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RESOURCE LIBRARY
TIME AND MONEY FOR
     3RD GRADE
      Created by: Sarah Haglund
              CEP 805
            Winter 2011

Click on the MORE! link at the bottom right
corner of some slides to see a more detailed
         annotation on the resource.
Rationale
Time and money are both concepts in 3rd grade
   that are hard for students to learn. Online
   activities are encouragement for students
   because they enjoy using technology and it
 gives them instant feedback on their learning.
    This project is geared towards 3rd grade
 teachers, as it gives many resources that are
   available on the internet to compliment the
teaching of time and money that is happening in
                  the classroom.
Time Teller
Time Teller is a resource that gives students a
    time that they need to find on a clock.
  Students then move the hands on the clock.
     They can check their work and if it is
incorrect, the clock will show the students the
                 correct time.
Learn to Tell Time
This resource has students focusing on the hour
and minute hands to develop a time on the clock.
The students are then expected to say the time
  and click on "Check Your Work" to check your
answer. This is a basic application that should be
used at the beginning of the unit to get students
           acquainted with telling time.
Telling Time Game
  Telling Time game has students taking the
  numbers on a clock and putting them in the
appropriate places. This would be good for the
 very beginning of a time unit where students
are learning the different parts of a clock and
                their functions.



                                       MORE!
Elapsed Time
 Elapsed Time is an applet where students are
 given a time on a clock and they are expected
  to tell what time will be in a given amount of
   hours. Students have the ability to see the
hands on the clock move or to guess at what the
 time will be. This applet has students finding
  what time it will be in the future, as well as
   what time something happened in the past.


                                         MORE!
Elapsed Time, Minutes and
             Hours

  This applet give students a time and then an
  elapsed time. On a recording sheet, found on
 the web page, students record the amount of
 time that has passed. There is a sound button
     where the directions can be read to the
students. There is also sound on the page, which
           students find entertaining.

                                         MORE!
Bedtime Bandits
This applet has students finding times on a clock.
  Students are given a time to find, they then
 shine a flashlight on the time, making the time
disappear. This application has the clocks falling
to the floor, shich is the timer for the students.
 After students find the correct clock for each
  time, they are given a new set of clocks until
  they "lose". they can then play again to beat
               their previous time.


                                           MORE!
Stop the Clock
 Stop the Clock is an applet where students are
  expected to match an analog time to a digital
time. When students think they have all answers
  correct, they click on "Stop the Clock" and if
 they are correct, they are given their finishing
 time. If they are incorrect, they are given the
opportunity to fix their mistakes and finish the
   game. They then try to beat their previous
                      times.

Lesson plan
                                           MORE!
Clockmaker
 This applet allows students to first design
their clock. They then are expected to find
 the time that is shown on their clock. They
are given 10 different times to find. If they
   are incorrect, the correct time is given.
  Students are able to see their score and
 then try to beat it the next time they play.
The Right Time
 The Right Time is a website that explains how
clocks work to students. It gives details on the
 hands on the clock and their function. It then
gives students guided practice in finding times
  on clocks. It also does not allow students to
whiz though the material, as it tells them that
   they cannot move on until their finish the
                 concept at hand.


                                         MORE!
Elapsed Time
 This application has students finding elapsed
  time based on 3 clocks. Using the different
tabs at the top of the application, students and
  teachers are able to see the directions and
  students are able to get instruction on what
elapsed time is. Student score is kept, but they
 also have the ability to turn scoring off while
       they are still learning the concept.
Visualizing Elapsed Time
This website is a strictly instructional website
on how to figure out elapsed time without using
 a clock. Instead, students are taught to use a
time line to find the difference in time. This is
a blog that has been written by a teacher, and
it would be beneficial for higher-level thinkers
  that are able to work more abstractly than
                    hands-on.


                                          MORE!
Spending Spree
Spending Spree is an applet that has students
 making choices on what to buy. They are then
presented with 2 options of coin combinations
that potentially represent the amount for the
   purchase. When students click on the coin
combination, it gives them either a "Wrong" or
 "good Work" response. Score is not kept, but
   this is a good introductory application for
      students that have just learned coin
                  combinations.
Cash Out
 In Cash Out, students can choose the level of
 difficulty, if they want hints displayed, and if
they need the amount of change displayed. This
    allows for differentiation. Depending on
 setting chosen, an item is given, the price, how
  much is being paid, and students are asked to
     provide the amount of change needed.



                                           MORE!
School Store
 The flow for this website leaves something to
be desired, but if you scroll down, it works. This
    website has students making change for
    purchases at a school store. It gives an
   explanation on how to figure out what the
change should be, and then allows students to do
                guided practice.
Toon University
 This very simple website has students using
  coins to show amounts of money. The "fun-
ness" factor goes up though because students
get to see the coins go down a slide or flipped
into the cup by a thumb. Very clear directions
are given at the beginning of the activity, and
  are verbally given to the students. This is a
  good website to use at the beginning of the
  unit when students are taught the value of
   each coin and how to add them together.
Let's Go Shopping
    Let's Go Shopping is a fantastic site that
  teaches the concept of rounding money to the
nearest given amount, for example, a dollar. very
clear instruction is given, and then students are
given the opportunity to do guided practice. This
    site asks students if they understand the
 information presented, and it they do not, they
 are given more instruction before being allowed
            to do the guided practice.

                                         MORE!
Show Me the Money
This applet has students adding money amounts.
  It teaches students how to line up the dollar
amounts, allows them to use driop down boxes to
  choose answers that students might typically
   write on paper. It gives instant feedback to
students on what they did, if it was correct, and
   how to fix their answer if it was incorrect.



                                         MORE!
Counting Change
 This is a "Memory" sort of game. Amounts of
 money are presented on the screen and so are
the word combination of coins to construct the
money amount. Students need to match up the
 amount with the description of the coins that
 make up the amount. This is a build up to the
    next application that I am presenting.
Counting Change 2
 This application is very similar to the previous
   one, Counting Change, only it has it in a true
"Memory" game style. Students are expected to
flip over the cards and match money amounts to
 word descriptions of the money amounts. This
    one is significantly more difficult though,
because there are lots of words to remember to
 go with the dollar amounts. This application is
good for differentiation from the last resource
                       listed.

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Time and Money for 3rd Graders

  • 1. RESOURCE LIBRARY TIME AND MONEY FOR 3RD GRADE Created by: Sarah Haglund CEP 805 Winter 2011 Click on the MORE! link at the bottom right corner of some slides to see a more detailed annotation on the resource.
  • 2. Rationale Time and money are both concepts in 3rd grade that are hard for students to learn. Online activities are encouragement for students because they enjoy using technology and it gives them instant feedback on their learning. This project is geared towards 3rd grade teachers, as it gives many resources that are available on the internet to compliment the teaching of time and money that is happening in the classroom.
  • 3. Time Teller Time Teller is a resource that gives students a time that they need to find on a clock. Students then move the hands on the clock. They can check their work and if it is incorrect, the clock will show the students the correct time.
  • 4. Learn to Tell Time This resource has students focusing on the hour and minute hands to develop a time on the clock. The students are then expected to say the time and click on "Check Your Work" to check your answer. This is a basic application that should be used at the beginning of the unit to get students acquainted with telling time.
  • 5. Telling Time Game Telling Time game has students taking the numbers on a clock and putting them in the appropriate places. This would be good for the very beginning of a time unit where students are learning the different parts of a clock and their functions. MORE!
  • 6. Elapsed Time Elapsed Time is an applet where students are given a time on a clock and they are expected to tell what time will be in a given amount of hours. Students have the ability to see the hands on the clock move or to guess at what the time will be. This applet has students finding what time it will be in the future, as well as what time something happened in the past. MORE!
  • 7. Elapsed Time, Minutes and Hours This applet give students a time and then an elapsed time. On a recording sheet, found on the web page, students record the amount of time that has passed. There is a sound button where the directions can be read to the students. There is also sound on the page, which students find entertaining. MORE!
  • 8. Bedtime Bandits This applet has students finding times on a clock. Students are given a time to find, they then shine a flashlight on the time, making the time disappear. This application has the clocks falling to the floor, shich is the timer for the students. After students find the correct clock for each time, they are given a new set of clocks until they "lose". they can then play again to beat their previous time. MORE!
  • 9. Stop the Clock Stop the Clock is an applet where students are expected to match an analog time to a digital time. When students think they have all answers correct, they click on "Stop the Clock" and if they are correct, they are given their finishing time. If they are incorrect, they are given the opportunity to fix their mistakes and finish the game. They then try to beat their previous times. Lesson plan MORE!
  • 10. Clockmaker This applet allows students to first design their clock. They then are expected to find the time that is shown on their clock. They are given 10 different times to find. If they are incorrect, the correct time is given. Students are able to see their score and then try to beat it the next time they play.
  • 11. The Right Time The Right Time is a website that explains how clocks work to students. It gives details on the hands on the clock and their function. It then gives students guided practice in finding times on clocks. It also does not allow students to whiz though the material, as it tells them that they cannot move on until their finish the concept at hand. MORE!
  • 12. Elapsed Time This application has students finding elapsed time based on 3 clocks. Using the different tabs at the top of the application, students and teachers are able to see the directions and students are able to get instruction on what elapsed time is. Student score is kept, but they also have the ability to turn scoring off while they are still learning the concept.
  • 13. Visualizing Elapsed Time This website is a strictly instructional website on how to figure out elapsed time without using a clock. Instead, students are taught to use a time line to find the difference in time. This is a blog that has been written by a teacher, and it would be beneficial for higher-level thinkers that are able to work more abstractly than hands-on. MORE!
  • 14. Spending Spree Spending Spree is an applet that has students making choices on what to buy. They are then presented with 2 options of coin combinations that potentially represent the amount for the purchase. When students click on the coin combination, it gives them either a "Wrong" or "good Work" response. Score is not kept, but this is a good introductory application for students that have just learned coin combinations.
  • 15. Cash Out In Cash Out, students can choose the level of difficulty, if they want hints displayed, and if they need the amount of change displayed. This allows for differentiation. Depending on setting chosen, an item is given, the price, how much is being paid, and students are asked to provide the amount of change needed. MORE!
  • 16. School Store The flow for this website leaves something to be desired, but if you scroll down, it works. This website has students making change for purchases at a school store. It gives an explanation on how to figure out what the change should be, and then allows students to do guided practice.
  • 17. Toon University This very simple website has students using coins to show amounts of money. The "fun- ness" factor goes up though because students get to see the coins go down a slide or flipped into the cup by a thumb. Very clear directions are given at the beginning of the activity, and are verbally given to the students. This is a good website to use at the beginning of the unit when students are taught the value of each coin and how to add them together.
  • 18. Let's Go Shopping Let's Go Shopping is a fantastic site that teaches the concept of rounding money to the nearest given amount, for example, a dollar. very clear instruction is given, and then students are given the opportunity to do guided practice. This site asks students if they understand the information presented, and it they do not, they are given more instruction before being allowed to do the guided practice. MORE!
  • 19. Show Me the Money This applet has students adding money amounts. It teaches students how to line up the dollar amounts, allows them to use driop down boxes to choose answers that students might typically write on paper. It gives instant feedback to students on what they did, if it was correct, and how to fix their answer if it was incorrect. MORE!
  • 20. Counting Change This is a "Memory" sort of game. Amounts of money are presented on the screen and so are the word combination of coins to construct the money amount. Students need to match up the amount with the description of the coins that make up the amount. This is a build up to the next application that I am presenting.
  • 21. Counting Change 2 This application is very similar to the previous one, Counting Change, only it has it in a true "Memory" game style. Students are expected to flip over the cards and match money amounts to word descriptions of the money amounts. This one is significantly more difficult though, because there are lots of words to remember to go with the dollar amounts. This application is good for differentiation from the last resource listed.