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Name- Vivek Uniyal
Semester 4th
B.Tech (CSE)
GEHU
OUTLINE:What is Augmented reality?
Augmented reality system

Augmenting our world
Example – Wikitude , Barcode Scanner

Implementation
Components of AR (Augmented Reality) system
 Head

mounted display
 Tracking & orientation
 Digital compass
 Mobile computing
Applications
Limitations
Conclusion
What is Augmented Reality?
Augmented Reality is a field of

computer research which deals
with combination of reality
with computer generated data.

It is still in an early stage of

research and development.
possibly by the end of this
decade.
Augmented Reality System
An augmented reality system is one that
•Combine real and virtual world.
•Is interactive in real time.
•Is registered in 3D.
Augmenting Our World
The basic idea of augmented

reality is to superimpose
graphics, audio and other sense
enhancements over a real-world
environment .
These systems display graphics
for only one point of view. Nextgeneration augmented-reality
systems will display graphics for
each viewer's perspective.
Software based on Augmented
Reality …
1.Wikitude – wiki attitude
WIKITUDE World Browser

presents the user with data about
their surroundings, nearby
landmarks, and other points of
interest by overlaying information
on the real-time camera view of a
smart-phone.
2.Barcode Scanner

We can scan a barcode from a product.
The details related that product

will be displayed on your phone.
Implementation:To implement there are four things
find user’s location
find user’s orientation (view)
generating information
augmenting it to user’s view.
Generate data
Find user’s location

Find user’s orientation (view)

Augment generated
data to user’s view
Components:• Display
• Tracking system such as GPS
• Mobile computing
Head-mounted Displays(HMD’s)
Just as a monitor allow us to see

text and graphics generated by
computers.

Head-mounted displays (HMDs)

will enable us to view graphics
and text created by augmentedreality systems.
Tracking and Orientation
The biggest challenge facing developers of

augmented reality is the need to know where the user
is located in reference to his or her surroundings.

There's also the additional problem of tracking the

movement of users' eyes and heads.
AR System needs to know two things

1.Where the user is located

2.Where he is looking
Digital compass
A digital compass consists of

sensors to measure the earth's
magnetic field, some conditioning
of those sensor signals, and a
microcontroller to interpret the
data
Mobile Computing Power
Wearable computers.
Mobile computing can be accomplished with help of

wearable computers.

A wearable computer is a battery powered computer

system worn on the user’s body(belt etc).
Applications:-

Education
In an Augmented Reality interface students can

be seated around a table and see each other at
the same time as a virtual heart floating in their
midst.
This results in conversational behavior that is

more similar to natural face-to-face collaboration
than to screen based collaboration.
Military
The military also uses augmented reality for decades.

The idea here is that an augmented-reality system could
provide troops with vital information about their
surroundings, such as showing where entrances are on
the opposite end of the building, somewhat like X-ray
vision.

Augmented reality displays

could also highlight troop
movements and give soldiers
the ability to move to where
the enemy can’t see them.
Gaming
 How cool would it be to take video games outside?
The game could be projected onto the real world around

you.

One Australian researcher has created a prototype game

that combines Quake, a popular video game, with
augmented reality. He put a model of a university
campus into the game's software. Now, when he uses
this system, the game surrounds him as he walks across
campus.
Limitations:Accurate tracking and orientation
Conclusion:Augmented reality will further blur the line between

what's real and what's computer-generated by
enhancing what we see, hear, feel and smell.
Augmented reality

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Augmented reality

  • 1. Name- Vivek Uniyal Semester 4th B.Tech (CSE) GEHU
  • 2. OUTLINE:What is Augmented reality? Augmented reality system Augmenting our world Example – Wikitude , Barcode Scanner Implementation Components of AR (Augmented Reality) system  Head mounted display  Tracking & orientation  Digital compass  Mobile computing Applications Limitations Conclusion
  • 3. What is Augmented Reality? Augmented Reality is a field of computer research which deals with combination of reality with computer generated data. It is still in an early stage of research and development. possibly by the end of this decade.
  • 4. Augmented Reality System An augmented reality system is one that •Combine real and virtual world. •Is interactive in real time. •Is registered in 3D.
  • 5. Augmenting Our World The basic idea of augmented reality is to superimpose graphics, audio and other sense enhancements over a real-world environment . These systems display graphics for only one point of view. Nextgeneration augmented-reality systems will display graphics for each viewer's perspective.
  • 6. Software based on Augmented Reality … 1.Wikitude – wiki attitude WIKITUDE World Browser presents the user with data about their surroundings, nearby landmarks, and other points of interest by overlaying information on the real-time camera view of a smart-phone.
  • 7. 2.Barcode Scanner We can scan a barcode from a product. The details related that product will be displayed on your phone.
  • 8. Implementation:To implement there are four things find user’s location find user’s orientation (view) generating information augmenting it to user’s view. Generate data Find user’s location Find user’s orientation (view) Augment generated data to user’s view
  • 9. Components:• Display • Tracking system such as GPS • Mobile computing
  • 10. Head-mounted Displays(HMD’s) Just as a monitor allow us to see text and graphics generated by computers. Head-mounted displays (HMDs) will enable us to view graphics and text created by augmentedreality systems.
  • 11. Tracking and Orientation The biggest challenge facing developers of augmented reality is the need to know where the user is located in reference to his or her surroundings. There's also the additional problem of tracking the movement of users' eyes and heads.
  • 12. AR System needs to know two things 1.Where the user is located 2.Where he is looking
  • 13. Digital compass A digital compass consists of sensors to measure the earth's magnetic field, some conditioning of those sensor signals, and a microcontroller to interpret the data
  • 14. Mobile Computing Power Wearable computers. Mobile computing can be accomplished with help of wearable computers. A wearable computer is a battery powered computer system worn on the user’s body(belt etc).
  • 15. Applications:- Education In an Augmented Reality interface students can be seated around a table and see each other at the same time as a virtual heart floating in their midst. This results in conversational behavior that is more similar to natural face-to-face collaboration than to screen based collaboration.
  • 16. Military The military also uses augmented reality for decades. The idea here is that an augmented-reality system could provide troops with vital information about their surroundings, such as showing where entrances are on the opposite end of the building, somewhat like X-ray vision. Augmented reality displays could also highlight troop movements and give soldiers the ability to move to where the enemy can’t see them.
  • 17. Gaming  How cool would it be to take video games outside? The game could be projected onto the real world around you. One Australian researcher has created a prototype game that combines Quake, a popular video game, with augmented reality. He put a model of a university campus into the game's software. Now, when he uses this system, the game surrounds him as he walks across campus.
  • 19. Conclusion:Augmented reality will further blur the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell.