Gamification is applying game design principles to non-game contexts to make them more fun and engaging. The presenters will discuss differences between e-learning and gamification, how gaming can improve the world, and 7 principles of gamification. They will demonstrate their product, www.scholification.nl, which applies gamification to education.
1. Scholification
Stijn van Boxtel
Jorg Maanders
Stefan van der Meulen
Sander Cramer
2. Program – 10 min
Idea
Differences between E-learning and Gamification
Gaming can make a better world
7 principles of Gamification
Proces video (2min)
Our product – www.scholification.nl
3. Idea
Gamification
Gamification is the concept of applying game-design
thinking to non-game applications to make them
more fun and engaging. (Gamification.org)
University of Tilburg
Environment
4. E-learning vs Gamification
E-learning
Is an environment to support a learning process
Gamification
Is a concept of a learning process
http://www.learningsolutionsmag.com/articles/877/just-
one-question-brenda-enders-on-gamification (1:35)
5. Gaming can make a better world
According to a 2011 Gartner research report it is estimated that
by 2015, more than 50 percent of organizations that manage
innovation processes will gamify those processes.
Jane McGonigal - Gaming can make a better world
http://youtu.be/dE1DuBesGYM
6. 7 Principles by Paul Anderson
1) Experience bars measuring progress
2) Multiple Long and short term aims
3) Rewards for effort
4) Rapid, clear, frequent feedback
5) An element of uncertainty
6) The window of enhanced attention
7) Other people