1. RESOURCE LIBRARY
TIME AND MONEY FOR
3RD GRADE
Created by: Sarah Haglund
CEP 805
Winter 2011
Click on the MORE! link at the bottom right
corner of some slides to see a more detailed
annotation on the resource.
2. Rationale
Time and money are both concepts in 3rd grade
that are hard for students to learn. Online
activities are encouragement for students
because they enjoy using technology and it
gives them instant feedback on their learning.
This project is geared towards 3rd grade
teachers, as it gives many resources that are
available on the internet to compliment the
teaching of time and money that is happening in
the classroom.
3. Time Teller
Time Teller is a resource that gives students a
time that they need to find on a clock.
Students then move the hands on the clock.
They can check their work and if it is
incorrect, the clock will show the students the
correct time.
4. Learn to Tell Time
This resource has students focusing on the hour
and minute hands to develop a time on the clock.
The students are then expected to say the time
and click on "Check Your Work" to check your
answer. This is a basic application that should be
used at the beginning of the unit to get students
acquainted with telling time.
5. Telling Time Game
Telling Time game has students taking the
numbers on a clock and putting them in the
appropriate places. This would be good for the
very beginning of a time unit where students
are learning the different parts of a clock and
their functions.
MORE!
6. Elapsed Time
Elapsed Time is an applet where students are
given a time on a clock and they are expected
to tell what time will be in a given amount of
hours. Students have the ability to see the
hands on the clock move or to guess at what the
time will be. This applet has students finding
what time it will be in the future, as well as
what time something happened in the past.
MORE!
7. Elapsed Time, Minutes and
Hours
This applet give students a time and then an
elapsed time. On a recording sheet, found on
the web page, students record the amount of
time that has passed. There is a sound button
where the directions can be read to the
students. There is also sound on the page, which
students find entertaining.
MORE!
8. Bedtime Bandits
This applet has students finding times on a clock.
Students are given a time to find, they then
shine a flashlight on the time, making the time
disappear. This application has the clocks falling
to the floor, shich is the timer for the students.
After students find the correct clock for each
time, they are given a new set of clocks until
they "lose". they can then play again to beat
their previous time.
MORE!
9. Stop the Clock
Stop the Clock is an applet where students are
expected to match an analog time to a digital
time. When students think they have all answers
correct, they click on "Stop the Clock" and if
they are correct, they are given their finishing
time. If they are incorrect, they are given the
opportunity to fix their mistakes and finish the
game. They then try to beat their previous
times.
Lesson plan
MORE!
10. Clockmaker
This applet allows students to first design
their clock. They then are expected to find
the time that is shown on their clock. They
are given 10 different times to find. If they
are incorrect, the correct time is given.
Students are able to see their score and
then try to beat it the next time they play.
11. The Right Time
The Right Time is a website that explains how
clocks work to students. It gives details on the
hands on the clock and their function. It then
gives students guided practice in finding times
on clocks. It also does not allow students to
whiz though the material, as it tells them that
they cannot move on until their finish the
concept at hand.
MORE!
12. Elapsed Time
This application has students finding elapsed
time based on 3 clocks. Using the different
tabs at the top of the application, students and
teachers are able to see the directions and
students are able to get instruction on what
elapsed time is. Student score is kept, but they
also have the ability to turn scoring off while
they are still learning the concept.
13. Visualizing Elapsed Time
This website is a strictly instructional website
on how to figure out elapsed time without using
a clock. Instead, students are taught to use a
time line to find the difference in time. This is
a blog that has been written by a teacher, and
it would be beneficial for higher-level thinkers
that are able to work more abstractly than
hands-on.
MORE!
14. Spending Spree
Spending Spree is an applet that has students
making choices on what to buy. They are then
presented with 2 options of coin combinations
that potentially represent the amount for the
purchase. When students click on the coin
combination, it gives them either a "Wrong" or
"good Work" response. Score is not kept, but
this is a good introductory application for
students that have just learned coin
combinations.
15. Cash Out
In Cash Out, students can choose the level of
difficulty, if they want hints displayed, and if
they need the amount of change displayed. This
allows for differentiation. Depending on
setting chosen, an item is given, the price, how
much is being paid, and students are asked to
provide the amount of change needed.
MORE!
16. School Store
The flow for this website leaves something to
be desired, but if you scroll down, it works. This
website has students making change for
purchases at a school store. It gives an
explanation on how to figure out what the
change should be, and then allows students to do
guided practice.
17. Toon University
This very simple website has students using
coins to show amounts of money. The "fun-
ness" factor goes up though because students
get to see the coins go down a slide or flipped
into the cup by a thumb. Very clear directions
are given at the beginning of the activity, and
are verbally given to the students. This is a
good website to use at the beginning of the
unit when students are taught the value of
each coin and how to add them together.
18. Let's Go Shopping
Let's Go Shopping is a fantastic site that
teaches the concept of rounding money to the
nearest given amount, for example, a dollar. very
clear instruction is given, and then students are
given the opportunity to do guided practice. This
site asks students if they understand the
information presented, and it they do not, they
are given more instruction before being allowed
to do the guided practice.
MORE!
19. Show Me the Money
This applet has students adding money amounts.
It teaches students how to line up the dollar
amounts, allows them to use driop down boxes to
choose answers that students might typically
write on paper. It gives instant feedback to
students on what they did, if it was correct, and
how to fix their answer if it was incorrect.
MORE!
20. Counting Change
This is a "Memory" sort of game. Amounts of
money are presented on the screen and so are
the word combination of coins to construct the
money amount. Students need to match up the
amount with the description of the coins that
make up the amount. This is a build up to the
next application that I am presenting.
21. Counting Change 2
This application is very similar to the previous
one, Counting Change, only it has it in a true
"Memory" game style. Students are expected to
flip over the cards and match money amounts to
word descriptions of the money amounts. This
one is significantly more difficult though,
because there are lots of words to remember to
go with the dollar amounts. This application is
good for differentiation from the last resource
listed.