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Using MS PowerPoint for 
Interactive Assessments 
and Game Design 
Jason Siko 
Assistant Professor of Educational Technology 
Grand Valley State University
What I’ll be doing 
 Briefly Discuss PowerPoint’s History & PowerPoint 
lecture tips (http://tinyurl.com/howtoteachppt) 
 Show how to embed formative assessment using mobile 
devices into PowerPoint (i.e., PollEverywhere) 
 Show how to use the Action Button feature in 
PowerPoint 
 Show how to create interactive quizzes 
 Build on quiz idea for student created artifacts
Remember 
 Microsoft PowerPoint was originally (and still is) 
developed as BUSINESS PRESENTATION SOFTWARE 
 Entertain clients 
 Close the deal 
 Bias data with graphs and images 
 For education 
 No bells, whistles, animations 
 Dark Sans Serif fonts on lighter backgrounds 
 Only necessary images 
 Limit bullet points
Embedding Formative Assessment 
 PollEverywhere (http://www.polleverywhere.com) 
 Allows for you to create questions that students can 
respond with mobile devices (cell phone, smart phone, 
tablet/iPad) 
 Various Student Response Systems (i.e., “clickers”) 
accomplish same result; instructions vary.
Example
Action Buttons 
 Inserted shape that, when pressed, 
sends you to a predetermined slide 
Presentation is no longer linear!
PowerPoint 97-2004
PowerPoint 2007-
Examples
Tutorials 
 Create downloadable tutorials for students to work 
through. Buttons can act as pathways to different 
sections. 
GENETICS 
Replication Translation Transcription
Interactive Quizzes 
 Create quizzes for 
students to self-assess 
 Multiple choice questions 
 True/False questions 
 “Save As…” slideshow to 
prevent access to 
answers.
Feedback 
 Incorporate corrective feedback into the 
questions themselves 
 Instead of “Wrong!”  “Wrong, because…”
Now…Turn it around
Games 
 Add elements of stories/narratives to quizzes 
 Incorporate Writing-Across-Curriculum strategies 
 Add challenges/inefficiencies/game elements 
 Move from Drill-&-Practice to Choose-Your-Own- 
Adventure
Homemade PowerPoint Game 
 Student-generated game using MS 
PowerPoint 
 Can be self-contained within .ppt file or 
have a printable game board and pieces 
 Download at http://tinyurl.com/ugappt 
Template can be found at: http://it.coe.uga.edu/wwild/pptgames/
Justifications for use 
 Constructionism 
 Learning by building 
 Creation of meaningful artifact 
 Microtheme narratives 
 Concise narratives focus thoughts and ideas 
 Question-writing 
 Process of writing questions, determining answer, & 
creating plausible alternatives forces students to 
analyze and synthesize content 
 With practice, students write higher-order questions
Examples
Tips 
 Discourage drill-and-practice for games 
 “Save the princess” games 
 Put limits on file sizes 
 If it can be done outside the lab, do it in 
class 
 Give students unit objectives as a guide
Tips 
 Give students instruction on question 
writing 
 Determining incorrect options 
 Corrective feedback 
 Moving up the taxonomy 
 Tying questions to story 
 Allow time for drafts and revisions
Questions?
Thanks for Coming!!!! 
 Jason Siko 
 Assistant Professor of Educational Technology 
 Grand Valley State University 
 Grand Rapids, MI 
 sikojp@gmail.com / sikoj@gvsu.edu 
 http://jasonsiko.com

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PowerPoint for Formative Assessment and Game Design

  • 1. Using MS PowerPoint for Interactive Assessments and Game Design Jason Siko Assistant Professor of Educational Technology Grand Valley State University
  • 2. What I’ll be doing  Briefly Discuss PowerPoint’s History & PowerPoint lecture tips (http://tinyurl.com/howtoteachppt)  Show how to embed formative assessment using mobile devices into PowerPoint (i.e., PollEverywhere)  Show how to use the Action Button feature in PowerPoint  Show how to create interactive quizzes  Build on quiz idea for student created artifacts
  • 3. Remember  Microsoft PowerPoint was originally (and still is) developed as BUSINESS PRESENTATION SOFTWARE  Entertain clients  Close the deal  Bias data with graphs and images  For education  No bells, whistles, animations  Dark Sans Serif fonts on lighter backgrounds  Only necessary images  Limit bullet points
  • 4.
  • 5. Embedding Formative Assessment  PollEverywhere (http://www.polleverywhere.com)  Allows for you to create questions that students can respond with mobile devices (cell phone, smart phone, tablet/iPad)  Various Student Response Systems (i.e., “clickers”) accomplish same result; instructions vary.
  • 7.
  • 8. Action Buttons  Inserted shape that, when pressed, sends you to a predetermined slide Presentation is no longer linear!
  • 12. Tutorials  Create downloadable tutorials for students to work through. Buttons can act as pathways to different sections. GENETICS Replication Translation Transcription
  • 13. Interactive Quizzes  Create quizzes for students to self-assess  Multiple choice questions  True/False questions  “Save As…” slideshow to prevent access to answers.
  • 14. Feedback  Incorporate corrective feedback into the questions themselves  Instead of “Wrong!”  “Wrong, because…”
  • 16. Games  Add elements of stories/narratives to quizzes  Incorporate Writing-Across-Curriculum strategies  Add challenges/inefficiencies/game elements  Move from Drill-&-Practice to Choose-Your-Own- Adventure
  • 17. Homemade PowerPoint Game  Student-generated game using MS PowerPoint  Can be self-contained within .ppt file or have a printable game board and pieces  Download at http://tinyurl.com/ugappt Template can be found at: http://it.coe.uga.edu/wwild/pptgames/
  • 18. Justifications for use  Constructionism  Learning by building  Creation of meaningful artifact  Microtheme narratives  Concise narratives focus thoughts and ideas  Question-writing  Process of writing questions, determining answer, & creating plausible alternatives forces students to analyze and synthesize content  With practice, students write higher-order questions
  • 20. Tips  Discourage drill-and-practice for games  “Save the princess” games  Put limits on file sizes  If it can be done outside the lab, do it in class  Give students unit objectives as a guide
  • 21. Tips  Give students instruction on question writing  Determining incorrect options  Corrective feedback  Moving up the taxonomy  Tying questions to story  Allow time for drafts and revisions
  • 23. Thanks for Coming!!!!  Jason Siko  Assistant Professor of Educational Technology  Grand Valley State University  Grand Rapids, MI  sikojp@gmail.com / sikoj@gvsu.edu  http://jasonsiko.com

Notes de l'éditeur

  1. Press F5 or enter presentation mode to view the poll In an emergency during your presentation, if the poll isn't showing, navigate to this link in your web browser: http://www.polleverywhere.com/multiple_choice_polls/MTM4MzE1NTA5Mw If you like, you can use this slide as a template for your own voting slides. You might use a slide like this if you feel your audience would benefit from the picture showing a text message on a phone.