Design: A book of lenses
~ Jesse Schell

A Theory of Fun for Game Design
~Raph Kaster

Papers on: Why We Play Games & The 4 Keys to Fun
~Nicole Lazzaro

Slides on : Lifecycle design : Sustainable Social systems
~Amy Jo Kim
People
• Sebastian Deterding   http://codingconduct.cc/
• Buster Benson         http://busterbenson.com/
• Dustin DiTommaso      http://www.d-bin.com/
• Amy Jo Kim            http://www.shufflebrain.com/
  Nicole Lazzaro        http://www.xeodesign.com/
• Gabe Zichermann       http://dopa.mn/
References/Credits
 •   Images : All images and logos are owned by their respective copyright owners. Thanks for the use 

         •  Game designer:
                • http://www.whatiamreallydoing.com/tag/what-i-think-i-do/
         • Open Graph:
                • https://developers.facebook.com/docs/opengraph/
         • Twitter revolution:
                • http://new-middle-east.blogspot.com/2011/04/social-media-force-for-political-change.html
         • Starbucks:
                • http://grist.org/list/starbucks-strawberry-frappuccino-dyed-with-crushed-beetles/
                • Photo by Ben Adams.
         • Difference chart
                • http://gapingvoid.com
         • Boy scout
                • http://www.ocbsa.org/home/merit-badge-days/
         • 8 ball
                • http://www.officeplayground.com/Magic-8-Ball-P276.aspx
         • Awesome Smileys
                • http://knowyourmeme.com/
         • Unicorn Pillow
         •      http://www.ohhoneychild.com/
         • Eightball
                • http://www.officeplayground.com/Magic-8-Ball-P276.aspx
         • Scott Pilgrim
                • http://www.onipress.com/
         • Carrot
                • http://www.flickr.com/photos/opensourceway/4504724163/sizes/o/in/photostream/
         • Crossover Turtle
                • http://stevencreech.com/images/posters/Crossovers14.jpg
 •   References
         • Hype Cycle
                • http://www.gartner.com/technology/research/methodologies/hype-cycle.jsp
         • Gartner predictions
                • http://www.gartner.com/it/page.jsp?id=1629214s
         • Resaerchkart Report
                • http://researchkart.wordpress.com/2012/03/26/gamification-2012-2017-opportunities-and-market-outlook-for-next-
                    generation-brandproduct-advertising-through-embedded-gaming/

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Presentation by Manny Acevedo

  • 1. Gamification: A Framework for Community Engagement
  • 2. Me Mini me MannyAcevedo.com @MannyAcevedo Manny@stickaforkin.me
  • 3.
  • 9. The Current Model(so far) Badges Leaderboards Points Incentives Goals, Rewards, Status Comparison , Competition Tracking & Feedback Rewards * Don’tPlayGamesWithMe,SebastianDeterding
  • 10. Gamification: What it used to mean A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome. Rules of Play: Game Design Fundamentals Katie Salen & Eric Zimmerman
  • 11. Gamification: What it means today Gamification as the infusion of game design techniques, game mechanics, and/or game style into anything. This definition is purposely broad to support the many uses of the word. The Gamification Wiki
  • 12. Where is this going? Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes http://www.gartner.com/it/page.jsp?id=1629214s ResearchKart says Gamification industry to grow to a 3.6 billion dollar market between 2012-2017 http://researchkart.wordpress.com
  • 13. Gamification Battleground The “Sweet Spot” User Business Interests Interests Users that will play anything Users gaming the system * Buster Benson
  • 14. A Framework: 4D Discover Deploy Design Develop * ME!
  • 15. Discover : Why? Sample questions 1. Why are you “Gamifying” your product/ service? 2. How does this benefit your user? 3. Is there a skill to be learned? If not, gamification probably won’t help. 4. Are you trying to make a game instead?. 5. What are the goals of the business? 6. What actions do you want your users to take to support these goals? 7. What if it goes wrong? 8. What do you need to measure and know? 9. What are the goals of the people using the product/service? 10. What kind of experience are you looking to create?
  • 17. Design : Define the player & motivations “Intrinsic & Extrinsic motivation doesn’t exists…They are taking many diverse human needs and motivations, putting them into just two categories, and then saying one type of motivation is better than another…” Stephen Reiss , Researcher & Professor of Psychology Ohio State
  • 18. Design : Defining the player & motivations Autonomy Winning Mastery Our Acceptance Basic Order Desires Collecting Tranquility Family Meaning Power What We Sensuality “Really” Status Want Physical Social Activity Contact Romance Honor Who am I? The 16 Basic Desires that Motivate Our Actions and Define Our Personalities ~Stephen Reiss
  • 19. Design : Defining the player & motivations Autonomy, Mastery, Purpose ~Drive, Dan Pink PERMA ~Flourish, Martin Seligman SAPS ~Gabe Zichermann Why We Play Games & The 4 Keys to Fun ~Nicole Lazzaro Lifecycle design : Sustainable Social systems ~Amy Jo Kim
  • 20. Design : Defining the player & motivations FLOW ~Flow, Mihaly Csikszentmihalyi
  • 21. Design : Define the path to Mastery *Smart Gamification, Amy Jo Kim
  • 26. Where are they now? Google News: Faded into obscurity? Does anyone care? Huffington Post: Spurned by the community! But still hanging on….
  • 27. Badges are pretty important to these guys
  • 28. Next steps 1. Do the research 2. Define the experience 3. Implement a point system and refine it first (Easy WIN!) 4. Ask a professional 5. Build , Test, Refine, etc… etc
  • 29. Thanks! MannyAcevedo.com @MannyAcevedo Manny@stickaforkin.me
  • 30. Recommended Reading Reality is Broken ~ Jane McGonigal Predictably Irrational: The Hidden Forces That Shape Our Decisions ~Dan Ariely Drive ~Dan Pink FLOW ~Flow, Mihaly Csikszentmihalyi Flourish ~ Martin Seligman The Art of Game Design: A book of lenses ~ Jesse Schell A Theory of Fun for Game Design ~Raph Kaster Papers on: Why We Play Games & The 4 Keys to Fun ~Nicole Lazzaro Slides on : Lifecycle design : Sustainable Social systems ~Amy Jo Kim
  • 31. People • Sebastian Deterding http://codingconduct.cc/ • Buster Benson http://busterbenson.com/ • Dustin DiTommaso http://www.d-bin.com/ • Amy Jo Kim http://www.shufflebrain.com/ Nicole Lazzaro http://www.xeodesign.com/ • Gabe Zichermann http://dopa.mn/
  • 32. References/Credits • Images : All images and logos are owned by their respective copyright owners. Thanks for the use  • Game designer: • http://www.whatiamreallydoing.com/tag/what-i-think-i-do/ • Open Graph: • https://developers.facebook.com/docs/opengraph/ • Twitter revolution: • http://new-middle-east.blogspot.com/2011/04/social-media-force-for-political-change.html • Starbucks: • http://grist.org/list/starbucks-strawberry-frappuccino-dyed-with-crushed-beetles/ • Photo by Ben Adams. • Difference chart • http://gapingvoid.com • Boy scout • http://www.ocbsa.org/home/merit-badge-days/ • 8 ball • http://www.officeplayground.com/Magic-8-Ball-P276.aspx • Awesome Smileys • http://knowyourmeme.com/ • Unicorn Pillow • http://www.ohhoneychild.com/ • Eightball • http://www.officeplayground.com/Magic-8-Ball-P276.aspx • Scott Pilgrim • http://www.onipress.com/ • Carrot • http://www.flickr.com/photos/opensourceway/4504724163/sizes/o/in/photostream/ • Crossover Turtle • http://stevencreech.com/images/posters/Crossovers14.jpg • References • Hype Cycle • http://www.gartner.com/technology/research/methodologies/hype-cycle.jsp • Gartner predictions • http://www.gartner.com/it/page.jsp?id=1629214s • Resaerchkart Report • http://researchkart.wordpress.com/2012/03/26/gamification-2012-2017-opportunities-and-market-outlook-for-next- generation-brandproduct-advertising-through-embedded-gaming/

Notes de l'éditeur

  1. I'm an operational strategist & business analyst currently contracting @ Intel. By day I help my enterprise level clients & startups develop business processes and systems that help them grow their business and engage with their customers
  2. By nightI'm an independent game designerI live here in Sunny in Portland, OR with my wife and son. Please contact me via www.MannyAcevedo.com@mannyacevedoManny@stickaforkin.me
  3. Start up then IntelHave you or your organizations ever experienced these challenges?Declining response ratesA reduction in the quality of content and/or responses from your audienceHigher levels of churn in your communities Competing with outside forces for your audiences attentionThings are fine, but they could be better?Me too and I want to share with you what I discovered along the way
  4. I can’t disclose the details of what I do for my clients. Nor do I have enough time to do that.But what I will do is provide to with a framework and concepts that will get you started YMMVFaced with challenges I set out to find a way solve then and still be true to the core values of the program to provide value to our customersEventually I came across gamification. Having never heard of it before , the term struck me as a bit “hype-y”
  5. So I turned to gartners hype cycle for emerging technologiesFor those that are unfamiliar, it tracks the emerging trends so that IT managers can plan their technology portfoliosIf that isn’t a metric, I don’t know what isIf it was on the chart, It definitely was worth looking at and doing a deep diveAnd down the rabbit hole I went
  6. FIRST : GAMIFICATION ISN’T NEWSocial media is new .Remember Classmates.com? They launched in 1995, remember them? No?Facebook launched in 2004 , just 8 years agoPeople are still trying to understand SM and make use of it.We live in an era where one person can spark a revolution or have a brand change their recipe
  7. And facebook provided a framework . The open graph , that we can build upon & measure With this framework we have an opportunity to develop greater levels of engagement with each other using new tools and frameworksSo it’s up to us to define what the framework for “gamification” is
  8. The model so far
  9. Gamification used to mean , making something into a game that wasn’t
  10. What it means now
  11. Crystal ball time.The industry is just starting, It’ gonna be HUGE!
  12. Zombie: What you knowNot engagedWill play game even though they don’t like productNothing new to be gained Old school Biz can only relate @ this level Conflict of interestPirate : What you don’t knowNot engagedWill only play to game the systemBusiness FAIL to prepare for themBENEFIT: They can point out weaknesses in your system and the unforeseen use caseToo late , you system is de-valuedConflict of interests Awesome : What you don’t know, that you don’t knowEngaged! Interests are alignedThey can help you innovate and see trends
  13. A frameworkIt’s not a static process. Measure, Test, Refine & So on…..
  14. Sample questions. Why are you “Gamifying” your product/ service?How does this benefit your user?Is there a skill to be learned? If not, gamification probably won’t help.Are you trying to make a game instead? Which is ok.What are the goals of the business?What actions do you want your users to take to support these goals?What if it goes wrong?What do you need to measure and know?What are the goals of the people using the product/service?What kind of experience are you looking to create?
  15. At a min assign points/weight to every action a user takesLook for unseen behaviorGo for the easy win and low hanging fruit
  16. Think beyond the carrot and stick
  17. Unique interests and desireAutonomyMasteryMeaningPowerStatus
  18. Think beyond the carrot and stickOnce basic needs are met, this is what motivates us and keeps us engaged ( in FLOW)Autonomy – it’s our desire to be self directedMastery – Our desire to get better ( Challenge and mastery and the desire to contribute)Purpose- Attaching meaning to what we do , connect to something bigger than ourselvesP – Positive Emotions (gratitude, appreciation, joy)E – Engagement (flow, the sense of being lost in an activity)R – [Positive] Relationships (strong connections to others)M – Meaning (impact, a sense of connection to something bigger than ourselves)A – Accomplishment (achievement of specific goals)In the book Flow by MihalyCsikszentmihalyi, he explained that flow is achieved when the level of challenge we’re facing is equal to our talents and abilities. When the level of challenge is below this, we get bored. When the challenge is greater than our talents, we become anxious and overwhelmed. When the challenge is less than our skills, we become bored.
  19. In the book Flow by MihalyCsikszentmihalyi, he explained that flow is achieved when the level of challenge we’re facing is equal to our talents and abilities. When the level of challenge is below this, we get bored. When the challenge is greater than our talents, we become anxious and overwhelmed. When the challenge is less than our skills, we become bored.
  20. Progeession,People cane get off the ride whenver they wantMay need to define different paths for different users
  21. TEST!
  22. Gamification is NOT one size fits allThe value in vendors is their insight and perspective,
  23. Get something out there and TEST!Do the minimum and add slowly as you understand how users are adapting to your process
  24. Things to remember. It’s not magic
  25. Extrinsic reward not tied to a challenge or engagement loop are destined to FAILOthers failed to connect users interests and understand motivations because they saw only the superficial aspects of gamification
  26. Badges mean something when you work for them
  27. Do the researchDefine the experienceImplement a point system and refine it first (Easy WIN!)Ask a professionalBuild, Test, Refine, etc… etc
  28. Stick a fork in me, I’m done.Thanks