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Agile Team Games

    Phil Abernathy
               &
      Kane Mar



       Agile Australia 2010
Yes, but ... Yes, and




                        2
Yes, but ... Yes, and

» Purpose: Explore the Art of the Possible

» Instructions:
  • Form groups of 5
  • Plan a party, starting each new sentence with
    the words “Yes, but ...” (2 minutes)
  • Plan a party, starting each new sentence with
    the words “Yes, and ...” (2 minutes)




                                            3
Balloon game instructions

» Pre draw a balloon with a face on it
» Sit approx 10 per table
» Ask them to deliver as many balloons as they can in 5 min like the
  pre drawn one
» Start 5 min count down
»   Draw up chart for team scores
»   Test rigorously and reject balloons that do not meet spec
»   Update scores
»   Talk about TDD ( 5min)
» Redo exercise
» Update scores ( should be better)
» Reflect and close out
TDD – Test Driven Development

» Elaborate with acceptance criteria
» Write test cases
» Build a test harness
» Write the (automated) test scripts
» Build the deliverable
» Run the deliverable through the test harness and
  against the test scripts to see if it passes
» If YES – Yippppeee
» If NO – fix and re-try
Help me see it




                 6
Help me see it

» Purpose: Explore communication and
  collaboration

» Instructions:
  • Form 1 large circle
  • By going around the circle, create a fictional
    character
  • If you don’t find the fictional character credible
    then you can challenge by saying “Help me see
    it”
  • The next 2 persons must help
                                               7
The Ball Point Game




                      8
The Ball Point Game

» Purpose: Demonstrate the power of
  inspection and adaption using a fun,
  physical game.




                                         9
The Ball Point Game

» Rules
  • You are all one big team
  • Each ball must have air-time
  • You cannot pass a ball to someone directly to
    your left or right
  • The end point must also be the start point
  • Dropped balls are considered waste

  • Each Iteration = 2 minutes
  • Retrospective = 1 minute

                                            10
The Ball Point Game

» “Inspect and Adapt” in Scrum ... is a Deming*
  cycle (PDCA) ref: http://en.wikipedia.org/wiki/
  PDCA
» PLAN: Design or revise business process
  components to improve results
» DO: Implement the plan and measure its
  performance
» CHECK: Assess the measurements and report the
  results to decision makers
» ACT: Decide on changes needed to improve the
  process

                                           11
Flow game instructions

»   One pre built boat
»   Lots of A4 paper and red and blue marker pens
»   Sit them in long rows of 7 per team ( rest can be consultants per team)
»   Assign roles ( biz, analyst, architect, developerx2, tester, business)
»   Ask them to deliver as many boats as they can in 5 min like the pre built
    one.
»   They get 3 points per pair of blue and red boats, -1 per page not completed
»   Start 5 min count down
»   Draw up chart for team scores
»   Update scores
»   Talk about Pull and Flow( 5min)
»   Redo exercise – consultants can give advice
»   Update scores ( should be better)
»   Reflect and close out
Theory of constraints

 Every organization
 has at any given point
 in time at least one
 constraint which
 limits the system's
 performance relative
 to its goal

   Dr. Eliyahu M.
   Goldratt               You can only deliver as fast as the
                            slowest part of your process
Increasing Throughput

                                    Managing the
Little’s Law     Reduce               on-ramp
                 work in
                progress

     Work in progress
                        = Total cycle time
     Avg completion rate
                                      Removing
                                     constraints
                 Increase
                completion
                                   Don’t overburden
                   rate
Lets apply some learning

» Some LEAN principles
  •   Identify bottlenecks and optimise
  •   Manage the on-ramp
  •   Eliminate waste
  •   Pull and flow
  •   Inspect and improve

» Some AGILE principles
  •   Collaborate
  •   Co-locate
  •   Self organising teams
  •   Testing, testing testing
Thank you




            16

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Agile Team Games

  • 1. Agile Team Games Phil Abernathy & Kane Mar Agile Australia 2010
  • 2. Yes, but ... Yes, and 2
  • 3. Yes, but ... Yes, and » Purpose: Explore the Art of the Possible » Instructions: • Form groups of 5 • Plan a party, starting each new sentence with the words “Yes, but ...” (2 minutes) • Plan a party, starting each new sentence with the words “Yes, and ...” (2 minutes) 3
  • 4. Balloon game instructions » Pre draw a balloon with a face on it » Sit approx 10 per table » Ask them to deliver as many balloons as they can in 5 min like the pre drawn one » Start 5 min count down » Draw up chart for team scores » Test rigorously and reject balloons that do not meet spec » Update scores » Talk about TDD ( 5min) » Redo exercise » Update scores ( should be better) » Reflect and close out
  • 5. TDD – Test Driven Development » Elaborate with acceptance criteria » Write test cases » Build a test harness » Write the (automated) test scripts » Build the deliverable » Run the deliverable through the test harness and against the test scripts to see if it passes » If YES – Yippppeee » If NO – fix and re-try
  • 6. Help me see it 6
  • 7. Help me see it » Purpose: Explore communication and collaboration » Instructions: • Form 1 large circle • By going around the circle, create a fictional character • If you don’t find the fictional character credible then you can challenge by saying “Help me see it” • The next 2 persons must help 7
  • 8. The Ball Point Game 8
  • 9. The Ball Point Game » Purpose: Demonstrate the power of inspection and adaption using a fun, physical game. 9
  • 10. The Ball Point Game » Rules • You are all one big team • Each ball must have air-time • You cannot pass a ball to someone directly to your left or right • The end point must also be the start point • Dropped balls are considered waste • Each Iteration = 2 minutes • Retrospective = 1 minute 10
  • 11. The Ball Point Game » “Inspect and Adapt” in Scrum ... is a Deming* cycle (PDCA) ref: http://en.wikipedia.org/wiki/ PDCA » PLAN: Design or revise business process components to improve results » DO: Implement the plan and measure its performance » CHECK: Assess the measurements and report the results to decision makers » ACT: Decide on changes needed to improve the process 11
  • 12. Flow game instructions » One pre built boat » Lots of A4 paper and red and blue marker pens » Sit them in long rows of 7 per team ( rest can be consultants per team) » Assign roles ( biz, analyst, architect, developerx2, tester, business) » Ask them to deliver as many boats as they can in 5 min like the pre built one. » They get 3 points per pair of blue and red boats, -1 per page not completed » Start 5 min count down » Draw up chart for team scores » Update scores » Talk about Pull and Flow( 5min) » Redo exercise – consultants can give advice » Update scores ( should be better) » Reflect and close out
  • 13. Theory of constraints Every organization has at any given point in time at least one constraint which limits the system's performance relative to its goal Dr. Eliyahu M. Goldratt You can only deliver as fast as the slowest part of your process
  • 14. Increasing Throughput Managing the Little’s Law Reduce on-ramp work in progress Work in progress = Total cycle time Avg completion rate Removing constraints Increase completion Don’t overburden rate
  • 15. Lets apply some learning » Some LEAN principles • Identify bottlenecks and optimise • Manage the on-ramp • Eliminate waste • Pull and flow • Inspect and improve » Some AGILE principles • Collaborate • Co-locate • Self organising teams • Testing, testing testing
  • 16. Thank you 16