NetAid is an initiative started by Mercy Corps, an international nonprofit organization focused on relief and development. It partners with Global Citizen Corps, another nonprofit, to provide online resources at globalcitizencorps.org, mercycorps.org, and netaid.org on issues related to humanitarian aid and international development.
Avid provides tools to help media professionals work more efficiently in a file-based workflow. Their solutions allow for reduced acquisition to edit times, easier organization and finding of materials, and more native workflows. Avid supports various file-based formats like MXF, XDCAM, and P2 through features such as native file handling, multi-resolution editing and management, metadata support, and write back capabilities. Avid aims to make file-based workflows seamless across their products through continued optimization and preservation of media and metadata.
SlideShare is a website that allows users to host and share presentations by uploading multimedia files like slides synchronized with audio. It has features for sharing conference talks, slideshows, and audio stories. Users can find tutorials, examples, and an FAQ to help them get started uploading and using audio features. The site is free but has premium paid services and limits file sizes to 30MB.
NetAid is an initiative started by Mercy Corps, an international nonprofit organization focused on relief and development. It partners with Global Citizen Corps, another nonprofit, to provide online resources at globalcitizencorps.org, mercycorps.org, and netaid.org on issues related to humanitarian aid and international development.
Avid provides tools to help media professionals work more efficiently in a file-based workflow. Their solutions allow for reduced acquisition to edit times, easier organization and finding of materials, and more native workflows. Avid supports various file-based formats like MXF, XDCAM, and P2 through features such as native file handling, multi-resolution editing and management, metadata support, and write back capabilities. Avid aims to make file-based workflows seamless across their products through continued optimization and preservation of media and metadata.
SlideShare is a website that allows users to host and share presentations by uploading multimedia files like slides synchronized with audio. It has features for sharing conference talks, slideshows, and audio stories. Users can find tutorials, examples, and an FAQ to help them get started uploading and using audio features. The site is free but has premium paid services and limits file sizes to 30MB.
This document discusses the context and structure of cultural heritage knowledge shared on social media and Wikipedia. It analyzes how "Roman archaeology" information was shared in 2011 versus 2014, noting increased tracking online. It performs network and centrality analyses of the Wikipedia page structure, finding categories and quality pages often ranked highly. It argues academics should surface high-quality work on Wikipedia to shape understanding, become key sources, and advocate for valid information on problematic pages. Shouting into social media preaches mainly to the choir; focusing contributions on Wikipedia could have more impact on shaping wider cultural heritage knowledge.
This document discusses how playing and building historical games can teach us about the past in three ways. First, playing games engages us emotionally with history and encourages exploration of contingency. Second, building games forces us to explicitly state our assumptions about how the past worked. Third, agent-based modeling allows us to simulate systems and explore unintended consequences of different scenarios, providing a "personal Groundhog Day" for history. The document argues that toying with history through games and simulations can foster deeper engagement and understanding compared to more traditional forms of learning history.
This document provides information about ancient Roman construction techniques and wall painting styles. It discusses several types of masonry known as opus quadratum, opus incertum, opus reticulatum, and opus mixtum used from the 2nd century BC to the 1st century AD. Brick construction and opus vittatum/opera listata techniques popular from the 2nd to 4th century AD are also outlined. The document briefly introduces four Pompeian styles of wall painting from the 2nd century BC to 79 AD before concluding.
This document discusses Roman archaeology for historians, focusing on how Roman archaeology has been tied to power in the present. It mentions the works of Francis Haverfield on Romanization in Britain and ancient town planning. The document notes that the course will not just cover Roman material culture, but will also consider how knowledge of Romans developed over time through changing interpretations, imaginations, and the role archaeology may play in the future.
Graham weingart connected past reanimating networks with agent modelingDoctorG
This document discusses using agent modeling to simulate and analyze networks derived from archaeological data on brick stamps from central Italy. It suggests running simulations with different parameters, such as increasing transaction costs or the "vision" of agents, to see how those changes impact the emergence of trends in the network and how long it takes for the simulation to reach its end point. The goal is to generate a "landscape of possible outcomes" and explore how real-world network characteristics may arise from the interactions of autonomous agents.
March 19 version practical necromancy uva mar 22 2013DoctorG
This document discusses using agent-based modeling and simulation as a form of "practical necromancy" to predict and understand the past. It begins by outlining the historical practice of necromancy and divination. It then argues that modern simulations, like agent-based models, can serve similar purposes by creating "zombies" or simulated agents following simple rules based on our understanding of past systems and behaviors. Through emergent patterns from simulating interactions between these agents, we can test and explore hypotheses about how the past may have functioned, even if we cannot prove what exactly happened. Several examples are provided of past agent-based models the author has created related to information diffusion in the Roman world. The document argues
This document discusses becoming a digital humanist and provides advice for getting started in digital humanities work. It recommends blogging, tweeting, sharing drafts, and putting work out publicly to build an online presence and make connections. Digital skills like data mining, network analysis, and text decomposition techniques are presented as ways to explore digital humanities. The key message is to not be afraid to experiment and fail publicly, as this is how one learns and advances in this field.
Slides to accompany Oct 5 talk at the Carleton University Art Gallery on the HeritageCrowd project (http://heritagecrowd.org); case study is available at http://writinghistory.trincoll.edu/crowdsourcing/heritagecrowd-project-graham-massie-feuerherm/
Games have a deep history and were used for more than just entertainment. Ancient cultures played games involving boards, balls, and physical challenges. More recently, video games can provide interactive historical experiences when designed well using principles of flow, meaningful gameplay, and gamification. Building digital games allows historians to engage in a new form of knowledge creation and sharing history.
Agent based modeling & roman resource extractionDoctorG
This document summarizes an agent-based model of Roman resource extraction that simulates economic and social interactions over generations. The model represents an economy, environment, and patronage system. In each cycle, agents harvest resources, move to consume resources, and can become clients to ask for help or support others. The model is run for 50 generations under different resource settings. Results are analyzed based on network growth, participation rates, and correspondence to archaeological evidence of social networks, showing patterns of inequality emerge for certain resource conditions. While useful for understanding Roman growth, the model has limitations and can be improved with more archaeological and historical network data.
This document provides guidance on planning an educational digital project in three steps:
1. Define the desired outcome by establishing essential questions and understandings visitors should have after interacting with the project.
2. Plan how to assess whether visitors achieved the desired outcome, such as through quizzes or demonstrations of knowledge.
3. Develop the implementation including a narrative structure, content to meet assessment goals, and ensuring the project is valid, reliable and usable. Examples for a Rideau Canal project include different story arcs that could be used. Templates are provided to help structure the planning process.
This short document appears to be notes for a presentation with 3 slides. It lists the title for the first slide and then simply lists "Slide two" and "Slide three" for the subsequent slides, providing only the barest of information about the content or structure of the presentation.
1. The document describes an agent-based model called TravellerSim that simulates the movement of travelers between settlements to study site hierarchies and territories.
2. In TravellerSim, agents represent travelers that choose destinations based on the attractiveness of settlements, which is determined by the settlements' importance and distance.
3. The model produces outputs like maps of interaction networks and the formation of factions that can provide insights into past human geography and social networks.
Newsletter SPW Agriculture en province du Luxembourg du 12-06-24BenotGeorges3
Les informations et évènements agricoles en province du Luxembourg et en Wallonie susceptibles de vous intéresser et diffusés par le SPW Agriculture, Direction de la Recherche et du Développement, Service extérieur de Libramont.
Le fichier :
Les newsletters : https://agriculture.wallonie.be/home/recherche-developpement/acteurs-du-developpement-et-de-la-vulgarisation/les-services-exterieurs-de-la-direction-de-la-recherche-et-du-developpement/newsletters-des-services-exterieurs-de-la-vulgarisation/newsletters-du-se-de-libramont.html
Bonne lecture et bienvenue aux activités proposées.
#Agriculture #Wallonie #Newsletter #Recherche #Développement #Vulgarisation #Evènement #Information #Formation #Innovation #Législation #PAC #SPW #ServicepublicdeWallonie
This document discusses the context and structure of cultural heritage knowledge shared on social media and Wikipedia. It analyzes how "Roman archaeology" information was shared in 2011 versus 2014, noting increased tracking online. It performs network and centrality analyses of the Wikipedia page structure, finding categories and quality pages often ranked highly. It argues academics should surface high-quality work on Wikipedia to shape understanding, become key sources, and advocate for valid information on problematic pages. Shouting into social media preaches mainly to the choir; focusing contributions on Wikipedia could have more impact on shaping wider cultural heritage knowledge.
This document discusses how playing and building historical games can teach us about the past in three ways. First, playing games engages us emotionally with history and encourages exploration of contingency. Second, building games forces us to explicitly state our assumptions about how the past worked. Third, agent-based modeling allows us to simulate systems and explore unintended consequences of different scenarios, providing a "personal Groundhog Day" for history. The document argues that toying with history through games and simulations can foster deeper engagement and understanding compared to more traditional forms of learning history.
This document provides information about ancient Roman construction techniques and wall painting styles. It discusses several types of masonry known as opus quadratum, opus incertum, opus reticulatum, and opus mixtum used from the 2nd century BC to the 1st century AD. Brick construction and opus vittatum/opera listata techniques popular from the 2nd to 4th century AD are also outlined. The document briefly introduces four Pompeian styles of wall painting from the 2nd century BC to 79 AD before concluding.
This document discusses Roman archaeology for historians, focusing on how Roman archaeology has been tied to power in the present. It mentions the works of Francis Haverfield on Romanization in Britain and ancient town planning. The document notes that the course will not just cover Roman material culture, but will also consider how knowledge of Romans developed over time through changing interpretations, imaginations, and the role archaeology may play in the future.
Graham weingart connected past reanimating networks with agent modelingDoctorG
This document discusses using agent modeling to simulate and analyze networks derived from archaeological data on brick stamps from central Italy. It suggests running simulations with different parameters, such as increasing transaction costs or the "vision" of agents, to see how those changes impact the emergence of trends in the network and how long it takes for the simulation to reach its end point. The goal is to generate a "landscape of possible outcomes" and explore how real-world network characteristics may arise from the interactions of autonomous agents.
March 19 version practical necromancy uva mar 22 2013DoctorG
This document discusses using agent-based modeling and simulation as a form of "practical necromancy" to predict and understand the past. It begins by outlining the historical practice of necromancy and divination. It then argues that modern simulations, like agent-based models, can serve similar purposes by creating "zombies" or simulated agents following simple rules based on our understanding of past systems and behaviors. Through emergent patterns from simulating interactions between these agents, we can test and explore hypotheses about how the past may have functioned, even if we cannot prove what exactly happened. Several examples are provided of past agent-based models the author has created related to information diffusion in the Roman world. The document argues
This document discusses becoming a digital humanist and provides advice for getting started in digital humanities work. It recommends blogging, tweeting, sharing drafts, and putting work out publicly to build an online presence and make connections. Digital skills like data mining, network analysis, and text decomposition techniques are presented as ways to explore digital humanities. The key message is to not be afraid to experiment and fail publicly, as this is how one learns and advances in this field.
Slides to accompany Oct 5 talk at the Carleton University Art Gallery on the HeritageCrowd project (http://heritagecrowd.org); case study is available at http://writinghistory.trincoll.edu/crowdsourcing/heritagecrowd-project-graham-massie-feuerherm/
Games have a deep history and were used for more than just entertainment. Ancient cultures played games involving boards, balls, and physical challenges. More recently, video games can provide interactive historical experiences when designed well using principles of flow, meaningful gameplay, and gamification. Building digital games allows historians to engage in a new form of knowledge creation and sharing history.
Agent based modeling & roman resource extractionDoctorG
This document summarizes an agent-based model of Roman resource extraction that simulates economic and social interactions over generations. The model represents an economy, environment, and patronage system. In each cycle, agents harvest resources, move to consume resources, and can become clients to ask for help or support others. The model is run for 50 generations under different resource settings. Results are analyzed based on network growth, participation rates, and correspondence to archaeological evidence of social networks, showing patterns of inequality emerge for certain resource conditions. While useful for understanding Roman growth, the model has limitations and can be improved with more archaeological and historical network data.
This document provides guidance on planning an educational digital project in three steps:
1. Define the desired outcome by establishing essential questions and understandings visitors should have after interacting with the project.
2. Plan how to assess whether visitors achieved the desired outcome, such as through quizzes or demonstrations of knowledge.
3. Develop the implementation including a narrative structure, content to meet assessment goals, and ensuring the project is valid, reliable and usable. Examples for a Rideau Canal project include different story arcs that could be used. Templates are provided to help structure the planning process.
This short document appears to be notes for a presentation with 3 slides. It lists the title for the first slide and then simply lists "Slide two" and "Slide three" for the subsequent slides, providing only the barest of information about the content or structure of the presentation.
1. The document describes an agent-based model called TravellerSim that simulates the movement of travelers between settlements to study site hierarchies and territories.
2. In TravellerSim, agents represent travelers that choose destinations based on the attractiveness of settlements, which is determined by the settlements' importance and distance.
3. The model produces outputs like maps of interaction networks and the formation of factions that can provide insights into past human geography and social networks.
Newsletter SPW Agriculture en province du Luxembourg du 12-06-24BenotGeorges3
Les informations et évènements agricoles en province du Luxembourg et en Wallonie susceptibles de vous intéresser et diffusés par le SPW Agriculture, Direction de la Recherche et du Développement, Service extérieur de Libramont.
Le fichier :
Les newsletters : https://agriculture.wallonie.be/home/recherche-developpement/acteurs-du-developpement-et-de-la-vulgarisation/les-services-exterieurs-de-la-direction-de-la-recherche-et-du-developpement/newsletters-des-services-exterieurs-de-la-vulgarisation/newsletters-du-se-de-libramont.html
Bonne lecture et bienvenue aux activités proposées.
#Agriculture #Wallonie #Newsletter #Recherche #Développement #Vulgarisation #Evènement #Information #Formation #Innovation #Législation #PAC #SPW #ServicepublicdeWallonie
Formation M2i - Onboarding réussi - les clés pour intégrer efficacement vos n...M2i Formation
Améliorez l'intégration de vos nouveaux collaborateurs grâce à notre formation flash sur l'onboarding. Découvrez des stratégies éprouvées et des outils pratiques pour transformer l'intégration en une expérience fluide et efficace, et faire de chaque nouvelle recrue un atout pour vos équipes.
Les points abordés lors de la formation :
- Les fondamentaux d'un onboarding réussi
- Les outils et stratégies pour un onboarding efficace
- L'engagement et la culture d'entreprise
- L'onboarding continu et l'amélioration continue
Formation offerte animée à distance avec notre expert Eric Collin
Cycle de Formation Théâtrale 2024 / 2025Billy DEYLORD
Pour la Saison 2024 / 2025, l'association « Le Bateau Ivre » propose un Cycle de formation théâtrale pour particuliers amateurs et professionnels des arts de la scène enfants, adolescents et adultes à l'Espace Saint-Jean de Melun (77). 108 heures de formation, d’octobre 2024 à juin 2025, à travers trois cours hebdomadaires (« Pierrot ou la science de la Scène », « Montage de spectacles », « Le Mime et son Répertoire ») et un stage annuel « Tournez dans un film de cinéma muet ».
Conseils pour Les Jeunes | Conseils de La Vie| Conseil de La JeunesseOscar Smith
Besoin des conseils pour les Jeunes ? Le document suivant est plein des conseils de la Vie ! C’est vraiment un document conseil de la jeunesse que tout jeune devrait consulter.
Voir version video:
➡https://youtu.be/7ED4uTW0x1I
Sur la chaine:👇
👉https://youtube.com/@kbgestiondeprojets
Aimeriez-vous donc…
-réussir quand on est jeune ?
-avoir de meilleurs conseils pour réussir jeune ?
- qu’on vous offre des conseils de la vie ?
Ce document est une ressource qui met en évidence deux obstacles qui empêchent les jeunes de mener une vie épanouie : l'inaction et le pessimisme.
1) Découvrez comment l'inaction, c'est-à-dire le fait de ne pas agir ou d'agir alors qu'on le devrait ou qu'on est censé le faire, est un obstacle à une vie épanouie ;
> Comment l'inaction affecte-t-elle l'avenir du jeune ? Que devraient plutôt faire les jeunes pour se racheter et récupérer ce qui leur appartient ? A découvrir dans le document ;
2) Le pessimisme, c'est douter de tout ! Les jeunes doutent que la génération plus âgée ne soit jamais orientée vers la bonne volonté. Les jeunes se sentent toujours mal à l'aise face à la ruse et la volonté politique de la génération plus âgée ! Cet état de doute extrême empêche les jeunes de découvrir les opportunités offertes par les politiques et les dispositifs en faveur de la jeunesse. Voulez-vous en savoir plus sur ces opportunités que la plupart des jeunes ne découvrent pas à cause de leur pessimisme ? Consultez cette ressource gratuite et profitez-en !
En rapport avec les " conseils pour les jeunes, " cette ressource peut aussi aider les internautes cherchant :
➡les conseils pratiques pour les jeunes
➡conseils pour réussir
➡jeune investisseur conseil
➡comment investir son argent quand on est jeune
➡conseils d'écriture jeunes auteurs
➡conseils pour les jeunes auteurs
➡comment aller vers les jeunes
➡conseil des jeunes citoyens
➡les conseils municipaux des jeunes
➡conseils municipaux des jeunes
➡conseil des jeunes en mairie
➡qui sont les jeunes
➡projet pour les jeunes
➡conseil des jeunes paris
➡infos pour les jeunes
➡conseils pour les jeunes
➡Quels sont les bienfaits de la jeunesse ?
➡Quels sont les 3 qualités de la jeunesse ?
➡Comment gérer les problèmes des adolescents ?
➡les conseils de jeunes
➡guide de conseils de jeunes
1. About a Barn
À propos de grange
Photo: Peter Ellis
Studying Vernacular Architecture
L’études de l’architecture vernaculaire
2. Vernacular Architecture
L’architecture vernaculaire
A region’s dialect written in timber
and stone.
Le language d’une région inscrit
dans le bois et la pierre
Photo: Ednothing photostream, flickr.com
Photo: Peter Ellis
3. …studyin’s just another …Étudier..une façon
word for fancy lookin’… éléguante de voir…
Gatineau Park: Through Voir le parc de la Gatineau à
new eyes travers des yeux neufs.
Why Barns? Pourquoi des granges?
One of the most
important structures on a
Une des structures les plus
homestead importantes de la ferme
Knowledge of building La connaissance du
handed down through bâtiment remise en question
practice – strong par la pratique – Conserver
conservatism of what ce qui est le plus efficace ou
works best, or what is ce qui est le mieux pensé.
thought best Saveurs locales
Local flavours
Form follows function
La forme épouse la fonction
4. We’re losing this part of our heritage
Une partie de notre patrimoine en péril!
Through neglect - Par
négligences
Through urban sprawl - À
cause de l’étalement urbain
Through modern agriculture
- À cause de l’agriculture
moderne
The best way to preserve is
to find a new function: pay
your way - La meilleure façon
de les sauver et de leur trouver
de nouvelles fonctions:
5. ….speaking of re-use…
….parlons réutilisation…
Amongst other things, some converted
barns host weddings and receptions!
The beauty of a barn is that its frame
structure allows (relatively) easy
adaptation to new use
•Entre autres initiatives, certains en ont fait
des lieux de réceptions de mariage!
•Ce qui est intéressant avec les granges
c’est que leurs adaptation est
«relativement» facile.
6. Form & Function – some local types
The English Barn
Les granges à l’anglaises
Forme & fonctions – quelques types locaux
7. Antecedents for the ‘english barn’
Barns and houses in
England
Granges et maisons en
Angleterre
Le passé des ‘ granges à l’anglaises’
8. Form & Function – some local types
Forme & fonction – quelques types locaux
The Bank Barn
La grange «Bank»
9. Form & Function – some local types
Forme & fonction – quelques types locaux
The Round Barn
‘octagonal building’ on Shawville fairgrounds
– burned down in 1989 – probably the only
example in West Quebec
Most in Quebec found in the southern part of
the Eastern Townships – strong ties with the
US
Grange ronde
‘structure octogonale’ situé à Shawville –
brûlé en 1989 – Peut-être le seul exemple
dans l’Ouest du Québec
La plupart ont été retrouvée dans le sud
des cantons de l’Est. – très près des É.-U.
10. From the Log Barn to the Gambrel Barn
Du grange en bois carees au granges «gambrel»
A.T. Jenkins
11. The New Barns - Les granges modernes
Modern agriculture demands industrial sized buildings with larger
clearances than the old barns could achieve
L'agriculture moderne exige les bâtiments de niveau industriel avec de
plus grands dégagements que les vieilles granges pouvaient fournir
12. Not sure what style this barn from Quyon is…
local environment creates local style!
Incertain du style de cette grange de Quyon …
les conditions locales créent des styles locaux!
13. Donc, qu’est-ce que je cherche
So What Do I Look For? And ? Et comment est-ce que je le
fais ?
How Do I Do It?
Don’t get hurt. Timber-framed Ne vous en faites-pas! Les
barns are enormously strong, structures de bois des granges
but they don’t last forever. sont bien solides, mais elles ne
Don’t go into a barn where durent pas pour toujours. Ne
obvious beams and posts are pas entrer dans une grange où
missing! des poutres portantes
I would suggest starting by manquent !
looking at: Je suggérerais de commencer
The setting
en regardant
The style L’encadrement
The framing & joinery Le modèle
The materials La structure et la menuiserie
Decorative features (if any) Les materiaux
Les decorations
14. Suggested Record Card - Suggestion de
fiches descriptives
Make a record Municipality Address Map Reference Record #
sheet - Créer
une fiche Survey Date Photo Ids Main Aspect Date?
Create
categories -
Créer des Coded Description Farm or property name:
catégories 1 2 3 4 5 6
a
‘a’ –type de b
«truss» types c
‘b’ – murs/ d
walling e
‘c’ – Le nombre f
d’ouvertures - g
number of bays h
…etc i
17. Framing – Carpenter’s marks
Structure- Les marques du charpentier
Carpenter’s marks –
individual bents were laid
out on the ground,
numbered to indicate how
the building went together
Les marques du charpentier -
différents «bents» ont été
disposés sur le sol et numérotée
pour indiquer comment le
bâtiment est assemblé
21. Drawing/Photos - Dessins et photos
Drawing doesn’t have to be
perfect
Just has to capture the salient
features
Le schéma ne doit pas être
juste parfait, il doit capturer
les éléments saillants
22. Brigham-Chamberlin Farm
La ferme Brigham-Chamberlin
Built –Construite circa 1840
Bought by te FDC 1948
Acheté par la CDF in 1948
Farm house moved 1962
La maison de ferme a été déménagée 1962
23. Brigham-Chamberlin Farm
La ferme Brigham-Chamberlin
Thos. Brigham – Philemon Wright’s son-in-law
Arrived from Chelsea, Vermont
Look to New England for architectural connections!
Built saw mill, grist mill, tannery, smithy on Brooks’ Creek
The Chamberlin bros. – arrived to work for Philemon
Wright (came from Lowell, Mass.)
Neighbours, business partners – become family
through marriage (a common rural story!)
(The Chamberlins also had blood connections to Philemon Wright)
The barn -> tangible connection to the ‘heroic’ age
of settlement of this area!
Notes de l'éditeur
Round barns were promoted for a number of reasons. The circular form has a greater volume-to-surface ratio than the rectangular or square form. For any given size, therefore, a circular building will use fewer materials than other shapes, thus saving on material costs. Such barns also offer greater structural stability than rectangular barns. And because they can be built with self-supporting roofs, their interiors can remain free of structural supporting elements, thereby providing vast storage capabilities. The circular interior layout was also seen as more efficient, since the farmer could work in a continuous direction. Biggest era was in 1880s. Never caught on well.
-log barns. Log barns continued medieval traditions in the New World and adapted them to new North American conditions. In the process, the structural unit of the European log barn, the "crib," became a flexible standard component. The crib is essentially a box of wood to hold crops or hay fitted with sheds and roofs to shelter animals and vehicles. The Gambrel (double sloped roof) barn – represents the evolution that standardisation and mechanized production of timber wrought in barn design. It was not only the shape of the roof that made it new, but vast changes in the building system separated it from previous barns. The Gambrel roof barn incorporated standardized, lightweight, machine-sawn structural members into an advanced truss configuration with nail construction – shows the farmer’s willingness to adapt to the possibilities of new technology. Very successful – the most ubiquitous symbol of a barn – but time marches on: